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BrickSteelhead

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  1. Like
    BrickSteelhead reacted to Jamwes in Has anyone played the Beginner Games with Non-Premade Characters?   
    Here's an idea I've seen floated around here if the group is worried about knowing the rules enough to create a decent character. You can start by using one of the pregen characters. After that game, you can either keep playing that character or create a brand new character. For the story going forward, you can just refer to anything that happened to the pregen characters to have actually happened to the character you end up playing with. Perhaps the character was just "going through a weird phase back then."
     
    IIRC some of the pregens don't follow the rules as written for talent tree advancement. So, if you do play with the pregens and keep them going, the GM will have to decide what to do if the talent advancement doesn't quite match up.
     
    Otherwise, I agree with others. My group always played the beginner games with our own characters. The missions are simple enough (and this game allows anyone to use any skill) that you don't have to have the "correct" character for the challenges as written. Need a pilot? Anyone can roll Agility. Need to slice into a computer? Anyone can roll Intelligence.
  2. Like
    BrickSteelhead got a reaction from bradknowles in What are some small droids that can be bought relatively cheap?   
    Et voila.
  3. Like
    BrickSteelhead reacted to Kallabecca in Is there an option to buy the rule books as a PDF   
    And yet they do sell other products as PDFs as do the other game makers. Shadowrun, Savage Worlds, Warhammer Fantasy, Warhammer 40k (in all its incarnations), Dungeons and Dragons, Pathfinder, etc... all do make PDFs of their books. One advantage of PDFs for the makers, they don't eat up warehouse space, which means a book can have a longer life than a print run. Especially as it ages, the the various Pathfinder Path adventure series where the physical books sellout. Also, the cost to make the PDF is part of the cost of printing the book in the first place as most printers can/do take in PDF as their starting point. So, you've already made the PDF just by doing book layout.
  4. Like
    BrickSteelhead reacted to GM Hooly in [Hobby Corner]: Starship Combat Hex Maps   
    I just wanted people to see what I've been working on for the past few weeks. Its a hex-based system for use in Starship Combat in my new campaign and first Star Wars RPG Campaign under the FFG system:
     

     
    This is a general overview. I have just over 40 of the hexes completed, and will be adding asteroid hexes, an a large 9 hex planet.
     

     
    This is a closer view.
     

     
    Each piece has been laser cut so they are all the same, and fit together perfectly.
     

     
    I received the pieces in raw timber, and so undercoated them grey, and then painted them black. I then used white paint to "flick" onto the black surface to give the illusion of stars.
     

     
    Each hex will be a range band which does work with the current system very well.
     
    I'm yet to decide on the scale of the minis though. I may just revert to counters as the X-Wing (and even WOTC) minis are just that little bit too unwieldy.
  5. Like
    BrickSteelhead got a reaction from LethalDose in Pirates of Prexiar - Advice Request   
    I ran this adventure a couple of times back in the D6 days and that ship ALWAYS got stolen by the PCs.
     
    I might humbly suggest the pirate's vessel perhaps...
     
    ...be "guarded" by repairmen: the interior has suffered some widespread, but superficial, damage (perhaps someone suffered an explosive decompression during entry into the atmosphere, or a grenade went off during a prank) and so all the low-level pirates are on clean-up duty.
     
    ... be full of (noncombat) droids, pressed into service by the pirates, who panic and set off noisily through the ship when they see the PCs
     
    ...contain some newly-captured native animals who are already stressed and only freak out even more when they see PCs
     
    ...not have that nice stationary blaster "machine gun", because that thing wrecks if turned back onto the pirates.
     
     
    As for allowing for failure during sneaking, perhaps you could treat failure as "entering structured gameplay" and starting combat/initiative, where pirate turns give them a chance to know the general area where the PCs are and to use their turns to search more closely; if the PCs get through a round of "stealth combat" without failing a roll, then they reenter "narrative gameplay" and the pirates, though still suspicious, are now still mainly ignorant of the PCs.  If your PCs are murderhobos, then you might find they DO attract the attention of all of the guards, so I wouldn't raise the overall numbers too high.
     
