Jump to content

BrickSteelhead

Members
  • Content Count

    213
  • Joined

  • Last visited


Reputation Activity

  1. Like
  2. Like
  3. Like
  4. Like
    BrickSteelhead reacted to whafrog in Death-defying leaps and other "instant death" checks   
    I think you're overstating it.  If death is the only challenge and risk, that sounds pretty boring, but I'm pretty sure you don't mean that.  There are plenty of challenges and risk in the story itself:  did you get the money; can you save the love interest; can you turn your father back to the light...  Sure, the potential for death might be present depending on the severity of the situation, or how far along in the story you are, but if you make it available all the time your story risks becoming a slapstick mockery.  "I died slipping on a banana peel, who knew farmer's markets were so dangerous?"
    In my games, while I expect the PCs to "win", I also expect it to come at a cost.  Ultimately I what I'm going for is "satisfying", whether they succeeded with aplomb because of all that hard-earned investment in skill; or finally got that BFG10000 working and aimed true; or ended up like a Bruce Willis in a Die Hard movie, battered but triumphant; or gave their life to save others...
    Death is certainly possible at all times, but "satisfying" becomes beyond reach if the PCs keep dying.  The success of any particular PC becomes more about lucky rolls (or avoiding bad rolls) than narrative investment.
    Plus I don't get to play enough to burn through PCs like paper, so that informs my gaming style.
    You still have to make the consequences meaningful.  Good examples above.  Loss of things the PC cares about (including their own limbs) is a great trope.  Maybe the PC saves the princess, but got too close to the steam vent, and now he looks like Deadpool...  If in doubt, pick a critical from the chart and make it "permanent".
  5. Like
    BrickSteelhead reacted to Ghostofman in Death-defying leaps and other "instant death" checks   
    In most cases... the same way they do it in movies. There's always an out. You just game the system to minimize probability and develop alternative solutions to "failure."
    Swinging across the chasm with the princess:
    Failure: You swing out over the chasm, but misjudge the distance, and end up swinging back to the starting platform. 
    Threat: The princess also comes loose and you have to kinda drag her back onto the platform, take strain or something...
    Despair: The princess comes loose and starts to fall, you catch her with your free hand at the last second and she grabs you with both hands. You see the blaster rifle she was holding fall into the bottomless abyss.
     
  6. Like
    BrickSteelhead reacted to Tramp Graphics in How long does Star Wars RPG campaign last for?   
    Exactly. How you spend XP is much more important than how much XP you have available to spend. 
  7. Like
    BrickSteelhead reacted to ep41 in Star Wars Pirates of Drinax Conversion   
    The people at Mongoose aren’t kidding when they say that the Pirates of Drinax might be the best RPG campaign ever written. This swashbuckling sandbox campaign captures space opera like none other.

    I’ve converted it to the Star Wars Roleplaying System. Below, you’ll find nearly 150 pages of information on how to port this campaign into the Star Wars universe, featuring stat blocks, difficulty adjustments, table adaptations, and new fluff.

    Your link is here.

    Enjoy!

    If you’re on mobile, you can access the PDF of the conversion here, and the hexmap of the Tion Cluster here.
  8. Like
    BrickSteelhead reacted to Kualan in [Updated 1ST JUNE 2019] Custom NPC Cards - The Clone Wars   
    I recently came across theDearth2's card template (found here: https://community.fantasyflightgames.com/topic/91959-the-dearth-presents-npc-vehicles-and-starships-custom-card-template/ ) and as someone who has bought all the official Adversary Decks and finds them to be a great quick reference tool I decided to go ahead and make some custom cards for characters from the Clone Wars.
    These stats are mostly my own (though it includes some from Rise of the Separatists sourcebook and beyond). For the iconic characters I have looked to the stat blocks found in various era books for guidance on scale and balance. Feedback welcome on all fronts.
    As of  1st June 2019 there are 186 Adversaries and Vehicles statted up - some are official stats, but the majority are ones of my own creation. A couple of examples:

