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Everything posted by McDermott
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Also it isn't about personal pet peeves, its about claiming a thing "was good for the game" when its presence coincided with participation rates dropping drastically, and the game that was apparently successful enough to prop up other games being sold off. Because it was so successful.
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Keyword cards. L5r is a game that ran off keyword cards and keywords played a huge role in various clan themes. Yes it would have been more efficient to have a solitary 2 for 3 that everyone could use, but having cards that key off mines/ports/etc had a role in the game, albeit an underutilized one.
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MTG has like 25 to 30% of their deck preset. Any card game with a limited card pool is going to have some % of its deck preemptively decided. 8% is hardly onerous. And frankly, there was no reason whatsoever to upend the basic ruleset of the game for Ivory. Free gold from phoenix and mantis strongholds hammered EE, not the basic ruleset.
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Really? Cause Ivory murdered the game where i was at, tournament attendance plummeted, and the game was sold off soon after. On the internet people who had defended AEG and the game simply stopped, calling it the return of gold edition but without any of the good cards. I mean i get that since tons of the people who used to play aren't around anymore its easy to kind of rewrite the games history on these boards, but ivory did nothing good for L5R and it ended up sold before a new arc could come out, despite apparently being into the design process for Onyx.
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Its also a little bit strange to talk about how it was "good for the game" when it was the arc that literally killed the game. Clearly it WASN'T good for the game.
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Its pretty dumb to blame cards that had been staples for the entirety of the games existence without issue rather than the poorly thought out new rule that screwed everything sideways and added a whole clear your gold pool issue to keep track of.
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I'm sorry, gold pooling crapped all over game balance. It was one of the worst changes ever put into the game, they'd have been better off putting corrupt gold back in than allowing pooling. Example: Your sh gives 4, you flip 2 clan holdings and 2 dudes. Gold pooling doubles your T2 gold compared to older editions, accelerates your game and did things like give T3 2 guys and a holding. To quote an older l5r player. Thats far too blitzz.
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The absolute best thing that could happen to FFG's L5R for its long term health would be those players who are "pretty protective" of the franchise ragequitting early enough for them to build a playerbase without a decade of baggage and ridiculous expectations from the company.
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Yes, i've heard that problems with displays but in CCG era many of my friends who managed stationary stores just unpacked unsold starters and used included cards as re-draft prizes in local tourneys. Back to idea, modify it a bit, and let's treat every starter as stand alone product you may order separately instead in sealed boxes of X? Would it change something? It's not serious argument i think. Random shop with random product left. I've also checked online store of Polish official AEG/L5R distributor. Number of Gempukku starters available: 0 even if ther're still Gempukku boosters available. Many stores sell those things at a loss if not dumpster them for shelf space once the arc has ended to avoid huge piles of unsold product cluttering their space. Yeah, as they probably do with every CCG stuff that has rotation and not enough support legacy formats. But we never know it's an effect of lack of interest or wrong planned business. I think that limited shelf space also concerns LCG. When two months ago i was looking for Core Sets for Call of Cthulhu (i've found none!) i was surprised that EVERY boardgame store here got latest three CoC deluxe they will probably never sell. Money lost. except LCGs are, by their very nature cheaper than CCGs, unless you change the format to be more like a CCG by, for example, turning the base set into individualized faction starters.
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Yes, i've heard that problems with displays but in CCG era many of my friends who managed stationary stores just unpacked unsold starters and used included cards as re-draft prizes in local tourneys. Back to idea, modify it a bit, and let's treat every starter as stand alone product you may order separately instead in sealed boxes of X? Would it change something? It's not serious argument i think. Random shop with random product left. I've also checked online store of Polish official AEG/L5R distributor. Number of Gempukku starters available: 0 even if ther're still Gempukku boosters available. Many stores sell those things at a loss if not dumpster them for shelf space once the arc has ended to avoid huge piles of unsold product cluttering their space.
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Only if that customer spent money in the first place. Otherwise they're just noise on forums...snotty yelp reviews...etc Edit: And to be frank, if lotus open playtest, and emperor edition, and 4th ed d+d taught us any lesson that should be learned, its that forums are terrible at making decent games or sussing out legitimate balance issues prior to print.
