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Calvadur

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  1. Like
    Calvadur got a reaction from Wandalf the Gizzard in Build a contract   
    Supporting a highlander deck is a neat idea. But what do you mean with discarding cards from play? 8 playercards in the discard pile? Or do encounter cards count?
    General Grievous ideas are neat, but partially overpowered. The Dunedain contract buffes a Dunedain trap deck by insane amounts. Also 5 threat reduction PER ROUND for the hobbit contract? Insanity!
    Forces of Good seems interresting as usually at least one hero or ally you would like to have doesn't fit the requirement. Reward seems fair (might even be underpowered)
    2-hero support is awesome. Also having the contract as more of a backup in case of a hero death is fitting, but don't scale the buff of the ones digit of the threat. Just by going from 29 to 30 you loose so much power. Or you get power by going down in threat. Just seems to swingy. I'd reduce (or remove) the healing on the first side and add i to the second one (ofc only at the start/end of the round, not every phase). Also keep the buff scaling of the tens digit. If you want to give the remaing hero more power have all or a part of the slain heroes added to him (as in add e.g. the slain heroes willpower to the remaing heroes willpower).
     
    I'd like a contract to support high starting threat (something i feel isn't really there aside from some valor effects as starting high reall is more of a burden, even with the higher stats heroes):

    Side A:
    Your starting threat must be 33 or higher (I went with 33 so you are at least at 30 when going with tactics Eowyn)
    If your threat is below 33 treat this textbox as empty (I would have made it that you can't reduce is below but stuff like trouble in tharbad would be a problem).
    At the beginning of the engagement phase choose an non-unique enemy, then choose one: This enemy engages you or this enemy doesn't make engagement checks this phase.
    Flip this card over, if your threat is ever 40 or higher.
    Side B:
    Your threat can only be increased or lowered by one at a time (interaction with favor of the valar up to discussion ).
    You may, additionally, optionally engage one non unique enemy engaged with another player per teammate during the engagement phase (so up to 3 optional enemies, each from another palyer, + the one from the staging area).
    Without playing it, I am not sure the idea is balanced or even fun. You have impact in a multiplaer game by stopping one enemy noone can deal with right now or get more enemies to you and protecting your allies this way as you probably would have to fight a lot anyway. Side B doubles down on this idea. The side doesn't offer great benefits to solo play aside from being able to skip questing without to much punishment.
  2. Like
    Calvadur reacted to General_Grievous in Build a contract   
    That's a great idea! What would you name it though for theme reason?
    I do think we are getting a Grey Company one and a Hobbit one which I hope would be :
     
    Grey Company
    You may only play heroes or allies with the Ranger or Dunedain Trait.
    Combat Action: Exhaust this card to choose an enemy engaged with a player, that enemy cannot attack that player this phase. 
    After you have 3 or more enemies engaged with you flip this card.
     
    Grey Company
    You may only play heroes or allies with the Ranger or Dunedain Trait.
    Resource Action: Exhaust this card to (choose one): draw a card for each enemy engaged with you or place a resource on a Dunedain or Ranger Hero you control for each enemy engaged with you. 
     
     
    Heroes of the Shire
    All heroes you control must have the Hobbit trait. You may start the game with one additional Hobbit hero in play. 
    After you defeat an enemy with an engagement cost higher than your threat place a resource token here, after there are 4 resource tokens here flip this card.
     
    Heroes of the Shire
    All heroes you control must have the Hobbit trait. You may start the game with one additional Hobbit hero in play.
    Refresh Action: Reduce your threat by 5 and draw a card.
     
     
    Forces of Good
    Choose a trait, all heroes and allies in your deck must share the same trait. 
    Reduce the cost to play the first ally each round by 1. 
    After you have 4 or more allies flip this card.
     
    Forces of Good
    Action: Exhaust this card to move an ally from your discard pile to your hand.
    If you have less than 4 allies, flip this card.
     
     
    I would also really love to see a boost for bringing one or two heroes only like:
     
    Last of the Company
    You cannot have more than 2 heroes in play. Heroes you control have +X Willpower where X is equal to the tens digit of your threat and can have 1 additional restricted attachment.
    Action: Exhaust this card to ready a hero you control and remove 2 damage from it. 
    If you only have one hero in play flip this card.
     
