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Kyoden Kurosora

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  1. Thanks
    Kyoden Kurosora got a reaction from Victarion13 in Shinjo Trailblazer   
    Once you declare a conflict (choose conflict type, ring, ready characters) in 3.2 everything is "during a conflict" until 3.3
  2. Like
    Kyoden Kurosora got a reaction from Victarion13 in Along the River of Gold   
    Once per conflict phase, at a water province, until it is broken.
  3. Like
    Kyoden Kurosora reacted to Ishi Tonu in Six Packs In Six Weeks   
    Lets get real for a second here................
    If you are going to play this game competitively, you're getting all the cards you need to play at the highest level, prior to the tournament(s) you plan to play in, period. Nothing about this announcement should deter you from acquiring the cards you feel you need.  If you are a competitive player you will purchase or borrow the cards as needed.  If you are not playing competitively, this has no impact on you at all as you can casually acquire more cards for your collection on your own time.
    Throwing out the financials of all this, this is a good thing for a number of reasons:
    1. It advances the meta game substantially away from the 'core set only' environment in a short amount of time.
    2. If potentially attracts other players, competitive and casual, that want to play things that were not included in the core, i.e. Shadowlands, Imperials, etc.
    3. It gives the competitive players the knowledge of all the upcoming Keeper and Seeker cards so they can make and educated decision for the upcoming tournament season.
    "That's a well and good IT, but, I've got bills to pay, kids to feed, and a wife to keep happy."  I hear that.  I can pretty much guarantee this weekly model will not get the wife's stamp of approval.  The good thing is that this is only being done for this initial Imperial Cycle............at least that is what the announcement leads me to believe.  After this initial push, I would expect that things slow down and we get into a more normal 1 pack per month release.  There may or may not be a break between the Imperial Cycle and the next cycle, but, I would not expect FFG to continue releasing new cards every week.
    So the only minor downside here is the upfront cost, which you can choose to space out, if you plan on purchasing all the packs.  If you are a competitive player, find out when the tournaments your plan to play will be held and see if it's in your budget to purchase all the packs, if not, see if you know another player with the cards you are missing and borrow them.  If you are a casual player...........buy things when you can.  There is no real meta game for casual players to worry about so there is no reason to 'keep up with the Jones' and buy all the cards.
    There is way more positive than there is negative about this.
    *edit*
    This also gives you another opportunity to weed out the trolls and grow your ignore list.
  4. Like
    Kyoden Kurosora reacted to cielago in New Story - 'To the South' Part One - up on main page   
    Hello Dark Moto, welcome back to canon
  5. Like
    Kyoden Kurosora reacted to SlackerHacker in Deck search idea   
    Tutors are terrible in card games, IMO. The reason is every deck would run it or be at a huge disadvantage. When a card or non-core mechanic is so good that it is good for every deck then it makes for a very uniform and bland game state.
  6. Like
    Kyoden Kurosora reacted to Shu2jack in Main rules and spoilers learned from L5R Live Demo   
    Does anyone else feel like they have been sold on this game and FFG just needs to quit their sales pitch and give it to us already?
  7. Like
    Kyoden Kurosora got a reaction from Daramere in [Spoiler] Indomitable Will   
    Voltron is indeed a reference to the giant robot series.  Voltron was formed when lesser robots combined to make a more powerful/larger robot.
    In L5R context it means loading up a single character with a bunch of attachments and/or cards that temporarily boost stats.
  8. Like
    Kyoden Kurosora reacted to Kitsu Seinosuke in Shadowlands Speculation   
    Assuming that Shadowlands is designed as a splash-faction (as Daigotsu Steve says) rather than a full faction in its own right, I'd like to see as many political Shadowlands cards as military ones.
     - A military Oni could be a typical Hida-killing monster.
     - A political Oni could be a sinister seducer or shapeshifter.
     - A military maho spell could be a something that causes injuries.
     - A political maho spell could be something that controls minds.
    This would made the Shadowlands what it should be: a temptation. You can get lots of power from it to balance out your clan's weaknesses, at the small cost of your soul. Do Crane or Scorpion want an easy way to kill their enemies? Do Crab or Unicorn want to speak with silvered tongues? The kansen are always happy to help...
  9. Like
    Kyoden Kurosora reacted to Teslacrashed in Which "sacred cows" are you hoping get abandoned?   
    Honestly anything from the old story can go.

