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About kpsmith

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  • Birthday 02/09/1989

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    Columbus, OH

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  1. Considering you can give an Attendant a profile and make them a yojimbo, that makes perfect sense.
  2. Air increases your TN so it's harder to hit you. Earth prevents you from receiving a Critical Hit from opportunities or Conditions. Water allows you to take an additional action. Fire gives you bonus successes based on Strife. Void ignores Strife altogether. None of them are particularly better against another as each has an advantage you might consider in a given circumstance.
  3. Since the Crane have never had that, ever, I'm not holding my breath for that. Harriers could do that anyways. Otherwise, it would be stepping on the Scorpion's toes too much in regards to themes.
  4. I picked up Water 2 as my first ring purchase. We also discovered Meditation (Void) can be used to recover Strife (it was omitted from a book; a player has an e-mail from dev regarding it) so I'm taking advantage of Meditation as a Downtime activity to maintain my Strife levels.
  5. From my first playthrough and this ongoing game, I'll never again make a duelist that starts with Fire 3, Air 3 - sure, the Initiative and Endurance is nice, but Composure 6 kind of blows and is the end all be all number in the game since it affects EVERYTHING.
  6. I've had the opportunity to experiment with the role-playing game through sessions of an online game and I've felt a noticeable issue (which may or may not be an issue): Composure seems to be too strong of an attribute. Strife is far too easy to accrue and for a character with a low Composure score, they risk being forced to Unmask to remain effective in multiple scenarios, they are easily Compromised, and Strife feels more important than Fatigue and makes dueling incredibly difficult. The balance seems off since Earth/Water feels much more valuable in most situations. What are other people's insights and opinions, and how does one get around it?
  7. The "water cooler talk" is the concern about how the game can managed without the presence of a Game Master. With Strife and Outbursts, can that be managed without a Game Master? How can two players adjudicate player versus player interactions, like duels or social interactions? Right now there is a lot of uncertainty since by comparison, 4th Edition is pretty streamlined and user friendly. As someone who wants the Beta to succeed, I want to make sure it can be used in any venue: around the kitchen table, around the digital table, in an online chat, or at a convention.
  8. What do you mean, "How to make L5R RPG Beta friendlier?" I'm glad you asked, Bob. A little background on myself: I first learned about the Legend of the Five Rings RPG at Origins Game Fair 2008 when I walked in on the Heroes of Rokugan Living Campaign. It was like Living Grayhawk or Pathfinder Society if that rings a bell and still has a cult following. I later joined Five Rings Online, an online community of L5R RPG players (100+). So, I have a lot of experience with very large games as I have served as a Game Master for both. There has been a lot of talk around the online water cooler about how the new Beta works great for a home game, but it would fail to work for a large game like Five Rings Online. There is even skepticism on how well it would work for Heroes of Rokugan. I believe this is all largely due in part to the nature of it being something new. The Beta is unlike anything we have seen before so it defies normal conventions and creates new ways to play the game. However, I tend to be optimistic at the best of times. How do you think the Beta can be adapted to accommodate a large scale game? If a Game Master was not present (like in many instances of Five Rings Online outside of scheduled adventures of "scenes") how do you best adjudicate interactions between characters as opposed to Non-Playable Characters? With the adventure provided with the Beta, how well does that work as a scripted adventure? That is the standard for a living campaign like Heroes of Rokugan. I'm trying to learn about how the new system can be adapted to work unless I'm overthinking what it can and cannot do.
  9. Currently, I have my Lion deck splashed with Dragon: 3 x Let Go, 3 x Mirumoto's Fury. It gives me answers to attachments and shuts down pesky attackers early in the game, or against clans with lower glory characters. In my last game, it was effective against a rampaging Kisada.
  10. I want to see Hitomi, but she's not really important enough at this point in the story to warrant a card...?
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