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Wiredin

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Everything posted by Wiredin

  1. Nein and Hera still work. With nein crew, hera must still physically reveal a blue maneuver (not a white bank). Nein reduces difficulty of banks to make them blue, so hera can now change to a blue bank. If she revealed a white bank, nein reduces its difficulty to be blue, but she cannot change to any other blue maneuver, because she REVEALED a white maneuver. thats my story and I'm stickin to it. CLT vs Padme debate is the one I'm still wondering about.
  2. this is how I interpret the rules change as well.
  3. republic only you got my hopes up
  4. I would 2 snap and 2 foresight + duchess. more area denial. fly them so foresight ones are blockers and the snap ones are behind.
  5. if you don't put Darth Vader crew on Boba you're doing it wrong.
  6. Kanan - put Sense, Cassian, and Leia on him. fill rest of squad to taste
  7. 5 fit with a combo of snapshot or foresight... that's a lot of area denial.
  8. Thanks dude. I did it in April at a Hyperspace too and got knocked first round. Was flying beef. So wasn't entertaining enough for a Battle report
  9. I'll be owning 4....
  10. what does Snap Shot come in? yea 4 of those.
  11. The list: Poe Dameron (68) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Black One (2) Tallissan Lintra (36) Heroic (1) Advanced Optics (4) L’ulo L’ampar (43) Heroic (1) Greer Sonnel (36) Heroic (1) Advanced Optics (4) Total: 199 View in Yet Another Squad Builder 2.0 Nothing new, it's been seen before. I've seen a few variations, the other version being Zari with optics instead of L'ulo. I decided to go for L'ulo due to the amazing amount of Jedi in our local meta. I was prepping Rey Greer Cova to take to my Hyperspace Trial, but the weekend before I swapped to this list, during prep games went 12-1 so I felt pretty confident. Round 1: The Resistance Face off My first opponent was not a local guy. I think from Calgary. He took Nodin, Ello, Tallie, L'ulo to the field. Seem's like a fairly fair matchup. He lost the initiative roll and I gave him first player. He setup Nodin just right of center (his perspective), I answered with Greer looking right at him on my side. He placed his pair of A's on his right side and Ello just to the right of Nodin. I placed both of mine on board edge on my left. Poe I placed behind my A-wings. I had a rock wall running from top left to bottom right (my perspective) with a rock at 3/3 off my bottom left corner and a debris center right 2 from the edge on his side. So I wanted to drag him into the rocks and engage on the board edge. First turn he comes up fast. I bank Greer left towards the edge and shoot my A-wings up 5 and boost. Poe 1 bank rolls away. Surprisingly Tallie gets a shot on Nodin and strips a shield. Turn 2, Greer 1 hards away, rotates, focuses. His A-wings get lost in the rocks trying to navigate, Ello bumps Nodin. I take shields off Nodin, while Greer starts to bait Ello. Nodin and his A-wings start to chase Greer, meanwhile my Tallie/L'ulo pair get behidn his A-wings and rip them apart. Poe comes up slowly taking pot shots. at Ello and Nodin. He loose's L'ulo in the next round, and he quickly turns into Poe. Poe boost/rolls out of arc and takes a pot shot at Nodin stripping shields. Ello fires at Tallie and gets her to half. Next round is major. I get Greer to bump Ello and then my Poe and Tallie take down nodin and get Ello to half. his Tallie is circling around to rengage (3 sloop what?) A stressed Tallie gets taken down by Poe, and my Tallie and greer finish off Ello. I loose Tallie in simultaneous fire. Win Round 2: The teacher vs the student My next opponent has been playing longer than I and he has taught me a lot about the game, we both herald back from 1.0 days. (I started around wave 6). He is a very smart player and I knew this was going to be a grind. He is also playing first order squad of Kylo, Midnight, and Quickdraw. My 1 point bid gave me the ability to give him first player. We setup fairly well spread out. He started coming through the rocks on my left side of the board while I started forming a kill box on the right side to trap him. I got a nice hit/crit in on Midnight with Greer for a Structural damage. Tallie did one more. I opted not to engage Quick draw and left kylo alone. My win condition, take down his QD and midnight before Kylo picks me apart. In the second round of engage his Midnight had to disengage, but his QD was ripe for bumps. I cornered her and took down 3/4 shields. But not before QD one shotted L'ulo off the board. I then rammed Tallie into a bump by mistake and got her one shotted by Kylo. Poe and Greer finished off QD while Midnight hung out on the other side of the board. To take down QD I had to 3 forward 3 talon slam into her blind spot. Kylo was in the other corner so I thought