    Outside of the initial story about the Kamis and the tournament and all the "foundational" history, I don't care  if they never even come close to repeating old stories, and I'd kinda prefer it that way. Give me a plot from the Dragon who intentionally flooded the Crane lands to destabilize them for some nigh-unknowable reason. 
  10. Like
    Kyoden Kurosora got a reaction from YasukiKaito in Which "sacred cows" are you hoping get abandoned?   
    Sacred cows that that I would lead to the slaughter:
    1.  Methods of defeating/destroying threats in a very short time-frame that have previously confounded all the experts for thousands of years.  No more magic bullets or special snowflakes.
    2.  Big Bad confronts the empire and all the Clans join hands, sing Kumbaya and win without consequence.  This while the Big Bad simultaneously goes into trope mode, losing all intellect, spelling out the grand scheme, becoming overconfident, and being defeated without consequence (see #1).  No more forgone conclusion or dogpile 8v1 scenarios.
    Make the Big Bad divisive.  Make it reasonable for Clans to choose opposing sides.  Big Bad doesn't need to be Shadowlands or gaijin incursion over and over again.  Also, make it matter which Clans are allied.  Show how fragile and problematic this can be.
  11. Like
    Kyoden Kurosora got a reaction from Zalari in Which "sacred cows" are you hoping get abandoned?   
    Sacred cows that that I would lead to the slaughter:
    1.  Methods of defeating/destroying threats in a very short time-frame that have previously confounded all the experts for thousands of years.  No more magic bullets or special snowflakes.
    2.  Big Bad confronts the empire and all the Clans join hands, sing Kumbaya and win without consequence.  This while the Big Bad simultaneously goes into trope mode, losing all intellect, spelling out the grand scheme, becoming overconfident, and being defeated without consequence (see #1).  No more forgone conclusion or dogpile 8v1 scenarios.
    Make the Big Bad divisive.  Make it reasonable for Clans to choose opposing sides.  Big Bad doesn't need to be Shadowlands or gaijin incursion over and over again.  Also, make it matter which Clans are allied.  Show how fragile and problematic this can be.
  12. Like
    Kyoden Kurosora got a reaction from BitRunr in Which "sacred cows" are you hoping get abandoned?   
    Sacred cows that that I would lead to the slaughter:
    1.  Methods of defeating/destroying threats in a very short time-frame that have previously confounded all the experts for thousands of years.  No more magic bullets or special snowflakes.
    2.  Big Bad confronts the empire and all the Clans join hands, sing Kumbaya and win without consequence.  This while the Big Bad simultaneously goes into trope mode, losing all intellect, spelling out the grand scheme, becoming overconfident, and being defeated without consequence (see #1).  No more forgone conclusion or dogpile 8v1 scenarios.
    Make the Big Bad divisive.  Make it reasonable for Clans to choose opposing sides.  Big Bad doesn't need to be Shadowlands or gaijin incursion over and over again.  Also, make it matter which Clans are allied.  Show how fragile and problematic this can be.
  13. Like
    Kyoden Kurosora got a reaction from Kuni Katsuyoshi in Which "sacred cows" are you hoping get abandoned?   
    Sacred cows that that I would lead to the slaughter:
    1.  Methods of defeating/destroying threats in a very short time-frame that have previously confounded all the experts for thousands of years.  No more magic bullets or special snowflakes.
    2.  Big Bad confronts the empire and all the Clans join hands, sing Kumbaya and win without consequence.  This while the Big Bad simultaneously goes into trope mode, losing all intellect, spelling out the grand scheme, becoming overconfident, and being defeated without consequence (see #1).  No more forgone conclusion or dogpile 8v1 scenarios.
    Make the Big Bad divisive.  Make it reasonable for Clans to choose opposing sides.  Big Bad doesn't need to be Shadowlands or gaijin incursion over and over again.  Also, make it matter which Clans are allied.  Show how fragile and problematic this can be.
  14. Like
    Kyoden Kurosora got a reaction from Hinomura in [GenCon 2017] Dinner for Villains Fri Aug 18th 9PM   
    Nathan Lipinski for a seat at the Villain's table
    *pm said you couldn't receive msgs
  15. Like
    Kyoden Kurosora got a reaction from YasukiKaito in How much retcon can L5R bear?   
    I would play this deck type.
  16. Like
    Kyoden Kurosora reacted to Tonbo Karasu in Spoiled Cards List   
    Hi,
    So, I quite like tabulating stuff and have thus put together a Google sheet of what we've seen so far
    This is the sheet: Google Doc
    If decided to move the number of spoiled cards onto a table too:
      Spoiled Partial Minimal Missing Total Crab 24   2   26 Crane 25 1     26 Dragon 24   1   25 Lion 26       26 Phoenix 22 1 1   26 Scorpion 23 1 2   26 Unicorn 25       25 Neutral 25 3 2   30 Total 196 6 8   210
    This comes from the articles, comments made during Q&As, named artwork and spoilers at other sites.  

