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BrickSteelhead

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  1. Like
    BrickSteelhead reacted to whafrog in The Big Battlemap Thread   
    I guess I came off that way, sorry to @AnomalousAuthor about that.  I have a ton of Maps of Mastery stuff myself.  But I never actually use them in a game...I tried to once and about 5 minutes later the map was irrelevant.  That was the only point I was trying to make.
    I do find them handy to set the scene, and sometimes just viewing them can spark encounter ideas, so I'm not saying they're useless.
  2. Like
    BrickSteelhead got a reaction from Nytwyng in The Big Battlemap Thread   
    @whafrog I am normally on board with your posts -- and I am with you on some of this one -- but, dude, don't be that guy who answers an honest thread question with "up yours for even asking".  The only reason I started playing FFG Star Wars in the first place was as a ufck you to the FLGS clerk who, when I asked him if he had "this new game Edge of the Empire" in stock, told me I was dumb and should just play the old WEG game.
    Even on that note: I use maps as a GM to _inspire_ weirdness and surprise in my encounters.  I have a huge folder of them and plop in ones that seem to have something compelling about them related to the encounter or scene we're entering.  I let my players fill in much of the gaps--why the lighting is this way in one place, what that mysterious object is, where that other path leads.  A good map can be the grain of sand that makes the pearl.
     
    As for answering the OP, you can't go very wrong with the maps Christopher West makes at Maps Of Mastery.  I've gladly forked over money for them and had my players go gaga at the level of detail and imagination.
     
  3. Like
    BrickSteelhead got a reaction from Subhntr in The Big Battlemap Thread   
    @whafrog I am normally on board with your posts -- and I am with you on some of this one -- but, dude, don't be that guy who answers an honest thread question with "up yours for even asking".  The only reason I started playing FFG Star Wars in the first place was as a ufck you to the FLGS clerk who, when I asked him if he had "this new game Edge of the Empire" in stock, told me I was dumb and should just play the old WEG game.
    Even on that note: I use maps as a GM to _inspire_ weirdness and surprise in my encounters.  I have a huge folder of them and plop in ones that seem to have something compelling about them related to the encounter or scene we're entering.  I let my players fill in much of the gaps--why the lighting is this way in one place, what that mysterious object is, where that other path leads.  A good map can be the grain of sand that makes the pearl.
     
    As for answering the OP, you can't go very wrong with the maps Christopher West makes at Maps Of Mastery.  I've gladly forked over money for them and had my players go gaga at the level of detail and imagination.
     
  4. Like
    BrickSteelhead reacted to penpenpen in Which other RPG's do you play, and why?   
    Being of a foreign persuasion, I play a lot of swedish games. Haven't gotten around to play Tales from the Loop, but other stuff from Free League, such as Coriolis and the Mutant series. Not sure if they've released those two on english yet, but Mutant: Year Zero was released as video game last year. A good primer if you want to get an idea of the setting. As for fantasy, my preferred game,bar none, is Eon by Helmgast. Only system that gives Star Wars/Genesys a run for it's money. No, there are currently no plans for a translation though.
    Another Swedish game due for a release in english is Western, which is pretty much exactly what it sounds like; a Wild West rpg on the gritty and realistic side. Sure, you can vary the level somewhat, but even the most cinematic and heroic campaigns are more likely to be The Unforgiven rather than the Lone Ranger. The default state is akin to Deadwood or H*ll on Wheels.
    A friend of mine is pretty enthusiastic about the new Vampire edition so I'll probably give that a shot too.
    If we're running a one shot, I do love Dread, as well as Fiasco.
  5. Like
    BrickSteelhead reacted to Alisair Longreach in Which other RPG's do you play, and why?   
    I ran an EotE campaign that ended 2 years ago. I recently started a Legend of the Five Rings campaign (FFG).
  6. Like
    BrickSteelhead got a reaction from Bojanglez in Which other RPG's do you play, and why?   
    Aside from FFG STAR WARS, my group regularly plays:
     
    MUTANT: YEAR ZERO - Brilliant for its push-your-luck mechanics and its incentive to use real-world maps for the post-apocalyptic setting.  Also: ridiculously easy to GM.
    WFRP 3e - The genius innovator that presaged EotE, but a darker tone whose mechanics actually support that darkness, while still supporting story.
    and
    GAMMA WORLD (7e, based on DnD 4e) - Because it's so lolrandom that it's not funny but then it's so not funny that it's funny again.
  7. Like
    BrickSteelhead got a reaction from irdonny in EotE or Genesys for homebrew cyberpunk?   
    Currently playing a SHADOWRUN campaign using a combination of EotE and a little bit of GENESYS, and it's the EotE that is the easier re-skin, even though I had expected the not-at-all-skinned Genesys rules to be the easier translation.
     