    Last of the Company
    Ready your hero at the start of each phase. Your hero has +X Willpower where X is equal to the ones digit of your threat and can have 2 additional restricted attachments.
  3. Like
    Calvadur reacted to player3351457 in Build a contract   
    So we have two contracts now and the way they alter the way you play the game is a lot of fun. They are a little rule bending but the restriction-benefit dynamic is a lot of fun.
     
    I'd like to hear the community's ideas for contracts (not necessarily anything thematic or named... just following the rule-bending, restriction-benefit aforementioned).
     
    Here's my idea:
     
    A: "Your deck cannot contain any duplicate cards.
    You may draw a card at the beginning of the quest phase.
    When you have discarded 8 cards from play, turn this card over."
    B: "You may draw a card at the beginning of the questing phase.
    After an ally or attachment has been discarded from play, or an event resolves and is discarded, you may shuffle one card from your discard pile back into your deck."
     
    I couldnt think of a good number, 10 seemed like too much (playing out 20% of your deck seemed heavy) vs 6 coukd be done on the first planning phase. But because we often run decks with multiple copies of a card, it might be hard to find the one card we need to make our decks work. I figure the extra card draw might come in handy.
  4. Like
    Calvadur reacted to dalestephenson in Mountain of Fire   
    You should *definitely* go into detail on why you found the deck not helpful.  Dismissing a deck as "bad" because you lost five times in a row tells us practically nothing, especially against a quest where losing five times in a row isn't remarkable at all.  Seastan's One Deck lost 24 times in a row, and that is a very very good deck (though ill-suited for this scenario).  This deck seems to be a good fit for this scenario -- few characters, high willpower allies with lots of readying.  On the surface it seems the sort of deck that *should* do well against the quest.  So what made it fail in your play-throughs?
    You mentioned that one loss had Heavy and Tired come out.  The deck as published has no answer for that, lacking Power of Orthanc and possessing Test of Wills that are rarely useful in this quest.  When published Drinking Song didn't exist, and that's a perfect card for this deck.  It needs Gandalf or Gondorian Fire to kill anything.  SpMerry is a hero I love, but with Dire keyword his ability is rather limited.
    Specific criticism may be disagreed with and unwelcomed -- but that's OK.  If it's reasonable to harshly criticize someone's deck, it's equally reasonable to harshly criticize someone's criticism.  But blanket dismissal of a deck (that someone else has already succeeded with) opens the question of whether the problem is the deck or the pilot.  Only telling us *why* something failed will help others and spawn discussion of the actual deck and the actual quest rather than meta-discussion about criticism, like this post.
  5. Like
    Calvadur reacted to General_Grievous in AMA with Andrew Navaro   
    Three questions asked in order of importance to me:
     
    3. Video game board games, will we get more of them? Would love to see an XCOM 2, expansion or new board game. If not we will also accept another Fallout expansion in exchange. We are loving the video game board games though!
     
    2. Imperial Assault, is there any way we can get some more content for it? How about Clone Wars content? Clone Wars is so hot right now hahaha.
     
    And most importantly:
     
    1. Lord of the Rings LCG, can you please allay our fears and tell us there is another cycle after the current one planned? The world is in love with this game and the length of time it's been out and how it continues to sell out should show how popular and financially viable it is for FFG. The Marvel one looks cool and if you guys ever came out with a Stars Wars cooperative one I would get in on that too. But nothing tops LOTR for many of us and hoping to see more.
  6. Like
    Calvadur reacted to egwoolsie in AMA with Andrew Navaro   
    I have noticed at co-operative games have really grown in popularity. What is the future of this type of game play and in what areas can it become better? How would you make them more strategic or unique?
  7. Like
    Calvadur reacted to -Istaril in AMA with Andrew Navaro   
    LCGs were a fantastic innovation, but it seems that several of them are running up against the limitations of the format; larger barriers to entry, slow (or non-existent, so far) card tunover to rotate out old design, high number of SKUs for stores to stock, etc etc. They still seem like an ideal distribution format for the co-ops, but in need of rethinking for the competitive games. Any thoughts on how to iterate on the success of the LCG format to shore up some of its apparent shortcomings?
  8. Like
    Calvadur got a reaction from Zura in Levels of LOTR LCG players   
    Cool list!
    I think more achievements for actually playing the game or achieving (hehe) some special "objectives"  would be cool. Some stuff that came to my mind on the train home:
     
