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Bayushi Tsubaki

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About Bayushi Tsubaki

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  • Birthday 09/14/1985

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    Jacksonville, FL

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  1. Ya know, at first I was really just wondering about what spells would work well as "set and forget" spells. I didn't realize until now just how lacking the rules are around Wards in totality! Considering it's the primary focus of a core-book school, that's really embarrassing. 😅
  2. Wards are thematically really cool but seem mechanically awkward. Let's say I prepare a Jade Strike ward - do I decide how and when it triggers, based on the invocation limitations? Does it need to be interacted with or can it be set to activate, say, as soon as an otherworldly creature enters the invocation's range (Range 3)? Would Jade Strike even be a good invocation to ward? Why or why not? What would your list of solid choices be, and why?
  3. Where does this story... fit? It's a follow up to "Beneath, Below, Beyond," sure, which is part of the Imperial Cycle of fiction. But this isn't Imperial Cycle... is it? Is it Clan War? Is it entirely stand-alone?
  4. Just looking at the cards as they're previewed/printed, as I haven't been able to play in quite a few months, I get the impression that dueling is solidly a Crane strategy and that Dragon, if they want to keep up, will have to heavily invest in a Crane splash if they really want it to be a successful playstyle (possibly to the detriment of using the Crane role instead of the superior elemental role(s) ). Looking at Crane splashing Dragon, it seems like a much less intense investment requirement. But, then again, I'm admittedly out of the meta loop, so I'm asking here just out of curiosity! Who's dueling better? (Or at least easier?)
  5. The fairness of dueling has been a never-ending point of contention for as long as L5R has been around, and I've never understood it one bit. If I play a card from my hand that flat-out destroys your character (Assassination, for instance) then all is fine and the game goes on. If I play a duel that flat-out destroys your character then for some reason, it should have been more fair, should have given the opponent more of a chance to negate the effect, should have so on and so on and so on... When I play a duel that you know you can't win, why is that any different than if I had played a non-duel that you know you can't negate? It's not different. If you have the feeling that you should have had a way out, it's entirely in your head. From a mechanics perspective? Dueling is a mechanic that needs to work or else it simply won't be played. From a lore perspective? Dueling is a racket that the Crane run because they used their political clout to make sure that the one thing they are "best" at is the one acceptable way to resolve issues, and they're one of the most "honorable" clans in the game.
  6. "It's a barter system" is an argument that only goes so far. Our (modern, capital-based) economy is also a barter system - the only reason a dollar holds any value is because you can pay your taxes with it. If you couldn't, it's value would vanish entirely. Since every single transaction you make in your life can't literally be a barter, the mint steps in and substitutes for the good and/or service. Koku/Bu/Zeni works in much the same way for Rokugan. I also think, "the clan will provide your needs" argument is veeeery overplayed (even by the developers, IMO). Yes, the clan provides for you in the form of food, shelter, the necessary items to fulfill your duties (daisho for samurai, etc) but that's the beginning and end of it. Your lord could have provided you with much better quality armor, and you'd be much safer and more likely to survive and succeed at your tasks, but they didn't - you got what you got and if you want better, it's up to you to remedy that (whether it be through crafting, bartering, politicing, purchasing, etc.) This is the part of the game where some economics belongs, but is sort of missing. It's also kind of important to remember that the nobility gets a stipend but not everyone does: Peasants live entirely off the land; their place is to feed the empire and in return they are allowed to live on the Emperor's land under their protection, but they get no quality of life that they cannot make for themselves. What they do, however, is produce and sell the day-to-day materials that are necessary for essentially everyone. linen, woodworking, leather, silks, etc and any/all of the basic things you may need these for (ricepaper patches for broken doors, silk thongs for straps, paper lanterns, hand fans, pouches, clothing, etc and so on and on). Merchants are simply peasants who have managed to make quite a quality of life for themselves (peasants who have been lucrative enough to "move up" out of the farming life and into the trading life or who provide a service that is important enough to keep them busy even during harvest; a sword polisher for instance). It's worth noting that very successful merchants tend to have more koku than many samurai and it's for this reason they're allowed into the politics game at all, but their wealth is entirely all they have since they are guaranteed nothing through their class (as a samurai is with their stipend). Next come samurai, which bucks the trend and is given generally what they need through their stipend, but still will expect to have day to day expenses and these expenses are paid in koku, generally to peasants and merchants in town markets. Want to paint a beautiful fan as a gift for an upcoming visit to a neighboring lord or court? Making the fan is up to the samurai but crafting the paper, wooden ends, pins, inks, etc is not something samurai are doing, they'll pick these items up with currency. Now obviously the game doesn't expect