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DurinVoronwe

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About DurinVoronwe

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  1. I apologise if this has been asked before, but do we know if this cycle was developed after the desicion to end the game? If not, maybe this was supposed to be a generic dúnadan, and then they thought "the game will end, and we need a spirit Aragorn, let's change this guy's name".
  2. I want Bombur to have x hit points, where x is the number of dwarves you control. Undefended Smaug? No problem.
  3. I asked about Bladorthin some years ago in a swedish Tolkien forum, and they suspected Dorwinion.
  4. These are some very old Saruman-themed cards I made. They lack art, though. Saruman (neutral) 15 threat cost 2 wp 4 atk 3 def 5 hp Istari. Play with the top card of the encounter deck faceup. If that card is an enemy, Saruman gains a tactics resource icon. If that card is a location, Saruman gains a lore resource icon. If that card is a treachery, Saruman gains a spirit resource icon. Forced: At the end of the round, raise your threat by 2. Saruman's staff (neutral attachment) Cost 1 Item. Staff. Doomed 2 Attach to Saruman. Saruman gains the leadership resource icon. Action: Exhaust Saruman's staff too (choose 1); deal a damage to an enemy in play, place a progress token on a location in play or cancel a when revealed effect on a treachery. That card gains doomed three. Of the Many Colours (neutral attachment) Cost 0 Title. Doomed 5 Attach to a Istari hero. Attached hero gains the Leadership, Lore, Tactics and Spirit resource icon. Thoughts: Saruman should be neutral. My idea is that Gandalf helps you, Saruman is more aggressive (the staff places progress/damages enemies instead of drawing cards etc.). The maia himself should raise your threat, it's the mechanic of Isengard. He should also be more combat-oriented (hence the 2/4/3/5 stat line). There is a quote (I don't have the book at hand right now) about Saruman, where Gandalf says that Saruman was key to the White Council always being a step ahead of Sauron (which they weren't). The sorting mechanic represents that knowledge. The title attachment should be attachable to each Istari, anyone of them could have fallen. Thoughts? (Sorry for my bad English, I'm not a native English speaker, and on my phone).
  5. First I decide on which deck to play, then I look through the encounter cards to prepare my strategy. I don't sideboard after looking through the cards the first time I play. I've chosen this approach, as I enjoy the strategic aspect of the game a lot.
  6. For solo, what about Grimbeorn, Elfhelm and Arwen? Add warhorses, captain of Gondor, signals for Grimbeorn, and steward, light, steward and keys for cards and resources.
  7. Two hero decks work sometimes, but you will need a much bigger card pool.
  8. I thought I found some interesting results in my top twelve: 29 Arwen Undómiel (Spirit) 29 Éowyn (Tactics) 28 Glorfindel (Spirit) 25 Denethor (Leadership) 18 Galadriel (Spirit) 17 Círdan the Shipwright (Spirit) 16 Amarthiúl (Leadership) 16 Sam Gamgee (Leadership) 14 Boromir (Tactics) 14 Éowyn (Spirit) 12 Elrond (Lore) 11 Legolas (Spirit) I was not surprised seeing Arwen, tactics Eowyn and Sp Glorfindel at the top. I build a lot more decks than I play, due to vast amounts of spare time without access to my cards or octgn. Therefore, a lot of my decks ends up being very similar, as I don’t tire of building the “same” deck once each month. This may explain how Amarthiul, a very specialized hero that works “better” in multiplayer, ends up being number seven in my solo oriented deck collection. Another reason might be my love for the dúnedain archetype. Cirdan is another favourite hero of mine, as is Boromir, Galadriel and Elrond. Denethor and Sp Eowyn surprise me a little bit, as I sort of don’t like Èowyn, and I don’t remember building so much with Denethor. They are really powerful though, which might explain things. Sam is equally surprising, I don’t like hobbits, or leadership. Perhaps the biggest surprise is Legolas. I find him to be an interesting hero, and use him a lot more than I use le Gimli. One of my favourite decks is le Denethor, sp Legolas and lo Glorfindel. I like the combination of sp Legolas, Elven-Light, Steward of Orthanc and Keys of Orthanc. A hero ready and two cards for one threat! Speaking about Glorfindel, I actually have 6 (!) decks with his lore version. After a bit of research, my Lorefindel decks vary from mono lore to tri sphere, and contain several pure noldor decks. Very interesting indeed. Twelve threat for 3wp, 3atk and 5 hp is not that great, but his good traits helps him a lot. LoV and Rivendell Blade works as good with him as with his overused spirit version. And he has the greatest ability in the world, his name and sphere. Really. In sphere Asfaloth. And card draw. Plus that one game in five years when his healing saves you a game. Everyone must hear about Glorfindel’s greatness, how he “won” a hard archery quest, like Helm’s Deep, for you. It will be worth using him for that moment
  9. Another idea; the Hero pool starts with x heroes, with x beeing the number of players. When you bid successfully on your first and second Hero, add one hero (of your choise) to the card pool. All starting heroes have 3 threat, the first a person adds have 5 threat and the last one have 7 threat. You cannot bid on a Hero you have added.
  10. Did you ever consider Sam/Merry/Pippin (s), or is that another deck? You don't need to shift it to leadership, just include cache and errad riders (and maybe a couple of more cards). You would start out with more wp, but be in bred of drawing deras rider. And, you could add Steward to your Troll/scout combo.
  11. Leadership: Hirluin the unfair, Steward of your deck trait. Tactics: Boromir the broken, Knights of the Swan. Lore: Erestor, who wrote the book "the lore of victory", also called "how to win in lotr lcg" and Anfalas Herdesman, who wins very sheep victories. Spirit: Caldara, the one who everyone wants to see dead and both a very easy test of Will and ethir Swordsman, for very powerful one willpower questing... .
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