Wiredin

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  1. Shrug it off

    Lowhhrick (28) Trick Shot (0) Tactician (2) C-3PO (3) Norra Wexley (29) Push the Limit (3) Rey (2) R2-D2 (4) Alliance Overhaul (0) Kyle Katarn (21) Twin Laser Turret (6) Jan Ors (2) Total: 100 View in Yet Another Squad Builder I``'m finding that my usual aggro style of play of get in, hit hard, bug out isn't working as well as normal with the super tanky stuff around. So instead of taking a few hard hitting, fast, fragile ships I'm going all in on defense and a big cannon. I have a few variations of this one, but I think this one would be the most defensive. I play against some meta, but I always try to find my own way to have fun against meta while still being effective. i need to keep my jank-king status. The idea here is to keep Norra alive as long as possible, but either way it should be pretty tricky to kill any of them quickly. Kyle/Jan will hand off evades, and since it's a start of combat effect I can focus with Kyle, save it as a focus wait until I see who the enemy is target locking, then use Kyle's ability to pass off an extra evade to whom-ever is going to need it. I could also double focus/evade/TL Norra every turn while Lowhrick gives her a little more tank as well. Worth a try?
  2. A Wing Harpoon Idea

    your putting too many points into a single hit. Proton Rockets still are the best A-Wing missile in the game hands down. They only require a focus to fire, making them more action efficient on an A-wing. They are also more efficient points wise as you don't need to take dead eye, allowing you to take something like crackshot instead, or juke if you got the points. There are 3 A-Wing squads I really enjoy, and I've had a ton of reps with all of them. 4x GSP/title/proton rocket/snap shot/crackshot 5x GSP/title/refit/snapshot/crackshot 2x GSP/title/juke/refit // 1x Jess pava/hero droid/swarm leader // Jan Ors/dorsal turret/nein numb I'm not sure we will get anything better out of A-Wings until the RZ2 is finally released.
  3. movers and shakers

    Norra Wexley (29) Veteran Instincts (1) Rey (2) Flight-Assist Astromech (1) Vectored Thrusters (2) Alliance Overhaul (0) Fenn Rau (Sheathipede) (20) Veteran Instincts (1) Hotshot Co-pilot (4) M9-G8 (3) Vectored Thrusters (2) Wedge Antilles (29) Expertise (4) Flight-Assist Astromech (1) Integrated Astromech (0) Total: 99 View in Yet Another Squad Builder Fenn Rau (Sheathipede) (20) Wired (1) Weapons Engineer (3) M9-G8 (3) Vectored Thrusters (2) Jan Ors (25) Adaptability (0) Twin Laser Turret (6) Nien Nunb (1) Moldy Crow (3) Wedge Antilles (29) Expertise (4) Flight-Assist Astromech (1) Integrated Astromech (0) Total: 98 View in Yet Another Squad Builder I've been testing Fenn as well with the above two being the lists I've tried prior to the Norra build in the OP. Wedge dies way to fast as he becomes the very obvious first target. However, the Wedge/Jan/Fenn list is a lot of fun and pretty deadly, but requires perfect flying. The Fenn/Norra/Wedge list is also pretty powerful, but still lacks offensive output. I feel with Wedge and Norra in the same squad it ends up being a pure aggro squad. Hit hard, hit fast, erase a ship or two on the first past, or severely cripple them. Then still have enough offense for Norra to clean up in the end game.
  4. if you gave me that title with Jan Ors, I can guarantee you I'd eff up some 100/6 games. Jan Ors is my lady! Others got Miranda, Jess, or Norra... me and Jan, we do things together, explosive things.
  5. I'd slap that on Jan Ors so hard! Could it even be broken? yea, my support ship that makes all her friends just a tad bit more deadly now has 4 evade dice, ignores rocks, has nein numb so she moves fast enough to keep up, and will most likely take a focus she will only use on defense. I'm so in.
  6. Wave 14 Wish List

    Arc Angel is on my list for a scum/empire combo ship. Especially as I would love BT1/000 to come into the game as crew slots. Even better is if BT1 would be an imperial sabine/bane like card, and 000 could be a c-3po for offense. (2 points, Once per round, before you roll 1 or more attack dice, you may guess aloud a number of hit results. If you roll that many hit results (before modifying dice), add 1 crit result) then of course... RZ2 AWING!
  7. Harpoon mechanics?

    does it count if one or more damage cards passed under shields are also from Kylo?
  8. TIE Silencers, impressions after the hype has cooled

    I was originally surprised at how a lot of people felt there was a learning curve... but I normally fly A-Wings, and it just feels like flying Jake to me... but with more damage potential.
  9. Harpoon mechanics?

    most of the time when it happens the shields are probably gone... so makes sense. good to know tho for regen bastards like Poe/Miranda
  10. movers and shakers

    Norra Wexley (29) Veteran Instincts (1) Rey (2) Flight-Assist Astromech (1) Alliance Overhaul (0) Jan Ors (25) Adaptability (0) Twin Laser Turret (6) Nien Nunb (1) Wedge Antilles (29) Expertise (4) Flight-Assist Astromech (1) Integrated Astromech (0) Total: 99 View in Yet Another Squad Builder I flew this in a hanger bay on Sunday, got second (small group tho) and then played it a couple of times on TTS. So far 4/0. not a big sample, but I really like it. I know it is not the optimal build for Norra. I also know that there is a good chance Jan or Wedge can get one shot off the board on turn one. I also know... there is no perfect target out of the gate. Each opponent was questioning it. They all went for Wedge first. So the list moves really fast, and they don't expect it to move that quickly because typically these three ships are slow rollers, especially with Rey on board. Each time I lose wedge's integrated astromech on the first or second round of firing, but he bugs out and Jan/Norra cluster it up and still deal damage. Wedge rejoins to mop up, if he didn't die. It's not durable, but the way I fly is get in, kill, get out. and it works very well for it.
  11. Harpoon mechanics?

    oh crap, we've been missing this interaction locally. that just made it more fun. lol
  12. Carolina Krayts is the best X-Wing podcast

    VI FCS Kylo didn't mind the lack of ADV Sensors. but he sure did smack people around pretty good. defining moment: miranda 2 banks forward after dropping a thermal. she has minimal hull left. he looks at me and says "i don't believe you" Kylo screams in 5 forward, boost into R1. took a thermal/sabine for 2 shields, then wipes Miranda out of the galaxy. "how about now?"
  13. Advices for Hwk-290

    Norra Wexley (29) Veteran Instincts (1) Rey (2) Flight-Assist Astromech (1) Alliance Overhaul (0) Jan Ors (25) Adaptability (0) Twin Laser Turret (6) Nien Nunb (1) Wedge Antilles (29) Expertise (4) Flight-Assist Astromech (1) Integrated Astromech (0) Total: 99 View in Yet Another Squad Builder very fun, hits like a ton of bricks, causes target priority issues for the enemy, actually moves very quickly. my current fav rebel list. top tier?? no...but it still won me 100% of the games I've played with it. (4)
  14. Carolina Krayts is the best X-Wing podcast

    PS11 kylo says... I choose when you get to hit me. spoiler alert, there are 30 mintues left and you have a Y Wing... your not gonna hit me. but your TLT and my lack of title says... I'd rather not play x-Wing.
  15. Carolina Krayts is the best X-Wing podcast

    sad. I went to time 4 times at regionals this weekend.... why did I goto time? because the Kryats told me too. every time... it was the right decision.