Jump to content

Mirumoto Jin

  • Content Count

  • Joined

  • Last visited

Everything posted by Mirumoto Jin

  1. You're missing the point of my last post. No Soshi would ever point out an illusion they created except for very specific reasons. They would point out illusions if it were beneficial to their schemes, but admitting to creating an illusion would be counterproductive most of the time. The part of the technique stating that they admit to the illusion's creation does not make sense at face value for a Soshi.
  2. Well, I get that part, it's the fact that you tell people that it's your illusion. That would be like you killed someone and you tell people you killed them; not something you should be going around boasting about.
  3. What's the purpose of the Rank 6 Soshi technique? It doesn't make any sense to me or my gf. Are we missing something?
  4. This is the final post in the series, and will deal with GM-ing more than anything. One of the things I noticed about the current RPG is that, aside from the content in Enemies of the Empire and the few historical NPCs in some of the other books, populating the world of Rokugan took a long time to do. There were no prefabricated NPCs that could be used regularly, nor were there usually any stats for any of the notable personages within the Empire (except for those noted above). More often than not, we had to go through the process of essentially creating a character for the sole purpose of using it as a NPC. These are my questions for you: 1. Would you like to see a listing of typical NPCs encountered on a daily basis (i.e. typical heimin, geisha, merchants)? 2. Would you like to see stats for each person in a position of power, in the current timeline as well as in times past to a certain extent?
  5. Continuing the series of posts, this one will discuss character development, namely character progression and advancement. I ask of you the following questions: 1. Should character advancement remain as it is? Why? 2. Should it be more akin to the advancement presented in FFG's Star Wars RPG? 3. What would you suggest be the way characters advance in the new system? 4. What should happen to the Advanced Schools and Alternate Paths, if anything? Try to be as concise as possible; text walls can be daunting to read.
  6. This is the first of a series of posts that will ask of you, the community, what you expect to find in the initial release of the L5R RPG, if and when FFG releases it. Mechanics will not be discussed simply because we just do not know what they will be doing with the game, though there are certain aspects of the game that will be included regardless of mechanics. Excluding specific mechanics (dice-rolling is a mechanic), what basic aspects of the game do you expect to find in the new L5R RPG (roles, number of basic schools, etc)?
  7. Honestly, the way I see things being released in terms of content would be the core set would include a basic set of cards that would be a smattering of cards meant for each win condition but could all work towards a military victory. The following expansions would then include more cards for each, as well as defining any themes they decide to put into the game. Legality-wise, the previously mentioned format is a good model.
  8. Name: Joe Where are you from, tell us about your playgroup?: I'm from Southern California, and, when i first started playing in Diamond Edition, I played with a group at the game store I frequented. After an absence from the game, I took it up again in Celestial Edition with a bunch of veteran players at a different store. How did you hear about or get involved in L5R? I first got involved by playing the D20 version of the RPG. After doing more research into the world of Rokugan, I got into the card game in the hopes that I would be able to affect the world in some way. Eventually, I also began playing the original system for the RPG. Did you/Do you consider yourself a clan loyalist? At first, I was a Dragon Clan loyalist, but the more I found out about the game, the more I branched out. I primarily play Dragon Clan, but I also occasionally build Scorpion and Crane decks. What did you like about or what drew you to your clan of choice? At first it was the Mirumoto family and their penchant for using two swords in combat (I really like the idea of using two swords in combat), but, the more I learned about them, the more I came to realize that they were the philosophers of the Empire, a subject I majored in in college. What was your first L5R tournament experience? My first tournament experience was at the 2004 SoCal GenCon. While I did not get past the qualifiers, I still had a lot of fun playing. What is your favorite story or quote from the fiction? Why? If the enemy strikes first, kill him. If you strike first, kill him. If you both strike at once, kill him. This quote is from the treatise on Kenjutsu, Niten, written by Mirumoto Hojatsu, adoptive son of Mirumoto. To the Mirumoto family, victory is a mindset, not a goal; if you know you're going to win, then you will. It's hard for me to put into words why this quote is my favorite; describing such an abstract feeling is a daunting task to begin with, so, suffice to say that it resonates with me very strongly. As for actual stories, I like the booklet that came with the Dawn of the Empire set. Reading about the founding of the Empire was pretty cool, especially since you get to hear about some of the most famous heroes of the Empire. Favorite character? Why? I like Mirumoto since he's the founder of his family and a veritable badass, but if I were to be really honest, I like Mirumoto Kenzo more. He started his life as a samurai at a huge disadvantage and became one of the Dragon Clan's most tragic heroes. The son of a disgraced and banished samurai, Kenzo went on to distinguish himself on numerous occasions. He led the Nemuranai Hunters, helped defend Gisei Toshi from Iuchiban's army, and fought valiantly in the War of Dark Fire and the Destroyer War. However, along the way, he acquired the Bloodsword, Ambition, and the Shamesword, Fury, believed to contain the soul of his dead father. A lesser man would have succumbed to the power of one of those evil swords, but he was able to resist them both for years. his ultimate fate wasn't reveled, but I would like to think that he died a bitter but honorable man. Best memory or experience you had playing L5R or because of L5R. The best experience I had playing the game was at SoCal GenCon '05. I had two wins during the qualifiers, one being an Honor Victory, the other being my only Enlightenment victory ever. While I went 2 - 7, I still felt accomplished with my 2 wins. The best experiences I had because of the game were all the friends I've met. I'm still friends with many of the people I met through the game, and they are, by far, some of the most awesome people I've met. Favorite deck that you built or played and why. i have two decks that can rightly be called my favorites. Back in the latter half of Diamond Edition, I built this weird, janky dueling deck that could win by military, honor and enlightenment. it centered around Togashi Satsu and Hoshi Chuichi, putting an Ancient Sword on both of them, then buffing them repeatedly. It was fun and funny when i got it to work. My other favorite deck is my Kensai deck from Celestial Edition and Emperor Edition. I called it the "Kensai Nope" deck because of the sheer amount of negation I had in it, not to mention the sheer amount of destruction in it as well. It was hard to deal with once it got going. Favorite Arc and why. I like the Celestial Arc. It was a very tumultuous time in the Empire, a time where all clans had to cooperate in order to survive the onslaught of Kali-Ma's Destroyer army. I wasn't playing the game during some of the more existential threats, so that is what I choose. Favorite Tournament experiences. See above. Anything else you would like to tell players about L5R at that time, or any stories to bring back some fond memories for old school players or inspire new ones? I don't have fond memories that I share with many people in this community, mainly because I didn't know very many people at the time I experienced them. Mostly, I remember having a good time at each and every event I went to, and, most recently, the people I met at each one. In the end, it is the people that I enjoyed most of all; it is the people that made L5R what it was, and what it will hopefully continue to be as we look towards the future of this game.
  • Create New...