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Rostbaerdt

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  1. Like
    Rostbaerdt got a reaction from Rolotamasi in Who else is getting a 2nd Jumpmaster now?   
    I'm from his team and know him very well! It is very true that he only owns one Jumpmaster
  2. Like
    Rostbaerdt got a reaction from Jyico in Who else is getting a 2nd Jumpmaster now?   
    I'm from his team and know him very well! It is very true that he only owns one Jumpmaster
  3. Like
    Rostbaerdt got a reaction from haslo in Who else is getting a 2nd Jumpmaster now?   
    I'm from his team and know him very well! It is very true that he only owns one Jumpmaster
  4. Like
    Rostbaerdt got a reaction from ebolazaire in Who else is getting a 2nd Jumpmaster now?   
    I'm from his team and know him very well! It is very true that he only owns one Jumpmaster
  5. Like
    Rostbaerdt got a reaction from Sixter in Who else is getting a 2nd Jumpmaster now?   
    I'm from his team and know him very well! It is very true that he only owns one Jumpmaster
  6. Like
    Rostbaerdt got a reaction from benskywalker in Would a fan made X-wing 2.0 be legal?   
    I don't think you could make anything official. 
    There are a lot of trademarks on the names of pilots and ships.
    The mechanics are probably also protected.
     
    The DnD <> Pathfinder thing doesnt apply here as those game rules were open source.
     
    Even if you would change all the names, you would still face lawsuits I think. Especially if you sell or kickstart it.
     
    On those mobile firing arcs (MFA)...
    Those were created for a reason. As a counter to the arc-dodging aces. If you play with MFA, you'll once again give the likes of Soontir Fel free range to take easy shots with modifiers on you. If you somehow get lucky and move after them, you'll waste an action on moving your arc and will only fire unmodified shots back at him.
    PWT ships usually have limitations built-in: Low agility, less mobility, higher point cost. 
    I agree that a MFA adds a lot more strategy and tactics to the game, but I would hate to see it replace the PWT, as they have their own advantages and disadvantages.
    More options is always better.
     
    Then again, if your version has an improved HWK-290 in it, i'll throw money at it no matter what
  7. Like
    Rostbaerdt got a reaction from Ailowynn in Would a fan made X-wing 2.0 be legal?   
    I don't think you could make anything official. 
    There are a lot of trademarks on the names of pilots and ships.
    The mechanics are probably also protected.
     
    The DnD <> Pathfinder thing doesnt apply here as those game rules were open source.
     
    Even if you would change all the names, you would still face lawsuits I think. Especially if you sell or kickstart it.
     
    On those mobile firing arcs (MFA)...
    Those were created for a reason. As a counter to the arc-dodging aces. If you play with MFA, you'll once again give the likes of Soontir Fel free range to take easy shots with modifiers on you. If you somehow get lucky and move after them, you'll waste an action on moving your arc and will only fire unmodified shots back at him.
    PWT ships usually have limitations built-in: Low agility, less mobility, higher point cost. 
    I agree that a MFA adds a lot more strategy and tactics to the game, but I would hate to see it replace the PWT, as they have their own advantages and disadvantages.
    More options is always better.
     
    Then again, if your version has an improved HWK-290 in it, i'll throw money at it no matter what
  8. Like
    Rostbaerdt got a reaction from Punning Pundit in Would a fan made X-wing 2.0 be legal?   
    I don't think you could make anything official. 
    There are a lot of trademarks on the names of pilots and ships.
    The mechanics are probably also protected.
     
    The DnD <> Pathfinder thing doesnt apply here as those game rules were open source.
     
    Even if you would change all the names, you would still face lawsuits I think. Especially if you sell or kickstart it.
     
    On those mobile firing arcs (MFA)...
    Those were created for a reason. As a counter to the arc-dodging aces. If you play with MFA, you'll once again give the likes of Soontir Fel free range to take easy shots with modifiers on you. If you somehow get lucky and move after them, you'll waste an action on moving your arc and will only fire unmodified shots back at him.
    PWT ships usually have limitations built-in: Low agility, less mobility, higher point cost. 
    I agree that a MFA adds a lot more strategy and tactics to the game, but I would hate to see it replace the PWT, as they have their own advantages and disadvantages.
    More options is always better.
     