    No Name Clan Deck Type Traits Keywords 1 Shiro Nishiyama * Crab Stronghold   Castle   2 Shizuka Toshi * Crane Stronghold   City   3 Mountain's Anvil Castle* Dragon Stronghold   Castle   4 Yojin no Shiro * Lion Stronghold   Castle   5 Isawa Mori Seido * Phoenix Stronghold   Shrine   6 City of the Open Hand * Scorpion Stronghold   City   7 Golden Plains Outpost * Unicorn Stronghold   Outpost   8 Defend the Wall Crab Province Earth     9 The Art of Peace Crane Province Air     10 Restoration of Balance Dragon Province Fire     11 The Art of War Lion Province Water     12 Kuroi Mori Phoenix Province Void     13 Secret Cache Scorpion Province Air     14 Endless Plains Unicorn Province Water     15 Ancestral Lands Neutral Province Earth     16 Elemental Fury Neutral Province Water     17 Entrenched Position Neutral Province Earth     18 Fertile Fields Neutral Province Air     19 Manicured Gardens Neutral Province Air     20 Meditations on the Tao Neutral Province Fire     21 Night Raid Neutral Province Fire     22 Pilgrimage Neutral Province Void     23 Rally to the Cause Neutral Province Water     24 Shameful Display Neutral Province Void     25 Eager Scout Crab Dynasty Character Bushi Scout   26 Hida Guardian Crab Dynasty Character Bushi   27 Kaiu Envoy Crab Dynasty Character Bushi Courtesy Sincerity 28 Hiruma Yojimbo Crab Dynasty Character Bushi Yojimbo   29 Shrewd Yasuki Crab Dynasty Character Courtier   30 Vanguard Warrior Crab Dynasty Character     31 Borderlands Defender Crab Dynasty Character Bushi   32 Intimidating Hida Crab Dynasty Character Bushi   33 Vengeful Berserker Crab Dynasty Character Bushi Berserker   34 Hida Tomonatsu * Crab Dynasty Character Bushi   35 Steadfast Witchhunter Crab Dynasty Character Shugenja Earth   36 Kaiu Shuichi * Crab Dynasty Character Bushi Engineer Covert 37 Hida Kisada * Crab Dynasty Character Bushi Champion   38 Borderlands Fortifications Crab Dynasty Holding Battleground   39 Funeral Pyre Crab Dynasty Holding Ritual   40 Asahina Artisan Crane Dynasty Character Shugenja Air   41 Doji Whisperer Crane Dynasty Character Courtier   42 Brash Samurai Crane Dynasty Character Bushi   43 Cautious Scout Crane Dynasty Character Bushi Scout   44 Doji Gift Giver Crane Dynasty Character Courtier   45 Savvy Politician Crane Dynasty Character Courtier   46 Daidoji Nerishma * Crane Dynasty Character Bushi   47 Doji Challenger Crane Dynasty Character Bushi Duellist   48 Kakita Asami * Crane Dynasty Character Courtier   49 Kakita Kaezin * Crane Dynasty Character Bushi Duellist Kenshinzen   50 Asahina Storyteller Crane Dynasty Character Courtier Shugenja Air Sincerity 51 Guest of Honour Crane Dynasty Character Courtier   52 Doji Hotaru * Crane Dynasty Character Bushi Champion   53 Artisan Academy Crane Dynasty Holding Academy   54 Doomed Shugenja Dragon Dynasty Character Shugenja Fire Limited 55 Togashi Initiate Dragon Dynasty Character Monk Tattooed   56 Agasha Swordsmith Dragon Dynasty Character Shugenja Fire   57 Mirumoto Prodigy Dragon Dynasty Character Bushi Duellist   58 Niten Adept Dragon Dynasty Character Bushi   59 Seeker of Enlightenment Dragon Dynasty Character Monk Tattooed   60 Enlightened Warrior Dragon Dynasty Character Bushi   61 Kitsuki Investigator Dragon Dynasty Character Courtier   62 Mirumoto Raitsugu* Dragon Dynasty Character Bushi Duellist   63 Ascetic Visionary Dragon Dynasty Character Monk Tattooed   64 Niten Master Dragon Dynasty Character Bushi   65 Togashi Yokuni* Dragon Dynasty Character Bushi Shugenja Champion   66 Secluded Temple Dragon Dynasty Holding Shrine   67 Obstinate Recruit Lion Dynasty Character Bushi   68 Ikoma Prodigy Lion Dynasty Character Courtier   69 Matsu Berserker Lion Dynasty Character Bushi Berserker   70 Steadfast Samurai Lion Dynasty Character Bushi   71 Akodo Gunso Lion Dynasty Character Bushi Pride 72 Deathseeker Lion Dynasty Character Bushi   73 Venerable Historian Lion Dynasty Character Courtier Scholar   74 Kitsu Spiritcaller Lion Dynasty Character Shugenja Water   75 Lion's Pride Brawler Lion Dynasty Character Bushi Courtier   76 Matsu Beiona * Lion Dynasty Character Bushi   77 Honoured General Lion Dynasty Character Bushi Commander   78 Ikoma Eiji * Lion Dynasty Character Courtier   79 Akodo Toturi * Lion Dynasty Character Bushi Champion   80 Staging Ground Lion Dynasty