you to be taking time to select which quality of sandal strap you want to purchase with your money, and anything like that should be either hand-waived or done entirely narratively, but this is where we get back to "your lord provides (but not always)." Your family armor is damaged but not destroyed. You wouldn't requisition new armor to replace it (it's your family armor, not some throw-away gear you got out of a barracks surplus) but it still needs repairing, and your stipend is meant to cover expenses like this - except there is no stipend and your starting money is veeery finite when we start dealing with the cost of actual items of consequence (weapons, armor, horses, etc). Or, going an entirely different way narratively - your sword is broken in combat and instead of replacing it, you are shamed for allowing it to be destroyed in the first place. After all, it is your duty to care for your equipment properly and any samurai who allows their (sacred) katana to come to such harm is neglectful, a terrible swordsman, or both (ie: your lord is a cheapskate and will play politics to line their own pockets). You can't craft your own without essentially removing yourself from the game, and your starting funds won't cover a katana - what do you do? Well, as things are, the answer to "what do you do?" is either a) ignore this type of narrative entirely and never have it come up, or b) rewrite the way koku works which is a ton of extra world-building that, technically, should already exist.
  7. I think that's the real issue when ya get down to brass tacks - there isn't an economy to participate in, so having extra koku gets pretty useless pretty fast. Buy the best armor(s), weapon(s), a horse or 3 and then... what? You're done? lol Maybe an economy would be too much bloat and be too much of a distraction from the politics and intrigue and what not, but on the other hand the game is much more story-focused than adventure-focused, so there's a LOT of in-game time to kill and not much to kill it on, IMO.
  8. A totally necessary addition for the Bayushi Bushi alone, regardless of how good or bad everything else in it is. 😝
  9. So something to keep in mind is that starting equipment is (and always has been, regardless of edition) woefully incomplete. Honestly? I'd just use it as a jumping off point and let your characters decide (with GM approval, of course) what other things of value they might have. For instance, every single samurai is going to own a katana, whether they wear it in public or not, but you won't find that included in starting packages for non-bushi schools like shugenja or courtier. Most (if not every) samurai family is going to have a generational set of O-Yoroi armor that is kept in a place of reverence until necessary to use for war, but you won't find anything of the sort in a starting pack unless you're a Hida. The starting koku in anyone's pack is a pittance - consider reference sources like the Yamada Trilogy of films [Twilight Samurai, etc] where a "30 koku samurai" was basically poor, but 30 koku is wildly above what the game would offer you. Even the lowliest samurai are still nobles and would likely have a home with at least one retainer to tend to everyday chores (certainly not included in starting packs, lol). Now, not every samurai will own a pony, and certainly not a well-bred horse (Unicorn excepted) - most won't in fact, or have access to anything and everything they could ever want, vast sums of koku, exotic finery, etc. But economics is a *huge* part of Rokugan (it's a major point for clans like the Crane, Unicorn, and to a lesser extent the Mantis). Samurai *will* and should care about wealth, to a point. The important thing to remember is that discussing funds and bartering and the like are considered uncouth and something "civilized samurai" wouldn't do. But worrying about and needing wealth are entirely different.
  10. Alternatively, you may just be doing too much martial combat. Courtiers aren't bushi. They don't carry their katana for a reason. Their role in society is not to know how to kill, but to know how to politic. It's absolutely great that there are quite a few Shuji that contribute to physical confrontations, but a courtier that gets into the fray, or picks up a bow, is bucking trends pretty hard by doing so.
  11. As someone who hasn't bothered to get really into the maths this edition (due to lack of playing it ), how do we think a Kenshinzen balanced up against a Mirumoto?
  12. My concerns with the Deer - How are the Crane matchmakers not shutting them down as hard as possible? Also, way to steal Togashi's only interesting shtick.
  13. The hands are weapons, after all (they got stats and everything ) and they're specifically taught trapping and guarding techniques that no other school teaches because no other school is utilizing an offhand the same way. To each their own though! (I'd argue Kakita are much better in fully unarmed combat, btw.)
  14. I seriously doubt the idea was "the Mirumoto can catch blades with their bare hands." It's a school that's taught to use each of their hands independently in combat, which most clan traditions don't do (being too busy two-handing them). As such, it's not really much of a stretch to imagine a Mirumoto stepping into someone's reach and grabbing their hand to manipulate them. Hard-limiting the ability to "katana + wakizashi" is also hard to justify IMO. There's nothing about the Niten form that can't be applied to a different weapon set. Twin kodachi, Katana + fan, etc. Don't fall into the same trap that 4th Edition did of "these are the only reasonable weapons you should ever expect to use, because of reasons."
  15. We didn't know his exact date of birth, but he was clearly super-young at this time point in the OG story - if he was even born yet. Yet, it seems we're skipping over Moto Gaheris entirely to get Chagatai out even faster. Thoughts? Seems a lil rushed, imo.
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