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suburbaknght

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  1. Like
    suburbaknght reacted to DarkHorse in Imperial Law Revolt!   
    A ban list is long, long over due. Tyler explained his reasons in the article today and for my mind, his reasons are very difficult to argue with.
    There are some absolutely degenerate cards that should have never been printed and the only way to address them without extensive errata is just to ban them in competitive play.
    Your argument hasn't received much traction in the global L5R Facebook group, I doubt it will see too much here either.
    I see the ban list as being a shot in the arm my local group needs to potentially entice some lapsed players back, being assured that problem cards are being looked at and addressed with good reasons. 
  2. Like
    suburbaknght got a reaction from Silver Crane in Dueling: Who does it better? Crane vs Dragon   
    The question is a bit of a misnomer.  If someone wants to make a dueling deck it is almost certainly going to be Crane splashing Dragon or Dragon splashing Crane.  There are some other options that have a lot of benefits (Crab can make your duelists stronger and more resilient, Lion offers more options and gives benefits when Kakita Dojo honors your duelists, etc.) but for pure dueling one would want to run one of those two builds.  At that point it becomes a matter of style and meta (currently Crane dueling seems to beat Dragon dueling but that has more to do with the fact that much of Dragon has been nerfed while Crane has received a big boost from their clan pack) than anything else.
    The real question is who runs a better dueling deck without splashing the other, i.e. does Crane/Unicorn beat Dragon/Crab (or other combos).  The general consensus seems to be that Dragon dueling works better as a support strategy than Crane dueling does, but Crane can run a better duel-focused deck than Dragon can.
  3. Like
    suburbaknght got a reaction from Bayushi Tsubaki in Dueling: Who does it better? Crane vs Dragon   
    The question is a bit of a misnomer.  If someone wants to make a dueling deck it is almost certainly going to be Crane splashing Dragon or Dragon splashing Crane.  There are some other options that have a lot of benefits (Crab can make your duelists stronger and more resilient, Lion offers more options and gives benefits when Kakita Dojo honors your duelists, etc.) but for pure dueling one would want to run one of those two builds.  At that point it becomes a matter of style and meta (currently Crane dueling seems to beat Dragon dueling but that has more to do with the fact that much of Dragon has been nerfed while Crane has received a big boost from their clan pack) than anything else.
    The real question is who runs a better dueling deck without splashing the other, i.e. does Crane/Unicorn beat Dragon/Crab (or other combos).  The general consensus seems to be that Dragon dueling works better as a support strategy than Crane dueling does, but Crane can run a better duel-focused deck than Dragon can.
  4. Haha
    suburbaknght got a reaction from Wyrmdog in Vertical Dividers for Organizing?   
    I have binders full of samurai.
  5. Like
    suburbaknght reacted to Hinomura in I want your questions for Worlds Reveal Stream, June 13!   
    Obviously this isn't an official response, but I try to help where I can
    When registration goes live, it'll ask how and where you got your invitation, Guy. That information gets cross-referenced with a master list.
    For the schedule, from what has been mentioned or intimated elsewhere you can expect one pre-Worlds grinder on the first day, then either one or two days of Worlds qualifying followed by a knockout day on Sunday. Your invitation means you can skip the grinder and choose (if there are multiple days) a qualified to take part in. 
    There will also likely be side events each day, for all the different games being run. In previous years, buying a main event ticket has been $75 per game (so if you wanted to play in both L5R and Thrones, it would cost $150). Side events however are free for all games if you hold ANY main event ticket - so if you're playing L5R, you can enter side events for any game.
    Dates will definitely be in the announcement. Try and give yourself a day buffer on either side - if the event starts on Thursday, try and fly in on Tuesday, and if you're flying back on Monday, book the next day off work too. Your body will thank you.
    You're welcome to drop me a PM on here or Facebook if you have any other questions I might be able to help with. Look forward to seeing you in November!
    Mark
     
  6. Haha
    suburbaknght reacted to Ishi Tonu in I want your questions for Worlds Reveal Stream, June 13!   
    He's dull, he's drab...………..He's probably playing Crab
    Lichtenstein
    Lichtenstein
    In war, he's born...……...He's splashing Unicorn
    Lichtenstein
    Lichtenstein
    I'm calling it now:
    2019 WC Winner, Ulrich von Lichtenstein, Crab/Unicorn
     
     
     
  7. Like
    suburbaknght got a reaction from theninthguardian in 3/23/19 Elemental Championship in Durham, NC   
    Man I wish I could come to this, but I have two weddings that day (officiating at one of them).  Have fun!