Holding Battleground   81 Naive Student Phoenix Dynasty Character     82 Shiba Peacemaker Phoenix Dynasty Character Bushi   83 Solemn Scholar Phoenix Dynasty Character Shugenja Earth Scholar   84 Adept of the Waves Phoenix Dynasty Character Shugenja Water   85 Asako Diplomat Phoenix Dynasty Character Courtier   86 Meddling Mediator Phoenix Dynasty Character     87 Radiant Orator Phoenix Dynasty Character Courtier   88 Serene Warrior Phoenix Dynasty Character Bushi   89 Shiba Yojimbo Phoenix Dynasty Character Bushi Yojimbo   90 Isawa Masahiro * Phoenix Dynasty Character Shugenja Fire   91 Fearsome Mystic Phoenix Dynasty Character Shugenja Air   92 Isawa Atsuko * Phoenix Dynasty Character Shugenja Void   93 Shiba Tsukune * Phoenix Dynasty Character Bushi Champion   94 Forgotten Library Phoenix Dynasty Holding Library Shrine   95 Bayushi Liar Scorpion Dynasty Character     96 Bayushi Manipulator Scorpion Dynasty Character Courtier   97 Sinister Soshi Scorpion Dynasty Character     98 Blackmail Artist Scorpion Dynasty Character     99 Soshi Illusionist Scorpion Dynasty Character Shugenja Air   100 Yogo Outcast Scorpion Dynasty Character Shugenja Air   101 Young Rumourmonger Scorpion Dynasty Character Courtier   102 Favoured Neice Scorpion Dynasty Character Courtier   103 Shosuro Actress Scorpion Dynasty Character Courtier Shinobi   104 Shosuro Miyako * Scorpion Dynasty Character Bushi Shinobi   105 Bayushi Yunako * Scorpion Dynasty Character Bushi Commander   106 Yogo Hiroue * Scorpion Dynasty Character Courtier   107 Bayushi Shoju * Scorpion Dynasty Character Bushi Courtier Champion   108 City of Lies Scorpion Dynasty Holding City   109 Moto Youth Unicorn Dynasty Character Bushi Cavalry   110 Utaku Infantry Unicorn Dynasty Character Bushi   111 Aggressive Moto Unicorn Dynasty Character Bushi Cavalry   112 Border Rider Unicorn Dynasty Character Bushi Cavalry   113 Meishodo Wielder Unicorn Dynasty Character Shugenja Water   114 Shinjo Outrider Unicorn Dynasty Character Bushi Cavalry Scout   115 Giver of Gifts Unicorn Dynasty Character Courtier   116 Ide Trader Unicorn Dynasty Character Courtier   117 Warrior Poet Unicorn Dynasty Character Bushi Cavalry   118 Utaku Yamino * Unicorn Dynasty Character Bushi BattleMaiden Cavalry   119 Moto Horde Unicorn Dynasty Character Bushi Army Cavalry   120 Shinjo Tatsuo * Unicorn Dynasty Character Bushi Cavalry Scout   121 Shinjo Altanserai * Unicorn Dynasty Character Bushi Cavalry Champion   122 Otomo Courtier Neutral Dynasty Character Courtier Imperial   123 Seppun Guardsman Neutral Dynasty Character Bushi Imperial   124 Keeper Initiate Neutral Dynasty Character     125 Miya Mystic Neutral Dynasty Character Shugenja Earth Imperial   126 Seeker Initiate Neutral Dynasty Character Monk   127 Wandering Ronin Neutral Dynasty Character Bushi Ronin   128 Favourable Ground Neutral Dynasty Holding     129 Imperial Storehouse Neutral Dynasty Holding Imperial   130 Hiruma Ambusher Crab Conflict Character Bushi Scout   131 Stoic Gunso Crab Conflict Character Bushi   132 Reprieve Crab Conflict Attachment Condition   133 Watch Commander Crab Conflict Attachment Follower   134 Jade Tetsubo Crab Conflict Attachment Jade Weapon Restricted 135 Levy Crab Conflict Event     136 Rebuild Crab Conflict Event     137 Way of the Crab Crab Conflict Event Philosophy   138 The Mountain does not Fall Crab Conflict Event Technique   139 Steward of Law Crane Conflict Character Courtier Scholar   140 Political Rival Crane Conflict Character   Covert 141 Above Question Crane Conflict Attachment Condition   142 Duellist Training Crane Conflict Attachment Technique   143 Height of Fashion Crane Conflict Attachment Condition   144 The Perfect Gift Crane Conflict Event     145 Voice of Honour Crane Conflict Event     146 Way of the Crane Crane Conflict Event Philosophy   147 Admit Defeat Crane Conflict Event     148 Noble Sacrifice Crane Conflict Event     149 Tattooed Wanderer Dragon Conflict Character Monk Tattooed   150 Togashi Kazue* Dragon Conflict Character Monk Tattooed   151 Ancestral Daisho Dragon Conflict Attachment Weapon Ancestral Restricted 152 Daimyo's Favour Dragon Conflict Attachment     153 Kitsuki Method Dragon Conflict Attachment Technique Ancestral Restricted 154 Way of the Dragon Dragon Conflict Attachment Philosophy   155 Let Go Dragon