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Moto Subodei

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Everything posted by Moto Subodei

  1. My own prediction is that FFG will: Continue story from where AEG left off. Start with 7 Clans (Crab, Crane, Dragon, Lion, Phoenix, Scorpion & Unicorn) Go through the player plot choices that were decided just before Onyx. Develop those plot pieces for first few months - Maybe a couple of boosters starting to introduce some Spider/Shadowlands cards. Release a "bad guys" deluxe expansion and introduce Spider and Shadowlands cards Then onto business as usual!
  2. If you actually knew the release cycles, and how far out sets go to print you wouldn't come to the same conclusion.
  3. This is an incredibly unfair, imbalanced and misinformed summary of Rob Vaux's time at the head of brand. Most of what he implemented never saw the light of day because the game was sold off before it came to fruition. The only thing I can think of is some of the story (which was mostly player driven from the tournament victories) and Evil Portents which was actually a good set. It's also really unfair to be so crass about someone on an online forum.
  4. Both thank you, and God **** you! I need to go watch this list now!
  5. Not having clan holdings is actually an argument for developing a suite of keyword holdings. For example, We ended up with too many mines and not geisha houses because the card pool was restricted by clan holdings. Key word holdings require significant design space, this is solved by adding 9 free slots into the equation, if that really is your concern.
  6. I never said it was onerous, just not optimising design potential. I can only assume you disagree with me on the holdings so answer this for me. Why is printing 10 individual cards that function in the same way for every clan - but only for one clan each, better design than printing one agnostic card that does the same for all? There is opportunity cost with everything you print in a set, wouldn't it be better design to print that one agnostic holding, and 9 other holding cards that do something different? If not, then why? What are the reasons that clan holdings are in your view are better design than the aforementioned?
  7. I think its generally accepted that ivory was bad. 20F however was well received and provided a good base for Onyx, which was going to be really good and well received in my opinion. There are a few misconceptions ive seen throughout this thread, one being that L5R wasn't making money. This isn't true at all, and from conversations I've had, the regret was that money L5R generated was subsidising other sides of the business rather that going back into the game which led to the stagnation of Ivory, rather than not having any money. Saw another thing about turn order in this thread. For me one quick way of fixing clan imbalances was making who goes first completely randomized. The honor idea was nifty and all, but it was a relic that meddled with game mechanics which provided very little in favour in return. One last thing, clan holdings. The logic about removing clan holdings was pretty simple, and it was a very good idea. The logic was, there was no decision about them going in your deck. They are just auto includes. So you have 3 slots of every deck (about 8% of your deck) that were already decided. This isn't good design.
  8. As I saw something mentioned about all or nothing battle mechanics. I actually think the game would function much better if Yu was a trait on all bushi personality cards. It would give more significance to bushi over shugenja and courtiers, and also provide a bit more attrition. It would really have changed the flow of the game, and would have given far more interesting play decisions.
  9. I was fully intending on attending my first Gencon, and first visit to the USA but the lack of information is making me hesitant. It ain't cheap to get there from Ireland, and if I knew 100% that there would be a launch I'd be there for sure. But that small doubt in the back of my mind is making me not book the journey. I wish FFG would announce that the launch for sure will happen instead of just the initial intention. It was a long time ago that it was mentioned and who knows what's going on behind the scenes.
  10. This is more a problem with the setting itself tbh. If not!Mordor and its generic evil stuff is what makes a conflict interesting then you just know that the bar must be really low. There's nothing generic about it, It's more complex than just having bad guys for the sake of it. I'll take the example of the crab. That's a pretty bad example. Tough good guys protecting the land from Generic Evil Guys and their Generic Evil Land but receiving little for their struggle might be the most generic setup in the whole ordeal (closely tied with the "slumbering evil" scenario).I actually seriously doubt that there is any originality in the Shadowlands (including its greater Spechre of storytelling influence, like the Crab Clan)... I dunno... maybe the wide access to shapeshifting? Yeeeaaahhh... This still speaks about a low bar in terms of story quality and setting's ability to provide material for quality stories without going for the safe territory of Shadowlands Conflict N+1. Obviously I'm just a goon and you are just so much smarter than me. I dunno, have you ever tried to write a (fan)fic? Not sure whether I should laugh or cry. I usually laugh when I realize that 90% of the established L5R canon hovers slightly below the quality of a decently written fanfic. And I do have my share of the latter. It's like children I guess. Everyone likes their own.