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Not so fast. I'll just wait for for first wave of second hand sales. Just like did with Conquest buying everything for 50% after 1st cycle. Hey guys, i'm also really interested how this game will look but my current experiences with FFG/LCG tell me it won't be a good game. Criticising someone for being optimistic about a game they haven't even seen yet, two posts later; being pessimistic about a game that's not even out yet...... Most of your comments here basically boil down to your unreasonable desire of having a playset of cards for 60 dollars. the lcg model is demonstrably cheaper than ccg yet you still want everything for next to nothing. I for one welcome the day companies start offering cheapskate players nothing but a raised middle finger.
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It isn't financially feasible for FFG to throw 30 more cards into a Core Set? Offer a "DELUXE" Core and charge $10 more and include the full variety of the cards. Because what an LCG needs is more SKUs, right? Look, they make the uneven cores so that there is a decent game out of the box. Is it annoying to have to buy 2, sure. But it is the model that has worked for FFG in the past, and it sure isn't changing (this thread literally pops up everytime there is a new LCG). This thread pops up because their model sucks for players and they should fix it. Are the defenders of this logic really going to be upset if they only have to ever buy 1 Core Set? Honestly? They will when the game is discontinued or only gets 1 expansion a year because it isn't financially feasible for the company to throw more money at it.
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There is nothing wrong with FFG seeing that a healthy interest for the game they bought exist. Much better that there be folks looking forward to the game's release than dead forums with nary a post for two years. There isn't, but after nearly 20 years of observation of the l5r fanbase, this logic and the expectation of regular direct interaction has a tendency to grow exponentially, and the resentment of not having that grew about as fast.
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I suspect itd be wise to get used to the idea that forumgoers are not going to have the same kind of influence and access they took for granted under AEG. I also suspect itd be wise to get used to the idea that information will come when there's something to share rather than when people get itchy for news.
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L5R : FFG #1 LCG ?
McDermott replied to Katsutoshi's topic in Legend of the Five Rings: The Card Game
A significant amount of the playerbase viewed it as a great break point to step away from the game. Maybe...MAYBE they'll be back, i think assuming it will overtake Netrunner is wildly optimistic. -
L5R : FFG #1 LCG ?
McDermott replied to Katsutoshi's topic in Legend of the Five Rings: The Card Game
Netrunner had 20 years for people to forget the aspects of it and community members they disliked. L5r is going to have 1.5 years, not nearly long enough. -
L5R : FFG #1 LCG ?
McDermott replied to Katsutoshi's topic in Legend of the Five Rings: The Card Game
Don't use FFG LCG forums traffic as a measurement. Most LCGs discussion is not done on these boards. This, To be honest I think there are a lot of people who vastly overestimate the resilience of the l5r playerbase. It was an aging playerbase that was developing alternate hobbies and responsibilities years ago, and I really don't think that has changed. -
Then you have to add Honor and Dishonor are prone to stalemate/drag on/go to time when placed head to head. Also: Enlightenment as a victory condition tends to either be completely unviable, or play its own game separate from the game the opponent is playing when it wins. The holding system encourages both exponential resource growth which is harder to balance, and increases the odds of resource screw via the 4 province system. The bones of the game are warped just enough that hanging any meat off them increases the chance of abusive interactions later on quite a lot. Dueling has undergone at least half a dozen changes and still isn't quite right.
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My Thoughts on Shadowlands in L5R Card Game
McDermott replied to PsiNorm's topic in Legend of the Five Rings: The Card Game
Thats kind of my point though. They're presented as these fallen races in the fluff. Naga were asleep for millennia, had already had problems with reproduction, had a ton of their egg beds destroyed and still manage to rival a great clan in force strength? The disconnect between the fluff of being a fallen people near extinction and suddenly having the strength to rival a great clan makes it hard for me to get into those factions. -
My Thoughts on Shadowlands in L5R Card Game
McDermott replied to PsiNorm's topic in Legend of the Five Rings: The Card Game
I feel like they were better used as the odd unaligned card, or rare clan based card rather than as factions. Think about what being a faction means..it means you're on the same level as say, the lion clan. I just don't see these "fallen races far from their glory" as ever being that. -
My Thoughts on Shadowlands in L5R Card Game
McDermott replied to PsiNorm's topic in Legend of the Five Rings: The Card Game
For the same reason they removed ratling then a few arcs later made noises about bringing back naga. Factions have fanbases and the company was prone to throwing them a bone.