    I've tried to group them up in themes as best as I can. You can find them as 3 x 3 sheets on the below links or you can download the full archive as individual cards.
    LINKS TO THE 3 X 3 SHEETS:
    JEDI ORDER A
    JEDI ORDER B
    JEDI ORDER C
    JEDI ORDER D
    REPUBLIC MILITARY
    REPUBLIC NAVY
    REPUBLIC SENATE
    SEPARATIST LEADERSHIP
    SEPARATIST MILITARY A
    SEPARATIST MILITARY B
    LAND BATTLE A
    BOUNTY HUNTERS A
    BOUNTY HUNTERS B
    CRIMINAL UNDERWORLD A
    DATHOMIR AND RYLOTH
    NABOO AND TRADE FEDERATION
    DEATH WATCH AND MANDALORIAN PROTECTORS
    NEW MANDALORIANS AND MALASTARE
    MON CALAMARI BATTLE
    ONDERON INSURRECTION
    PANTORA AND QUARZITE
     
    LINKS TO THE FULL ARCHIVE AS INDIVIDUAL CARDS:
    HERE
     
  9. Like
    BrickSteelhead reacted to Kommissar in Non-Official Miniatures for Star Wars RP   
    Lorric Vil'loc
    Bothan Sharpshooter

  10. Like
    BrickSteelhead reacted to OggDude in Another Character Generator   
    Actually, I'm going to be running "Echoes of the Past", a Peter Mitchell adventure, at DunDraCon next year.  My generator got a workout from me, so I've been making various tweaks to it.  I did add part of Unlimited Power so I'd have the extra specs, but I haven't finished it yet.  When I have the time, I'll finish adding at least UP and do another release.
    As part of my prep for the run, I ordered a small magnetic whiteboard and some 1" ferrite disc magnets and made a destiny pool board.  Here's how it came out:

     
  11. Like
    BrickSteelhead reacted to 2P51 in Ship art   
  12. Like
    BrickSteelhead reacted to Ghostofman in Poe Dameron, Master Strategist?   
    It's a matter of storytelling and the dissection of player choices, and how those choice impact said story. Indeed a good GM that's really in tune with his players can really set up a situation exactly like this and play it out.
    This is where I consider one of the lines marking a good GM from something more is.  A good GM will layout an encounter, evaluate the 2-3 most probable outcomes, and make the story work with them. In this case the GM really looked at how the player was running the character, and in addition to laying out that encounter and it's probable outcomes, took the #1 most probable and made it a key story point and major character arc. That's some great GMing there. You know Oscar likes to run Poe with some snark and recklessness, so you put him in a place where he can do exactly that, and then use it to fuel his story.
    Poe is the Brash Pilot character and Oscar plays him as such. In TFA he takes a lot of chances and gets lucky. So when given the chance to take on a dreadnought he takes it. It's good he does, but GM Rian set the encounter up in such a way that Poe gets spanked for it, and has to learn the lesson that the Galaxy doesn't revolve around him.
    Indeed one of the core story ideas GM Rian had was "I want to put the PCs in the most uncomfortable position they can possibly be in." That's a great concept for GMing and designing certain adventures, and indeed some of my best RPG sessions were ones where the PCs were put into a position they weren't well equipped for. 
     
    As for Poe's decisions, lets look at it.
     
