Helias de Nappo

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About Helias de Nappo

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    Central Indiana

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  1. What's a good oil wash? I have a Chimaera ISD model, that I've listed in the trade thread, that I'm trying to trade for a standard ISD model, but I don't have any takers so far. I'm afraid that I might have to try painting it to match my own standard one. I don't relish the task, as I'd rather spend the time painting squadrons, so I'd like to save some time by getting a good, even wash.
  2. Solo: A Star Wars Story Trailer

    Origins and prequels are a mistake when they suck the mystique out of characters who should retain it. Some folks can't understand what's so awesome about Boba Fett. Why is he so popular? He does little and says even less. The answer is mystique. A mysterious fellow in really cool looking armour and a cool ship, with lots of gadgets and tricks, whose face is never seen, who gets the better of Han. He has to be awesome! One's imagination fills in his past and motivations. Seeing him as a little kid just ruins all of that. Boba Fett was never a kid! Same for Han. I don't want to know the details of his scoundrel past. My imagination can run wild unless I accept the events of this new movie, which I likely won't.
  3. Glossary of Armada slang & abbreviations

    Good point. Based on this, I propose that all abbreviations from now on consist of 55 characters, 34 of which are upper case.
  4. Tips Needed For Painting TIE Fighters

    I use a very lazy method for painting loads of TIEs. Prime white. Wash with black ink to both shade the recesses and turn the white to grey. Then paint the wing panels black (water down the black a bit). I usually then have to touch up the wing edges with light grey because I get some black on them. That's it!
  5. Glossary of Armada slang & abbreviations

    Please add HIE, if you would.
  6. Armada trade thread

    Have: 1 Chimaera Imperial Star Destroyer - SHIP MODEL ONLY Want: 1 standard Imperial Star Destroyer - SHIP MODEL ONLY U.S.A.
  7. Solo: A Star Wars Story Trailer

    It's not just you.
  8. Fire control teams

    Gah!
  9. Moff J. Kuat Refit

    I suppose that you probably want to keep a decent bid, since you're using a boarding party, but you might consider changing Jerry out for Screed. You've got black dice for him to work with on all three ships and, while Jerry is nice, I'm not sure that you have any ships that need his help. Or, perhaps Motti.
  10. Fire control teams

    No more rhymes! I mean it!
  11. Fire control teams

    We know he's Wesley, but he should be going by 'The Dread Pirate Roberts', of course.
  12. Wave 7 making games shorter

    I'd like to see more games finished inside of the time limit, rather than see the point limit raised, if games are indeed shorter post-release of Wave 7.
  13. Post Tourney Analysis

    I was going back and forth on the ECMs. In the end I chickened out and used them. I really didn't want to lose Mothma! I think that you're right though - if I can get comfortable and practiced at keeping Jaina's Light out of the fray, I can probably put those points to better use. I can also go ahead and drop at least one of the Comms Nets for a couple more points. I threw the Comms Nets on to give the transports something useful to do once my interceptors were dead, but I didn't get a whole lot of use out of them. Those points combined with the points saved on ECM could be enough to put in some of your suggestions. I'd like to get rid of one of the flotillas since I only have two squadrons that need commanded, but I was glad to have the six activations. What do you think about Advanced Gunnery? With Blockade Run I was trying to give myself a way of scoring points that didn't involve fighting, but giving Admonition or Foresight the ability to unload two side shots into the same target doesn't seem too bad.
  14. Family Time Games-Indy-Mon Strosity AAR

    Don't let it bother you. You built the best list you could build and gave yourself the best chance to win that you could. That's what you're supposed to do in a tournament setting. By the way, I had a very pleasant Round 2 match against your wife (I believe, going by surnames). It must be nice having a practice partner right there in your house!
  15. Post Tourney Analysis

