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Everything posted by Calvadur

  1. Supporting a highlander deck is a neat idea. But what do you mean with discarding cards from play? 8 playercards in the discard pile? Or do encounter cards count? General Grievous ideas are neat, but partially overpowered. The Dunedain contract buffes a Dunedain trap deck by insane amounts. Also 5 threat reduction PER ROUND for the hobbit contract? Insanity! Forces of Good seems interresting as usually at least one hero or ally you would like to have doesn't fit the requirement. Reward seems fair (might even be underpowered) 2-hero support is awesome. Also having the contract as more of a backup in case of a hero death is fitting, but don't scale the buff of the ones digit of the threat. Just by going from 29 to 30 you loose so much power. Or you get power by going down in threat. Just seems to swingy. I'd reduce (or remove) the healing on the first side and add i to the second one (ofc only at the start/end of the round, not every phase). Also keep the buff scaling of the tens digit. If you want to give the remaing hero more power have all or a part of the slain heroes added to him (as in add e.g. the slain heroes willpower to the remaing heroes willpower). I'd like a contract to support high starting threat (something i feel isn't really there aside from some valor effects as starting high reall is more of a burden, even with the higher stats heroes): Side A: Your starting threat must be 33 or higher (I went with 33 so you are at least at 30 when going with tactics Eowyn) If your threat is below 33 treat this textbox as empty (I would have made it that you can't reduce is below but stuff like trouble in tharbad would be a problem). At the beginning of the engagement phase choose an non-unique enemy, then choose one: This enemy engages you or this enemy doesn't make engagement checks this phase. Flip this card over, if your threat is ever 40 or higher. Side B: Your threat can only be increased or lowered by one at a time (interaction with favor of the valar up to discussion ). You may, additionally, optionally engage one non unique enemy engaged with another player per teammate during the engagement phase (so up to 3 optional enemies, each from another palyer, + the one from the staging area). Without playing it, I am not sure the idea is balanced or even fun. You have impact in a multiplaer game by stopping one enemy noone can deal with right now or get more enemies to you and protecting your allies this way as you probably would have to fight a lot anyway. Side B doubles down on this idea. The side doesn't offer great benefits to solo play aside from being able to skip questing without to much punishment.
  2. Just checked the site, at the bottom is a link to "shipping and costs": They do ship to the UK, but for at least 12,99€ (18,99 if the package is above 2kg), so essentially the cost of 1 AP. Also another german store (located in cologne) ships to any country of the european union (Sadly shipping is 15€ outside of germany): https://www.hiveworld.de/living-card-games/the-lord-of-the-rings-the-card-game/ Their online store isn't that great to be honest as they usually have more products in store than they list online, but you might find something you need/want. At the moment they mainly offer stuff from the last three cycles...
  3. My go to deck is Treebeard/Denethor(L)/Galadriel. It's the best deck I ever build completely by myself. It carried me through the Haradim cycle and even held it's ground in a 2-player-NM-campaign (at least for the first to quests, we never managed to try the third one as my friend moved away). If i'm really annoyed I just bring out a Vilya deck. These things are insane. If we are just talking heroes: Leadership: Denethor Tactics: Beregond/Legolas (depending if I need attack or defense) Spirit: Arwen Lore: Elrond Colourless: Gandalf
  4. The quest shouldn't be that much more difficult. It can be a little tricky/annoying to get the treasure (which are by no means nessessary, but are a nice boost). If killing the trolls seems to hard, try just full on questing through. I think it's even harder to get the treasure with this method though. As Wandalf said: Prepare a way to one or twoshot the troll preventing multiple attackers. E.g. a wounded Gimli, further buffed with some events (Durin's Song, Heavy Stroke etc.) or an Erebor battlemaster (I'd ignore the errata, when playing progression style). Just be careful with amassing allies, when you have no way to avoid treacheries as roast em or boil em can really weaken the power of batlemasters.