Conflict Event     156 Mantra of Fire Dragon Conflict Event Kiho Fire   157 Tranquility Dragon Conflict Event     158 Indomitable Will Dragon Conflict Event     159 Mirumoto's Fury Dragon Conflict Event     160 Vengeful Oathkeeper Lion Conflict Character Bushi   161 Master of the Spear Lion Conflict Character Bushi   162 Guidance of the Ancestors Lion Conflict Attachment Condition   163 Honoured Blade Lion Conflict Attachment Weapon Restricted 164 Sashimono Lion Conflict Attachment Banner Item   165 Ready for Battle Lion Conflict Event     166 Stand your Ground Lion Conflict Event     167 Way of the Lion Lion Conflict Event Philosophy   168 For Greater Glory Lion Conflict Event     169 Strength in Numbers Lion Conflict Event     170 Ishiken Initiate Phoenix Conflict Character Shugenja Void   171 Seeker of Knowledge Phoenix Conflict Character Courtier Shugenja Air   172 Magnificent Kimono Phoenix Conflict Attachment     173 Grasp of Earth Phoenix Conflict Attachment Spell Earth   174 Pacifism Phoenix Conflict Attachment Condition   175 Supernatural Storm Phoenix Conflict Event Spell Water   176 Way of the Phoenix Phoenix Conflict Event Philosophy   177 Against the Waves Phoenix Conflict Event Spell Water   178 Know the World Phoenix Conflict Event Spell Void   179 Display of Power Phoenix Conflict Event Spell Fire   180 Adept of Shadows Scorpion Conflict Character Shinobi   181 Unassmuing Yojimbo Scorpion Conflict Character Bushi Yojimbo Covert 182 Court Mask Scorpion Conflict Attachment Item Mask   183 Fiery Madness Scorpion Conflict Attachment Poison   184 Forged Edict Scorpion Conflict Event     185 Way of the Scorpion Scorpion Conflict Event Philosophy   186 Calling in Favours Scorpion Conflict Event     187 I Can Swim Scorpion Conflict Event Philosophy   188 Ambush Scorpion Conflict Event     189 Blackmail Scorpion Conflict Event     190 Iuchi Wayfinder Unicorn Conflict Character Shugenja Water Cavalry   191 Ide Messenger Unicorn Conflict Character Courtier   192 Favoured Mount Unicorn Conflict Attachment Creature   193 Spyglass Unicorn Conflict Attachment Item Gaijin   194 Born to War Unicorn Conflict Attachment Condition   195 Breakthrough Unicorn Conflict Event     196 Captive Audience Unicorn Conflict Event     197 I Am Ready Unicorn Conflict Event     198 Way of the Unicorn Unicorn Conflict Event Philosophy   199 Cavalry Reserves Unicorn Conflict Event     200 Fine Katana Neutral Conflict Attachment Weapon Restricted 201 Ornate Fan Neutral Conflict Attachment Item Restricted 202 Cloud the Mind Neutral Conflict Attachment Spell Air   203 Assassination Neutral Conflict Event     204 Banzai! Neutral Conflict Event     205 Contingency Plan Neutral Conflict Event     206 Court Games Neutral Conflict Event     207 For Shame! Neutral Conflict Event     208 Good Omen Neutral Conflict Event     209 Spies at Court Neutral Conflict Event     210 Charge Neutral Conflict Event     211 Fallen in Battle Neutral Conflict Event     212 Outwit Neutral Conflict Event     213 Rout Neutral Conflict Event     And this is the Card distribution.  
          Dynasty Conflict   Stronghold Province Character Holding Character Attachment Event Crab 1 8 25 - 37 38 - 39 130 - 131 132 - 134 135 - 138 Crane 2 9 40 - 52 53 139 - 140 141 - 143 144 - 148 Dragon 3 10 54 - 65 66 149 - 150 151 - 154 155 - 159 Lion 4 11 67 - 79 80 160 - 161 162 - 164 165 - 169 Phoenix 5 12 81 - 93 94 170 - 171 172 - 174 175 - 179 Scorpion 6 13 95 - 107 108 180 - 181 182 - 183 184 - 189 Unicorn 7 14 109 - 121 None 190 - 191 192 - 194 195 - 199 Neutral None 15 - 24 122 - 127 128 - 129 None 200 - 202 203 - 213  
    Finally, here is a completed list of card quantities
    Numbers Quantity Total Type 1 - 7 1 each 7 7 Stronghold 8 - 24 1 each 17 17 Province 25 - 121 1 each 97 117 Dynasty 122 - 123 3 each 6 124 2 2 125 3 3 126 2 2 127 3 3 128 - 129 2 each 4 130 - 199 1 each 70 98 Conflict 200 - 213 2 each 28
  17. Like
    Kyoden Kurosora got a reaction from ToturiMifuzu in CCG Checklists?   
    If/when the L5R forums come back, there is a thread/excel file for all the cards.
  18. Like
    Kyoden Kurosora reacted to Huitzil37 in Integrating the Spider   
    They need to be asked what they want in order to determine "what the playerbase wants", but that answer should not be a binding judgment. 
     