  8. Like
    suburbaknght reacted to Bayushi Shunsuke in The future of FiveRingsDB   
    The above message was written by the new development team. I have just copy/pasted.
    With the technical side of things out of the way (I'm not involved in any of the above), I'll add a bit about the rulings.
    There is no plan to change things at the moment.
    If you get a ruling from FFG, please submit it here.
    https://form.jotform.co/82138997823875
    If you find an incorrect, or missing, ruling, please PM me.
  9. Like
    suburbaknght got a reaction from LordBlunt in 2018 World Championships Tournament Report   
    Okay, not here but here's the link to it.
    http://thedragonclan.net/index.php?topic=2385.0
  10. Like
    suburbaknght got a reaction from Hinomura in 2018 World Championships Tournament Report   
    Okay, not here but here's the link to it.
    http://thedragonclan.net/index.php?topic=2385.0
  11. Like
    suburbaknght reacted to RendTheHeavens in I won my first game!   
    I’m very new to the game. Tonight was actually my first time playing in person and my third game total and I finally won! I know, I know, but it’s still pretty exciting for me, haha. 
  12. Like
    suburbaknght reacted to Tabris2k in Would dice be a better way to bid honour bid?   
    No. Adding more randomness to a tactical game is not good. It subtract from the skill needed to win and adds to the luck needed to win. 
  13. Like
    suburbaknght reacted to Ascarel in Why I got bored with Dragon, or what’s in a name…   
    So, recently I decided to switch primary clan, from Dragon to Unicorn, for very specific reasons that I came to while reflecting on a specific part of L5R’s design. I thought I’d share my ramblings here. This post is longwinded and "blog-ish", but I have no blog so I'm dumping it here.  Please feel free to disagree, or just disparage me for being treasonous in switching my allegiance so easily.
    Let me just say though that the moment the Dragon’s monk deck feels right, I’m certainly going to switch back almost instantly. The only kind of Dragon deck I want to play is Monk. My current deck is pretty similar to the one suggested recently on Imperial Advisor, so I feel kinda validated (with a bit more emphasis on Shugenjas – I splash Phoenix). But still, it feels quite clunky to me and still not very monkish. It’s not there yet. And so I actually got… bored.
    A bit of background first. When I read the Learn To Play rules for the first time, before even buying the game (I knew nothing about Rokugan at that point), I decided that my primary clan would be Dragon, and Unicorn came in a close second. I loved the horse-rider theme, and the purple banner, but Dragon still won for its mysterious warrior-monk shtick. Those decisions were 100% based on theme, because that’s something that is massively important to me.
    Before L5R, I was an avid Android:Netrunner fan. I didn’t play much, but I bought a lot of cards during the last two or three years of this game’s life and I actually enjoyed making decks without even playing, because every card dripped with theme and story and you could imagine a narrative developing even as you made your deck. That’s probably my favorite part of that game’s design: everything refers to a known entity in the gameworld, from the board layout terminology (such as grip/heap/etc. or server/archive/HQ/R&D/etc) to the cards themselves: programs, hardware, events/operations, etc. Even an abstract category like Resource ends up very concrete because you got jobs, locations, contacts and such that, once on the table, it’s pretty clear what’s happening or where.
    Back to L5R. I didn’t play much Unicorn in the beginning because it was quickly apparent how sub-par they were. The movement mechanic is a very nice idea and to this day I still thoroughly approve of it – after all, they are riders – but the execution was not there, we all know that. So I played Dragon exclusively until the Elemental Cycle.
    When I started trying out Unicorn with the new stronghold and the new cards, I quickly realized how much more fun I had than playing Dragon. Here again, I was executing a specific theme through a mechanic. Riders come in wave, don’t they? So having a lot of cavalry on the board, and enabling effects from that fact, felt absolutely right. It’s fun. I love it. I love Cavalry Reserve in this context, more than in the beginning; I love Force of the River among the new cards. Playing Charge! with the Kaze Regulars makes so much sense (rather than, say, a lone, non-riding character in just about any clan). There’s an overarching theme here and building my deck around it, trying to enable it as best as I can, is really what this game is all about, in my book. I’m really happy at what Unicorn has become after the Elemental Cycle. Side note: I don’t care much about its overall standing in the competitive meta; I just want a fun deck to play that makes sense, even when I don’t win.
