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Doji Satevis

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  1. Like
    Doji Satevis reacted to Togashi Gao Shan in Wardrobe Mistake in Magnificent Kimono(LOL) and Spies at Court   
    Unlikely. I tried to be diplomatic, as did other people in this thread. However, you really are behaving like a rude boor.
  2. Like
    Doji Satevis reacted to RandomJC in Wardrobe Mistake in Magnificent Kimono(LOL) and Spies at Court   
    Or they made a simple mistake because they're busy people with busy lives and mistakes happen. Screwing up isn't always a sign of lack of care or incompetence. So stop being a jerk.
    P.S. Of course they're undead. How could anyone think they're alive.
  3. Like
    Doji Satevis reacted to Martino in Wardrobe Mistake in Magnificent Kimono(LOL) and Spies at Court   
    If you're comfortable being the only one who cares about art accuracy, welcome to L5R. If you need people to agree with you on really anything, you should save your money.
  4. Like
    Doji Satevis reacted to player2636234 in Wardrobe Mistake in Magnificent Kimono(LOL) and Spies at Court   
    I think the bigger picture is no one cares. Similarly, if we were playing a game set in Victorian England and there was artwork of a man in a suit with the front of the suit being on his left (or whichever it is or is not), no one would care, even though in the day it would be a fashion faux pas. Because the particulars and eccentricities of fashion don't have anything to do with the fantastical or romantic nature of the setting, and probably detract from it if I'm being entirely honest.
  5. Like
    Doji Satevis reacted to Yogo Gohei in Wardrobe Mistake in Magnificent Kimono(LOL) and Spies at Court   
    Oh, this should be good.
    Pretty sure that was a joke.
    Even if your point is valid, and it probably is, being a jerk about it isn't going to do anything to help your cause.  
    There are tons of little (and not so little) art mistakes throughout the old game and the new.  Many of them far more blatant than this.  Politely pointing them out, if done in the right channels (which the ffg forum is not), may allow them to improve the product in the future.  Shouting about how everyone owes you, personally, some sort of explanation while proclaiming everyone in charge as incompetent probably won't get you very far.
    Politeness matters.  Don't be a jerk.
    Also, just because the Magnificent Kimono is being worn improperly doesn't make the kimono itself any less magnificent.
  6. Like
    Doji Satevis reacted to DarwinsDog in Wardrobe Mistake in Magnificent Kimono(LOL) and Spies at Court   
    Not to most of us. An attitude like this certainly won't help. Someone who cares as much about Japanese culture as yourself should understand the value of politeness. 
  7. Like
    Doji Satevis reacted to Togashi Gao Shan in Wardrobe Mistake in Magnificent Kimono(LOL) and Spies at Court   
    While I appreciate your attention to detail, and agree that it can be helpful to point these things out:
    - The tone of your post seems rather demanding.
    - At least they're wearing them, as opposed to letting them hang half off (looking at you, Serene Warrior). 
    - There's always the ol' tried-and-true (if overused) "Rokugan has a lot of strong similarities to Japan, but it isn't Japan."
     
  8. Like
    Doji Satevis reacted to Tabris2k in L5R RPG Open Beta Announcement   
    This reminded me of this old Penny Arcade strip (which is as valid now as it was then)

  9. Like
    Doji Satevis reacted to RandomJC in L5R RPG Open Beta Announcement   
    So very, very true.
  10. Like
    Doji Satevis reacted to RandomJC in L5R RPG Open Beta Announcement   
    Well, that sounded less friendly and more hostile. But then again, I like both systems just fine and would like people to stop putting down one system in favor of another one, even in passive aggressive terms while pretending to be open minded.
  11. Like
    Doji Satevis reacted to cielago in L5R RPG Open Beta Announcement   
    thats fine, but its not like they're gonna take your books and melt down every d10 in your dice bag. i just hope that people won't feel obligated to fill every single thread about the beta with bitter ranting about R&K. 
     
    its a very faint, sad hope. i know R&K fans better than to hope too much. 
  12. Like
    Doji Satevis reacted to Tetsuhiko in L5R RPG Open Beta Announcement   
    I think the importance is not really balance as it is choice.
     
