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Iuchi Toshimo got a reaction from rsdockery in FAQ V1.8 Now Up
Inclusion. New players. Filthy casuals go to invocation events, too.
Maybe they just figured out Milan/Higher Ed and are excited to contribute.
Maybe they wanted to show off some Amanda/Versatile/Quick Thinking monstrosity because it sounded cool.
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Iuchi Toshimo got a reaction from HirumaShigure in Marvel Adventures
I tried out Spider Woman using Prot and Lead to abuse the signature Captain Marvel ally. Used Prot cards to heal and stun. Lead cards to over clock the ally. I just stayed in hero form the whole time, usually with 3 in every stat. There are some issues if ally not drawn, but with Tackle, her native stun card, and the heal cards from Prot, plus the typical Maria Hill recycling From Lead... it was a comfortable wait.
so yeah, that was a flexible strategy to approach the Rise campaign for the first time and the most fun I’ve had deck brewing since the game was released.
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Iuchi Toshimo got a reaction from Krysmopompas in Best uses of Stick to the Plan
Yeah, poor Lola can buy Stick to the Plan but never use it.
I do play a lot of Guardian and I usually buy SttP at some point during the campaign. I usually put Emergency Cache and Ever Vigilant under my SttP and mulligan hard for 3 assests just to hit the scenario running. Even with only 2 cards played from Ever Vigilant, it's typically well worth it just for the tempo.
The third slot is either Prepared for the Worst or an Extra/Custom Ammo, depending on my feels.
I haven't played Tommy yet, but he adds some spice to the decisions. I honestly think "Fool me Once" is a great candidate, maybe for Tommy who doesn't stress about money as much. Tommy could also tuck a Waylay under it should they be headed into Undimensioned and Unseen. Waylay is just silly in that scenario.
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Iuchi Toshimo reacted to Soakman in Scenario 1: The Initiation (In Blackest Pits campaign)
Thanks guys for the comments!
@Iuchi Toshimo Yes, playtesting for solo is pretty challenging. I absolutely respect the desire to true solo, but I can completely understand the difficulty of design balance respecting all player counts now. Things get particularly crazy with multiple Act Decks and non-traditional mechanics that fall outside of the 'hoover clues, spend them, repeat' scenario pathing. I know 'Where the Gods Dwell' has some issues solo too. I hadn't considered a solo player getting through quite so quickly when I wrote that Act flavor.
Glad you had fun! And enough that you may revisit it with friends.
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Iuchi Toshimo got a reaction from Soakman in Scenario 1: The Initiation (In Blackest Pits campaign)
I played solo Winifred through the scenario on standard difficulty and was able to beat it during Agenda 2a. I was able to use Wini's high Evade and Intel Report to complete my steps of the Envoy process very quickly. So it seemed pretty easy for a blind play through. I do like how enemies were force spawned on me so that I could complete my objectives since playing solo on a tight clock could mean I never see an enemy otherwise. Smart design there. I did not get a chance to see anything related to the set aside "just an ordinary car" and maybe missed out on important narrative or victory points? However, I love the Ocean's Eleven feel and our playgroup plans on revisiting as a team. It was fun and replayable and I want to see the other tasks and maybe get less lucky. The roles were brilliant additions and I hope they feature in the future scenarios.
The back of my Act deck told me that,
Thanks for the good times!
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Iuchi Toshimo got a reaction from Carthoris in Righteous Bullets (and other surprising card choices)
Mateo/Leo was our first trip through TFA. Leo would use, for example, Double or Nothing + Shotgun to apply the beatdown and Mateo would feed him Elder Signs. Mateo had access to a clue-ing suite with Mystics, Leo funded Keen Eye with Rogue events. Seemed like a winning team.
We didn't know how dumb that strategy was at the time, for TFA, even if it would be very effective in general. When a certain recurring character showed up in scenario 2, we literally killed it in 2 rounds. We got to scenario 7 with 26 Fury. That went very badly. Very, very badly.
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Iuchi Toshimo got a reaction from Jurcccy in Righteous Bullets (and other surprising card choices)
Mateo/Leo was our first trip through TFA. Leo would use, for example, Double or Nothing + Shotgun to apply the beatdown and Mateo would feed him Elder Signs. Mateo had access to a clue-ing suite with Mystics, Leo funded Keen Eye with Rogue events. Seemed like a winning team.
We didn't know how dumb that strategy was at the time, for TFA, even if it would be very effective in general. When a certain recurring character showed up in scenario 2, we literally killed it in 2 rounds. We got to scenario 7 with 26 Fury. That went very badly. Very, very badly.