  5. Long-overdue? You surely are no wizard Anyway great to hear you're back having fun with the game
  6. You get Lord Alcaron and Faramir in "The Blood of Gondor", too. Desperate Alliance could be really useful if you don't find the last one or two allies to reach the cap and and the other players "borrow" you a hero to fulfil the contract. And you don't even have to flip it back as the heroes don't leave the game The Hobbits easily steal the shop in this article. Pippin is a two willpower TACTICS ally with two hitpoints that is always ready to attack when he has an attack value great than zero. For the low cost of two ressources. Insane! Really an Arwen level of an ally. I dig the artwork too. About the same goes for Merry. Two willpower isn't so unheard of in leadership, but two willpower with two hitpoints for onl two ressources will always be awesome. And he makes this big quests pushes to advance or win much easier. ust combine him with Faramir (no not the new lore verison, as Faramir seems to be doomed to never outclass his core-set form) Frodos artwork is a little bit generic for me as this could be about any Hobbit on a pony. But he has a great effect. For one ressources (most leadership decks will have one to spare eventually) you get threat reduction (if it weren't for doomed you couldn't even loose the game this way) AND action advantage. Deck-building wise this expansion seems to be nuts
  7. You misspelled Théoden by quite a bit ;) I like my mono leadership Gondor deck (Denethor, Boromir, Faramir). It's a bit like a weak dwarf deck, but fun non the less. Ofc it gets destroyed by AoE damage and shadow cards that punish chumping. Sadly I think it is better to swap Faramir for Balin or Sam, but that makes it less thematic. In multiplayer it was very fun to bring a full blown murder-tactics deck. It ran Beregond, Legolas and Bard. Had a ton of Weapons and ranged allies and a few defenders. Sure it didn't help with questing, threat or location-management at all, but enemies didn't stand a chance. A variation swapping Bard for Brand (yes this hero you got in hills of emyn muil) was also fun, getting another use out of a pumped up treebeard.
  8. Cool list! I think more achievements for actually playing the game or achieving (hehe) some special "objectives" would be cool. Some stuff that came to my mind on the train home: 1) Don't feed te troll: Win Jourey along the Anduin without taking damage from a hill troll 2) Restarting would have been faster...: Win The dead marhes after shuffling Gollum into the encounter deck. 3) No you take him (MP only): Have no player guard Gollum 2 turns in a row 4) Digging is for dwarfs: Escape from Moria without using the old tools in flight from Moria 5) Body and mind: Win the watcher in the water both ways 6) I don't need no heroes...: Win Foundations of stone after/while controlling zero heroes 7) I'll make my own nightmare-mode!: Win Shadow and flame after triggering Lore Aragorns ability during the first turn! 😎 Quizmaster: Fail no riddle in dungeons deep and caverns dim 9) The colourful wizard: Win the Siege of Cair Andros with a three coloured deck! 10) Our long forgotten Gold: Acquire every tressure during the hobbit quests 11) It's easier this way: Kill the Lich-King in massing at osgiliath 12) Not even sweating: Win battle of lake town with zero damage on lake town 13) I like cheese: Win Assault on Osgiliath in one turn. 14) Death by a thousand cuts: Defeat the Nazgul in the Morgul Vale in one turn. 15) Brave, but madness: Commit no characters to a hide test i shadow from the past 16) What could go wrong? Shuffle every ring-wraith into the encounterdeck during a knife in the dark 17) Durin's... what? Win journey in the dark without facing the balrog 18) It's treason then: Kill your own mad hero in breaking of the fellowship 19) Free from the burden: Cleanse yourself from a burden in breaking of the fellowship 20) Is that all, Saruman? Win Helm's deep without a stage with the defense keyword being defeated 21) You shall not pass: Let no enemy escape during journey to the crossroads 22) No man can kill him: Defeat the lich-king during the pelennor fields using only Eowyn (and Merry) 23) I can do this all day: Collect 15 tokens during the black gate opens 24) Never gonna give you up: Collect all boons possible during you campagne (depending on player count) 25) Never gonna let you down: Avoid all burdens possible during your campagne (depending on player count) 26) Save them for the way home: Don't use any "one-time-only" boon during your campagne 27) Ain't nobody got time for that: Draw your whole deck during the fors of the Isen 28) Attack is the best defense: Win Siege of Cair Andros after loosing all three Cair Andros locations 29) Save the forest! Defeat no huorns during into fangorn 30) Worst week of my life: Win the wastes of Eriador in 7 days and 7 nights 31) No secret is save: Defeat all 3 side quests in treachery of rhudaur 32) Your strength becomes your weakness: Have the complete encounterdeck in the staging area! 33) King of the sea: Defeat the Stormcaller during the first round in the city of corsairs 34) Working as intended: Equip Beorn with a restricted attachments 35) Thematic Win!: Win a game by discarding Boromir for his action I'm not sure if all of these are actually possible or how luck dependant they are as it's quite long since I played some of the quests.