I was safe... nope, Kylo screamed in while Poe was ionzed, flying through a rock, and my block with Greer (inbetween the rocks) was all for naught. I ended up getting Kylo to half in the end, but a structural damage on Poe just ended the game and I was reminded why he is the teacher and I'm the student. Loss Round 3: No more mistakes Double Deci' + Duchess in the name of the game. Opponent is a smart player, but I know he gets flustered easily if he starts getting down on points early. I knew getting Duchess out of the way early would be the key to victory, but I didn't want to get trapped between the Deci's and I knew that would be my doom. Once again I was able to choose second player and only Greer was going to be below the initiative line (Rac/Duchess). He sets up his Patrol leader on the board edge. I setup Greer in the center. He then puts Rac facing the board edge right beside the Patrol leader and Duchess right beside Rac... I'm confused. I setup Tallie and L'ulo in joust position and Poe on the opposite edge. Do I believe him? Does he believe me? I decide to bug out with the A-wings and drag the decimators into the rocks. I get Poe around the far side and get him ready to pincer. The A-wings all unload into Duchess and erase her. Meanwhile Greer looses shields. I get Rac to chase Poe while the A-wings start dealing with the Patrol leader. He gets overly greedy with the patrol leader and puts him in a bad spot. I take him down to 2 hull, but not before he erases L'ulo. Rac takes down Tallie, but Poe finishes off the Patrol leader the next round. Rac is at half, Poe is at 1 hull, and Greer is at half. Greer is being chased by Rac, but Poe is way out on the other side of the board. I keep blocking Rac with Greer until I let him overshoot as we are now out of the rocks. He is stressed but goes for the 4 forward while Greer 2 hards into the rocks and boosts to safety. Poe is now hiding on the other side of the board quivering. 10 minutes left. He is so far out of position he cannot re-engage before time, especially with Poe and Greer hiding in the rocks. Win Round 4: Kylo returns My opponent is another Edmontonian, 3 in a row. Luckily, like my round 3 opponent they are not one I play often so I'm not sure what to expect. He takes Quckdraw, Kylo, and a i3 SF for his squad, at 200. I once again take second player... why do they let me do this?! I setup spread out because we both have high maneuverability. Once again my win condition smells of take down QD, then the third ship, and don't fall for chasing Kylo. He keeps bating me with Kylo all game, but it's causing him to put him in bad positions where he just can't engage. I keep getting his QD into odd bumps. He's using all his action on re-position and somehow it works for him. We get down to half Kylo vs Half L'ulo and 1 hull Poe. Poe is hanging out way out on the other side of the board. Kylo is thirsty, he ignores L'ulo and dives on Poe. Poe is just out of reach on a 4k... we are both stressed, staring at each other just 1 base length beyond R3. No idea what L'ulo is doing, except trying to run and hope that my opponent doesn't realize a full point L'ulo is worth more than his half health Kylo. He 2 forward rolls with Kylo, then takes his first target lock of the game and then barrel rolls right. I dialed in the 2 bank right, close my foils. he smiles as he thinks he has me...I barrel roll and boost to R1 right in Kylo's board side. 4 natty hits to all blanks. Win Round 5: Dirty Rebels My opponent looks to be about 11-12 years old. He is 4-1, I'm not underestimating him. We have someone in our local community who at 12 years old was winning regionals in 1.0. He has cardboard templates from 1.0 so we share tools. His list? the Han w/Saw and Wedge backing him up. Once again... I get to choose second player. amazing. He places his first rock in the middle, then I answer with one 2/2 my top right. the rest all get placed near my board edge. This left a little more than 1/4 of the board with no obstacles. This is where I want to play. he sets up near his 2/2 rock on his side. I scream up the other side 5 forward boost from everyone, normally I play Poe slow and cagey, nope, 4 forward boost. He bumps himself to see what I'm doing. Round two, I 3 bank boost in, he 2 banks around the rock and bumps wedge. While measuring he pushes Poe forward into r2. Judge was there and called it R3, which I was about to argue anyways. Poe takes a shield. Wedge looses shields. My ships are in a strange cluster where I want to turn in, but there is a rock in the way. I decide to go for it anyways as it's going to be super close. Greer clips the rock, but gets a bump off on Han and Wedge! Wedge has no Shot, Han takes the unobstructed shot at Poe instead of the R1 obstructed on a stressed L'ulo. Poe and L'ulo respond with taking Wedge off the board. I disengage, fanning the squad out so he has to choose who to