    Then again, if your version has an improved HWK-290 in it, i'll throw money at it no matter what
  9. Like
    Rostbaerdt reacted to Rytackle in My Gift to the X-Wing Community: Starkiller Base Play Mat   
    Hey everyone, Ryan here from the Mynock Squadron Podcast.  I wanted to give a resounding THANK YOU to this community and to everyone who has supported us.  In my attempt to give something back I've decided to make a mat I've photoshopped available to the public.  So here it is in all its glory, STARKILLER BASE!
     

     

    Here are a bunch of us playing Heroes of the Aturi Cluster on it.
     
    STEPS FOR OBTAINING THE MAT
     
    Download the high quality file HERE To order I recommend Inked Gaming (It's what I used [no I'm not being paid to promote them]) and click on "Custom 36" x 36" Wargaming Mat " (I've linked it for you) Upload the image you just downloaded.  It's already set to the correct proportions and resolution. Pay (I'm sorry I can't make it TOTALLY free for you) Wait PLAY! If you're one who likes to save money, Inked Gaming does sales pretty often.  I got mine 45% off on a Memorial Day sale, so it basically cost the same as a normal FFG mat.  Also, if you're concerned about quality, don't be.  Inked Gaming mats are made of really good rubber and have SQUARE EDGES.  I was very happy with the finished product they sent me.

    If any of you are curious on how I made the mat, I composited a ton of different elements together. Things from clouds, to high res images of Mars, and stills from the movie.  Here are a few images of how it looks with various layers turned on and off (obviously there are a ton more lol)

     
     
    So once again, THANK YOU to all of the X-Wing community.  I love you guys,  FLY BETTER!
     
    -Ryan "Tackle" Farmer
    Mynock Squadron Podcast
  10. Like
    Rostbaerdt reacted to ScaredOfCrows in A new stressbot - ARC-170   
    Stressbot is the nickname for the R3-A2 droid.
    Stresshog is the nickname for a Y-Wing with R3-A2, BTL-A4 and TLT and, as a result, the ability to deliver 2 stress tokens per turn.

    A new stressbot would be a new droid with a stress delivery mechanism.
    The Arc-170 is a ship not a droid.

    The Arc-170 cannot be a Stressbot.

    Let's try and keep things clear.

     
  11. Like
    Rostbaerdt got a reaction from sf1raptor in Mechanics you wished were in the game.   
    Haaaaave you met: B-Wing pilot Nera Dentals? She can do that
  12. Like
    Rostbaerdt got a reaction from Marinealver in Mechanics you wished were in the game.   
    Haaaaave you met: B-Wing pilot Nera Dentals? She can do that
  13. Like
    Rostbaerdt got a reaction from knavelead in Mechanics you wished were in the game.   
    Haaaaave you met: B-Wing pilot Nera Dentals? She can do that
  14. Like
    Rostbaerdt got a reaction from knavelead in Mechanics you wished were in the game.   
    Firstly offcourse: better stats and dial for the HWK-290.
     
    But I would also like the option to opt out of an attack/defense with possible bonusses attached to that choice.
    Maybe be able to adjust your own dice to blanks? This way you could take only 1 hit, but gain a evade token to counter a next, maybe more brutal attack. 
    Like a tie-ace shoots at you and has 1 hit. You opt out of defense and take the hit and gain an evade token. This would help to counter the phantom at range one that will attack next. 
     
    Or offcourse, take one hit, to assure he cant roll again with gunner.
     
    Or if you have a ship in arc and range, but choose not to attack. You can gain a free crit on the next roll against that ship (like ATC) or a free target lock? could help to make the next shot even better.
    Or don't attack to cause the defender to gain a stress token. Could really assist against Arc-dodgers. you dont need to make a futile attempt at attacking against their high agility, but the next round they might not be able to move/action as they wished, allowing you to get a better shot at them.
    That last one can be an EPT called "arrogance"
     
    I also would like to pitch in on the whole ELS mechanic. It would be great!
    When you make a wrong turn and end up targetless, but very much targetted, you can choose to take a 'no attack' token (that would last until end of next round) and gain shields or evades.
     
    Or choose to limit your movement next turn to speed one to gain an extra attack die!
     
    There are a lot of options for this, that are not too difficult or make the game too complex. 
     
    Weighing in on the whole "determine your turret direction"... seriously guys... no.
    Turrets are there to counter the arc-dodgers. If you implement a system like that, Soontir is just going to barrel-roll out of arc (if he even got into it in the first place) and play the old "you watch me slowly kill you and there is nothing you can do about it" game.
    Turrets are fine.
     