    As long as players actively choose to play a weaker character, then everything is fine. If the game mechanically enforce differences in power (whether because part of the character creation is  random or because a handful of schools are just better than others), then we have a problem.
     
  13. Like
    Doji Satevis reacted to Suzume Tomonori in L5R RPG Open Beta Announcement   
    Indeed, and I would never expect any RPG to actually be perfectly balanced. However, I feel that intentionally designing a system where the PCs are at different power levels based on their RP choices is worse for a game, and will cause players to favor certain factions/classes/roles based on what is "good."
    It depends on play style, I suppose, but I would rather players going through character creation trying to fit their character concept first, and not have to worry about if that character concept has made them mechanically useless. Specialization (good at combat or good at social situations, etc.) is fine, but if your character is just plain worse than other PCs that can make the game less fun for you, and it can discourage players from going through with cool character concepts because mechanically they will suffer in game. 
  14. Like
    Doji Satevis reacted to Suzume Tomonori in L5R RPG Open Beta Announcement   
    It also kind of sucks if your socially disadvantaged character that you want to play for RP / character concept reasons is objectively less powerful mechanics-wise than other characters just because of your RP choice. Ideally, any PC would be at about the same power level as any other.
  15. Like
    Doji Satevis reacted to Manchu in Politics of Rokugan   
    I doubt the Dragon lean on such empty tautologies. Remember the words of Kitsuki Shomon: "Indeed, we demand the merits of Bushidō from [heimin] in countless ways, only we do not give it that name." Think of it this way: when the Kami descended to Ningen-do, they wandered the world looking for followers. Were there samurai in those days or not? Akodo found merit in Ikoma and Matsu - were they not therefore samurai? And perhaps Akodo just recognized as much. Togashi never stopped doing this, granting his own name to whoever has the merit to live up to the demands of being ise zumi.
    The key is merit. Again, Shomon said: "true virtue is the center from which all else proceeds." Merit is not only accumulated in one's previous incarnations but also in the course of one's current lifespan. Plus, it's not as if the Dragon are being cyncical. Only those heimin children whom the Agasha deem already worthy can be reared as potential samurai. It's not as if they are just "knighting" ashigaru to fill the ranks; no moreso than Shomon would train a peasant in kenjutsu. The practice, after all, only somewhat alleviates the Dragon's problem. It doesn't solve it.
    The point is, the Dragon do believe in the cultivation of spiritual merit. That is precisely why Masahige is disturbed by the Pure Land sect teaching. Suijindai means the very constitution of the Empire is failing. The signs of Suijindai would naturally include a decline of fertility among samurai, since there would be insufficient meritorious souls to be born into samurai families. When virtue is strong, the samurai are strong and protect the heimin, who thus live prosperously. When virtue wanes, the heimin wander down false paths - such as questioning whether virtue is meaningful at all.
    This brings us back to Shomon's point to Yogo Hiroue: "Tell me where it serves the Empire for peasants to be cowardly, or cruel, or dishonest." Nonetheless, they will be so in the absence of virtue, when they abaondon the cultivation of spiritual merit. And I believe this is exactly why, according to Masahige's observation, the Pure Land sect is growing more violent. The trouble is, doubt gnaws at Masahige's own heart: he wonders openly, if also hypothetically, whether Pure Land may be a path to Enlightenment. The Dragon are susceptible to error for the same reason they grow into wisdom: they are open-minded, like Togashi. Because Togashi can see how fate bends and twists, he does not rely on the certainty of rigid orthodoxy.
    Contrast this to the Phoenix. They outlawed Pure Land in their own territories and they would have had the Emperor outlaw meishodo in Rokugan. But Masahige understands that trying to stamp out Pure Land would just push the adherents into greater violence, as guerillas in the mountains, where the Dragon Clan would expend its waning strength fruitlessly pursuing them. Sometimes everything done to avoid disaster is what creates it. I saw one Phoenix post he was glad the Emperor did not accept the Phoenix position regarding meishodo, so that when it inevitably threatens the Empire the crisis cannot be blamed on them.
    The Phoenix are certain Pure Land is a false path. The Dragon doubt that. Perhaps certainty is the privilege of scholars and doubt is the privilege of mystics. In any case, as a matter of policy, the sect can be banned or allowed. Shosuro Hyobu can allow Shomon to operate her dojo as she sees fit, or not. The Emperor can illegalize meishodo or not. It is worth noting that the Emperor's decision did not vindicate the Unicorn ideology of incorporating gaijin customs to strengthen the Empire. He merely recognized that if he did not ban it, then the Hidden Guard must learn enough about it to counter it as a threat to himself. In effect, the Emperor's policy concedes that meishodo could be a threat, as the Phoenix claim.
    The Emperor's decision reflects balance.
  16. Like
    Doji Satevis reacted to Kakita Onimaru in "Why are characters from different clans working together?"   
    This is a common problem GMs struggle with at first: Why characters from such different clans would ever work with each other. 
    The easiest way to solve this problem is to have all the players work for imperials, who are theoretically neutral. Many games have the players acting as Yoriki to the Emerald or Even Jade magistrates, or have them working for some other imperial organisation such as the legion. 
    However, the only thing you really need to consider when forming a party of characters is to determine who they work for and why. Just remember that it is perfectly fine for a samurai of one clan to work for a lord of another. High ranking samurai tend to trade vessels like pokemon for a variety of reasons. Maybe a lord owes another a favor, or there is some sort of exchange program going on where clans trade samurai to learn from each other, Maybe s samurai is for all intents and purposes a political prisoner and must cooperate or face consequences worse than death, or perhaps the lord is simply dealing with an issue that is such a threat that other lords have "donated" a few bodies to protect their own interests or just to say that they helped. Even Samurai from clans that are currently at war with each other can find pocket cases where a samurai is allowed to work for a rival lord. That samurai would be met with the bare minimum amount of respect (if that) and and transgression would be punished MUCH more harshly, but it is still in the realm of possibility. In fact, working with your Gm and finding out why your character is working for this particular lord is a great way to delve into your character backstory and find their unique mark on the setting.
     