  9. I guess the sixth AP of this new cycle will make a great christmas gift next year Many surprising things in this announcement. Didn't expect Smeagol hero, but man did they put effort into him. Even though I see myself flip the table once he betrays me in the first staging... Having the one ring become a playable attachment is a thing you would't have done. As all other "legendary" objects (Sting etc.) it is in the possession of one person (if I get the timeline right it should be Bilbo). But ofc the game would only be have as fun if you couldn't make Boromir the Steward of Gondor or equip Legolas with Anduril, so in general I am fine with giving unique things to "wrong" characters. But this is the ONE ring. And it is so often defined as the pure evil that shouldn't be used, it feels wrong to have it as a player card and not as the thing a poor guy has to endure just long enough to destroy it. I am curious if there will be a penalty for "overloading" the ring carrier? As mentioned you loose if he dies/looses the ring. And the best way to keep someone alive in this game is to buff him up with attachments. Sure you can "protect" Spirit Pippin, who only carries the ring, but can die to one unlucky EC during during questing. Put it on Boromir with blood of numenor and fire of Gondor and you are unlikely to have him killed of and loose you the game, effectively doing what the "canon" tells not to do: Give the ring to the mighty and powerful. And use with the best intentions. Also, why call it Master? Don't we all know there is only one Master of the ring? Mechanics wise (without looking at lore aspects) this expansion seems to be on fire with the Smeagol hero, ring attachment and contracts. Looks like to biggest gameplay addition since side-quests. Anyone else excited to see an Indiana Jones reference in the temple of Doom quest?
  10. Seeing it‘s still called limited Edition, maybe it just isn‘t sold out? FFG said they produced a limited amount, but nobody knows exactly how many or how many were sold, I guess. It isn‘t on the cheaper side either (exspecially for non american-buyers) and includes many goodies many people might not care about (digital game, paintings...) might explaining why copies are left.
  11. I tend to agree. We had the exact same matchup (Pelennor vs Helm's) in the 2016 competition, where Helm's Deep pulled ahead by a small margin. So I guess Pelennor will take it this time, as past time winners tend to fall short in repeat entries (even when making it to the semi final again; quite showing for how good/beloved the quest is).
  12. It is like treebeard: To cancel the shadow effect, Erkenbrand must take the damage.
  13. Also suprised by Mount Doom, as I remeber quite some people mention the high difficulty shortly after it's release. Took forever to take it out for the first time. Since then I have come to like it (somewhat). It caputures the atmosphere nicely and I always find myself debating if it is worth to play the ally or how to get as many actions out of my heroes *** possible. Also a little surprised by the huge lead of Anduin over it's "remake". It is a classic for sure, but it didn't age all that well. Sure the remake can be "cheesed" by going for side quests, but I like a quest that gives good opportunities to play them.
  14. I seem to have forgotten to post my comment for the last round (it sat finished in the comment box :S ), whoops. Anyway some great match-ups: Helm's Deep vs. Breaking of the Fellowship are two of my favourites (and I am sure many others) so that was a close one. City of Corsairs vs. Cobas Haven must be the ultimate dreamchaser showdown But Haven takes it. The great ship battle is awesome and I was disappointed by the showdown with Sahir. I am really surprised to see Deadman's dike loose to the watcher, as I think that with the modern cardpool dike is much more fun. Also I hate the tentacles
  15. Oh man, why did they leave Bilbo at nine threat? Tactics Eowyn has 4 willpower from the get go (meaning she can do other stuff like one of these annoying hide tests etc.) and a powerful ability. While different I would rank Bilbos ability lower in terms of power. Two damage is great as it opens up some neat tricks with Gondorian spearman and spear of the citadel, but how often do enemies guard stuff? Sure there are a handful of player cards and some quests, making it quite niche. And dealing one damage is not too great. Argalad already does something very similar and profits from stuff like light of valinor etc. Ofc he is in lore and usefull quester shouldn't be too common in tactics, but other spheres are more generous in adding "out of sphere stats" I feel. Bilbo probably will be good in mono tactics anyway for the (most likely) above avarage willpower, but with 6 or seven willpower I would have been much more happy. Would have made him more interssting for secrecy, too (and this is his Burgluar version, so he should be sneaky). This way I don't see why I shouldn't just pick Eowyn, if I want one tactics hero (with high willpower and low threat), as she is more constant and can really be a life saver against high health enemies. Love the general Hobbit support in this pack though
  16. Voted! Some thought on (imo) interesting match-ups: Raid on the grey havens > Nin-in-eilph: I was tempted to take the swamp quest (I think it's great for deck testing), but then remembered I hate it with a passion non the less :D Crossroads < Dunland Trap: Both very punishing in their nature, I like Dunland trap better as I think it offers more ways to play the quest Escape from Mount Gram > Peril In Pelagir: I like both very much, but Mount Gram is so cool when you have a deck made for it Steward's Fear < Helm's Deep: Somewhat of a fundamental decision. Helm's Deep was my favourite 2016 (and how it turned out many others, too), but Steward's Fear didn't become the superior quest somehow for me so I guess I'll have to go for it again. In the end my money is on "The Crossing of Poros" (as past winners don't tend to win twice in these championships). It's replayable, has some nice tactical decisions to make and a satisfying culmination.