    And lastly...
     
    Strange nobody asked for this mechanic yet:

  15. Like
    Rostbaerdt got a reaction from Drakhan Valane in Mechanics you wished were in the game.   
    Firstly offcourse: better stats and dial for the HWK-290.
     
    But I would also like the option to opt out of an attack/defense with possible bonusses attached to that choice.
    Maybe be able to adjust your own dice to blanks? This way you could take only 1 hit, but gain a evade token to counter a next, maybe more brutal attack. 
    Like a tie-ace shoots at you and has 1 hit. You opt out of defense and take the hit and gain an evade token. This would help to counter the phantom at range one that will attack next. 
     
    Or offcourse, take one hit, to assure he cant roll again with gunner.
     
    Or if you have a ship in arc and range, but choose not to attack. You can gain a free crit on the next roll against that ship (like ATC) or a free target lock? could help to make the next shot even better.
    Or don't attack to cause the defender to gain a stress token. Could really assist against Arc-dodgers. you dont need to make a futile attempt at attacking against their high agility, but the next round they might not be able to move/action as they wished, allowing you to get a better shot at them.
    That last one can be an EPT called "arrogance"
     
    I also would like to pitch in on the whole ELS mechanic. It would be great!
    When you make a wrong turn and end up targetless, but very much targetted, you can choose to take a 'no attack' token (that would last until end of next round) and gain shields or evades.
     
    Or choose to limit your movement next turn to speed one to gain an extra attack die!
     
    There are a lot of options for this, that are not too difficult or make the game too complex. 
     
    Weighing in on the whole "determine your turret direction"... seriously guys... no.
    Turrets are there to counter the arc-dodgers. If you implement a system like that, Soontir is just going to barrel-roll out of arc (if he even got into it in the first place) and play the old "you watch me slowly kill you and there is nothing you can do about it" game.
    Turrets are fine.
     
    And lastly...
     
    Strange nobody asked for this mechanic yet:

  16. Like
    Rostbaerdt got a reaction from Rydiak in You can no longer double-Gonk   
    I'm #teamtwoactionsnotone or #GonkGonk
     
    The rules state that actions are either icons on the action bar or text that start with a "ACTION" header.
    On the Gonk card there is TWO times a text with an "ACTION" header. So TWO different actions.
    So using IE, you can both bank and reload a shield. It will cost you two actions, a stress, 5 points and two upgrade slots to do it, but you CAN do it! imho!
     
    Also, A mail copied to a facebook page and then copied into forums is nothing official. When this thing hits an official FAQ I will (be sad and) use it as stated in that FAQ.
     
    This is indeed Wave 8 and by now the wording on upgrade cards should already be near perfect and not as debatable as this.
    Don't they know the KISS principle: Keep It Simple, Stupid. To not overcomplicate things?
    If they indeed intended the Gonk actions to be one action, then why did they not word them as all the other cards with multiple one-action options.
    Why didn't they add "this card can only be used ONCE PER TURN" as previous upgrades have stated or why didnt they use ONE action header with "OR" to stipulate the different options you need to choose between, or "face this card down after until the end phase after using one of the actions"
    To me, a new kind of card design also introduces a new kind of use for it, and it shouldnt be yet another way of wording something that has been worded differently in the past.
     
    I really hope they stick with their own rules and overrule that mail and say that Gonk has 2 different actions that can be used in a single turn, if you use IE.
     
    Gonk.
    Gonk.
  17. Like
    Rostbaerdt got a reaction from Caboose2900 in New ships in Rogue One (U-wing and Tie Striker)   
    The U-Wing seems indeed like some sort of transport/dropship or /missile/torpedo platform. Much like those transports from the Clone Wars (which had versions that could go in space, as seen in the series) 
    The fluff text (although it seems very untrustworthy) seems to suggest it has some kind of swing-wings. (S-Foils are mentioned). With wings spread out for more stability? or tucked in to reduce space during drop-offs?
    I guess in the movies it could be used as a sort of dropship for our commando's.
     
    Looks like a large base ship to me. A more agile version of the Lambda, with torpedoes instead of a cannon. 
     
    The Tie-Striker seems a bit redundant. I guess they need the 'new' ships to up the ante on the merch. 
    Maybe indeed as a sort of limited edition thing, for those special forces. 
     
    The "why weren't they in the OT movies" answer is going to be that these were mostly atmosphere-based ships and their roles weren't used in the films. IE: the rebels didnt drop off troops on the ground and those special forces were probably on another mission...
     