    So all that being said, what’s up with Dragon? Consider their stronghold ability: it makes you profit from owning and playing attachments. Oookay, does this relate to Dragon being flexible and individualistic? Not sure here, to be honest. What’s more, this begs the question: what the **** is an attachment anyway? We have items, spells, techniques, conditions, and so forth. We’re ending with everything and anything there, because an attachment is in fact nothing in the gameworld. It’s a terminology that refers to the cards themselves. You play a card on – you attach it to – another one. That’s. It. That’s what struck me: this is such a disappointingly BORING mechanic to build a clan around!
    It’s almost silly how a simple name – “attachment” – makes me feel totally uninvolved with my deck in the end. At this point in the game development I’m not sure any new Dragon card can excite me enough when the game plan is just… to play attachments. Meh.
    Now, my premise here is that the stronghold action dictates how you play, or at least how you deckbuild. Is this wrong? I want my Monk deck to work with a new stronghold that enables something Monk-related and relevant to what monks do. I’m pretty sure we'll have something down the line, but if they still link that new stronghold to attachments, I will be… quite saddened.
    Attachments… Ugh. They really missed something with that design choice, comparatively speaking. That’s my final takeaway. Not sure it’s just in the name, although to be fair trying to find a single, gameworld-relevant descriptive for everything they’ve put in that category is probably impossible. So I guess that, in the end, the name “attachment” is just a shorthand for what I think is disappointing with it: it means everything, and therefore nothing.
    And now... Discuss!
    Addendum: I suddenly realize that fate manipulation might actually be the one avenue where a Dragon deck feels thematic enough for me. But enough with attachments already!  
  14. Like
    suburbaknght got a reaction from LordBlunt in Elemental Meta   
    I gave up my fight to make Dragon/Crane work and switched to a variation of the Dragon/Crab deck that Mindsdesire came up with.  It feels like I was playing the game on hard mode and flipped a switch to easy mode.
  15. Like
    suburbaknght reacted to Hinomura in Gen Con Kotei Event Length and Schedule   
    It sounds like you might prefer one of the Skirmish events. These are short three round tournaments that fire at 3pm each day, and you get a card for taking part plus an extra for each game you win. Perfect for scratching the L5R competitive itch without having to devote a full day of your convention to it.
     
  16. Like
    suburbaknght reacted to LordBlunt in Elemental Cycle & Scorpion Pack Spoilers   
    IMO, this Hidden Moon Dojo does nothing other than add an additional level of flexibility for Scorpion players in the foreseeable future. This card will be an automatic include for players with previous Scorpion SH and possibly for players with the new Scorpion SH as well; let’s not be disingenuous please. (I mean really, can’t a player easily remove a single Favorable Ground or Imperial Storehouse to include this card???) 
    In my gaming experience, with card games, board games, miniature games and other games as well, I have yet to figure out what angle FFG is taking with regards to Scorpion... they are simply getting bettter cards and added flexibility with each preview, with no ‘dumb cards’ or cards that do not add viable alternatives to one’s hand. I’m seriously dumbfounded here. (not in a good way)
    end of rant
  17. Like
    suburbaknght reacted to HirumaShigure in Dedicated Multiplayer Product   
    I'm sure I'd buy it, but I'd prefer an "all vs one" or "all vs the game" co-op standalone product. It could still include the accessories you described for enlightenment format but I'd rather avoid the free for all melee style of multi-player. 
  18. Like
    suburbaknght got a reaction from Duciris in Wholeness of the World   
    Case 1:
    Cathy Crane, Dragon Drew, and Phoenix Phil are playing.
    Drew attacks Cathy with Fire and collects the Fire Ring, putting it one his Public Forum.  Then Phil attacks Cathy with Fire and puts his Fire Ring on his Manicured Garden.  Cathy passes (defending's taken a lot out of her).  Then Drew attacks Phil's Manicured Garden with Water and breaks it.  Since Drew already has a claimed Fire Ring, Phil's Fire Ring would return to his unclaimed pool.  Phil plays Wholeness of the World.
    What happens?
    By strict ruling, Phil would keep the Fire Ring on his unbroken province forever, since no one can break it again and the Ring only goes back to pool when the Province breaks, not when the province is in a broken state.
     
     
    Case 2:
    Phil has claimed the Fire Ring.  He plays Know the World to switch the Fire Ring and the Water Ring.  When the Fire Ring would return to his unclaimed pool he plays Wholeness of the World.  Since KtW says "switch" rather than "return then take" returning the Fire Ring is not a cost but an effect.  Does Phil now have both Rings?