    Also, it is even possible for Samurai to come together and go on a quest independent of their lords. Maybe they are all good friends and have need to do something that is important or known to only them. However, aside from immediate emergencies it will be hard to justify to ones lord why they are repeatedly acting independently, often in life threatening situations. This type of scenario is better suited for shorter campaigns and one shots. That said, samurai fresh from their gempuku often take a year or so to do a walk about the empire and get into all sorts of adventures that do not require oversight from their superiors. 
     
    Bottom line, there are for more reasons (interesting ones too) to figure out why samurai from different clans WOULD work together rather than why they wouldn't. Just focus on their unifying factor and everything else should fall into place. 
  17. Like
    Doji Satevis reacted to Kakita Onimaru in Big changes you want to see in new RPG   
    Follow up to my money/gear point were as expected. Let me clarify briefly.
    I would be fine ignoring money if it didnt create plot holes all over the place. Not only do economics play a deliberate role in every samurais life but there are several families that explicitly deal with the subject. (After all, just because a samurai must act as if money is no concern to them doesnt make it true).  
    Things like Bribery, acquiring rare objects, the ability to do manage resources are all linked to having at least a partially sketched out economy. Gift giving becomes almost pointless if everyone can just as easily get access to the same things.
    (Common Counter argument: "Its about how the meaning of the gift/importance of the gift giver." Yes, that is significant, but leaves out large swathes of potential scenarios. For instance, gifting a samurai with a bottle of rare tea loses value if the bottle is readily available and all the favors and connections from important NPCs leads to a price-tag sooner or later in the connection chain, thats what makes it rare.)
    Even a scenario seeped in RP avenues can have a price-tag over it. For instance, if a samurai wishes to purchase the contract of skilled geisha so she can be his concubine, no matter how many favors, preferences, and receptions are made, and amount of money must be exchanged sooner or later, an amount that can vary WILDLY from GM to GM as there is no economy is guage off of. 
     