     
     
    The TIE design, is indeed a bit milked out. At some point they will run out of these synonyms of fighter to put behind "TIE"... Much like the rebels will run out of letters...
    The imperials are indeed in dire need of some Assault Gunboat...
     
     
    Although Ralph Mcquarrie is (was  ) as space-ship GOD!
    And It makes sense that military ships keep within a similar design-space. (Although the rebels don't design, but rather get what they are given?)
     
    As Sci-Fi fans we are dying for some NEW stuff. Real new! Not sleeker designs of what we already have or tributes to God-Designers! 
    That was one of the GOOD things about the prequels. The Naboo fighter, the DROID-fighters, names of ships that WEREN'T letters or tie's. We want more brand NEW!
  18. Like
    Rostbaerdt got a reaction from CheapCreep in *SPOILERS* Rogue One ships   
    It looks a bit like a TIE hunter minus 2 wings or a Phantom with one less wing and a normal TIE cockpit.
     
     
     
     
    The HWK-290 is perfect as it is and doesn't need other versions, young man! *sulk*
     
     
    My 2 cents:
     
    Both loook cool! (even though the TIE is indeed just another TIE, but there are many good reasons for that)
     
    The U-Boat looks to be some kind of dropship/torpedo platform ship. Like those clone transports in the Clone Wars.
    (not in the OT movies, since the only time they did a trooplanding was with an enemy shuttle)
    So Large base ship, 2 ATT/2 DEF/4HULL/4SHLD 2 crew, 2 torp and a  missile, Maybe a Sys.Upgrade but that seems a bit OP. Focus/TL/SLAM or Boost
    No K-Turns, maybe Talon-Roll, green straights 1-4, all the banks and 2-3 turns 2-turns red?
    Talon Roll on a Large ship seems cool, but hard though, since the barrel-roll tweaking at the end is HUGE on a large ship.
     
     
     
     
    The TIE striker is probably an air-superiority specialist. (strange that they went with "solar panels" as i though huge panels on TIEs were heat-sinks)
    (Not in the OT movies, since there are no major air-battles) 
     
     
    Small ship, 2ATT/3DEF/3HULL/0SHLD. 1 crew, Sys Upgrade, FOCUS/EVADE/BOOST/TL. A dial similar to interceptor.
  19. Like
    Rostbaerdt got a reaction from eMeM in New ships in Rogue One (U-wing and Tie Striker)   
    The U-Wing seems indeed like some sort of transport/dropship or /missile/torpedo platform. Much like those transports from the Clone Wars (which had versions that could go in space, as seen in the series) 
    The fluff text (although it seems very untrustworthy) seems to suggest it has some kind of swing-wings. (S-Foils are mentioned). With wings spread out for more stability? or tucked in to reduce space during drop-offs?
    I guess in the movies it could be used as a sort of dropship for our commando's.
     
    Looks like a large base ship to me. A more agile version of the Lambda, with torpedoes instead of a cannon. 
     
    The Tie-Striker seems a bit redundant. I guess they need the 'new' ships to up the ante on the merch. 
    Maybe indeed as a sort of limited edition thing, for those special forces. 
     
    The "why weren't they in the OT movies" answer is going to be that these were mostly atmosphere-based ships and their roles weren't used in the films. IE: the rebels didnt drop off troops on the ground and those special forces were probably on another mission...
     
     
     
    The TIE design, is indeed a bit milked out. At some point they will run out of these synonyms of fighter to put behind "TIE"... Much like the rebels will run out of letters...
    The imperials are indeed in dire need of some Assault Gunboat...
     
     
    Although Ralph Mcquarrie is (was  ) as space-ship GOD!
    And It makes sense that military ships keep within a similar design-space. (Although the rebels don't design, but rather get what they are given?)
     
    As Sci-Fi fans we are dying for some NEW stuff. Real new! Not sleeker designs of what we already have or tributes to God-Designers! 
    That was one of the GOOD things about the prequels. The Naboo fighter, the DROID-fighters, names of ships that WEREN'T letters or tie's. We want more brand NEW!
  20. Like
    Rostbaerdt got a reaction from knavelead in New ships in Rogue One (U-wing and Tie Striker)   
    The U-Wing seems indeed like some sort of transport/dropship or /missile/torpedo platform. Much like those transports from the Clone Wars (which had versions that could go in space, as seen in the series) 
    The fluff text (although it seems very untrustworthy) seems to suggest it has some kind of swing-wings. (S-Foils are mentioned). With wings spread out for more stability? or tucked in to reduce space during drop-offs?
    I guess in the movies it could be used as a sort of dropship for our commando's.
     
