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Frostweasel

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About Frostweasel

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  1. I kinda like big ugly ships so the AFII has a special place in my heart. The nebulon single expansion isn't that great (although it comes with XI-7s) I also think the liberty is optional compared to the other rebel capital ships. To start with you'll get more mileage out of Home One and Profundity, both in terms of upgrade cards and the utility of the ships themselves.
  2. Did anyone else look at this and think "Well that turn 1 is going to see a **** of a lot of overlapping."
  3. I'm not sure if it's still canon but Mon Cal ship designers and engineers build each hull from scratch following a basic pattern but each one ends up slightly different. So theoretically the Defiance would look slightly different to the Home One or The Profundity and Aspiration would look slightly different. I'll try and find the original source.
  4. Ah thanks guys, I missed the part about reactions being optional.
  5. Hi all, I’ve just picked up the core set and I’m running through a solo play through of The Gathering to familiarise myself with the rules. A question that came up that I can’t find a clear answer to is: How does the reactive ability work on cover up (Roland’s weakness) when you have discarded all clues from it? I know that the weakness remains in place but I can’t see anything telling me if Roland can still gain clues or not once cover up is empty. An answer would be greatly appreciated.
  6. My bad I thought that the New Republic had established themselves after the death of Palpatine and before the end of the GCW.
  7. I think the MC85 is possible due to it being built pre Jakku so it is technically a GCW ship
  8. I'll definitely try these versions out when I get the cards to do so, I only have 1 GR at the moment and I'm missing the Hammerhead pack. Also what kit does the DCO come in?
  9. My biggest concern would be the VCXs getting tied down by squadrons preventing your ability to manipulate the token game. I'd want to run this with a few A wings on interception duty, that's just me though.
  10. I agree that hammerheads would be better in this list type. My biggest issue at the moment is the inability to get hold of the hammerhead expansion for a reasonable price in the U.K. It's pretty much double the rrp or out of stock.
  11. I wouldn't hate to see some 'refits' or generic titles for some less used ships. Like the Kuat and Cymoon but for things like Neb Bs, Vics etc. Think the mc80 command could do with the fleet command slot too, I know it wasn't a thing when it was released but it seems daft that it doesn't have it.
  12. It certainly is good, however it is one use per token so if you declare it then your opponent manages to avoid the worst of your fire through good positioning or crappy dice then it's gone. He's also a sizeable chunk of points. I think he'll definitely see use but deciding what to Palp and when isn't going to be as easy to play as some other admirals.
  13. I'm participating in a 'hangar bay' style league so have this and 2 others to choose from while looking at my opponents lists. It won't work everywhere but I think it will be fun to play with and against. My other lists will probably be much more conservative.
  14. I was listening to the Outer Rim Job podcast the other day, when one of the guys talked about using Raddus, Profundity and rapid launch bays to fling a bunch of B wings into your opponent, negating the need to get them across the board. This idea sounded really funny so I did a bit of list building around it. Here’s what I came up with, it probably isn’t super competitive, but I’m hoping it could work in the way I’m hoping it will. The idea is that a Trc90 drops the Profundity who drops a GR75 and they spit out Keyan, 3Bs and Nora. Raddus B Bomb (391/400) Rebels Commander: Admiral Raddus [flagship] CR90 Corvette A (44) - Admiral Raddus (26) - Jaina's Light (2) - Turbolaser Reroute Circuits (7) = 79 total points GR-75 Combat Retrofits (24) - Bright Hope (2) - Rapid Launch Bays (6) - Toryn Farr (7) = 39 total points CR90 Corvette A (44) - Turbolaser Reroute Circuits (7) = 51 total points MC75 Armored Cruiser (104) - Profundity (7) - Electronic Counter Measures (7) - Leading Shots (4) - Rapid Launch Bays (6) - Lando Calrissian (4) - Assault Proton Torpedoes (5) - XI7 Turbolasers (6) = 143 total points Squadrons (79/134): 1x Keyan Farlander B-Wing Squadron (20) 3x B-Wing Squadron (42) 1x Norra Wexley Y-wing Squadron (17) It isn’t my idea and I’m not sure it actually works but if it does it could be pretty entertaining to spit out a B swarm to grind down a juicy enemy ship. The Bs are unlikely to finish a full health large ship but with the fire from the Profundity and TRC90 in support, I’m hoping it proves sufficiently deadly.
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