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Tetsuro

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Posts posted by Tetsuro


  1. Just now, Shiba Gunichi said:

    Fixed that for you. ;)

    She also obviously has issues with self worth, like Hoturi did, which probably means she could think of worse things to happen to the Crane than for her to die and Kuwannan to take over, so no big loss if she gets killed fighting a bandit.


  2. Dressing up like a soldier to go galavanting around fighting bandits without a care in the world is pretty much exactly what young Hoturi would have enjoyed doing.

    Having flawed characters is a good thing because it humanizes them and also, you know, gives them room to grow and have these things called arcs.

    Having some one come minted out of the factory perfect not only makes them an unrelatable weirdo, but it doesn't leave any room for that character to grow unless they are going to fall from grace.


  3. 5 minutes ago, williamobrien said:

    You actually only see the end of the weapon in three pieces of art - Shiryo no Hoturi, the Experienced2CW, and Hoturi Sensei.  In the sensei it's a yari, in the other two it's a naginata.  There might be full versions of the earlier card arts that aren't cut off by the card frame, so it might be a yari in those.

    Oddly enough, he never got a weapon skill for it in the RPG. 

    Yeah, that's why I went with "polearms", since sometimes you can't tell which one it actually is.


  4. 39 minutes ago, TechnoGolem said:

    It may be a little dull but I think it would be a good idea to stick with stereotypes when it comes to the base set, especially the clan champions.

    I'm all for them changing things up and making more unique characters from time to time. But I think it would be better to wait until after they released a couple of Dynasty packs first.

    Doji Hoturi was a fan of polearms as well. Literally every Personality card he ever got (and his Ancestor card!) all depict him using a polearm, often instead of a katana.


  5. 4 minutes ago, Oliveira said:

    The title Khan was introduced later in the story. I don't think it is safe to assume that things that wheren't in the game from the beginning exist in this new version. 

    I'm desperately hoping this is true of the Kolat. As a pseudo-Yakuza they are fine, but some of the aspects of their story (sleeper agents, magic rock cellphones) are some of the dumbest things that existed in the history of L5R, and that's saying something.


  6. 7 minutes ago, Mon no Oni said:

    I wonder if having 4 factions meant having 4 multi-clan Strongholds, but the individual personalities still having their traditional colors. I mean, let's say you had an Alliance Phoenix/Crane stronghold allowing you to play your orangey Phoenix and Powder Blue Crane guys as one faction. That I feel it could work for a couple of arcs, as long as it was clear it was an "emergency" situation there would be an eventual endgame to the story where the clans would recover their independence. It could have worked if managed with care. I  mean, with a rotation system similar to FFG's, at some point there would have a base of individual clan cards big enought to offer a multitude of deckbuilding options for single clans... or maybe shifting alliances.

    That's pretty much exactly what it meant.

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