    Looks like a large base ship to me. A more agile version of the Lambda, with torpedoes instead of a cannon. 
     
    The Tie-Striker seems a bit redundant. I guess they need the 'new' ships to up the ante on the merch. 
    Maybe indeed as a sort of limited edition thing, for those special forces. 
     
    The "why weren't they in the OT movies" answer is going to be that these were mostly atmosphere-based ships and their roles weren't used in the films. IE: the rebels didnt drop off troops on the ground and those special forces were probably on another mission...
     
     
     
    The TIE design, is indeed a bit milked out. At some point they will run out of these synonyms of fighter to put behind "TIE"... Much like the rebels will run out of letters...
    The imperials are indeed in dire need of some Assault Gunboat...
     
     
    Although Ralph Mcquarrie is (was  ) as space-ship GOD!
    And It makes sense that military ships keep within a similar design-space. (Although the rebels don't design, but rather get what they are given?)
     
    As Sci-Fi fans we are dying for some NEW stuff. Real new! Not sleeker designs of what we already have or tributes to God-Designers! 
    That was one of the GOOD things about the prequels. The Naboo fighter, the DROID-fighters, names of ships that WEREN'T letters or tie's. We want more brand NEW!
  21. Like
    Rostbaerdt reacted to Babaganoosh in *SPOILERS* Rogue One ships   
    Fair, but on the other hand can they really introduce a radically different design?  They're stuck in the TIE rut; they have been since the decisions in Empire and Jedi, when they introduced the bomber and the interceptor, which are no more different from a TIE fighter than the striker is now.  If they put a completely new design in a movie now, it would not be immediately and recognizably Imperial in the way that this ship is.  
     
    It's a catch-22 situation.  They've got limited design space within the TIE archetype, but if they move out of the archetype they run the risk of the ship not seeming Imperial.  Try to find a non-TIE design in the EU that feels thoroughly Imperial.  Maaybe the Assault gunboat, since it's an offshoot of the Lambda shuttle.   
  22. Like
    Rostbaerdt reacted to Rodafowa in *SPOILERS* Rogue One ships   
    That's a weird way to spell "a tiny handful of middle-aged turbo-nerds"*. * - And God, I know I'm one.
  23. Like
    Rostbaerdt reacted to Olethros in New ships in Rogue One (U-wing and Tie Striker)   
    I really liked the U-wing, but it seems to similar to a X-wing in function terms... The Tie Striker seem to simple for me, i think i'm getting tired of the Tie design... and I am mostly an imperial player..
  24. Like
    Rostbaerdt got a reaction from ObiWonka in You can no longer double-Gonk   
    Cheeky! 
  25. Like
    Rostbaerdt got a reaction from ObiWonka in You can no longer double-Gonk   
    I'm #teamtwoactionsnotone or #GonkGonk
     
    The rules state that actions are either icons on the action bar or text that start with a "ACTION" header.
    On the Gonk card there is TWO times a text with an "ACTION" header. So TWO different actions.
    So using IE, you can both bank and reload a shield. It will cost you two actions, a stress, 5 points and two upgrade slots to do it, but you CAN do it! imho!
     
    Also, A mail copied to a facebook page and then copied into forums is nothing official. When this thing hits an official FAQ I will (be sad and) use it as stated in that FAQ.
     
    This is indeed Wave 8 and by now the wording on upgrade cards should already be near perfect and not as debatable as this.
    Don't they know the KISS principle: Keep It Simple, Stupid. To not overcomplicate things?
    If they indeed intended the Gonk actions to be one action, then why did they not word them as all the other cards with multiple one-action options.
    Why didn't they add "this card can only be used ONCE PER TURN" as previous upgrades have stated or why didnt they use ONE action header with "OR" to stipulate the different options you need to choose between, or "face this card down after until the end phase after using one of the actions"
    To me, a new kind of card design also introduces a new kind of use for it, and it shouldnt be yet another way of wording something that has been worded differently in the past.
     
    I really hope they stick with their own rules and overrule that mail and say that Gonk has 2 different actions that can be used in a single turn, if you use IE.
     
    Gonk.
    Gonk.
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