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Wogister

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  1. Like
    Wogister got a reaction from AceSolo5 in Need Inspiration: Creating Sandbox-Campaign for Getting to the "Big Bad" for Revenge   
    First of all: Sunny, Amy, Nimo, Aldec: GO AWAY!
    All the others: Help, please!
    TLDR: Want to create a small campaign that leads to a cunning destruction of a big bad but also needs the group to do at least 3 Jobs of their choosing in a sandbox around the Gordian Reach.
    I am going to conclude a big arc for our group and need some inspiration as to how to do it.
    If you want to know what I want without reading the fluff, read from "My Idea" (5th "headline").
    The group and the way here:
    We are a group of 5 with rotating GM and have been playing for quite some time. (Face/Conman, Sharpshooter/Girl, Muscle/Tinkerer, Droidtech, Pilot/Conman) Our first adventure was a con gone wrong where we were betrayed by our employer in the end. This betrayal has led us to wait for our revenge. What drove us up until now was the prospect of winning the kessel run in a few months (ingame time) and meeting the Betrayer when he has to announce the winners. A bull plan that was way to complicated and by now does not meet the flair of the group anymore. We played for almost a year and the characters developed into a group of cunning, not so triggerhappy, strategic outlaws. We now have connections to many NPCs and are centered around the Gordian reach with many locations known to the players. We basically built a nice sandbox though the last couple sessions. We developed a habit of not going in guns blazing and are now a very strategic and cunning group. This works very well and the characters are still trying out different kinds of jobs to find something they want to make their "thing". 
    Here is what I want to do:
    Since our "plan" to get to the Betrayer is not fitting anymore, I decided to conclude that arc in my next adventure. BUT I don't want it to be just as easy. I want to create a semi-campaign feel to it, with a few jobs or missions leading up to the big finale. Since our sessions all were centered around getting the group together, fixing the ship and finding our place in the Outer Rim, we didn#t have a real campaign with connected adventures. I want to change that by bringing many NPCs , locations and background of the characters together in a small collection of adventures, concluding in the characters getting their revenge. You still with me? nice!
    Before you continue reading:
    I have Ideas. But i can't quit put them together to a cohesive plotline or campaign or whatever. I ask for help, because I need ideas, inspiration and input to revise my ideas and fill the gaps between my isolated scenes. I will take everything in. Everything can help me. If your input sparks the idea that takes the whole thing in a different direction, so be it. If in the end I have a cool plot, everything worked out great.
    The Big Bad: Let's call him Orlon
    An underboss for Kel'To the hutt, rival to Nemro the hutt. Orlon is a cunning underboss who thinks he is invincible because he works directly for Kel'To and has a lot of free reign. He surrounds himself with minions and hires Guns and Bodyguards, ikes to gamble and is generally an arrogant *******. He betrayed the group and almost killed them, made their lives miserable. He is not as invincible as he thinks, because, ... well, he's not a Hutt and just one of Kel'Tos tools. He might be "skimming from the top", which could be used against him.
    My Idea (This is the important stuff, sorry for reading the rest):
    The group will either try to kill Orlon or destroy his live. I am hoping for the latter and would like to push that. The idea is, that they destroy Kel'Tos trust in Orlon. This would work fine. BUT!
    I also want the group to have a build-up to that by having to do a few Jobs to get into the position they need to get Orlon. We have a collection of NPCs who can be included. A few outer-rim "traders", an imperial admiral, a few underworld-contacts, such and such.
    What my mind wants to do: Force the group to do at least 3 Jobs, chosen from a collection of X jobs in order to get into a position to destroy Orlon.
    What my mind can't work out: What is the framework, that makes sense?
    Do they need to get Kel'to top trust them? Does he need at least 3 people he trusts to sponsor the group? Is that realy something the group can find out? Is it realistic that they come up with the idea to do that? And why? What would they tell Kel'to then?
    Or does Kel'to look for someone from the outside to find a mole in his organisation? Does this make sense?
    I want to have them do at least 3 Jobs in our Sandbox before being able to destroy Orlon, but these Jobs can (and maybe should?) also help them build their case against Orlon? Maybe Orlon betrayed a few of the groups copntacts and they can help the group in exchange for a job or two? I don't know! Everything makes sens, but nothing does. xD