    I dont even need it to be something a strict as an excact count of Koku in pocket, it could easily be an abstract "level of wealthiness" that could be rolled against or an advantage that gives a certain level of goods on a list of "general things this samurai can acquire with little hassle).
  18. Like
    Doji Satevis reacted to WHW in Big changes you want to see in new RPG   
    Decreased player-aimed lethality. There are ways to make combat feel deadly and serious without actually making each damage roll a chance of turning characters involved into a bloody mist of suddenly unresolved plot threads. Player-wielded lethality, on the other hand, isn't as bad.
  19. Like
    Doji Satevis reacted to shosuko in Big changes you want to see in new RPG   
    I'm iffy on equipment.  I don't like the idea of magical items all over the place.
    I like the idea of money mattering through the conflicts of merchant v samurai caste, and on a whole.  Like a Samurai shouldn't be counting pennies, but he should certainly understand the economic value of controlling rice fields, protecting harvests, trade routes ect.  Its not self-less virtue that Samurai Warlords fight for, and protect their lands.
  20. Like
    Doji Satevis reacted to TheWanderingJewels in More Economic Information   
    From the Office of the Imperial Magistrates
     
    Recent events in the Imperial City have revealed just how ill-knowledged samurai are on their own holdings. Combined with the loss of 2/3 of the yoriki of the city, this has lead to several instances of merchants attempting to reach beyond their station. It is strongly advised for all samurai caste who deal with merchants or have been given any type of governorship to familiarize themselves with the basics of Rokugan’s economy as to prevent such incidents from occurring again.
    Seppun Samanosuke
     
    Skills
    Commerce
    This is obviously a merchant skill. It allows for the buying and selling of goods for one’s lord for the purpose of gaining profit as well as knowledge of extended mathematics. Most samurai will not deal with this skill.....in public. In private clan matters, having a knowledge of this skill is useful, as it goes nicely with...
    Govern
    This is a high skill for samurai. It allows for the buying and selling of needed goods in order to properly maintain lands and armies for one’s lord. It is not shameful for a samurai to know this skill, and is often required by hatamoto, karo and military commanders alike.
     
    Coinage & Rice
    First a samurai must become accustomed to the coinage of the empire, and have a basic grasp of what each coin represents. Coinage is important, as samurai and peasants cannot simply run around carrying dozens or hundreds of bushels of rice around everywhere to pay for things.
    Rice is the economic standard of Rokguan. Rice is a labor intensive food that keeps peasants too busy growing it to foment rebellions, taking five peasants per season per koku grown, who are fed millet and not rice, excepting special occasions and bountiful years. Samurai stipends and values of all objects are based on the koku. The koku is also used as a measurement of weight.
    Coinage is minted on a standard, with each clan minting their own coinage with permission from the Imperial Treasurer’s office, minted at the end of the harvest season. Coins are only “worth” their value with the clan that minted them (Imperially minted coins are accepted in all clans). Clans are honor-bound to accept coinage minted in their lands and must exchange them for rice if requested. Merchants and daimyo can exchange coins, typically charging a 1% standard transaction fee.
     