  11. This is more a problem with the setting itself tbh. If not!Mordor and its generic evil stuff is what makes a conflict interesting then you just know that the bar must be really low. There's nothing generic about it, It's more complex than just having bad guys for the sake of it. I'll take the example of the crab. That's a pretty bad example. Tough good guys protecting the land from Generic Evil Guys and their Generic Evil Land but receiving little for their struggle might be the most generic setup in the whole ordeal (closely tied with the "slumbering evil" scenario).I actually seriously doubt that there is any originality in the Shadowlands (including its greater Spechre of storytelling influence, like the Crab Clan)... I dunno... maybe the wide access to shapeshifting? Yeeeaaahhh... This still speaks about a low bar in terms of story quality and setting's ability to provide material for quality stories without going for the safe territory of Shadowlands Conflict N+1. Obviously I'm just a goon and you are just so much smarter than me. I dunno, have you ever tried to write a (fan)fic? Not sure whether I should laugh or cry.
  12. This is more a problem with the setting itself tbh. If not!Mordor and its generic evil stuff is what makes a conflict interesting then you just know that the bar must be really low. There's nothing generic about it, It's more complex than just having bad guys for the sake of it. I'll take the example of the crab. That's a pretty bad example. Tough good guys protecting the land from Generic Evil Guys and their Generic Evil Land but receiving little for their struggle might be the most generic setup in the whole ordeal (closely tied with the "slumbering evil" scenario).I actually seriously doubt that there is any originality in the Shadowlands (including its greater Spechre of storytelling influence, like the Crab Clan)... I dunno... maybe the wide access to shapeshifting? Yeeeaaahhh... This still speaks about a low bar in terms of story quality and setting's ability to provide material for quality stories without going for the safe territory of Shadowlands Conflict N+1. Obviously I'm just a goon and you are just so much smarter than me.
  13. This is more a problem with the setting itself tbh. If not!Mordor and its generic evil stuff is what makes a conflict interesting then you just know that the bar must be really low. There's nothing generic about it, It's more complex than just having bad guys for the sake of it. I'll take the example of the crab. The crab clans job was to keep the shadowlands out. The hundreds of years of lore of the crab is about them being what stops the empire being overrun by the horde. This was in many ways a thankless job as the other clans benefited from this security but often did not reward the crab. There were jade shortages the crab had to endure, and sometimes would have to have conflict within rokugan to ensure they had enough to keep shadowlands at bay. Even though the shadowlands caused this conflict, it had knock on effects which spawned internal rokugani conflict. Also, just because there are bad guys, doesn't mean you can't have other non shadowlands related storyline. Rokugani internal conflict and the existence of the shadowlands are not mutually exclusive. Some of the best story arcs have involved the shadowlands. The problem isn't that our bar is low (thanks for the condescending remark), it is that the fiction from many aspects of the shadowlands set such a high bar, that it is difficult to replace that struggle.
  14. My gripe with the spider clan is not the fault of the clan or the players themselves, but how it meant shadowlands as a faction got slowly ousted, and rokugan without the threat of the shadowlands to many players like myself seems a bit flat. I've always felt it was a bit of a fudge on the part of the story team too. Fu-Leng's whole shtick is he wants the empire dead, yet you have a clan of dudes who basically follow fu-leng and are accepted into the empire. That said, I just came to accept they are there, and the storyline, while I thought it was hamfisted, just get on with it. Doesn't mean people aren't entitled to their opinion either way. It's not insulting at all to a player base for saying you don't think the spider clan are/should be a great clan. Personally, one of the main culprits in the decline of the l5r storyline was the deal made about the taint. Again, lorewise it makes little sense to me. I think some of these opinions get conflated with ERMERGERD SPIDERZ SUX. But they are valid concerns/opinions.
  15. A "deluxe" that is the basis for the initial cycle of chapters. AH is like the Lord of the Rings LCG, a scenario-based collaborative game, unlike what most of us expect nL5R to be, and the initial deluxe sets the characters and the campaigns. Not that I'd be adverse to a scenario-based game based on Rokugan, in addition to L5R, mind you. Yeah, that was pointed to me earlier and also discovered this fact after posting. But i'd be more than happy if they start some kind of clan deluxes together with Core Sets. My guess would be deluxe packs would be handled a bit like netrunner. If you remember the storylines years ago which pitted two clans against eachother, scorp-unicorn, phoenix-dragon etc. Id Imagine youd have something like in netrunner. "Honor and Profit" being jinteki and criminal. There will imo likely be 2-3 clans per deluxe like this - based solely on the fact that there are a large amount of clans that they would need to get through. I think if ffg have learned anything from GOT 2nd ed. Releasing packs like wolves of the north which is focused very heavily toward one faction can really distort the meta very quickly in a negative way.