    So much text. I feel bad now. If you could just get the creativity flowing, that would be great. 
  2. Like
    Wogister got a reaction from RLogue177 in Need Inspiration: Creating Sandbox-Campaign for Getting to the "Big Bad" for Revenge   
    First of all: Sunny, Amy, Nimo, Aldec: GO AWAY!
    All the others: Help, please!
    TLDR: Want to create a small campaign that leads to a cunning destruction of a big bad but also needs the group to do at least 3 Jobs of their choosing in a sandbox around the Gordian Reach.
    I am going to conclude a big arc for our group and need some inspiration as to how to do it.
    If you want to know what I want without reading the fluff, read from "My Idea" (5th "headline").
    The group and the way here:
    We are a group of 5 with rotating GM and have been playing for quite some time. (Face/Conman, Sharpshooter/Girl, Muscle/Tinkerer, Droidtech, Pilot/Conman) Our first adventure was a con gone wrong where we were betrayed by our employer in the end. This betrayal has led us to wait for our revenge. What drove us up until now was the prospect of winning the kessel run in a few months (ingame time) and meeting the Betrayer when he has to announce the winners. A bull plan that was way to complicated and by now does not meet the flair of the group anymore. We played for almost a year and the characters developed into a group of cunning, not so triggerhappy, strategic outlaws. We now have connections to many NPCs and are centered around the Gordian reach with many locations known to the players. We basically built a nice sandbox though the last couple sessions. We developed a habit of not going in guns blazing and are now a very strategic and cunning group. This works very well and the characters are still trying out different kinds of jobs to find something they want to make their "thing". 
    Here is what I want to do:
    Since our "plan" to get to the Betrayer is not fitting anymore, I decided to conclude that arc in my next adventure. BUT I don't want it to be just as easy. I want to create a semi-campaign feel to it, with a few jobs or missions leading up to the big finale. Since our sessions all were centered around getting the group together, fixing the ship and finding our place in the Outer Rim, we didn#t have a real campaign with connected adventures. I want to change that by bringing many NPCs , locations and background of the characters together in a small collection of adventures, concluding in the characters getting their revenge. You still with me? nice!
    Before you continue reading:
    I have Ideas. But i can't quit put them together to a cohesive plotline or campaign or whatever. I ask for help, because I need ideas, inspiration and input to revise my ideas and fill the gaps between my isolated scenes. I will take everything in. Everything can help me. If your input sparks the idea that takes the whole thing in a different direction, so be it. If in the end I have a cool plot, everything worked out great.
    The Big Bad: Let's call him Orlon
    An underboss for Kel'To the hutt, rival to Nemro the hutt. Orlon is a cunning underboss who thinks he is invincible because he works directly for Kel'To and has a lot of free reign. He surrounds himself with minions and hires Guns and Bodyguards, ikes to gamble and is generally an arrogant *******. He betrayed the group and almost killed them, made their lives miserable. He is not as invincible as he thinks, because, ... well, he's not a Hutt and just one of Kel'Tos tools. He might be "skimming from the top", which could be used against him.
    My Idea (This is the important stuff, sorry for reading the rest):
    The group will either try to kill Orlon or destroy his live. I am hoping for the latter and would like to push that. The idea is, that they destroy Kel'Tos trust in Orlon. This would work fine. BUT!
    I also want the group to have a build-up to that by having to do a few Jobs to get into the position they need to get Orlon. We have a collection of NPCs who can be included. A few outer-rim "traders", an imperial admiral, a few underworld-contacts, such and such.
    What my mind wants to do: Force the group to do at least 3 Jobs, chosen from a collection of X jobs in order to get into a position to destroy Orlon.
    What my mind can't work out: What is the framework, that makes sense?
    Do they need to get Kel'to top trust them? Does he need at least 3 people he trusts to sponsor the group? Is that realy something the group can find out? Is it realistic that they come up with the idea to do that? And why? What would they tell Kel'to then?
    Or does Kel'to look for someone from the outside to find a mole in his organisation? Does this make sense?
    I want to have them do at least 3 Jobs in our Sandbox before being able to destroy Orlon, but these Jobs can (and maybe should?) also help them build their case against Orlon? Maybe Orlon betrayed a few of the groups copntacts and they can help the group in exchange for a job or two? I don't know! Everything makes sens, but nothing does. xD

    So much text. I feel bad now. If you could just get the creativity flowing, that would be great. 
  3. Like
    Wogister reacted to OggDude in Another Character Generator   
    First off, my apologies to native speakers, as I did this all with Google translate and it's almost assuredly laughably inaccurate.  But, here's an example of a partially translated Launcher screen in Chinese.  As I said, there's going to be around 3000 phrases, so whoever wants to help out with translations has their work cut out for them.  But, anyone who sends me completed translation files when this is done will have their language included in the following release.
     
    Anyhow, here's the screenshot:
     

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