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TheDoctor084

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  1. TheDoctor084

    If you were a pilot, Happy Friday?

    TIE/interceptor i4 Ability - 1 charge: You may spend 1 charge token to reroll any number of defense dice.
  2. TheDoctor084

    Happy Friday - Which of the five are you playing.....?

    The Empire is my continued focus. No shields, all guts.
  3. TheDoctor084

    Palp Aces (Whisper & Vader)

    So I played the above and went 3-1. My only loss was to 6 Y-wings by 4 points. Having so much force available let me constantly mod rolls. The only change I'll be making is to drop Homing Missiles to add Seismic Charges to Duchess.
  4. TheDoctor084

    Palp Aces (Whisper & Vader)

    I'm going to try this tomorrow: Lambda-class T-4a Shuttle - Omicron Group Pilot - 56 Omicron Group Pilot - (43) •Emperor Palpatine (13) TIE/sk Striker - •“Duchess” - 63 •“Duchess” - Urbane Ace (42) Elusive (3) Shield Upgrade (6) •Fifth Brother (12) TIE Advanced x1 - •Darth Vader - 76 •Darth Vader - Black Leader (70) Fire-Control System (3) Homing Missiles (3) Total: 195/200 View in the X-Wing Squad Builder Palp is still good, but he requires a lot more building around him. I like the Duchess build as she's very maneuverable and gains the extra force off Fifth Brother, helping mitigate having 2 greens. The homing missiles on Vader are to give him a bit more kick at range 3 or land that killing blow.
  5. TheDoctor084

    Imperial target priorities

    31 points gets you Seyn with Marksmanship. She does a lot of work and can set Rexlar up to activate his pilot ability on the second engagement. That leaves 7 points to use as a bid or Seismic Charges + bid.
  6. TheDoctor084

    Disco Vader Inferno

    My experience with 3+ TIE/ln is that you need Howlrunner. Her reroll is just too important with a high concentration of TIE/ln. Without a way to trigger rerolls on the TIEs you spend most of your time not hitting outside of Seyn's powerful ability. Del Meeko has a nice ability, but I think it works better in the TIE/ln ace squadron. Del in all likelihood won't be active in the first engagement and that really weakens his ability. My suggestion would be to swamp Iden for Howlrunner, if you're set on running the damage trio. I'd also recommend swapping the Crack Shot to Marksmanship. Still locked to the bullseye arc, but being able to convert a hit to a crit guarantees you can deal that one facedown damage card. It's also vital to remember that Seyn's ability is a dice modification, so you need to decide if you're going to cancel your attack before the defender rolls any dice. TIE/ln Fighter - •Del Meeko - 30 •Del Meeko - Inferno Three (30) TIE/ln Fighter - •Gideon Hask - 30 •Gideon Hask - Inferno Two (30) TIE/ln Fighter - •Seyn Marana - 31 •Seyn Marana - Inferno Four (30) Marksmanship (1) TIE/ln Fighter - •“Howlrunner” - 40 •“Howlrunner” - Obsidian Leader (40) TIE/ph Phantom - •“Whisper” - 66 •“Whisper” - Soft-Spoken Slayer (52) •Darth Vader (14) Total: 197/200
  7. Instant bookmark. I love reading your stuff @Biophysical. It's always well thought out and very informative.
  8. TheDoctor084

    Has anyone made Admiral Sloane work?

    I'm going to be trying something like this at my league this weekend. I think the Mynock's might have talked about it a little. TIE/in Interceptor - Alpha Squadron Pilot - 34 Alpha Squadron Pilot - (34) TIE/sk Striker - Planetary Sentinel - 37 Planetary Sentinel - (34) Seismic Charges (3) TIE/sk Striker - Planetary Sentinel - 37 Planetary Sentinel - (34) Seismic Charges (3) TIE Reaper - •“Vizier” - 58 •“Vizier” - Ruthless Tactician (45) •Admiral Sloane (10) Hull Upgrade (3) TIE/in Interceptor - Alpha Squadron Pilot - 34 Alpha Squadron Pilot - (34) Total: 200/200 View in the X-Wing Squad Builder I didn't think about TIE/sa and Sloane. That might be worth some experimentation...
  9. TheDoctor084

    ReaperAces v1

    The VIs are a meta call as a lot of players go for PS10/11. Running AO on QD is definitely QD living her best life. It opens up her red moves and barrel rolls, while keeping her shots consistent.
  10. TheDoctor084

    ReaperAces v1

    I'm planning on running this for store champs: Scariff Base Pilot (30) ISB Slicer (2) Director Krennic (5) Advanced Ailerons (0) Multi-spectral Camoflage (1) Darth Vader (35) Veteran Instincts (1) TIE/x1 (0) Engine Upgrade (4) Advanced Targeting Computer (1) Quickdraw (34) Veteran Instincts (1) Fire-control System (2) Special Ops Training (0) Lightweight Frame (2) After playing some practice games with it, ISB Slicer is very powerful. I was originally running Kylo, but being able to strip target locks, and therefore shutdown or slow the rate harpoons were being shot at me, really gave my aces room to do their thing. MSC did a lot of work as well. It gave me some room to run the Reaper in ahead of QD/Vader to do it's jamming while being more resistant to target locks on the approach. I prefer keeping them in a loose formation. With SBP stripping target locks or soaking shots from the point position set the other two up for damaging attack runs. Vader being able to feed target locks to SBP to use later in the round proved easier than I thought it would. The Reaper is extremly agile and allows you to easily set up the jams at the right moment really played well.
  11. TheDoctor084

    TIE Reaper Preview!

    Jam tokens that assigned to a ship with no token to remove stick to the ship until it gains one of those tokens.
  12. TheDoctor084

    Questions I'd ask at the Inflight Q&A

    I'd love card packs to update the old ships. Barring that, as FFG seems loathe to release just cards, I'd be satisfied with a set along the lines of Most Wanted. Give it a Y-wing and an X-wing (or some other ship) and updates for the several ships that need to be modernized. Rinse and repeat for Imperials. Honestly, I'd gladly take on the cost of another couple models in an "upgrade" kit like that for use in Epic, etc... anyways.
  13. TheDoctor084

    Noob T-65 squad critique

    When someone brings up "The Meta" they're talking about the kinds of lists that are flown. Each local meta is a littlr different from the forumsame meta that gets discussed on here.
  14. TheDoctor084

    Happy Friday

    This duder is my favorite list right now. It's fun to fly and has a decent chance of picking up some bonus points in my local league. Colonel Vessery — TIE Defender 35 Veteran Instincts 1 Ion Cannon 3 TIE/D 0 Ship Total: 39 "Deathfire" — TIE Bomber 17 Extra Munitions 2 Plasma Torpedoes 3 Cluster Mines 4 Long-Range Scanners 0 Ship Total: 26 "Backdraft" — TIE/sf Fighter 27 Veteran Instincts 1 Fire-Control System 2 Sensor Cluster 2 Lightweight Frame 2 Special Ops Training 0 Ship Total: 34
  15. TheDoctor084

    Snap Juke A-Wings, ARC M9, + ??

    The other route I was thinking of going would be to run Asohka Tano with swarm tactics + Sabine's Masterpiece + Rey. Feed extra actions where needed and use let them shoot earlier. However, I think you're on the better track using a blocker to force a better Snap Shot. The real trade off being that the blocker isn't adding its dice to the attack.
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