  17. I see where you are coming from, but I have to disagree. Players always have to choose what to play thats right. But by offering a different gameplay than an other game you are as unqiue as you can be. I think, I wrote enough why I don't think the singleplayer content HS offers satisfys LCG players. To say ignoring the PvP aspect would be fine and in the same breath saying you can't ignore the existenz is something I don't understand. You make good points why the physical game is a success. But I don't agree with the other points. The LCG is for people who don't want to compete with someone else. And the LCG wants to offer this. Sure there will be more people who want to play HS and the DLCG, but go for HS. I don't know how much money FFG makes with the digital game and I don't know how much they need to make. An other example: For Honor, it had disappointing results, but got supported and is still alive today. Sure no hit or CoD/Battlefield, but not everything can become a mass phaenomenon. I expect the same fate for the DLCG. Also if FFI doesn't make it work, their first game was a bust. Not really what you want image wise.
  18. Let's stick with hearthstone (i am most familiar with, from the games you mentioned) and play it through: What is the core of Hearthstone: Short (about 10-15 minutes I'd say) 1 vs. 1 battles. Does this, in any way, compete with the gameplay of the LotR LCG? No. What about the solo content of Hearthstone? Appart from the recent Dr. Boom riddles, they always give you AI-Opponents with stronger cards/heropowers to combat the horiffic AI and create a challenge. Partially you can create a deck to beat them, partially you have an "on the go" deck building. Could this appeal to someone interested in the LCG? Quite possible. I thinks it is totally fine to ignore the PvP aspects of other games as the LCG never was meant to directly be played against other people (we got this mode with the fellowship event, but come on that isn't PvP). So if we compare to HS we just have to worry about the PvE part. And at the moment there is much more in HS. Though you have to grind or pay quite some money to get the adventures (Meaning you coud also get the mithril pack for the LCG). And then you are still stuck with mostly basic cards and have to play a game mode you didn't care about in the first place to grind cards or pay even more to get them quick. After some tinkering you finsihed the adventure (in hard mode) and then? Do many people come back to replay them? I don't. The content is more of a riddle to solve and once that's done you are done. HS asks the question, if you can come up ith a deck for a specific task, and while you are free to do that in the LCG, many people like to come up with a deck that can beat as many quests as possible. Or is as thematic as possible. Hearthstone doesn't offer anything in this regard at all. The modes with "random" deck aren't what a LotR LCG player looks for, as "complex" dedicated deck building as a core aspect of the game. Summing up: Hearthstone might have more "pure content" at the moment. But it puts PVP first. If you enjoy that part of the game, you will have a nice collection to get the most fun of the PvE. If you don't you have a huge paywall for this content or have to grind a mode you don't like. Intro: The Lotr LCG. Quite small at the moment there will be at least 16 quests upon full release (I'd argue 1 quests in normal mode easily offers as much content as 3 bosses in a HS adventure in normal mode). All with multiple phases and their own story (something HS only as the absolute minimum of to have a setting for the SP content). You are encouraged to beat the quests in as many ways as possible and as good as possible. New cards you also get either for money or with ingame currency, which you get for playing a game mode you actually want to play. To bring this to an end: The LCG and Hearthstone can easily co-exist like the hawk and raven. Even though both are birds one doesn't push awy the other. Same goes for the card games. The LCG wants to cater to other players than HS. Sure there are players interested in both and as HS exists much longer they might stay there/don't participate in the AE because of a lack of content (and I repeat the content you get for just picking up the shire pack is great). But once the game has a full release with triple the content they might reconsider it. One last thing: IF you should have to compare the LCG to HS, you would have had to compare the physical LCG to Magic: The Gathering. And magic outclassed LotR by a huge margin and many other card games did too. Even I house products did. But it became a hit, despite inital lack of content. TL;DR: The LCG caters to other player than other popular digital card games, putting PvE over PvP, therefore trying to find it's own niche. The inital "lack of content" is impossible to prevent as other games are much longer on the market, but will (obviously) go away with time and can't really be an argument against the game.