    1) Don't feed te troll: Win Jourey along the Anduin without taking damage from a hill troll
    2) Restarting would have been faster...: Win The dead marhes after shuffling Gollum into the encounter deck.
    3) No you take him (MP only): Have no player guard Gollum 2 turns in a row
    4) Digging is for dwarfs: Escape from Moria without using the old tools in flight from Moria
    5) Body and mind: Win the watcher in the water both ways
    6) I don't need no heroes...: Win Foundations of stone after/while controlling zero heroes
    7) I'll make my own nightmare-mode!: Win Shadow and flame after triggering Lore Aragorns ability during the first turn!
    😎 Quizmaster: Fail no riddle in dungeons deep and caverns dim
    9) The colourful wizard: Win the Siege of Cair Andros with a three coloured deck!
    10) Our long forgotten Gold: Acquire every tressure during the hobbit quests
    11) It's easier this way: Kill the Lich-King in massing at osgiliath
    12) Not even sweating: Win battle of lake town with zero damage on lake town
    13) I like cheese: Win Assault on Osgiliath in one turn.
    14) Death by a thousand cuts: Defeat the Nazgul in the Morgul Vale in one turn.
    15) Brave, but madness: Commit no characters to a hide test i shadow from the past
    16) What could go wrong? Shuffle every ring-wraith into the encounterdeck during a knife in the dark
    17) Durin's... what? Win journey in the dark without facing the balrog
    18) It's treason then: Kill your own mad hero in breaking of the fellowship
    19) Free from the burden: Cleanse yourself from a burden in breaking of the fellowship
    20) Is that all, Saruman? Win Helm's deep without a stage with the defense keyword being defeated
    21) You shall not pass: Let no enemy escape during journey to the crossroads
    22) No man can kill him: Defeat the lich-king during the pelennor fields using only Eowyn (and Merry)
    23) I can do this all day: Collect 15 tokens during the black gate opens
    24) Never gonna give you up: Collect all boons possible during you campagne (depending on player count)
    25) Never gonna let you down: Avoid all burdens possible during your campagne (depending on player count)
    26) Save them for the way home: Don't use any "one-time-only" boon during your campagne
    27) Ain't nobody got time for that: Draw your whole deck during the fors of the Isen
    28) Attack is the best defense: Win Siege of Cair Andros after loosing all three Cair Andros locations
    29) Save the forest! Defeat no huorns during into fangorn
    30) Worst week of my life: Win the wastes of Eriador in 7 days and 7 nights
    31) No secret is save: Defeat all 3 side quests in treachery of rhudaur
    32) Your strength becomes your weakness: Have the complete encounterdeck in the staging area!
    33) King of the sea: Defeat the Stormcaller during the first round in the city of corsairs 
    34) Working as intended: Equip Beorn with a restricted attachments
    35) Thematic Win!: Win a game by discarding Boromir for his action
     
    I'm not sure if all of these are actually possible or how luck dependant they are as it's quite long since I played some of the quests. 
  9. Like
    Calvadur got a reaction from GILLIES291 in Go-To Power Heroes   
    My go to deck is Treebeard/Denethor(L)/Galadriel. It's the best deck I ever build completely by myself. It carried me through the Haradim cycle and even held it's ground in a 2-player-NM-campaign (at least for the first to quests, we never managed to try the third one as my friend moved away).
    If i'm really annoyed I just bring out a Vilya deck. These things are insane.
    If we are just talking heroes:
    Leadership: Denethor
    Tactics: Beregond/Legolas (depending if I need attack or defense)
    Spirit: Arwen
    Lore: Elrond
    Colourless: Gandalf  
  10. Haha
    Calvadur got a reaction from GILLIES291 in Favorite Mono-sphere Heroes Fellowship   
    You misspelled Théoden by quite a bit ;) 
    I like my mono leadership Gondor deck (Denethor, Boromir, Faramir). It's a bit like a weak dwarf deck, but fun non the less. Ofc it gets destroyed by AoE damage and shadow cards that punish chumping. Sadly I think it is better to swap Faramir for Balin or Sam, but that makes it less thematic.
    In multiplayer it was very fun to bring a full blown murder-tactics deck. It ran Beregond, Legolas and Bard. Had a ton of Weapons and ranged allies and a few defenders. Sure it didn't help with questing, threat or location-management at all, but enemies didn't stand a chance. A variation swapping Bard for Brand (yes this hero you got in hills of emyn muil) was also fun, getting another use out of a pumped up treebeard.
  11. Like
    Calvadur got a reaction from antonick in Levels of LOTR LCG players   
    Cool list!
    I think more achievements for actually playing the game or achieving (hehe) some special "objectives"  would be cool. Some stuff that came to my mind on the train home:
     