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Iuchi Toshimo got a reaction from Dr Dee in Righteous Bullets (and other surprising card choices)
Mateo/Leo was our first trip through TFA. Leo would use, for example, Double or Nothing + Shotgun to apply the beatdown and Mateo would feed him Elder Signs. Mateo had access to a clue-ing suite with Mystics, Leo funded Keen Eye with Rogue events. Seemed like a winning team.
We didn't know how dumb that strategy was at the time, for TFA, even if it would be very effective in general. When a certain recurring character showed up in scenario 2, we literally killed it in 2 rounds. We got to scenario 7 with 26 Fury. That went very badly. Very, very badly.
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Iuchi Toshimo got a reaction from KennerHugh in Righteous Bullets (and other surprising card choices)
Mateo/Leo was our first trip through TFA. Leo would use, for example, Double or Nothing + Shotgun to apply the beatdown and Mateo would feed him Elder Signs. Mateo had access to a clue-ing suite with Mystics, Leo funded Keen Eye with Rogue events. Seemed like a winning team.
We didn't know how dumb that strategy was at the time, for TFA, even if it would be very effective in general. When a certain recurring character showed up in scenario 2, we literally killed it in 2 rounds. We got to scenario 7 with 26 Fury. That went very badly. Very, very badly.
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Iuchi Toshimo got a reaction from Soakman in Righteous Bullets (and other surprising card choices)
Mateo/Leo was our first trip through TFA. Leo would use, for example, Double or Nothing + Shotgun to apply the beatdown and Mateo would feed him Elder Signs. Mateo had access to a clue-ing suite with Mystics, Leo funded Keen Eye with Rogue events. Seemed like a winning team.
We didn't know how dumb that strategy was at the time, for TFA, even if it would be very effective in general. When a certain recurring character showed up in scenario 2, we literally killed it in 2 rounds. We got to scenario 7 with 26 Fury. That went very badly. Very, very badly.
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Iuchi Toshimo reacted to Krysmopompas in Dusting off the Cycle Ranking - rank your fave (again?)
Well, I don't see it on the first page anymore...so howabout breaking some self-isolation melancholy with a new cycle ranking poll. Anyone know how to do polls here?
Thinking just for the stories, not player cards or that kind of stuff.
CYCLES
1. Dream-Eaters. New but love the split scenario vibe and great flavour throughout. Very well done.
2. Path to Carcosa. Eerie mood, international intrigue. Allows for some nice use of Fine Clothes many times over.
3. Forgotten Age. Deadly and although a couple of scenarios are frustrating (as seen on these boards) I like the impossibility of this one on certain levels.
4. Dunwich. Solid, the Essex Express is still hilarious and boosted even more with Return To.... Maybe the age of it has softened its strengths but stories usually got better after this one.
5. Circle Undone. In retrospect I really don't like this one. Left a weird taste in my mouth, not sure why yet. Won't be going back to it anytime soon.
Not ranked: Zealot, for its introductory nature.
ONE-OFFS
definitely 1. Excelsior Hotel, 2. Guardians of the Abyss, then everything else lumped in a ball after those.
Apologies if this gets brought up too often, trying to pass the time in here...
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Iuchi Toshimo got a reaction from Soakman in "New Product(sssss)"
Lola, who can get an absurd number of actions in a turn, would abuse this card deeply. All permanents Lola is TFA hard mode viable already. "Omg, Lola" was my first thought when I saw this card, my second thought was, "oh wait 4 exp."
Rita might still be able to capitalize on it.
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Iuchi Toshimo reacted to ksuquix-kiyoteru in L5R card database
Sorry for thread necromancy... but as said person, I'm working on redoing the oracle in cloud-based services. Once the move is complete I will have it set up in a cloud ecosystem that can readily transfer to something else if something were to happen to me (E.G. I plan on keeping it around forever, including passing it on if I am not around).
-Kiyoteru, Oracle of the Void
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Iuchi Toshimo reacted to codytx2 in Clarifications
From the RR:
Guard — While any minions with this keyword are engaged with a player, that player cannot attack villains without this keyword.
The reminder text on the minion cards is incomplete. Guard doesn't prevent you from attacking the villain it only prevents you from attacking a villain without guard.
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Iuchi Toshimo got a reaction from Carthoris in How to Get Started?
1. The AH veterans among us generally find the Marvel game too easy. With that warning...
2. Buy a single core set and play. It contains 3 scenarios and the limited amount of cards makes deckbuilding a non-issue (you're basically packing everything.) The first scenario is tutorial, the second scenario is average difficulty (par 3), and the third is designed to slaughter you most of the time.
2.5: A brilliant person who is not me created this https://images.app.goo.gl/SWGArpYUU6KkxRCq8
3. Did you enjoy (winn-) losing? If yes, then I'd go to Dunwich because it's set up friendly and has great staple cards (it can be mechanically unfair). I'd also pick up a second core because my brain can't handle the power of incompleteness, but you may be okay with it. ymmv.