    Koku – One koku is enough rice to feed one person for one year at a sustenance level existence. Koku are typically divided into five equal bags of rice, each worth one bu. The koku is approximately 278.3 liters of rice weighing 150kg (330 lbs) in weight.
    Zeni – The most basic coin is a round copper coin one sun (1 inch) in diameter with a hole in the middle. One zeni represents enough sustenance-level food to feed one person for a day (read as a bowl of rice and some pickled vegetables, or twice as much in millet). Zeni are typically strung in groups of 100 or 1000 coins for ease of carrying and for moderate purchases.
    Monme-ita – The monme-ita is a small rectangular coin of silver weighing one monme (3.75 grams). One monme-ita represents enough food to feed one person for one month.
    Ichibukin – The ichibukin, or simply bu, represents enough food to feed one man for roughly 2 ½ months (6 weeks).
    Chogin- the chogin is a moderate sized silver coin 3 sun (3.75 inches) in length weight. Typically used by traders and middle ranking samurai for large purchases. It is worth one koku of rice.
    Bu-Shoban: the bu-shoban is a smaller gold coin used by upper ranked samurai and higher end merchants trading in Koku values. It's value is the same as the chogin..
    Ni-bu: as the name might suggest it is a coin worth 2 Bu-shoban in value.
    Ryo – The ryo represents 4 koku of rice. The ryo is a gold coin 2 sun (2.5 inches) in length and weighing 16.5 grams. Typically a ryo will be cast in an alloy of 85% gold with 15% silver, to make it more durable. Ryo can be stacked in groups of 25 or 50 and wrapped in heavy paper sealed with wax and a seal to mark where it was bundled.
    Oban – The oban is a more rare coin, typically minted to commemorate an important event, or simply for Large cash transfers (ie taxes). One oban is worth 40 ryo.
    1 oban = 40 ryo 1 bu = 200 zeni 1 monme-ita = 83 zeni 1 ryo = 4 Chogin
    1 ryo = 4 Bu-shoban 1 ryo = 12 monme-ita 1 ryo = 1,000 zeni 1 ryo = 2 Ni-Bu
    Large amounts of money can be carried in specially designed wooden boxes called senryobaku (box of 1,000 ryo) and buryobaku (box of 500 ryo).
     
    Income & Stipends
    Income and stipends are figured on a seasonal basis, with each season lasting for six months. Samurai were given a stipend rated in koku per season to represent their value to their lord. For instance, a samurai in a post that gets a stipend of 100 ryo per season is said to be “worth 100 koku”. This designation does not take into consideration any other income gained through merchant work or other sources, and when taxes come due, it is up to the samurai to honorably record such income for tax assessment.
    A samurai gets a stipend of money equal to ((Starting koku + Wealth rank) x Status Rank) + Glory Rank = seasonal income in ryo.
    Remember to keep all fractions as silver (Bu). This is paid out twice a year, once in spring before debts are due and the summer wars begin, and once in late fall at harvest time. Additional pay based on terrific bonuses, gifts, Imperial Salary, Family pay, Clan pay, and holdings are usually applied after all the multipliers as a flat increase.
    For example: a Rank 3 Doji courtier with Wealth 3, Status 2.5 and Glory 4.5 would get 49 ryo and 3 bu twice a year (15 starting koku + Wealth 3, * 2.5 Status, +4.5 Glory), plus any additional income from Social Position; if she happens to be a Doji family magistrate she gets an additional 50 ryo per season.
    Another example: a Rank 1 Akodo bushi, Status 1.0 and Glory 1.0 (a new character) would get 9 ryo per season (3 starting koku * 1.0 Status + 1.0 Glory + 5 as a Hohei).
    Samurai are paid based on their status rank:
    Ji-samurai (minor clans, hired ronin and ashigaru) are paid directly in rice equal to their koku value. They must then barter or sell part of this rice to have money to purchase other necessities.
    Samurai of the bonge caste (usually Status 1.0 to 6.9) will usually be paid in enough rice to feed their family and retainers, and the remainder of their stipend in coinage. They may then take their coins to the granaries of their clan and trade them in for rice as they need it.
    Samurai of the kuge caste (usually Status 7.0 or greater) are typically paid entirely in coinage due to the large stipends they draw. The kuge control the rice stores and can access them as needed.
    Taxes
    Taxes are collected and paid at the end of each season. Taxes are usually paid in koku of rice, although taxes may also be paid in jade, steel and other precious commodities. How this all works, from the bottom up:
    Peasants do not have the right to govern land on their own, and hand over 100% of their rice harvest to the samurai governing their farm.
    The samurai governing the individual farms hands over 40-50% of this harvest, and in turn his stipend is paid out of this amount. A samurai might oversee as many as a half dozen farms in this manner.
    The provincial governor collects the rice from the samurai under their command, and pay approximately 40-50% of this rice to their family daimyo. Of the remainder, he must pay out his retainers.
    The family daimyo collects the rice from the provincial governors and pays 40-50% of this to the clan daimyo.
    The clan daimyo collects the rice from the family daimyo and pays 40-50% of this to the imperial tax collector to be stored in the imperial granaries.
    So, just how much rice is this? The largest rice producing clan is the Crane (before recent events that is). On a good year, the Crane produce over one million koku of rice per season. Other clans produce from 300,000 to 600,000 koku of rice per season.
    Aside from the usual taxes, all clans are required to tithe 33% of any jade production to the imperial coffers to be supplied to the Crab.
     