chase. He wants Poe bad, but Poe went the opposite way after he turned back into the open area. The A-wings gang up on him, he gets a shield off on L'uLo, but he's down to 4 hull. Next turn I have him in a R1 kill box from all my ships. It's game over. I escape with half down on L'ulo. Win Prizes are awarded. Since I already have top 8 prizes from a trial in April I give the dice and templates to the kid I played in round 5. Not only did I feel a little bad for just annihilating him, but he only had 1.0 cardboard templates and he could use some new toys. The kid was beaming while packing up, you'd have thought he won the tournament with how excited and happy he was. That was probably my biggest win of the day. I finish top 5. My 2.0 tournament record at home has been abysmal up until now with a combined 10 game wins over 7 tournaments. My away record is 2 cuts and a 4-2 run @ a system Open. It felt great, and I got a really good crowd cheer as my locals know how rough my local tournaments have been. Time to get ready for the cut. Top 8 Elimination round 1: The fattest Guri of all time This Guri is so incredibly Beef Cake I'm surprised she fits on the board. Lonewolf, Advance Protons, Adv. Sensors, Title, Hull Upgrade... paired with 2 deadmans Z95 and Seevor. If I can kill Guri... I win. But Guri is going to be hard to nail, and I'm player one this time... I put all 3 of my A-wings on the far right, opposite corner of his Z's and Seevor. He sets Guri up with his squad and I put Poe in the middle. He turns down the board edge with his minions while guri 4 forward boosts up. My A-wings all 5 forward boost on the other side. Poe 1 forward rolls toward Guri. Next turn combat starts. The a-wings turn into the rock and his minions are staring them down. We end at just R3 of each other... but Guri dives back in and afterburners around the rock Poe is facing to get into R3 of my whole squad. Poe 1 banks, 1 boost, locks Guri. I unload my whole squad into Guri and do 1 shield. I loose 1 shield on Tallie. Next round I disengage out of the rocks. his minions close distance. I end up with my whole squad R1 of a Z95. is standing by.. Guri does Guri things and ends up on the other side of the board. Poe ends up 1 forwarding, then rolls out of R3 of Guri and takes a pot shot at Seevor knocking a weapons failure into him. I murder a Z95 and take the splash damage and take shields off the other one. Guri hurts Tallie, then the other Z finished her off. Next turn he turns with the remaining Z and Seevor hard to cover the flank where Poe would potentially be coming up by the center rock. My A-wings swing around. Poe 3 forwards and lands half a base from the Z95, but I hit the SLAM and 3 Talon behind the Rock, R2 from Guri. I snap a shot into Guri but he dodges it. The A-wings are out of the fight. I receive no shots. He somehow swing Seevor around to block Poe's obvious 1 straight. Greer ends up in perfect spot to barrel roll in front of Seevor. Guri decides to whip around and get R1 of L'ulo who's starting to rengage. Poe 1 forward bumps Greer. Poe makes Seevor disappear, L'ulo makes a Z95 disappear, and Guri makes L'ulo disappear. It's Greer and Poe vs Guri. Greer at full, Poe 1 shield down, Guri shields down... a million hull to go. Poe makes a mistake and goes the wrong way, Greer hides behind a rock to try and still get a shot on Guri. The next three turns are Guri and Greer running around the board while I try to lead Guri back to Poe. It was all for naught and Greer dies a turn too early. Poe jousts and takes focus lock, but I blank out twice! Guri connects and gets Poe to 1 hull. The next... god knows how long I'm trying to out maneuver Guri with Poe I do my best doing rolls and boosts every turn to get shots, but it ends up being futile. I did this K turn to get R2 shot in the flank against a tokenless, stressed Guri, but roll nothing but focuses. I get a R1 shot after a boost roll, but he nattied out. of my 3 crits. Eventually time is called and the game ends.... Loss BUT WIN! It's 9:00, and I need to be up for work at 5am, so off to bed I go!
  12. that actually makes sense with stealth device too... worth looking at for sure.
  13. Kanan Jarrus (84) Sense (5) Cassian Andor (6) Magva Yarro (8) Luke Skywalker (62) Supernatural Reflexes (24) R2-D2 (5) Shield Upgrade (6) Servomotor S-Foils (0) Total: 200 View in Yet Another Squad Builder 2.0 this is my ghost build that I really really enjoy. I have another version which swaps leia for Magva, adds ion canon and VTG to Kanan. drop super natural, and then adds torps to Luke. it really depends on my mood on which one I prefer. Sense/Cassian has the same timing window, so you can sense a dial, then guess that dial with perfect information, then change your dial to whatever you want with cassian. if you got leia, you really can do WHATEVER you want with his dial. Then super natural allows Luke to do whatever he wants.