    This is sort of a mini battle report and list advice solicitation combined, so I'm posting it here. Also going from memory on a lot of things, so if you played me, feel free to correct something if I get it wrong. I consider myself to be a fairly new Armada player. I've been playing for a few months, but I don't get to play often and, up until this past Saturday, I'd only ever played against one person - a friend of mine to whom I taught the game. He enjoys playing, but doesn't buy anything; we just use my ships and I always make the lists, attempting to balance them against each other (and thus I've never played Rebel vs Rebel nor Empire vs Empire). Well, for some reason, I decided to make the Indianapolis Regional my first tournament. There was a slight hiccough round one when I discovered that I've been doing the orange/blue activation marker backwards, but apart from that I was really happy with the day. The venue and TO were awesome. All of my opponents exhibited commendable sportsmanship, whether winning or losing. I hope that I was as pleasant an opponent for them as they were for me. I did much better than I had expected to do, winning the first three rounds and coming in 16th. Anyhow, I flew this list: Naptown Regional 01-2018 Faction: Rebel Alliance Points: 394/400 Commander: Mon Mothma Assault Objective: Blockade Run Defense Objective: Capture the VIP Navigation Objective: Solar Corona [ flagship ] CR90 Corvette A (44 points) - Mon Mothma ( 30 points) - Jainas Light ( 2 points) - Electronic Countermeasures ( 7 points) - Turbolaser Reroute Circuits ( 7 points) = 90 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost MC30c Torpedo Frigate (63 points) - Foresight ( 8 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Concussion Missiles ( 7 points) = 90 total ship cost MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Concussion Missiles ( 7 points) = 90 total ship cost GR-75 Medium Transports (18 points) - Comms Net ( 2 points) = 20 total ship cost GR-75 Medium Transports (18 points) - Comms Net ( 2 points) = 20 total ship cost 1 Shara Bey ( 17 points) 1 Tycho Celchu ( 16 points) Round 1: I faced an Ackbar CR90 swarm, going first and choosing his Most Wanted. I had expected to be the fast fleet coming into the tournament, but my opponent came in hot. I gummed up the centre, holding a couple of his corvettes in place at close range of my MC30s, which reduced his firepower early. Neither of us scored anything from the objective, but I won 270-141. Round 2: This was the first time I had ever played against Sloane. My opponent was running a non-BT Avenger flagship, a Quasar, a couple of Gozantis, and a mess of named squadrons. This time we played Solar Corona - I believe it was my opponent's and not mine. I set up in the middle with the plan of going after the Quasar, but I now think that that was a bad plan. However, my opponent deployed the Quasar on the opposite side of the ISD from my fleet, so I couldn't pursue that strategy anyway. My opponent ate my small squadron force alive while we both crept slowly toward one another, not wanting to be the first to come into range. Again, I had expected to be the fast, zippy fleet, but I had to keep the brakes on, which took all of my patience and discipline; I wanted to shoot up to speed four and run away from Avenger so badly! It paid off though, I was able to coordinate my fire enough to take down that flagship in the middle rounds. I think that taking out Sloane herself was huge here, because I still lost my non-flagship CR90 and a transport, but I think that it would have been much worse if my opponent's squadrons still had Sloane around (my Round 4 match against Sloane taught me that). Final score was 186-104. Round 3: This was an interesting game for me and for my opponent - he chose my Blockade Run, which neither of us had ever played before. He had Demo, Insidious, a couple of exrax Raiders, a couple of Gozantis, and a few regular TIEs, commanded by Darth Vader. I put all of the obstacles in the middle, the plan being to try to swing everything to whichever side Demo wasn't on, put my torpedo frigates between Demo and my other ships and/or possibly feed her a flotilla or (hopefully not) two, try to blow past him and just get the objective points. If I happened to kill anything that would just be bonus. I'm not sure whether I deployed too far back or not. I ended up with a couple of surviving ships that didn't make it to his deployment zone by the end of the game, but I also think that those ships might simply have died if I'd come in sooner. Final score was 97-57. Round 4: Here's where things went bad for me. My opponent was running Sloane on Insidious, Demolisher, three Gozantis, and, of course, a mess of nasty squadrons. Both Gladiators had Engine Techs. He went first, choosing my Solar Corona. My strategy this game was to set up on the side nearest Insidious and try to take out Sloane, but I discovered that she's a lot squirrelier on an ET Gladiator than she is on an ISD. I managed to strip all her shields, but I just couldn't pin her down. Meanwhile the Gozantis floated away to the safe end of the board, using relay to safely command all of the villains. Vader was my only kill for the entire game. I got stomped 21-233. So, what advice do you have regarding the list? What about objectives? I'm really not sure that Solar Corona was the best blue that I could've taken. Also not sure about VIP - I've never gotten to play it, but does the fact that no one chose it indicate that maybe it is good? What strategic blunders did I commit? What could I have tried in Round 4?