    I have a lot of love for this mini-module, so I hope it goes well for you!
  6. Like
    BrickSteelhead reacted to bradknowles in Droid Building or Tinkering   
    The rule I was taught was:
     

    If you want it good and cheap, then it’s going to take a very long time, and you’re most likely going to end up building it yourself and sourcing all the parts the hard way, etc…. It’s a money/labor trade-off, but with your time valued at just about zero. You don’t take this version of a critical part you need, because it’s just 10% too expensive, and so you’ll end up waiting another year or three before you can find just the right part at the right price.
    If you want it good and fast, then it’s not going to be anywhere remotely close to cheap. And someone else is likely going to be building it, because they’ve spent a lot of time and money amassing all the tools and skills necessary to do that quickly.
    If you want it fast and cheap, it’s not going to be anywhere remotely close to good. It’s a kit-bash or a piece of junk, but it might just do the job this one time.
    With the benefit of more life experience, to that quote I would now add “… if you’re lucky”.
    If you’re not lucky, you may only get to pick one of those three criteria.
  7. Like
    BrickSteelhead got a reaction from bradknowles in Pirates of Prexiar - Advice Request   
    I ran this adventure a couple of times back in the D6 days and that ship ALWAYS got stolen by the PCs.
     
    I might humbly suggest the pirate's vessel perhaps...
     
    ...be "guarded" by repairmen: the interior has suffered some widespread, but superficial, damage (perhaps someone suffered an explosive decompression during entry into the atmosphere, or a grenade went off during a prank) and so all the low-level pirates are on clean-up duty.
     
    ... be full of (noncombat) droids, pressed into service by the pirates, who panic and set off noisily through the ship when they see the PCs
     
    ...contain some newly-captured native animals who are already stressed and only freak out even more when they see PCs
     
    ...not have that nice stationary blaster "machine gun", because that thing wrecks if turned back onto the pirates.
     
     
    As for allowing for failure during sneaking, perhaps you could treat failure as "entering structured gameplay" and starting combat/initiative, where pirate turns give them a chance to know the general area where the PCs are and to use their turns to search more closely; if the PCs get through a round of "stealth combat" without failing a roll, then they reenter "narrative gameplay" and the pirates, though still suspicious, are now still mainly ignorant of the PCs.  If your PCs are murderhobos, then you might find they DO attract the attention of all of the guards, so I wouldn't raise the overall numbers too high.
     
    I have a lot of love for this mini-module, so I hope it goes well for you!
  8. Like
    BrickSteelhead reacted to GreyJedi in Location Maps   
    Docking Bay Aurek Three Niner
     

     
    Tosche Station
     

  9. Like
    BrickSteelhead reacted to GreyJedi in Location Maps   
    Permissions given for Non-Commerical use, If used please link back to this post and give credit to GreyJedi@FFGForums. Thank you.
     
    A Large Cantina
     

     
    Asteroid Base
     

     
    Asteroid Base (Computer Layout in SW Holoimage style)
     

  10. Like
    BrickSteelhead reacted to shoes in Starting Planet?   
    You could also take any one of the documented planets and just re-skin them. Maybe change the dominant species, planet vs moon location, and one or two natural resources and voila a fresh new planet for your players to play. After all, there are thousands or millions (?) of planets in the Star Wars galaxy. Give them someplace to play that is unique to your players' game.
     
    Here is a link to a planet name generator (with options for other named categories):
     
    http://fantasynamegenerators.com/planet_names.php#.VeoU_hHBzRY
  11. Like
    BrickSteelhead got a reaction from kaosoe in Starting Planet?   
    I'm starting up a game in the Coreillian System.  Great sourcebook, easy access to the rest of the galaxy, built-in hooks for characters who want to mess with both sides of the rebellion against the empire.
  12. Like
    BrickSteelhead reacted to Kilcannon in House Rules - Feedback Wanted!   
    The coat check girl is chained to a really huge creature who can't move more than 5 feet with out assistance, but yet has one of the largest crime syndicates in a galaxy far far away
  13. Like
    BrickSteelhead reacted to Desslok in House Rules - Feedback Wanted!   
    You know, I wouldn't worry about what's "real". Yes, Jackie Chan would be hard to hit. Brock Lesnar would be hard to damage - but we're playing in a universe with Kung Fu Monks who can lift spaceship with their minds and have cool lazer swords. Please leave any semblance of reality with the Coat Check Girl.
  14. Like
    BrickSteelhead got a reaction from RLogue177 in House Rules - Feedback Wanted!   
    If your version of "scathing", R2builder, is to pour out a heartfelt and thoughtful appeal that acknowledges your own past flaws, then you might need a Luther in your life.  I like the Panache Die idea quite a bit; reminds me of the Stunt Dice from the DRAGON AGE RPG.
  15. Like
    BrickSteelhead reacted to whafrog in House Rules - Feedback Wanted!   
    I think at some point these mechanics get over-thought.  Every game draws lines somewhere, and this is one.  If you want to allow Cunning, go for it, however:
     
    As noted, you could make the case for almost any stat then.  Presence?  The opponent avoids attacking you.  Intellect?  You calculate the attack's trajectory and avoid it.  Agility?  You're just **** fast.  But all these, along with Cunning have one flaw:  you have to be aware of the attack to use it.  So if you want to make the game more complicated, you'd have to allow an "aware Soak" and an "unaware Soak".
     
