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Everything posted by xulfus

  1. The Razor Crest! It's frigging HUGE! You could drive a van inside.
  2. Also, https://imgur.com/gallery/suvAMuY
  3. xulfus

    2.0 Defenders

    Ahh, I can already see a glorious TIE/D ace + double GUNBOATS list wreaking havoc across the galaxy
  4. But rebellions are built on hope cannons!
  5. Just had a friendly game with my son yesterday. I lost (by a whisker), but GUNBOATS were awesome! Karsabi /w HLC, Wired, ASLAM, XG-1 2 x Rho /w HLC, Crack Shot, XG-1, Linked Battery, Long Range Scanners https://imgur.com/a/X03UqU6 He played Xizor's Enforcers Xizor /w Mk II, Virago, Glitterstim, Flechette Torps, AT, FCS, PTL 2 x Black Sun Enforcer, Mk II, AT Binayre Pirate As you can guess, I had some trouble keeping up after the StarVipers after the first encounter. But alpha strike took down one of the enforcers nicely.
  6. You're right of course, that was just my poorly justified opinion.
  7. Where's this info from? Reload and slam should be white, just give you a weapons disabled token. I want to know more! I want to know everything! I want to play 2.0 with gunboats already!
  8. And how do the bumping rules work in 2.0? Something to do with the center line also?
  9. My collection (not necessarily quite up to date): Empire Tie Fighter x 7 Tie/fo Tie Advanced x 4 Tie Advanced Prototype Tie Bomber x 3 Tie Defender x 4 Tie Interceptor x 6 Tie Phantom x 2 Tie Punisher Lambda x 2 Gunboat x 3 Decimator Gozanti Raider Rebel A-wing B-wing x 2 E-wing X-wing x 3 K-wing Z-95 YT-1300 YT-2400 Tantive IV Scum StarViper M3-A Aggressor Firespray HWK-290 Z-95 x 2 Y-wing x 2 I will probably _slowly_ enter 2.0, first the new core and one Imperial upgrade kit
  10. xulfus

    The Red Defender

    I always fly Soontir with the title and a red interceptor. The Red Baron Rules!
  11. I am REALLY bad at x-wing because 1) I like cool lists more than good lists 2) I cannot plan ahead 3) I use ships that I really can't fly (TIE Phantom!) because I have a cool paint job on them
  12. I think three is the minimum number of GUNBOATS
  13. Black Squadron, no doubt about it! I have tried different builds, but of course has to have Vader and as many named pilots as I can cram in. Darth Vader — TIE Advanced 29 Veteran Instincts 1 Advanced Targeting Computer 1 Engine Upgrade 4 TIE/x1 0 Ship Total: 35 "Mauler Mithel" — TIE Fighter 17 Ship Total: 17 "Backstabber" — TIE Fighter 16 Ship Total: 16 "Dark Curse" — TIE Fighter 16 Ship Total: 16 "Wampa" — TIE Fighter 14 Ship Total: 14
  14. Echo. Because of the paint job. But I get too excited and forget to use the ACD.
  15. I was looking at effective imperial lists and this caught my eye: http://meta-wing.com/pilots/236? Pure Sabacc with guidance chips? Why? Can't understand..
  16. For a more casual game that would be awesome
  17. xulfus

    Gun Boats are Beasts?

    So, after two (casual) games with two GUNBOATS and an ace: how the heck do you get them back in the game after the alpha strike (which is awesome, I have to say)? I spent an hour trying to outrun a bloody K-Wing, for guds sake. Okay, Miranda kept stressing my poor Rho's with Tactician, but still.. Well, I guess my main mistake was losing Stele too early. Wasn't careful enough with the wookiees.
  18. Okay so now I have my double HLC crackshot LRS GUNBOATS in a list, how do I fly them? Slow start, focus fire from R3, slam to safety, rinse and repeat?
  19. Ok, I guess this has been done many times already, but here goes. Had to use wrong icon for the reload action, sorry. EDIT also forgot to give him an EPT
  20. Oh yes did not remember Advanced Homing Missiles! I guess I'll have to make a Gunboat pilot card for him
  21. As far as I understand, Maarek Stele flew (at least) the following ships: TIE Fighter TIE Interceptor TIE Advanced TIE Defender TIE Bomber Assault Gunboat Missile Boat If we keep his PS and ability, which of these is the deadliest? Advanced with title and ATC? OS-1 with Protons? Defender with Mangler? Gunboat with Mangler and Linked? Is VI the best EPT for him, or maybe Calculation?
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