    Clan Trade
    The current roster of major trade goods for each of the clans is as follows:
    Crab
    Import: jade, rice
    Export: steel, raw iron, stone
    Crane
    Import: exotic foodstuffs, raw materials
    Export: fine goods, rice
    Dragon
    Import: foodstuffs, fine goods
    Export: steel, raw iron, paper, gold, minerals
    Lion
    Import: raw materials, seafood
    Export: copper
    Mantis
    Import: raw materials
    Export: silk, spices, citrus fruit, pearls, exotic seafood
    Phoenix
    Import: exotic goods
    Export: silver, lumber
    Scorpion
    Import: raw materials
    Export: information
    Unicorn
    Import: finished goods
    Export: exotic goods, horses
     
    Loans
    From time to time, a samurai needs cash beyond his means, perhaps to get a gift for someone important. Merchants are often willing to lend samurai money with an interest rate of 10% per year. Many samurai chafe at the idea, but honor compels them to make good on their word, lest their family name be maligned.
     
    Status Rank & Benefit
    Being of higher social standing within the empire grants many benefits, such as increase in stipend and more political or military power.
     
    Social Rank Income/season Suggested Perks
    Ashigaru 1 ryo
    Hohei 5 ryo
    Nikutai 7 ryo
    Gunso 10 ryo Suggested to take the Gunso path
    Family Magistrate 10 ryo
    Chui 30 ryo
    Clan Magistrate 50 ryo
    Taisa 100 ryo +10 Governor station points, +10 Warlord station points
    Koshogumi 100 ryo
    Hatamoto 250 ryo Suggested to take the Hatamoto path
    Shireikan 300 ryo +15 Governor station points, +15 Warlord station points
    Imperial Magistrate 400 ryo
    Emerald/Jade Magistrate 500 ryo Suggested to enter appropriate school
    Rikugunshokan 1000 ryo +25 Governor station points, +30 Warlord station points
    Councilors 1000 ryo +25 Ambassador station points
    Daimyo 5000+ ryo *
    * At this point, station points are unnecessary since a daimyo has the resources of a family or clan to draw upon, but may be recorded to prevent excessive drain on the clan’s resources.
     
    Koshogumi - individuals attached to a daimyo’s entourage
    Councilors - bugyo, tairo or karo
     
    Military Officers
    Military commanders of taisa rank will be given land (Inheritance: Governorship) and will automatically gain a small keep (5-10 points) from the Station: City charts.
    Military commanders of shireikan rank will be given land as per taisa, and will automatically gain a kyuden (15-30 points) from the Station: City charts.
    Military commanders of rikugunshokan rank will be given land as per taisa, and will automatically gain a kyuden (15-30 points) and 2-5 smaller keeps (5-10 points) from the Station: City charts.
     