4. Then I'd branch out. Story wise I'd go Carcosa, Forgotten Age, Circle Undone. Gameplay wise I'd go Forgotten Age, Carcosa, Circle Undone.
But. We know people hate Forgotten Age and love Circle Undone and those people have silly walks. In other words, it's a matter of opinion but Carcosa is universally loved by all.
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Iuchi Toshimo reacted to Eldan985 in How to Get Started?
Thanks for reminding me, I haven't updated that in a while.
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Iuchi Toshimo got a reaction from Krysmopompas in How to Get Started?
1. The AH veterans among us generally find the Marvel game too easy. With that warning...
2. Buy a single core set and play. It contains 3 scenarios and the limited amount of cards makes deckbuilding a non-issue (you're basically packing everything.) The first scenario is tutorial, the second scenario is average difficulty (par 3), and the third is designed to slaughter you most of the time.
2.5: A brilliant person who is not me created this https://images.app.goo.gl/SWGArpYUU6KkxRCq8
3. Did you enjoy (winn-) losing? If yes, then I'd go to Dunwich because it's set up friendly and has great staple cards (it can be mechanically unfair). I'd also pick up a second core because my brain can't handle the power of incompleteness, but you may be okay with it. ymmv.
4. Then I'd branch out. Story wise I'd go Carcosa, Forgotten Age, Circle Undone. Gameplay wise I'd go Forgotten Age, Carcosa, Circle Undone.
But. We know people hate Forgotten Age and love Circle Undone and those people have silly walks. In other words, it's a matter of opinion but Carcosa is universally loved by all.
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Iuchi Toshimo got a reaction from zooeyglass in How to Get Started?
1. The AH veterans among us generally find the Marvel game too easy. With that warning...
2. Buy a single core set and play. It contains 3 scenarios and the limited amount of cards makes deckbuilding a non-issue (you're basically packing everything.) The first scenario is tutorial, the second scenario is average difficulty (par 3), and the third is designed to slaughter you most of the time.
2.5: A brilliant person who is not me created this https://images.app.goo.gl/SWGArpYUU6KkxRCq8
3. Did you enjoy (winn-) losing? If yes, then I'd go to Dunwich because it's set up friendly and has great staple cards (it can be mechanically unfair). I'd also pick up a second core because my brain can't handle the power of incompleteness, but you may be okay with it. ymmv.
4. Then I'd branch out. Story wise I'd go Carcosa, Forgotten Age, Circle Undone. Gameplay wise I'd go Forgotten Age, Carcosa, Circle Undone.
But. We know people hate Forgotten Age and love Circle Undone and those people have silly walks. In other words, it's a matter of opinion but Carcosa is universally loved by all.
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Iuchi Toshimo got a reaction from Antimarkovnikov in How to Get Started?
1. The AH veterans among us generally find the Marvel game too easy. With that warning...
2. Buy a single core set and play. It contains 3 scenarios and the limited amount of cards makes deckbuilding a non-issue (you're basically packing everything.) The first scenario is tutorial, the second scenario is average difficulty (par 3), and the third is designed to slaughter you most of the time.
2.5: A brilliant person who is not me created this https://images.app.goo.gl/SWGArpYUU6KkxRCq8
3. Did you enjoy (winn-) losing? If yes, then I'd go to Dunwich because it's set up friendly and has great staple cards (it can be mechanically unfair). I'd also pick up a second core because my brain can't handle the power of incompleteness, but you may be okay with it. ymmv.
4. Then I'd branch out. Story wise I'd go Carcosa, Forgotten Age, Circle Undone. Gameplay wise I'd go Forgotten Age, Carcosa, Circle Undone.
But. We know people hate Forgotten Age and love Circle Undone and those people have silly walks. In other words, it's a matter of opinion but Carcosa is universally loved by all.
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Iuchi Toshimo got a reaction from rsdockery in Hidden Library - Echoes of the Past
Mr. Peabody can give any location -1 shroud and the passageway trait from anywhere. He can do this to the hidden library from anywhere or to any other available location, which might be otherwise beneficial such as moving Guardians around to punch cultists. Mr. Peabody could give -1 shroud and the Passageway trait to the planet Mars, were only that Mars was a legal target in this scenario. The passageway trait itself is meaningless without the extra game text on act 3.
Logically, one cannot enter (or leave) the hidden library unless the investigator controlling Mr. Peabody activates the ability and chooses the hidden library, giving it the passageway trait. Then, any investigator at a different passageway could move into the hidden library or from the hidden library to a passageway. Mr. Peabody's ability would need to be done every turn to maintain the additional connection(s). This creates a conditional statement requiring another passageway to be in play before any investigator could get to the hidden library. If the setup somehow did not contain passageways in the manor proper, then no one could ever enter the hidden library.
