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Tetsuro

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Posts posted by Tetsuro


  1. 2 minutes ago, Ultimatecalibur said:

    More correct: alternate universe parallel to the Clan Wars.

    The Crane Champion has been genderswapped to female with the name Doji Hotura.

    The current Lion Champ is a character who was previously unnamed and is in a relationship with Matsu Tsuko. Akodo Totori is an up and coming general.

    The male Unicorn Clan champion Shinjo Yokatsu has been replaced with the female Shinjo Altansarnai.

     

    Akodo Arasou was not previously unnamed. 

    He was well known from the RPG supplements.


  2. 5 minutes ago, Shikaku said:

    Gender swapped intentionally is the question... someone back at the office is either going, 'Oh ****, we have a typo and we meant he instead of she, and the image we assigned to the Crane Clan is a female! Now what do we do!' or they are saying, 'Yeah, buddy.'

    Doubtful, they swapped Yokatsu too.

    However, if they intend for Hotaru and Kachiko to have a romance I am totally in this game like yesterday.

    AEG never let us push the romance between the Crane and Scorpion girl in Ivory/20F.

     


  3. 1 minute ago, Moto Subodei said:

    I feel dense. 2 box starter means what exactly? 2 boxes with a different set of cards per box? Or do they just mean that you need two boxes of the same starter for "competitive" play?

    The box set will have the same cards in it. They usually just only include a portion of the total amount you can have (like if the limit is 4 of the same card, they might include only 2 or even 1 copy per core set to force you to buy multiples of the core set to have the maximum copies of everything).

     

    So if you need 2 core sets to play it means you'll need 2 core sets to have the maximum amount of each card in the set available to play.


  4. 4 minutes ago, cielago said:

    gotcha, yeah. its just interesting to hear about what the design process was like, especially going into onyx, given that it was such a volatile (maybe too strong a word?) period both for rokugan and the game itself. 


    I just hope FFG seriously revamps attachments. They could cut so many unnecessary cards and rules annoyances out by getting rid of them or curtailing them. From what I have heard I honestly don't expect this game to resemble 'Classic L5R' at all, so I just hope it's an entertaining game on its own.


  5. 2 minutes ago, cielago said:

    Thanks Tetsuro! always appreciate your insight into these things. 


    Just keep in mind that 'There were going to be three or four factions' is technically true in the sense that there was a set with a Shadowlands Nitoshi and an Undead Moto Taigo is true (they were both in a very early layout for a set we never actually started officially designing, so neither had final approval from ST or even any abilities). It's 'technically' true.


  6. On 3/8/2017 at 11:47 AM, TheHobgoblyn said:

    And yet you were drudging up the naga of all things?....

    At first brush, 4 factions doesn't seem particularly appealing. But... okay... it would be 4 alliances, I guess. And then each alliance would have 2 strongholds. You'd effectively still have all your clans, they would just each have an allied clan that they could bring in for cheap. At least I hope that is what you would be going for.

     

    They were going to be, and this is general because we never really hammered out anything more than the most basic concepts, but essentially they would be 4 'faction' Strongholds, each with dual or multiple clans aligned to them (ie Naga, Lion, Crab for example). We would release sensei that had aspects of each individual clan in the alliance, so if you wanted to, you could use that faction to play only Crab or Lion or Naga. Anyway, that was the general idea. As to those 4 alliances, like I said, we only vaguely talked about it. In the end I think we might have even discussed cutting it down to 3; Crab + Lion + Naga, Crane + Phoenix + Unicorn, and Spider + Scorpion + Dragon. It's been a while, though, so I don't 100% remember.

     

    On 3/8/2017 at 11:57 AM, cielago said:

    they've mentioned in the past that they actually were, but i'm not sure i connect those dots either. 

    The idea of cutting factions down actually came up seriously after we (the Design Team) were told that we would be moving L5R to an LCG, though I think I pitched it in a meeting once before then. It was a bit after this we were told it was being sold to FFG. I believe Sept. 11th when the news broke online was a Friday, I had only found out about it at the beginning of that week.


  7. 6 hours ago, Ultimatecalibur said:

    ...

    This... This might be one of the least insightful comments I've ever seen a (former) designer make.

    You liked Spells better than items because they had "more design space?" Spells were Items with a built in "may only attach to a Shugenja" trait. Any weird/unique things you could have done with them you could have very easily done with items. As for "different versions of a common sword" Emperor and Ivory had a grant total of 15 common swords combined out of 42 common weapons which made up the majority of the 60 combined common items over 20 sets. In comparison there were 41 common spells over the same period.

    You ended up working nearly as much on an attachment type that were only used by a little over 1/5th of the personality base as you did working on an attachment type usable by all most every personality.

     

    Sorry you feel that way, it was meant more as an anecdote than some deep insight into the nature of design theory.

    The reality was because there was a mandate for a focus on draft in Ivory and later Onyx, that low rarity Items and Followers (which is what I was sure to specify) needed to generally speaking produce simpler effects, and had to be more universally useful, which tended to make them a bit generic. Because x number of cards per set were items or followers, you tended, after a while to have common items and followers that sort of all blended together, and it became a bit of a challenge to keep trying to make them interesting or unique. When you get up to the uncommon and rare items, though, you will get to see some of those more nonstandard items and effects that I was talking about looking forward to making (Aramasu's Mask, Regal Furisode, Official Sanction, things like that).

    Due to how limited they were in terms of being able to be used in draft, spells tended to be higher rarity, and thus we had a little more flexibility to make their effects nonstandard, or things that might be kind of useless in a draft environment.


  8. 2 minutes ago, Nickciufi said:

    You can just say you hated spells. We all know that's what you mean. :)

    I always hated Items the most. You could do so many weird and unique things with spells, they could function as the engine for entire deck concepts. Anyone who's seen the Chuda cards from Onyx can tell you I quite loved spells.

    Items were always just boring, especially at the lower rarities. How many different versions of a common sword do I have to make? It was always such a pain, which is why I always begged for the chance to make the rare Items and Followers.

    I hope FFG streamlines attachments, if they don't just get rid of them entirely.


  9. 5 minutes ago, kempy said:

    Yeah i've found Onyx really nice to play. Especially with Lion, Spider and (corrupted) Scorpion. :D 

    Honestly nearly all L5R games i play nowadays are Onyx ones. 

    Sorry you never got that Shadowlands Nitoshi, but that set never even got to the layout phase.

    Seriously I really envy FFG for being able to hack out elements of this game without worrying about the past cardpool and its effect on them. I loved designing L5R but so many of its gameplay elements were in need of modernization that we simply didn't have the leeway to do.

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