  16. "...Rokugan must have a truly prodigious birthrate. To field those numbers, they'd have to breed like rabbits." (Raabar, Post #27) This is a bit off topic, but one computer card game has a japanesesque faction, consisting of Rabits whose constant population growth fuels their lust for war and conquest. What's the game?
  17. I don't care about playsets of cards i don't want. But If you decide to buy another "starter" you can then easily build another complete competetive deck without moving neutrals between decks. Don't know how you do, but in Conquest i have to use neutral proxies to avoid exchanges. So now having multiples is good? They really can't win, can they? What you are asking for is unrealistic. A company can't "know" which multiples you deem as useful or not and then make sure those are the ones that you, kempy, get in your starter box. Id rather spend 120 dollars on a full playset of the game, and to have 9-12 copies of some cards, than spend 300 (even for what you are asking 30 would be cheap) dollars on 10 starters and have THIRTY copies of neutral cards - now that would be buying useless cards. You are just going in circles now for the sake of argument. I'm not sure if you are trolling, doing it for attention, to be controversial or what. Just not going to bother anymore tbh!
  18. Not to mention we've gone from 120 for a playset, to 250 for a playset with Kempy's model. And the funny part is it doesn't even solve the problem he is talking about. If you buy another clan starter you end up with "useless" neutral cards becasue you had them in the first starter you got!
  19. Remembering characters like Kachiko really shows how flat the storyline became. She really was such a powerful personality. I think that depends of time when someone entered a game. Everything before Samurai was a myth for me so that's why Chagatai and Khan's March are more closer and vibrant for me than Seven Thunders, Clan Wars etc because i joined game then just before Lotus end. Chagatai was a really good story arc too. I was more referring to Ivory edition. There were loads of Iconic characters around after Spirit wars too.
  20. Remembering characters like Kachiko really shows how flat the storyline became. She really was such a powerful personality. Personal favourite of mine was Bayushi Yojiro. The paradigm of an honest scorpion (Junshin) and how it's both an asset and a burden is very itneresting to me. I used to always play him in my GE scorpion decks even though he was pretty much useless at the time. Always thought he was one of the personalities who was completely let down by card design.
  21. Thanks for trap question. I wrote above i don't want any multi Core Sets. Bring back Clan oriented starters with playsets of cards that will allow to any deckbuilding instead filling decks with crap cards because there are no substitutes. It's not a trap question! I'm just being direct and asking what your solution to the perceived problem is. You basically want the same model of the CCG as I understand? With what? A playest of all the neutral cards and a playset of the clan cards? I'm just trying to understand your position becasue you are being very vague. If you actually outlined what you think would be a good distribution model, for both consumer and company then I'm sure there may be some other people her who might agree with you. Not everyting has to be so adversarial!
  22. "Hope is the first step on the road to disappointment." i don't want to pay for cards i'll never use. This happens in every card game. Sadly a company can't tailor make a box of cards for each individual. Even in your facetious example of posting a deck of playing cards there are cards you won't use. What is it exactly that you want in a core set? as an aside - Stock pseudo-inspirational phrases contribute very little to any discussion, using them as "gotchas" just makes people come across as inane.
  23. Not so fast. I'll just wait for for first wave of second hand sales. Just like did with Conquest buying everything for 50% after 1st cycle. Hey guys, i'm also really interested how this game will look but my current experiences with FFG/LCG tell me it won't be a good game. Criticising someone for being optimistic about a game they haven't even seen yet, two posts later; being pessimistic about a game that's not even out yet...... Most of your comments here basically boil down to your unreasonable desire of having a playset of cards for 60 dollars. the lcg model is demonstrably cheaper than ccg yet you still want everything for next to nothing.
  24. For me my favourite story was the shadowed tower. Pretty much a civil war taking place within a clan without the knowledge of most of the empire, very cloak and dagger and some dire consequences. The story starred some central scorpion characters, Yudoka, Koji, kaukatsu (through his son ogura), kamann, furiyari, Sunetra and Yojiro! Also has some story with traitor's grove and all the brutal punishment that occurs there. EDIT: Just read Azimiko's post. For me Shadowed Tower felt more like the clan war era stories than most of the gold - diamond story arc - Completely agree with your points.
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