  14. the shield upgrade has crossed my mind a lot as it's more reliable than the canisters for sure. I'd like burners too, but it starts becoming a super fat luke! I got a Luke/Cass/Jan list with Jyn and Luke is hard to kill in that one for sure
  15. lets build a competitive Super Natural Luke list.... I got my hyperspace trial coming up in a couple of weeks and since I already got all the swag aside a words invite (which I cannot attend anyways) I decided lets have some fun. Looking to build something that will be fun to play but not loose every game. Starting with the blueprint: must be Super nat Luke, prefer to have regen. essentially a 95 point Luke looks like: Luke Skywalker (62) Supernatural Reflexes (24) R2-D2 (5) Spare Parts Canisters (4) Servomotor S-Foils (0) Ship total: 95 Luke Skywalker (62) Supernatural Reflexes (24) R2-D2 (5) Servomotor S-Foils (0) Braylen Stramm (51) Selfless (3) Shield Upgrade (4) Biggs Darklighter (48) Servomotor S-Foils (0) Total: 197 View in Yet Another Squad Builder 2.0 This is the first build that comes to mind. Biggs and Braylen can keep each other (and Luke) alive by spreading damage. Will help get Luke to the end game where he needs to be, and we all know how good Braylen can be. Biggs is often overlooked, but very good. With no Leia or Cassian it will not be as strong as it could be. Luke Skywalker (62) Supernatural Reflexes (24) R2-D2 (5) Servomotor S-Foils (0) Braylen Stramm (51) Shield Upgrade (4) Cassian Andor (51) Passive Sensors (3) Pivot Wing (0) Total: 200 View in Yet Another Squad Builder 2.0 Instead of Biggs and the damage sharing we just go for Cassian. His ability will give Braylen more flexibility to move around. Luke Skywalker (62) Supernatural Reflexes (24) R2-D2 (5) Servomotor S-Foils (0) Jake Farrell (36) Crack Shot (1) Arvel Crynyd (34) Crack Shot (1) Intimidation (3) Green Squadron Pilot (32) Crack Shot (1) Total: 199 View in Yet Another Squad Builder 2.0 probably the least competitive of the bunch, but potentially the most fun?
  16. Maarek Stele (46) Marksmanship (1) Fire-Control System (2) Academy Pilot (23) Seyn Marana (30) Marksmanship (1) Captain Oicunn (74) Intimidation (3) Darth Vader (14) BT-1 (2) Dauntless (4) Total: 200 View in Yet Another Squad Builder 2.0 I got absolutely wrecked by this last week. It wasn't even a game. I focused on Oicunn, but I should have unloaded into Seyn, Maarek, then Oic... even that I'm not 100% sure of to be honest.
  17. see I was thinking of that too... but I'm worried Han would get murdered too quickly without another target
  18. why not both? Rey (73) Leia Organa (19) Finn (10) Shield Upgrade (4) Han Solo (71) C-3PO (6) Rose Tico (9) Hotshot Gunner (7) Total: 199 View in Yet Another Squad Builder 2.0 han lines them up, rey knocks them down.
  19. Rey (73) Kaydel Connix (5) Korr Sella (6) Finn (10) Rey's Millennium Falcon (5) Ship total: 99 Half Points: 50 Threshold: 6 Greer Sonnel (36) Heroic (1) Advanced Optics (4) Ship total: 41 Half Points: 21 Threshold: 2 Kare Kun (52) Heroic (1) BB-8 (6) Integrated S-Foils (0) Ship total: 59 Half Points: 30 Threshold: 4 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z244XWW231W245W174WWW193Y270X172WWW186Y252X172W195WW175WWW&sn=Rey Greer Kun&obs= I've been toying with a few different Rey lists lately, but this caught my eye as I was playing around. Very maneuverable and fast moving list. Rey can change her maneuver at will and still boost/rotate with title and clear it all with a blue. Should give her a lot of flex. Kare Kun I think has a ton of potential with BB8. ideally I'd like to fit canisters on him to get another charge, but it would mean dropping optics off Greer which I think is too important to leave out. Anyone playing around with Kaydel? How about Rey?
  20. I took Vennie Lulo and Poe to the PHX System Open in the extended format and went 3/3 with 2 of my losses coming down to the final die roll. I haven't tried the current "legal" version of the list yet... but I plan on bringing it out again real soon. Vennie (60) Trajectory Simulator (10) Pattern Analyzer (5) C-3PO (6) Seismic Charges (3) Proton Bombs (5) Greer Sonnel (36) Heroic (1) Crack Shot (1) Advanced Optics (4) Nien Nunb (55) Heroic (1) Integrated S-Foils (0) Pattern Analyzer (5) Black One (2) Adv. Proton Torpedoes (6) Total: 200 View in Yet Another Squad Builder 2.0 the points changes since Feb have made the list harder to fit than what it once was.... but this still has a lot of potential I feel.
  21. got 3. official Endor, local "Blizzard Squadron" mat, and the 2019 SoS map.
  22. found it thanks. ughhhh the scum guys are not going to be happy.
  23. so these list of pilots are all from info on the back of the box? anyone got a non-potato image?
  24. unfortunate if they didn't use this opportunity to add some of the R1 X-wing pilots, Alphabet Squadron pilots, Sabine in more ships, etc.
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