    Player involvement in the story creates a sense of investment and spectacle, but the way AEG had committed to doing it just before the sale was EXACTLY the wrong way to go about it. You don't tell the players they get to pick where the story goes -- they are not good at that, that is not their job, it;s your job. They don't have the tools and information required to plan ahead for what makes a good story, and you do. You're abdicating your responsibility and putting it in the hands of the people least suited to carrying it out.
  19. Like
    Kyoden Kurosora reacted to Osmo in Integrating the Spider   
    I actually want to address the two points brought up in this argument as the crux of the entire argument happening here, and why it is ultimately going to continue to spiral out of control.
     
    Point 1 - Player Agency in Clan Decisions - This becomes a common theme in this argument, that the Spider must change their Clan in order to fit into the setting and that the Spider have a large measure of control over their revisions.  Yes, they will likely be substantially revised, but the Spider players are not in charge of this revisions, nor are the other Clans in charge of their revisions (and yes, there will be revisions of other Clans, if nothing more than simple contraction for the core set).  Both sides need to realize that changes will happen largely outside of their control.  I actually like this point because it puts the onus on FFG to make the setting work, and they will likely do a decent job with it.
     
    Point 2 - The Setting Will Change - I believe a lot of people base arguments around the Rokugan left at the end of AEG's ownership of the properity and that decisions about where the setting goes from there can and should include all of the backstory and context.  For me, this argument and others like it are the prime example of why FFG needs to study the game setting, understand the context, but then make changes and revisions free of the constraints imposed by twenty years of historical inertia.  A new perspective that is not mired by the traditional storyline arguments and divorced of the levels of passion that dominate the forum will likely make this game more accessible to incoming players and allow FFG to make a more cohesive, consistent setting that may or may not feature all of the factions as they once were.
  20. Like
    Kyoden Kurosora got a reaction from Papa Midnight in Design Talk - Card Types   
    I would like to see the provinces replaced by Strongholds that have effects relative to their position, what Stronghold is next to them, or how many you control.  Remove the resource production (PS & FH may be irrelevant with this design as well) so when you lose a Stronghold you only lose it's effects and don't have the production death spiral.  This could also change the interaction of the remaining Strongholds.
     