    Only Willpower and Brawn could arguably be used when the target is unaware, and Willpower is already used for Strain, so...
     
    Brawn it is.
     
    I would suggest getting at least 5 RAW sessions under your belt before revisiting your house rules.  If this one still breaks your immersion then do what you need to do, but at least you'll be coming at it from a point of experience.
  16. Like
    BrickSteelhead reacted to JalekZem in House Rules - Feedback Wanted!   
    "No one in the films that I can think of takes a hit and feels it less (ie: has the damage reduced in potency, which is what Soak does) because they are strong. "
     
    Brawn is not just physical strength, but overall health and constitution.  Furthermore, a character hit is not "feeling it less" but better able to push their way through the pain.  
     
    Cunning is a measure of mental alacrity or how fast a character can think on their feet.  The "quick thinking" you mention that characters take to avoid damage is actually those characters spending an action to use the "take cover" maneuver or using a defensive talent.
     
    Furthermore there are only 2 skills (I think) that use Brawn as a basis, Brawl and Resilience.  While a much larger more commonly used skills use Cunning as basis (Deception, Perception, Skulduggery, Streetwise, and Survival) as a base so pairing the ability to soak with 5 skills will lead to that stat being too valuable to use.  Your "Face" characters (Politico, Charmer, Traders, Ambassadors, and similar) already typically pump that stat to at least a 3 if not a 4 simply to have a YYGG in Deception and other skills and now you will make them as resilient as a melee heavy for no real reason.
     
    Finally, the only time we see the "Face" characters in the films (Amadala and Leia and 3P0) take hits they go down with one shot.  Leia gets stunned with one hit in ANH, in ROJ she takes a single hit from a stormtrooper and goes down.  3P0 is constantly being destroyed or "knocked out" by minimal damage (The sand people attack or when he wanders off on Bespin).   
  17. Like
    BrickSteelhead reacted to Desslok in House Rules - Feedback Wanted!   
    Which brings us back to my question: what is it you are trying to fix? What - specifically - are your concerns about the game engine. What do you perceive as broken?
     
    Never mind - found it.
     
     
     
    Okay, I think I see where you are getting hung up.
     
    What the soak is, what the wounds are - they are not what you think they are. A successful attack roll, one that picks away at your wound threshhold is not a blaster bolt landing square in your chest. It is an abstract nickle and dime process, that wears your character down. When a blaster lands a square shot right to your chest? That's a crit.
     
    Stepping outside of Star Wars for an example, consider the Truck Chase from Raiders. Indy is getting punched and kicked and dragged behind the truck and goes through the window - all of these things? These are slowly wearing away at his wound threshold.
     
    However that one Nazi hanging off the trucks door? The one that shoots Indy in the arm? That gunshot is a crit. Actual, real damage to our hero.
     
    Same thing with - oh, say, Die Hard. John McClaine gets exploded and punched and crashes through windows and dropped down airshafts for a whole bunch of slow chipping away at his wound threshold. Him and the glass shards in the feet? That's the crit.
     
     
    That's the difference between the two, what the FFG engine brings to the table over D6 and its kin.
  18. Like
    BrickSteelhead reacted to whafrog in House Rules - Feedback Wanted!   
    Agree with most here, a lot of these are not necessary.  Once you have played a while you'll see it.
     
    I would specifically discourage the characteristic reduction.  It goes against the basic concept of the SW setting that most sentients have a fair chance of doing a lot of different things.  It also plays into that D&D trope #1 that, heck, if you're going to be a wizard, who needs Strength?  Which is related to D&D trope #2, if a wizard needs to use Strength for something, the game is lost and you might as well write up a new character.  This game isn't D&D and shouldn't be approached in the same way.  My Diplomat player last night made an amazing shot and saved the party, even though he has 2 Agility and no skill:  but an Accurate blaster, two manuevers to Aim, and a DP flip gave him what he needed to take down the Imperial probe droid.
     
    That said, rules specific to your *campaign* should be fair game, and you might consider treating them separately.  These aren't really house rules, they are campaign rules.  If you want to offer a different range of ships or equipment, or insist the players have Obligation to a certain source because that's what the campaign centres around, by all means go for it.  These kinds of things are just flavour, but don't threaten to unbalance the game or make things more difficult down the road to adjudicate.
  19. Like
    BrickSteelhead got a reaction from kaosoe in House Rules - Feedback Wanted!   
    OP here.
     
    Just posted this a matter of hours ago, and already I see a bunch of constructive feedback.  Thanks to all so far for giving me a bit to chew on, and keep the great advice coming!
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