    Social Positions
    Not all samurai wish to remain as a simple retainer. Some have ambition or ability to serve their clan with greater power. So, what does a samurai need in order to attain such positions?
     
    Social Position Ranks* Requirements
    Family Magistrate 0-1 Investigation 2, Lore: Law 2
    Clan Magistrate 1-2 Investigation 3, Lore: Law 3
    Emerald/Jade Magistrate (entry) 2+ Investigation 3, Lore: Law 3
    Emerald/Jade Magistrate (ranked) 3-4 Investigation 4, Lore: Law 4
    Imperial Magistrate 2-3 Investigation 3, Lore: Law 3
    Amethyst Champion attendant 2+ Commerce 3, Honor 2.0+
    Ruby Dojo sensei (lesser) 3+ Instruction 5, Weapon Skill 4+
    Military Rank: Nikutai 1 Battle 2, Weapon Skill 2+
    Military Rank: Gunso 2 Battle 3, Weapon Skill 3+
    Military Rank: Chui 3-4 Battle 4, Weapon Skill 4+
    Military Rank: Taisa 4-5 Battle 5, Weapon Skill 5+
    Military Rank: Shireikan 5-6 Battle 6, Weapon Skill 5+
    Military Rank: Rikugunshokan 7 Battle 7, Weapon Skill 5+
    Commander (Imperial Legion) 6-7 Battle 6, Weapon Skill 5+
    Imperial Family (buke) 0-1 Miya, Otomo, Seppun, Shoju, Hantei
    Imperial Family (kuge) 1-2 Miya, Otomo, Seppun, Shoju, Hantei
    Imperial Court ambassador 3-4 Courtier 5, Etiquette 4
    Ranks of Social Position advantage
     
    An Example of new costs for L5R. All costs are for average equipment. Standard L5R multipliers still apply
    Let's start out with a standard Bushi's wear . Let's assume our bushi is a traveller.
     
    Normal Mens Kimono: 4 monme-ita
    Womans Kimono: 10 monme-ita (lets not even go into court fashions of several layers)
    Sandels: 10 zeni
    Hakama (trousers): 2 monme-ita for cloth, 4 for silk
    Haori (Formal Jacket): 50 zeni for cloth, 1monme-ita, 10 zeni for silk
    Tabi: 10 zeni
    Loin Cloth 6 zeni
    Sleeve Tieing Cord 12 Zeni
     
    A slightly higher class Bushi might pop 4 mon for a umbrella for when travelling.
    Now this is just your average traveling Bushi who has the presence of mind to look presentable
     
  21. Like
    Doji Satevis reacted to TheWanderingJewels in A Registry of Kamon (Mon) for player inspiration   
    https://doyouknowjapan.com/symbols/
  22. Like
    Doji Satevis got a reaction from Shiba Gunichi in Storyline Catchup   
    Very much so, yes. 
    FFG has started us all off anew; digging back through AEG's creation (lovely as it was) is unnecessary. 
  23. Like
    Doji Satevis got a reaction from llamaman88 in Storyline Catchup   
    Very much so, yes. 
    FFG has started us all off anew; digging back through AEG's creation (lovely as it was) is unnecessary. 
  24. Like
    Doji Satevis reacted to Tonbo Karasu in Storyline Catchup   
    I disagree, I think that the best place to start would be the Clan descriptions on the LCG page followed by the fiction piece in the LCG Learn to Play document.
    https://www.fantasyflightgames.com/en/products/legend-of-the-five-rings-the-card-game/
    https://images-cdn.fantasyflightgames.com/filer_public/74/46/7446c964-613e-4c01-8902-199257c5d4af/l5c01_learntoplay_web.pdf
  25. Like
    Doji Satevis reacted to Manic Modron in List of Terms for L5R   
    This is all great stuff, but at the risk of sounding rude.... who are you?
    Honestly, I mean no disrespect.  I merely want to know if you are an official contributor to L5R or a sagely aficionado with a bounty of unofficial, but quality information to share.
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