    A quick and dirty example (not entirely fleshed out but the gist):  
     
    I have 2 Strongholds remaining: 
     
    left SH is Sepulcher of Bone - undead cards cost 2 less, goblin/oni/troll cards at adjacent SHs cost 1 more
    right SH is The Halls of the Damned - Samurai have +2 force, Samurai at left SH have +1 force, Samurai at right SH have +1 chi
     
    In this case an undead samurai brought into play from the Sepulcher of Bone would cost 2 less and have +1 force while in combat there or + 2 force while in combat at The Halls of the Damned.
     
    This would make choosing Strongholds and their placement a part of the strategy.  Destroying Strongholds would also become strategic beyond mere resource destruction.  You could also use this to restrict/enhance movement between SHs.  Personalities may only be called to battle that is adjacent without an ability or strategy that extends this range or your opponent may be able to restrict in a similar manner.
  21. Like
    Kyoden Kurosora got a reaction from Drudenfusz in Design Talk - Card Types   
    I would like to see the provinces replaced by Strongholds that have effects relative to their position, what Stronghold is next to them, or how many you control.  Remove the resource production (PS & FH may be irrelevant with this design as well) so when you lose a Stronghold you only lose it's effects and don't have the production death spiral.  This could also change the interaction of the remaining Strongholds.
     
    A quick and dirty example (not entirely fleshed out but the gist):  
     
    I have 2 Strongholds remaining: 
     
    left SH is Sepulcher of Bone - undead cards cost 2 less, goblin/oni/troll cards at adjacent SHs cost 1 more
    right SH is The Halls of the Damned - Samurai have +2 force, Samurai at left SH have +1 force, Samurai at right SH have +1 chi
     
    In this case an undead samurai brought into play from the Sepulcher of Bone would cost 2 less and have +1 force while in combat there or + 2 force while in combat at The Halls of the Damned.
     
    This would make choosing Strongholds and their placement a part of the strategy.  Destroying Strongholds would also become strategic beyond mere resource destruction.  You could also use this to restrict/enhance movement between SHs.  Personalities may only be called to battle that is adjacent without an ability or strategy that extends this range or your opponent may be able to restrict in a similar manner.
  22. Like
    Kyoden Kurosora got a reaction from Sithborg in Anxieties - Legacy Format   
    FFG should not constrain their design to make any compatibility attempts.  If compatibility is possible it should be on the L5R CCG crowd not the L5R LCG designers to find.
  23. Like
    Kyoden Kurosora got a reaction from Internutt in Anxieties - Legacy Format   
    FFG should not constrain their design to make any compatibility attempts.  If compatibility is possible it should be on the L5R CCG crowd not the L5R LCG designers to find.
  24. Like
    Kyoden Kurosora got a reaction from BD Flory in Anxieties - Legacy Format   
    FFG should not constrain their design to make any compatibility attempts.  If compatibility is possible it should be on the L5R CCG crowd not the L5R LCG designers to find.
  25. Like
    Kyoden Kurosora reacted to Buttlord in Will we still influence the story line   
    The degree to which AEG allowed it being ‘Mad Libs’, I certainly hope so.
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