    1) Don't feed te troll: Win Jourey along the Anduin without taking damage from a hill troll
    2) Restarting would have been faster...: Win The dead marhes after shuffling Gollum into the encounter deck.
    3) No you take him (MP only): Have no player guard Gollum 2 turns in a row
    4) Digging is for dwarfs: Escape from Moria without using the old tools in flight from Moria
    5) Body and mind: Win the watcher in the water both ways
    6) I don't need no heroes...: Win Foundations of stone after/while controlling zero heroes
    7) I'll make my own nightmare-mode!: Win Shadow and flame after triggering Lore Aragorns ability during the first turn!
    😎 Quizmaster: Fail no riddle in dungeons deep and caverns dim
    9) The colourful wizard: Win the Siege of Cair Andros with a three coloured deck!
    10) Our long forgotten Gold: Acquire every tressure during the hobbit quests
    11) It's easier this way: Kill the Lich-King in massing at osgiliath
    12) Not even sweating: Win battle of lake town with zero damage on lake town
    13) I like cheese: Win Assault on Osgiliath in one turn.
    14) Death by a thousand cuts: Defeat the Nazgul in the Morgul Vale in one turn.
    15) Brave, but madness: Commit no characters to a hide test i shadow from the past
    16) What could go wrong? Shuffle every ring-wraith into the encounterdeck during a knife in the dark
    17) Durin's... what? Win journey in the dark without facing the balrog
    18) It's treason then: Kill your own mad hero in breaking of the fellowship
    19) Free from the burden: Cleanse yourself from a burden in breaking of the fellowship
    20) Is that all, Saruman? Win Helm's deep without a stage with the defense keyword being defeated
    21) You shall not pass: Let no enemy escape during journey to the crossroads
    22) No man can kill him: Defeat the lich-king during the pelennor fields using only Eowyn (and Merry)
    23) I can do this all day: Collect 15 tokens during the black gate opens
    24) Never gonna give you up: Collect all boons possible during you campagne (depending on player count)
    25) Never gonna let you down: Avoid all burdens possible during your campagne (depending on player count)
    26) Save them for the way home: Don't use any "one-time-only" boon during your campagne
    27) Ain't nobody got time for that: Draw your whole deck during the fors of the Isen
    28) Attack is the best defense: Win Siege of Cair Andros after loosing all three Cair Andros locations
    29) Save the forest! Defeat no huorns during into fangorn
    30) Worst week of my life: Win the wastes of Eriador in 7 days and 7 nights
    31) No secret is save: Defeat all 3 side quests in treachery of rhudaur
    32) Your strength becomes your weakness: Have the complete encounterdeck in the staging area!
    33) King of the sea: Defeat the Stormcaller during the first round in the city of corsairs 
    34) Working as intended: Equip Beorn with a restricted attachments
    35) Thematic Win!: Win a game by discarding Boromir for his action
     
    I'm not sure if all of these are actually possible or how luck dependant they are as it's quite long since I played some of the quests. 
  12. Like
    Calvadur reacted to GILLIES291 in Levels of LOTR LCG players   
    Or for a darker one:
    "Lone survivor" - Have at least 24 (or another number) heroes in the fallen heroes campaign at the end of the campaign. 
  13. Like
    Calvadur reacted to GILLIES291 in Levels of LOTR LCG players   
    Haha awesome list! You could add: Never gonna run around and desert you: Have no heroes listed in the fallen heroes at the end of each saga campaign. 
  14. Like
    Calvadur got a reaction from Kjeld in Levels of LOTR LCG players   
    Cool list!
    I think more achievements for actually playing the game or achieving (hehe) some special "objectives"  would be cool. Some stuff that came to my mind on the train home:
     