  19. I am sorry, but I just don't know/play an other digital cooperative card game. I was trying to make the general point, that most coop games, which fokus on a scenario design and a growing card pool, will suffer from "a lack of content" in the very beginning. And to support this argument, I think looking at the beginnings of the LotR LCG is completly reasonable.
  20. Well, sure compared to the actual card game the content is closes to non existent. But you have to start out somewhere. We started the physical game with a box of 3 quests. One ment to be played as a tutorial, one with great replayability and one to hard for many people to enjoy. With the player cards given to you, there weren't many "viable" decks, and in true solo even less. Was that content worth 40$? The digital game is at the same point. There are few player cards and even fewer quests. But everyone should be able to complete them (as there are 3 difficulties). And we have more to come. Getting a ton of in game currency means you won't have to worry about getting new valour cards any time soon. And the more heroes and quests release, the easier it will be to farm up the valour points (for doing decent with a hero in a quest). So yeah. There isn't too much content at the moment, but it's the same with any new game that is based on an ever growing cardpool and you can get in for iirc 8$ and get the first five quests (+the new "encounter", a "ultra-hard" quest, think like a POD quest) and player cards prior to the recent update. What is (imo) a really good deal, netting an absolute minimum of 3 hours of gameplay (for playing the quests once and listing to the story with it's complete voiceover). Than you can obviously improve your score or increase difficulty. Worth it in my opinion.
  21. I personally have no interest in printing the quests, even though for stuff like the first age expansion you can easily get the pdfs. These type of quests really lent themselfs to OCTGN as it is much easier to download than to print, cut and maybe even glue and sleeve the cards (not even mentioning the colours can be completely off/different from what you expect) If the quest "just" throws together different encounter cards (what can make for awesome quests as the pool is even larger than for player cards) I might do that, but even in this case the hassle to pick sometimes only 1 or 2 from an expansion is far greater than just to play it on OCTGN.
  22. The sets you listed are correct. You didn't especially list the set of the quest itself (e.g. Flight fro Moria), but that is pretty obvious. There is a great site, which lists the sets and rules (and some other features) for each quest: lotr-lcg-quest-companion.000webhostapp It isn't quite up to date (listing the quest up to the Haradrim cycle Quest 1: The Mumakil). Also, so far, the listed sets in my rules have always been correct. Some cards might have an error or aren't up to the recent erratas, but that mostly isn't that bad. EDIT: linked to an outdated version of the site the correct (full up to date!) one is: http://lotr-lcg-quest-companion.gamersdungeon.net/ Thanks to Banania for correcting me!
  23. I assume by "turning cycles into Sagas", you mean adding campaign-mode to existing cycles, as this is the only real difference I could think of. As far as I know there isn't really an offical announcement, that something like this is on the horizon or even in development. I just remember a while back in the "state of the LCG" article Caleb said he woud "thinking quite a lot" what could be done with the idea outside of Sagas If you want to give it a read: https://www.fantasyflightgames.com/en/news/2018/6/8/state-of-the-lcg/
  24. Imo this is the fatal flaw in the understanding of AE. If everyone is allowed access for a (smaller or larger) fee it feels like a full release. No matter how many info boxes might pop up. And if the game doesn't live up to the expectations, improves or doesn't even have a good communication between fans and developers it is doomed (most likely). But that's not the intention of AE. Developers want feed back (and finical security), because some stuff is best checked by many people. Stuff like the monetisation. For me their initial plan sounded perfectly fine (even though I wasn't happy with some details) and I am sure they were happy with their idea, too. However it seems it didn't work out so it had to change. More or less exactly what you want from AE. This isn't "Oh no they didn't even had that figuered out, game is dead", it's "hey they noticed something they/the community aren't happy with and try to change it for the better". The game is IN development right now. Not just for content. Technical issues and yes even fundamental design decisions are tested and subject to change. How should the monetisation have been tested "in alpha" or "private beta". Most likely the shop wasn't even working at this point. No way you could have tested if thousands of people would invest enough money with the planned system, so you needed a public test. With real people, having the option to spend their money. This got a little longer than expected and maybe reads like a rage, but for all the disappointments that happend with AE, I hate to read that decisions like this one are a bad thing during AE, shouldn't happen or that AE is a meaningful release (a I said: for me the greatest misconception the gaming-community can't get rid of) as FFG, in my oppinion, are doing a great job with the AE (giving weekly updates, streaming, patching). This is independant from the success of the game. The core idea is set and they try to optimise it. If the game fails (low sales, no players etc.) so be it. Many "great games" never were a success or even got studios closed. So just because your game may fail, doesn't mean the development process failed too.
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