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JJrodny

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  1. Woops, found the developer's response in the FAQ
  2. Hey all, not to resurrect a dead thread, but it says concerning modifications Now what about mods like "Blaster Actuating Module" that have modification options: Does this mean that if I fail my first damage mod can I not attempt another damage mod because of: Or are the damage mods separate mods? Which means if I fail my first damage mod, that I can attempt another damage modification? Thanks!
  3. It sounds like the forum has come to a consensus (again https://community.fantasyflightgames.com/topic/187594-characteristic-modification-after-character-creation/?p=1789255) that there is a problem when creating characters (that if the GM doesn't fix) and respec-ing is the best option to fix it. I'm willing to end it at that.
  4. If you're only going to say that the game shouldn't be changed then you're not helping the discussion I want to figure out how to further balance the game - not if it should be further balanced than it already is. Please read my post a little closer. I am telling you that if you are going to restrict the discussion to only allow posts that discuss how (not if) it should be changed, no one will continue posting. The idea is that then people who want to discuss ways that the game can be further improved can talk without others screaming that it can't be done or that it's futile.
  5. It's like that stamp-collecting metaphor. I want to collect stamps, please don't tell people in the thread that they can't, please talk about stamp collecting, not about how dumb it is to try stamp collecting
  6. Math proves otherwise: https://community.fantasyflightgames.com/topic/187594-characteristic-modification-after-character-creation/page-10#entry1798257
  7. Thanks! I agree, the game can help fill the gap. Really? There's hundreds of posts that I'm combing through and trying my best to respond to them all. Really? That's unnecessarily rude.
  8. Good point! But if they follow the house rule they have the option of spending points on characteristics now or later. If you spend points on characteristics you will have higher chances of success and advantages (see Math: https://community.fantasyflightgames.com/topic/187594-characteristic-modification-after-character-creation/?p=1798257 ) So some players will build skills and succeed less and get advantages less and others will build characteristics and be better.
  9. If you're only going to say that the game shouldn't be changed then you're not helping the discussion I want to figure out how to further balance the game - not if it should be further balanced than it already is. You haven't identified a problem. If there is no problem you can not obtain suggestions on how to "further balance" the game. In order to acheive your goal people would first have to recognize the problem. The problem is that we recognize the problem is not with the game but with the people. Thus all our suggestions for "re balancing the game" as you put it, are ignored. See math: https://community.fantasyflightgames.com/topic/187594-characteristic-modification-after-character-creation/?p=1798257
  10. If you feel that the game is already balanced as best as it can be then I'm not going to be able to convince you that it isn't. Please refrain from posting that we shouldn't even consider ways we can make the game better. It does not help with the discussion. I appreciate everyone's input into this topic, but let's have a constructive discussion. Thank you!
  11. If you do that then you will not get as many successes or advantages.
  12. If you're only going to say that the game shouldn't be changed then you're not helping the discussion I want to figure out how to further balance the game - not if it should be further balanced than it already is.
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