    1) Don't feed te troll: Win Jourey along the Anduin without taking damage from a hill troll
    2) Restarting would have been faster...: Win The dead marhes after shuffling Gollum into the encounter deck.
    3) No you take him (MP only): Have no player guard Gollum 2 turns in a row
    4) Digging is for dwarfs: Escape from Moria without using the old tools in flight from Moria
    5) Body and mind: Win the watcher in the water both ways
    6) I don't need no heroes...: Win Foundations of stone after/while controlling zero heroes
    7) I'll make my own nightmare-mode!: Win Shadow and flame after triggering Lore Aragorns ability during the first turn!
    😎 Quizmaster: Fail no riddle in dungeons deep and caverns dim
    9) The colourful wizard: Win the Siege of Cair Andros with a three coloured deck!
    10) Our long forgotten Gold: Acquire every tressure during the hobbit quests
    11) It's easier this way: Kill the Lich-King in massing at osgiliath
    12) Not even sweating: Win battle of lake town with zero damage on lake town
    13) I like cheese: Win Assault on Osgiliath in one turn.
    14) Death by a thousand cuts: Defeat the Nazgul in the Morgul Vale in one turn.
    15) Brave, but madness: Commit no characters to a hide test i shadow from the past
    16) What could go wrong? Shuffle every ring-wraith into the encounterdeck during a knife in the dark
    17) Durin's... what? Win journey in the dark without facing the balrog
    18) It's treason then: Kill your own mad hero in breaking of the fellowship
    19) Free from the burden: Cleanse yourself from a burden in breaking of the fellowship
    20) Is that all, Saruman? Win Helm's deep without a stage with the defense keyword being defeated
    21) You shall not pass: Let no enemy escape during journey to the crossroads
    22) No man can kill him: Defeat the lich-king during the pelennor fields using only Eowyn (and Merry)
    23) I can do this all day: Collect 15 tokens during the black gate opens
    24) Never gonna give you up: Collect all boons possible during you campagne (depending on player count)
    25) Never gonna let you down: Avoid all burdens possible during your campagne (depending on player count)
    26) Save them for the way home: Don't use any "one-time-only" boon during your campagne
    27) Ain't nobody got time for that: Draw your whole deck during the fors of the Isen
    28) Attack is the best defense: Win Siege of Cair Andros after loosing all three Cair Andros locations
    29) Save the forest! Defeat no huorns during into fangorn
    30) Worst week of my life: Win the wastes of Eriador in 7 days and 7 nights
    31) No secret is save: Defeat all 3 side quests in treachery of rhudaur
    32) Your strength becomes your weakness: Have the complete encounterdeck in the staging area!
    33) King of the sea: Defeat the Stormcaller during the first round in the city of corsairs 
    34) Working as intended: Equip Beorn with a restricted attachments
    35) Thematic Win!: Win a game by discarding Boromir for his action
     
    I'm not sure if all of these are actually possible or how luck dependant they are as it's quite long since I played some of the quests. 
  15. Thanks
    Calvadur got a reaction from GILLIES291 in Levels of LOTR LCG players   
    Cool list!
    I think more achievements for actually playing the game or achieving (hehe) some special "objectives"  would be cool. Some stuff that came to my mind on the train home:
     
    1) Don't feed te troll: Win Jourey along the Anduin without taking damage from a hill troll
    2) Restarting would have been faster...: Win The dead marhes after shuffling Gollum into the encounter deck.
    3) No you take him (MP only): Have no player guard Gollum 2 turns in a row
    4) Digging is for dwarfs: Escape from Moria without using the old tools in flight from Moria
    5) Body and mind: Win the watcher in the water both ways
    6) I don't need no heroes...: Win Foundations of stone after/while controlling zero heroes
    7) I'll make my own nightmare-mode!: Win Shadow and flame after triggering Lore Aragorns ability during the first turn!
    😎 Quizmaster: Fail no riddle in dungeons deep and caverns dim
    9) The colourful wizard: Win the Siege of Cair Andros with a three coloured deck!
    10) Our long forgotten Gold: Acquire every tressure during the hobbit quests
    11) It's easier this way: Kill the Lich-King in massing at osgiliath
    12) Not even sweating: Win battle of lake town with zero damage on lake town
    13) I like cheese: Win Assault on Osgiliath in one turn.
    14) Death by a thousand cuts: Defeat the Nazgul in the Morgul Vale in one turn.
    15) Brave, but madness: Commit no characters to a hide test i shadow from the past
    16) What could go wrong? Shuffle every ring-wraith into the encounterdeck during a knife in the dark
    17) Durin's... what? Win journey in the dark without facing the balrog
    18) It's treason then: Kill your own mad hero in breaking of the fellowship
    19) Free from the burden: Cleanse yourself from a burden in breaking of the fellowship
    20) Is that all, Saruman? Win Helm's deep without a stage with the defense keyword being defeated
    21) You shall not pass: Let no enemy escape during journey to the crossroads
    22) No man can kill him: Defeat the lich-king during the pelennor fields using only Eowyn (and Merry)
    23) I can do this all day: Collect 15 tokens during the black gate opens
    24) Never gonna give you up: Collect all boons possible during you campagne (depending on player count)
    25) Never gonna let you down: Avoid all burdens possible during your campagne (depending on player count)
    26) Save them for the way home: Don't use any "one-time-only" boon during your campagne
    27) Ain't nobody got time for that: Draw your whole deck during the fors of the Isen
    28) Attack is the best defense: Win Siege of Cair Andros after loosing all three Cair Andros locations
    29) Save the forest! Defeat no huorns during into fangorn
    30) Worst week of my life: Win the wastes of Eriador in 7 days and 7 nights
    31) No secret is save: Defeat all 3 side quests in treachery of rhudaur
    32) Your strength becomes your weakness: Have the complete encounterdeck in the staging area!
    33) King of the sea: Defeat the Stormcaller during the first round in the city of corsairs 
    34) Working as intended: Equip Beorn with a restricted attachments
    35) Thematic Win!: Win a game by discarding Boromir for his action
     