If that's the case, please double check that setup was performed correctly, because that situation shouldn't be possible.
It is also possible that the passageway trait has gone unnoticed on the locations that have it naturally. (both Historical Libraries and Mr. Peabody's Office)
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Iuchi Toshimo reacted to msieder in Hidden Library - Echoes of the Past
Ah yes. Thank you. I also incorrectly assumed Mr Peabody was only affecting his current location. I guess he must be a bit magical. Yes, I was lucky enough in my first run thru to have the passageways on the first two levels both be the ones out of the game. So i wasnt even really aware they existed.
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Iuchi Toshimo got a reaction from msieder in Hidden Library - Echoes of the Past
Mr. Peabody can give any location -1 shroud and the passageway trait from anywhere. He can do this to the hidden library from anywhere or to any other available location, which might be otherwise beneficial such as moving Guardians around to punch cultists. Mr. Peabody could give -1 shroud and the Passageway trait to the planet Mars, were only that Mars was a legal target in this scenario. The passageway trait itself is meaningless without the extra game text on act 3.
Logically, one cannot enter (or leave) the hidden library unless the investigator controlling Mr. Peabody activates the ability and chooses the hidden library, giving it the passageway trait. Then, any investigator at a different passageway could move into the hidden library or from the hidden library to a passageway. Mr. Peabody's ability would need to be done every turn to maintain the additional connection(s). This creates a conditional statement requiring another passageway to be in play before any investigator could get to the hidden library. If the setup somehow did not contain passageways in the manor proper, then no one could ever enter the hidden library.
If that's the case, please double check that setup was performed correctly, because that situation shouldn't be possible.
It is also possible that the passageway trait has gone unnoticed on the locations that have it naturally. (both Historical Libraries and Mr. Peabody's Office)
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Iuchi Toshimo got a reaction from Assussanni in Hidden Library - Echoes of the Past
Mr. Peabody can give any location -1 shroud and the passageway trait from anywhere. He can do this to the hidden library from anywhere or to any other available location, which might be otherwise beneficial such as moving Guardians around to punch cultists. Mr. Peabody could give -1 shroud and the Passageway trait to the planet Mars, were only that Mars was a legal target in this scenario. The passageway trait itself is meaningless without the extra game text on act 3.
Logically, one cannot enter (or leave) the hidden library unless the investigator controlling Mr. Peabody activates the ability and chooses the hidden library, giving it the passageway trait. Then, any investigator at a different passageway could move into the hidden library or from the hidden library to a passageway. Mr. Peabody's ability would need to be done every turn to maintain the additional connection(s). This creates a conditional statement requiring another passageway to be in play before any investigator could get to the hidden library. If the setup somehow did not contain passageways in the manor proper, then no one could ever enter the hidden library.
If that's the case, please double check that setup was performed correctly, because that situation shouldn't be possible.
It is also possible that the passageway trait has gone unnoticed on the locations that have it naturally. (both Historical Libraries and Mr. Peabody's Office)
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Iuchi Toshimo got a reaction from Mimi61 in Best uses of Stick to the Plan
Yeah, poor Lola can buy Stick to the Plan but never use it.
I do play a lot of Guardian and I usually buy SttP at some point during the campaign. I usually put Emergency Cache and Ever Vigilant under my SttP and mulligan hard for 3 assests just to hit the scenario running. Even with only 2 cards played from Ever Vigilant, it's typically well worth it just for the tempo.
The third slot is either Prepared for the Worst or an Extra/Custom Ammo, depending on my feels.
I haven't played Tommy yet, but he adds some spice to the decisions. I honestly think "Fool me Once" is a great candidate, maybe for Tommy who doesn't stress about money as much. Tommy could also tuck a Waylay under it should they be headed into Undimensioned and Unseen. Waylay is just silly in that scenario.
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Iuchi Toshimo got a reaction from Eldan985 in Silly deck suggestions
And Will to Survive / Ace in the Hole classic combo, since we have all the extra action cards. Then Resourceful or Quantum Flux to recycle and start over.
Lola is amazingly underrated.
I've played Lola through most of the campaigns thus far (except TCU and TDE) and only play her when I think of a new deck. Lola's weakness actually makes the basic versions of these strictly worse because they're all assets and get hit by her weakness... unless we're just filling up space to play with more neutrals. She requires 3x7 classed cards and a cycle of the 6 dual class cards counts as 12 of those, leaving 3 more from each class. That would mean, minimally, 15 classed cards (6 dual + 9 other) and 20 neutrals. Interesting. Keep talking, please.
