Jump to content

Ishikar

Members
  • Content Count

    2
  • Joined

  • Last visited

Everything posted by Ishikar

  1. I had a lot of success with Poe - R2-D2, Vet Instincts and would add the tech upgrade just to make his pilot ability that much better. A list I'd try out would be as follows: 98 points PILOTS Poe Dameron (40) T-70 X-Wing (31), R2-D2 (4), Weapons Guidance (2), Veteran Instincts (1), Autothrusters (2) Red Squadron Veteran (34) T-70 X-Wing (26), R2 Astromech (1), Weapons Guidance (2), Push the Limit (3), Autothrusters (2) Bandit Squadron Pilot (12) x 2 Poe shoots first in most match ups and can use R2 to keep himself healthy. Maybe one shot ties if he gets lucky (almost one-shotted a Tie/FO last night, would have with guidance) Red is there to punch holes in things/block high PS and bandits just do what they do. Edit- It seems I'm the only one who runs Poe with R2-D2, seen a lot of BB8 builds which I guess works but the maneuverability he runs with even with greens seems to work for me. Saved my butt against PtL Fel last night at least.
  2. The T-70 is a nice new ship and in the game I played with it last night it worked out pretty well. Overall I would put it about at the level of the interceptor but for arc dodging not having the native barrel roll is a fair hit against them in that regard. I will say that VI Poe with R2-D2 made for a solid match against PTL Fel and and it was a lot of fun running the two of them around the table dodging and weaving around each other. The t-roll was something that I forgot a few times ("I should have rolled there" was said at least 3 times) but I felt that overall it fit in well with the interceptor which was good because in the Star Wars lore the two ships were designed to fill the same role. Blue Ace didn't work out quite as well as I thought (bad piloting in part, but he did make some unexpected blocks) and the B-wing I had remaining was BADLY out of position after hunting his other ships so was stuck to Range 3 shots on Fel which hit nothing. Notes that I really took away from this: 1) R2-D2 is a lifesaver on any ship that can boost. Eating a proton bomb from an unforunate T-roll that flipped Direct Hit made the match much more "seat of your pants". 2) PS 10 with boost makes catching Fel a lot easier. 3) Poe with Focus is amazing. I didn't expect his pilot ability to be quite as useful as it was. 4) In reference to 3. Take the tech upgrade on Poe, there were a few times in that game where having that "Spend focus to make a blank a hit" would have been VERY nice (Like 1 shotting the Tie/FO on the first round of fire exchanges) Overall I would like to see a few things done to make the T-65 better and more usable in the current meta (even if it's a card like the chardin refit, the Z-95 REALLY shows that the x-wing is pretty overcosted where it's at) but the format for release/distribution makes erratas on that level difficult to do unless you release a specific card/punchout pack to bring it back up to snuff and then it's another 10-15 dollars to run the ship since at that point you can't run the old version. All that said I enjoy the T-70 and think that it's a solid addition to the rebel fleet. Now I just need to try it against a phantom and see how it pans out.
×
×
  • Create New...