    Actually... no. He's a good Tactical thinker, but not Strategic thinker. 
    This is really one of the things I've noticed that a lot of people, military officers included, have a lot of trouble with. It's easy to handle the tactical on-the-ground thing, where you can see the beginning middle and end. But making that transition to Strategic, where you're looking sometimes YEARS into the future is really really hard. 
    And that's where Poe failed. He saw himself as having all the information, knowing the plan, and being a key shot-caller. But he wasn't, or at least not to the extent he thought he was.
    He got lucky (as usual). Had the Dreadnought survived and joined up with the pursuing FO fleet, then later it would have been in a prime position to eliminate the Raddus with it's long range heavy cannons. 
    But the thing he missed was that he doesn't know the greater war plan. He didn't know if there was another mission, far more vital than his current one, that required those bombers. He was certainly in a lot of high level briefings, but he was, at the end of the day, a field guy. He went out, in person, and planned and executed specific missions. For all we know there was another mission planned where those bombers would completely decapitate the FO, or cut off all their long range comms, or any number of other things giving the resistance a decisive advantage.
    Indeed after being Insubordinate, and getting a demotion, he turned around and did it again. Planning and executing a secret mission AND a mutiny, both of which would have lead to his demise. Why? Because his concern was the tactical here and now. 
  13. Like
    BrickSteelhead reacted to Kainrath in Environmental Set Pieces is back!   
    Environmental Set Pieces
    Finally got around to updating this (better late than never)! 
    Updated 12/6/18 (Fixed some spelling errors)

  14. Sad
    BrickSteelhead reacted to Suzume Chikahisa in GM and Player Resources   
    http://www.sengokudaimyo.com The website of the late Anthony J. Bryant. Lots of info, I particularly like the Shinden-zukuri article.
  15. Thanks
    BrickSteelhead reacted to SavageBob in Skill Check vs. Role-Playing   
    Do you make your players explain in excruciating detail how they are shooting the stormtrooper or smacking the Gamorrean guard with their vibro-sword? I get what you're asking here, but I often find that GMs penalize people playing face characters by expecting them to roleplay much more than people who play pilots, fighters, rogues, healers, or any of a number of other party roles. In other words, I'm glad the game includes mechanics to allow a shy or socially awkward player to portray a confident people person. That's a feature, not a bug.
    To your example of the player trying to Charm the guy who has all rights to hate him, you're perfectly within your rights to say it's an impossible task, and that they will need to flip a DP to even try. You then give them a red or two in addition to represent the danger of this approach.
  16. Like
    BrickSteelhead reacted to SanguineAngel in XP for Missing Players?   
    Wow, what a rollercoaster read this thread has been! 
    Well, I'll throw my hat in the ring if no one minds. 
     
    XP gain for absent players
    In any system where xp is awarded out of play, I would generally err towards awarding xp to the team as a whole, and so also to absent players. Though I quite like to award bonus xp at the end of a scenario to worthy players but do this as a fun little thing with other players input. 
    I do this as, as a player, I just find it nicer if the whole team advances together. Also, I will admit that, though I'd never complain about it or let it really bother me, I have felt the base sour feeling of being penalised by missing xp for a missed session. And so I treat others as I would like to be treated. Its really the only thing I'd house rule on generally speaking. 
    However, with SWRPG, I award xp at the end of the episode or scenario, so a player missing a session never even comes up. It's more about what the team achieved in the episode. 
    Use of the word Punishment
    I saw some bitter back and forth on this topic and perhaps I'm a fool for opening my mouth, so to speak but... 
    I agree that by the exact definition, missing xp for a missed session is not a punishment. But is do think it is closer to a punishment than many analogies used: As XP is a purely notional currency entirely siloed within the economy of the game you play as a group. Therefore, unlike a specific dessert at a missed meal, or a promotional offer at a convention, the actual distribution of XP is only determined by 1 thing. The GM. Ultimately, the GM makes a judgement call to award XP. Any amount of time can pass but xp will never go off, never get eaten and never run out of stock or be redistributed elsewhere in the economy.
    Regardless, I think that whether it fits the actual definition is entirely academic. What actually matters is that it is close enough that it can feel like a punishment. Or even just that you are missing out. And even if that's not the reason you play, and even if you're having a great time, I know from experience that can be a little demoralising. 
    It's probably not enough to cause most people to leave a group but, I guess what a lot of people here are saying just "why do something negative when you can do something positive?" 
    I think it's a fair point (obviously) when I don't think it creates any mechanical issue - as the assignment of XP is in most games an external process.
     