    I'm not sure if all of these are actually possible or how luck dependant they are as it's quite long since I played some of the quests. 
  16. Like
    Calvadur reacted to Durins_Father in Levels of LOTR LCG players   
    An article that has been long in the making, and hopefully will contain useful tips to both new players and older ones. I have constructed a tier list of how experienced you are with the game and how involved you are with its community. On top of that, I also added several achievements for people to collect over their time playing this game. https://visionofthepalantir.com/…/levels-of-lotr-lcg-playe…/
    If you have more tips for players at different levels or want to add more achievements to the list, let me know and I'll see what I can do. Also, be sure to fill in the two polls I included.
    Regular scenario analyses should continue soon, and with Patreon nearing the $75 mark, I am gonna start working on the second physical strategy guide as well and release it once we hit that amount of support. Hope you all enjoy!
  17. Haha
    Calvadur reacted to Wandalf the Gizzard in Lord of the Rings "Updrade kit!" Thank you, Chad!   
    Well played, CotR. Well, played!
    The underestimated stock part at the end nearly killed me.
  18. Like
    Calvadur reacted to Durins_Father in Downloadable strategy guide for first 2 cycles   
    Hi all,
    Thanks to the recent surge in Patreon subscriptions, we have passed the $30 mark. This means I have to stand by my promise and give everyone something special, so here it is.
    Vision of the Palantir is proud to present a full printable strategy guide on the first 2 cycles of the game, including art work, statistics, and jokes!
    The file can be downloaded as PDF from this link: https://www.dropbox.com/s/hbxfm2sfpwakhvw/Vision of the Palantir Guide Volume 1 - The Early Days.pdf?dl=0
    The file is quite big if you are looking to print it, with 139 pages and most featuring colored images. But it is great to have a physical book where you can read all about the strategy on the scenarios of the first 2 cycles.
    More of these bundles will be made public as the blog and the Patreon page reach new milestones. I also need some time to prepare the next set, but Volume 2 has all scenarios covered already, so we should be able to produce that one relatively quickly.
    I hope this helps some people in having a physical (or at least offline) resource to fall back to. Thanks for the great support and we will do our best to keep up the good work.
    On a side-note here, I will be having some real life getting in the way of blogging for the next 6 months (graduation stuff), so I will have to tone down the frequency of content. But I'm sure that my co-authors will be filling in some gaps. If there is anyone willing to cover a scenario that hasn't been covered yet, feel free to reach out, and I'll get you started as an author.
    Good luck with your games,
     
    Durins_Father
     

  19. Like
    Calvadur got a reaction from OlorinCZ in A Shadow in the East   
    I guess the sixth AP of this new cycle will make a great christmas gift next year
    Many surprising things in this announcement. Didn't expect Smeagol hero, but man did they put effort into him. Even though I see myself flip the table once he betrays me in the first staging...

