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Admiral Deathrain

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About Admiral Deathrain

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  • Birthday 06/30/1995

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  1. Admiral Deathrain

    Keyforge: Age of Ascension

    Not even sure about that, the new card makes the decision between controlling the board or the Æmber pool more difficult (or rather a choice at all).
  2. Admiral Deathrain

    Keyforge: Age of Ascension

    It also is arguably worse, since it can be shut down by not playing creatures. Although obviously there is a trade-off, where you can combine board control and Æmber control with one creature use when there are creatures on the board.
  3. Admiral Deathrain

    Keyforge: Age of Ascension

    This is very exciting as far as I'm concerned, great design space they tapped into with what's in the article.
  4. Admiral Deathrain

    Please transport my . . . Resistance?

    Bleh, who cared about this thing, I want my U-55 baby GR-75. That cute little thing would get me into the resistance for sure!
  5. Admiral Deathrain

    Fugly, the New Templates Are.

    They are, in a good way
  6. Admiral Deathrain

    Do I need it?

    Twice per year is not frequently, that is regularly, but rarely.
  7. Admiral Deathrain

    Do I need it?

    All the fat turrets are basically new ships that are now interesting to play. Dial changes affect a whole lot of ships, too. That doesn't even cover the unplayable ships that now are (you can casual all you want, but unless your opponent has a 15 point handicap, you can't stand your ground in 1.0 using Punishers and their likes). Converting to 2.0 gave me back half my collection that had been outcreeped or mechanically dull.
  8. Admiral Deathrain

    Game Over man, Game Over!

    There isn't. There's win conditions and alternative, less common win conditions.
  9. Admiral Deathrain

    Do I need it?

    Tiny side note, the good Kestal (Barrage Rockets, Ion turret, Ruthless) is a point cheaper now, I haven't quite found out what to pair her with, though. I love 2.0, but the price hike on expansions made things difficult for me. It is getting hard to justify a single small ship over a complete blood bowl team (i.e.) for just 5€ more. Fortunately the conversion kits are good value and I have yet to explore all the options I want to.
  10. Admiral Deathrain

    Fugly, the New Templates Are.

    I'm kinda excited for these, they seem like the one 2.0 product with really good value and I don't have proper (as in non-cardboard) templates with middlelines, yet. The being thicc is also going to make alligning barrel-rolls a lot easier. I have been known to have a soft spot for ugly things like B-Wings, Punishers, K-Wings and their likes, though.
  11. Admiral Deathrain

    Game Over man, Game Over!

    What card was that? I can't really see a situation where I'd play with a smaller hand for 14 turns and wouldn't run into other issues.
  12. Admiral Deathrain

    Newbie questions: 333, 356 and 087

    First assumption yes (destroy each means each, no other limits), second no (active player gains a chain because they are playing the card). The damage needs to be suffered, meaning there needs to be a token. Armour prevents poison for example, if it prevents any tokens from being dealt. When a card leaves play it always goes to the original owners out of play zone (so if destroyed into their discard pile, if returned to hand to their hand...).
  13. Admiral Deathrain

    Game Over man, Game Over!

    Happens, even with decks where it is possible it doesn't happen all that often, though. Just move on to the next game!
  14. Admiral Deathrain

    Dear Devs: How to do patch notes

    It's not about rationals, I should have clarified that. Just a concise summary of the changes, which is something they have to have to be able to adjust balance incrementally and to communicate changes to the app team.
  15. Admiral Deathrain

    Dear Devs: How to do patch notes

    They should be able to compile this from an internal document anyways, so hours is a bit of a stretch. A simple, easy and fast to read list like in DOTA2 balance-patch notes would have been a very nice thing to have to be able to process all changes in their specific incarnation at once. Now I don't think this is a big deal and an indication the game is on life support, but it is valuable feedback to FFG. Next time, do it like this, it is no big effort and very valuable for us as community.
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