  19. Like
    suburbaknght got a reaction from LordBlunt in Paying Fate to Rings   
    Okay, that all makes sense.  Thanks!  So to be clear:
    Togashi Initaite, Kitsuki Investigator, and Written in the Stars only spend Fate to my Rings but then allow me to recoup that Fate at my leisure.  Written in the Stars only takes Fate off my own Rings so there's no point to using that effect. Seeker of Enlightenment only checks for Fate on my Rings but I can leave it there for longer since I can retrieve it at my leisure. Enlightened Warrior can trigger when any other player attacks and chooses one of their Rings with Fate (seems likely at some point). Stone of Sorrows screws over all the other players. Correct?
  20. Like
    suburbaknght reacted to Danwarr in Initial Impressions   
    Played a couple three player games yesterday. Overall impression was generally positive, better than the current game for one, and there is definitely desire to play this variant more.
    The changes to Ring claiming as well as the Enlightenment victory condition make the game simultaneously more strategic, but oddly faster. Both games were done in under and hour.
    A few things to note:
    First player seems to be a very large disadvantage to the point where passing the first conflict opportunity seems like the best option a majority of the time. This can obviously change a bit by constructing more multiplayer focused decks, but generally opening up to have other players easily grab rings off of the first player seems like something that maybe can be designed around. Ring fate is a bit complicated. Enlightenment win condition is great and creates for interesting choices about various attacks as well as defending certain provinces Treaties don't seem fully fleshed out. I like the inclusion, but the fact that Honor is simply lost and not traded makes them generally not worth it. Honor victory seems even more impossible. Dishonor less so, but definitely not as simple as with two players. These were just some quick impression after a few plays. There is definitely room for more exploration, especially when it comes to deck construction and lines of play, but those were the thoughts that jumped out initially.
  21. Like
    suburbaknght reacted to sndwurks in Finding Clarity - Elemental Cycle details   
    As a critic who has discussed this at length in several areas (and it is a conversation that this game ABSOLUTELY NEEDS TO HAVE!), I will always stand by that cultural appropriation is not inherently bad (context matters a LOT), and that present L5R is a lot less white-washed than previous iterations. Movement on this issue towards a more ethnically, religiously, culturally diverse Rokugan is essential in moving this game and its fandom away from the Orientalism of its origins.
  22. Like
    suburbaknght reacted to sndwurks in Finding Clarity - Elemental Cycle details   
    Seriously, loving that artwork. Yay for ethnic diversity!
  23. Like
    suburbaknght reacted to Hinomura in Fushicho Timing   
    Rules Reference Guide, page 20. Step 4.2 is 'Discard Characters with no Fate', and step 4.3 is 'Remove Fate from Characters'.
  24. Like
    suburbaknght reacted to phillos in Release Schedule   
    That's a good question.  The first time around FFG framed it as a one time event to kick start the game.  That makes sense since for this game the core set card pool was extremely limited.  Why do 6 in 6 again?  What are the virtues and flaws of this system.
    For virtues FFG clears out their warehouse inventory quicker which is nice for them so maybe it was primarily an economic concern.  I think there are some benefits to the community though. 
    In the old system the drip feed of cards can get a bit unexciting.  That's my experience and I've heard this over the years on boards and podcasts about mature LCGs.  There is no violent turn over of the meta.  It's a slow gradual process.  So instead of a slow drizzle of the meta evolving this 6 in 6 style will be thunder storm of change therefore generating more excitement.  A cycle release doesn't generate anywhere near the buzz a big box release did.  This is why I also think role selection is a good thing for this game.  Anything that can shake up the meta once this game is established is a good thing to keep it from feeling stale.
    Another thing to consider is that we'll get the set all at the same time relatively (as they were play tested) so we don't have any of the normal awkwardness of receiving an incomplete picture of the design.  That was definitely a thing in other LCGs.  This card didn't make sense until we saw two more cards later in the cycle.  That card is OP until taking in context of the entire set.  So hopefully this will be a better thing for game balance at any given point during the cycle.
    For flaws I think that's been widely covered.  The old system definitely did a good job of maintaining hype because you were getting articles at a consistent pace (unless there were production gaps) and it gets you in the store at least once a month.  That constant engagement with the community is a definite virtue.  It keeps players feeling like their game is healthy and supported.  Also it gave players a constant stream of topics to discuss in the various social outlets online, which again gave the game the feeling of being healthy and vibrant.  A once a month schedule also gave the players a predictable budget for the game.  If this is FFG's new approach for this game going forward they need to say that because I think people like to plan economically for hobby card games like this one.
  25. Like
    suburbaknght reacted to Daigotsu Arashi in Hidden shadow ninja(Shosuro Sadako spoiler)   
    I revealed the shadow taint in rokugan, I'm the kistsuki kaagi of this reboot ?
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