    Having the one ring become a playable attachment is a thing you would't have done. As all other "legendary" objects (Sting etc.) it is in the possession of one person (if I get the timeline right it should be Bilbo). But ofc the game would only be have as fun if you couldn't make Boromir the Steward of Gondor or equip Legolas with Anduril, so in general I am fine with giving unique things to "wrong" characters. But this is the ONE ring. And it is so often defined as the pure evil that shouldn't be used, it feels wrong to have it as a player card and not as the thing a poor guy has to endure just long enough to destroy it. I am curious if there will be a penalty for "overloading" the ring carrier? As mentioned you loose if he dies/looses the ring. And the best way to keep someone alive in this game is to buff him up with attachments. Sure you can "protect" Spirit Pippin, who only carries the ring, but can die to one unlucky EC during during questing. Put it on Boromir with blood of numenor and fire of Gondor and you are unlikely to have him killed of and loose you the game, effectively doing what the "canon" tells not to do: Give the ring to the mighty and powerful. And use with the best intentions.
    Also, why call it Master? Don't we all know there is only one Master of the ring?
    Mechanics wise (without looking at lore aspects) this expansion seems to be on fire with the Smeagol hero, ring attachment and contracts. Looks like to biggest gameplay addition since side-quests.
     
    Anyone else excited to see an Indiana Jones reference in the temple of Doom quest?  
  20. Like
    Calvadur got a reaction from Will Anderson in A Shadow in the East   
    I guess the sixth AP of this new cycle will make a great christmas gift next year
    Many surprising things in this announcement. Didn't expect Smeagol hero, but man did they put effort into him. Even though I see myself flip the table once he betrays me in the first staging...

    Having the one ring become a playable attachment is a thing you would't have done. As all other "legendary" objects (Sting etc.) it is in the possession of one person (if I get the timeline right it should be Bilbo). But ofc the game would only be have as fun if you couldn't make Boromir the Steward of Gondor or equip Legolas with Anduril, so in general I am fine with giving unique things to "wrong" characters. But this is the ONE ring. And it is so often defined as the pure evil that shouldn't be used, it feels wrong to have it as a player card and not as the thing a poor guy has to endure just long enough to destroy it. I am curious if there will be a penalty for "overloading" the ring carrier? As mentioned you loose if he dies/looses the ring. And the best way to keep someone alive in this game is to buff him up with attachments. Sure you can "protect" Spirit Pippin, who only carries the ring, but can die to one unlucky EC during during questing. Put it on Boromir with blood of numenor and fire of Gondor and you are unlikely to have him killed of and loose you the game, effectively doing what the "canon" tells not to do: Give the ring to the mighty and powerful. And use with the best intentions.
    Also, why call it Master? Don't we all know there is only one Master of the ring?
    Mechanics wise (without looking at lore aspects) this expansion seems to be on fire with the Smeagol hero, ring attachment and contracts. Looks like to biggest gameplay addition since side-quests.
     
    Anyone else excited to see an Indiana Jones reference in the temple of Doom quest?  
  21. Like
    Calvadur got a reaction from Yepesnopes in A Shadow in the East   
    I guess the sixth AP of this new cycle will make a great christmas gift next year
    Many surprising things in this announcement. Didn't expect Smeagol hero, but man did they put effort into him. Even though I see myself flip the table once he betrays me in the first staging...

    Having the one ring become a playable attachment is a thing you would't have done. As all other "legendary" objects (Sting etc.) it is in the possession of one person (if I get the timeline right it should be Bilbo). But ofc the game would only be have as fun if you couldn't make Boromir the Steward of Gondor or equip Legolas with Anduril, so in general I am fine with giving unique things to "wrong" characters. But this is the ONE ring. And it is so often defined as the pure evil that shouldn't be used, it feels wrong to have it as a player card and not as the thing a poor guy has to endure just long enough to destroy it. I am curious if there will be a penalty for "overloading" the ring carrier? As mentioned you loose if he dies/looses the ring. And the best way to keep someone alive in this game is to buff him up with attachments. Sure you can "protect" Spirit Pippin, who only carries the ring, but can die to one unlucky EC during during questing. Put it on Boromir with blood of numenor and fire of Gondor and you are unlikely to have him killed of and loose you the game, effectively doing what the "canon" tells not to do: Give the ring to the mighty and powerful. And use with the best intentions.
    Also, why call it Master? Don't we all know there is only one Master of the ring?
    Mechanics wise (without looking at lore aspects) this expansion seems to be on fire with the Smeagol hero, ring attachment and contracts. Looks like to biggest gameplay addition since side-quests.
     
    Anyone else excited to see an Indiana Jones reference in the temple of Doom quest?  
  22. Like
    Calvadur got a reaction from Amicus Draconis in A Shadow in the East   
    I guess the sixth AP of this new cycle will make a great christmas gift next year
    Many surprising things in this announcement. Didn't expect Smeagol hero, but man did they put effort into him. Even though I see myself flip the table once he betrays me in the first staging...