    However, I'd certainly never have sour grapes at the prospect of missing xp for a missing a session and I have only ever experienced one player who ever made a fuss.
    So as I always seem to land on, ultimately, it's down to the group and what's the most fun for you. 

  17. Like
    BrickSteelhead reacted to HappyDaze in XP for Missing Players?   
    Ah, but there are two narratives. The one the characters are running through and the one the players are running through. A true master of the game plays them both.
  18. Like
    BrickSteelhead reacted to themensch in XP for Missing Players?   
    Your friends sound like jerks. 
    I see the value of strict adherence in organized play, but a touch of cheese and a touch of fudge have always kept my table moving.  If this were a perfect simulation then we could expect RAW to cover all circumstances.  It is not. 
  19. Thanks
    BrickSteelhead got a reaction from themensch in XP for Missing Players?   
    Thank you kindly.  For all the other times I've appreciated your posts on these forums, Mensch, I'll toss you 4K xp right back.
  20. Like
    BrickSteelhead got a reaction from kaosoe in XP for Missing Players?   
    I understand that some of y'all are not surprised this debate has gone this many pages.
     
    Well I sure as heck am!
     
    I'm surprised that there are folks who would consider anything other than their players' personal feelings when making the call to give out XP for missed sessions.
    I'm surprised that someone would use a rulebook reference (other than to "Rule Zero") in making this decision.
    I'm surprised how political this is getting (though I shouldn't be).
    I'm surprised that there are folks who even think there's a debate here.
    Do.  What.  Makes.  Your.  Group.  Happy.
     
    What makes my group happy is equity, not de jure fairness.  Once a character comes back in, I give them that night's session x2 and continue doubling their XP gain until that catches them up to the rest of the group.
     
    But, man, y'all, this is starting to read like that classic bodybuilding forum thread about working out every other day.
  21. Like
    BrickSteelhead reacted to 2P51 in NPCs...PCs...Monsters...n stuff...art   
  22. Like
    BrickSteelhead got a reaction from Stan Fresh in XP for Missing Players?   
    I understand that some of y'all are not surprised this debate has gone this many pages.
     
    Well I sure as heck am!
     
    I'm surprised that there are folks who would consider anything other than their players' personal feelings when making the call to give out XP for missed sessions.
    I'm surprised that someone would use a rulebook reference (other than to "Rule Zero") in making this decision.
    I'm surprised how political this is getting (though I shouldn't be).
    I'm surprised that there are folks who even think there's a debate here.
    Do.  What.  Makes.  Your.  Group.  Happy.
     
    What makes my group happy is equity, not de jure fairness.  Once a character comes back in, I give them that night's session x2 and continue doubling their XP gain until that catches them up to the rest of the group.
     
    But, man, y'all, this is starting to read like that classic bodybuilding forum thread about working out every other day.
  23. Like
    BrickSteelhead reacted to Palomarus in Fan Written Adventures   
    Here is a quick Bounty Hunter adventure that I ran my PCs through:
    https://docs.google.com/presentation/d/1DoqpEiWHWQX5LM7EagVq6R_zoNZI34ExHAFMfl-ypUA
     
     
  24. Like
    BrickSteelhead got a reaction from DurosSpacer in Board Game stores at the East Coast   
    Bunch of great choices here in NYC.  Compleat Strategist and Twenty-Sided Store are your best bets.  I'm running a public game of SWRPG at Twenty-Sided on the 11th of August if you want to drop in!
     
    Manhattan:
    The Compleat Strategist
    Forbidden Planet
     
    Brooklyn:
    20-Sided Store
    Brooklyn Strategist
  25. Like
    BrickSteelhead got a reaction from Icosiel in House Rules   
    I honestly thought this was already a "rule rule" not a house rule.  As a GM, I am regularly asking my players to "Give me an excuse to give you a boost", especially when they're rolling without any Proficiency dice.
×
×
  • Create New...