    Having the one ring become a playable attachment is a thing you would't have done. As all other "legendary" objects (Sting etc.) it is in the possession of one person (if I get the timeline right it should be Bilbo). But ofc the game would only be have as fun if you couldn't make Boromir the Steward of Gondor or equip Legolas with Anduril, so in general I am fine with giving unique things to "wrong" characters. But this is the ONE ring. And it is so often defined as the pure evil that shouldn't be used, it feels wrong to have it as a player card and not as the thing a poor guy has to endure just long enough to destroy it. I am curious if there will be a penalty for "overloading" the ring carrier? As mentioned you loose if he dies/looses the ring. And the best way to keep someone alive in this game is to buff him up with attachments. Sure you can "protect" Spirit Pippin, who only carries the ring, but can die to one unlucky EC during during questing. Put it on Boromir with blood of numenor and fire of Gondor and you are unlikely to have him killed of and loose you the game, effectively doing what the "canon" tells not to do: Give the ring to the mighty and powerful. And use with the best intentions.
    Also, why call it Master? Don't we all know there is only one Master of the ring?
    Mechanics wise (without looking at lore aspects) this expansion seems to be on fire with the Smeagol hero, ring attachment and contracts. Looks like to biggest gameplay addition since side-quests.
     
    Anyone else excited to see an Indiana Jones reference in the temple of Doom quest?  
  23. Haha
    Calvadur got a reaction from Wandalf the Gizzard in A Shadow in the East   
    I guess the sixth AP of this new cycle will make a great christmas gift next year
    Many surprising things in this announcement. Didn't expect Smeagol hero, but man did they put effort into him. Even though I see myself flip the table once he betrays me in the first staging...

    Having the one ring become a playable attachment is a thing you would't have done. As all other "legendary" objects (Sting etc.) it is in the possession of one person (if I get the timeline right it should be Bilbo). But ofc the game would only be have as fun if you couldn't make Boromir the Steward of Gondor or equip Legolas with Anduril, so in general I am fine with giving unique things to "wrong" characters. But this is the ONE ring. And it is so often defined as the pure evil that shouldn't be used, it feels wrong to have it as a player card and not as the thing a poor guy has to endure just long enough to destroy it. I am curious if there will be a penalty for "overloading" the ring carrier? As mentioned you loose if he dies/looses the ring. And the best way to keep someone alive in this game is to buff him up with attachments. Sure you can "protect" Spirit Pippin, who only carries the ring, but can die to one unlucky EC during during questing. Put it on Boromir with blood of numenor and fire of Gondor and you are unlikely to have him killed of and loose you the game, effectively doing what the "canon" tells not to do: Give the ring to the mighty and powerful. And use with the best intentions.
    Also, why call it Master? Don't we all know there is only one Master of the ring?
    Mechanics wise (without looking at lore aspects) this expansion seems to be on fire with the Smeagol hero, ring attachment and contracts. Looks like to biggest gameplay addition since side-quests.
     
    Anyone else excited to see an Indiana Jones reference in the temple of Doom quest?  
  24. Like
    Calvadur got a reaction from Durins_Father in Favourite Quest as of December 2018   
    I seem to have forgotten to post my comment for the last round (it sat finished in the comment box :S ), whoops.
    Anyway some great match-ups:
    Helm's Deep vs. Breaking of the Fellowship are two of my favourites (and I am sure many others) so that was a close one.
    City of Corsairs vs. Cobas Haven must be the ultimate dreamchaser showdown  But Haven takes it. The great ship battle is awesome and I was disappointed by the showdown with Sahir.
    I am really surprised to see Deadman's dike loose to the watcher, as I think that with the modern cardpool dike is much more fun. Also I hate the tentacles
  25. Like
    Calvadur got a reaction from GILLIES291 in Does anyone like the Campaign rules?   
    I love campaign mode.
    Having to keep all heroes alive adds so much tendion, You don't have otherwise (except for the score...)
    And Not every quest is that hard, that You will struggle to survive, just a good Challenge once in a while.
    Ofc it depends On how good You are at the game, I have rarely a dead Hero, if I win any quest in this Game, so Not much trouble in CM. I had to replay like 1 or 2 quest so far.
    You should feel free to alter the rules to your liking. Just Wanne have boons and burdens? Go ahead. No interesr in +1 threat? Scip that rule. The beauty of a coop Game
    But yes, if a Hero dies (what shouldn't Happen SO often), it is intended to use fewer Heroes or Raise your starting threat.
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