    That said, the EotE dice do not promote classic (read: cynical) cyberpunk storytelling, so if that's your thing, consider using something darker like WFRP 3e or INFINITY 2d20 or BLADES IN THE DARK (which itself has a Shadowrun reskin out in the world).
  8. Like
    BrickSteelhead reacted to vargr in Galaxy's Edge cast members   
    I read a couple of articles about how all of the cast at Disney's Galaxy's Edge all have little back stories - basically they are all NPCs.  I think it would be amazingly cool if FFG partnered with Disney and released a supplement for all of the cast characters. 
  9. Like
    BrickSteelhead reacted to Franigo in XP for Missing Players?   
    These threads often amaze me. So many people write from their point of view as if another way of doing things was offending their ancestors. There are many ways of handling progression and none have to be wrong or right all the time. Also, arguments along the line of "I have been doing things only one way for X years, and everybody I know is the same" are weird. I get that they are meant to produce an air of expertise, but to me this always sounds exactly the other way; not having experience with other ways of handling a part of gaming is actually not a ringing endorsement of expertise.
    I have tried pretty much everything with many different systems. In some systems, being there is baked into the awards. In others it is not. Some have clear progressions, others are much more muddy or focussed on other parts. In the end, when it is not intrinsic to the system, it is just a matter of taste.
    For me personally, it is easy: I will try to reduce my workload as a GM. If playing something with levels, I will most likely do milestone levelling, because frak me if I calculate XP for each slain half-goblin, looted gold piece or mile travelled. For XP-based systems, I will probably keep players on the same level, because it just makes things easier for me as a GM. But that is just the point to which I gravitate, not some hard rule; in our SW campaign I keep everybody on the same XP level, in our TOR campaign it is based on playing time, and both is fine and neither causes any troubles. As an aside, in my longest running campaign, which had its 20th anniversary recently, I have moved away from that stuff completely, because after hundreds of sessions, it is really not important anymore - they can do crazy stuff and are hilariously powerful anyway. I gave my players some limits and told them to fill out the dots until they felt their characters were how they envision them.

    In my experience, most players are OK with pretty much anything, as long as it is clearly communicated and feels fair, i.e. the rules apply to everybody. This is Session Zero stuff, talk to your players about it. If you have a preference, tell them so and explain it. There is no right or wrong, and in the end, the success of any RPG campaign hinges on very different things - this is just window dressing.
    Rewarding or punishing my friends using some in-game stuff sounds weird. If there are problems, we talk about them and find a way, or, if they are too severe or irreconcilable, I do not game with the player in question. If they have cool ideas, or show some great roleplaying, that is obviously the reward in itself. And if they miss a session, why punish them? They missed spending time with friends, doing what they love, why would you punish that.
  10. Like
    BrickSteelhead reacted to Rowler in Character Artwork Thread   
    Had some different campaigns and different characters lately, so I have plenty to share! Gonna have to spoiler them to not blow up this page. (Edit: Messed up the Spoilers, sorry 😧 )
     
  11. Like
    BrickSteelhead got a reaction from Ogrebear in How many XP do you folks usually retire a campaign at?   
    We made it to 700XP, but the correct answer is: when the story is done.
  12. Like
    BrickSteelhead got a reaction from Rimsen in How many XP do you folks usually retire a campaign at?   
    We made it to 700XP, but the correct answer is: when the story is done.
  13. Like
    BrickSteelhead got a reaction from Desslok in How many XP do you folks usually retire a campaign at?   
    We made it to 700XP, but the correct answer is: when the story is done.
  14. Like
    BrickSteelhead got a reaction from Archlyte in How many XP do you folks usually retire a campaign at?   
    We made it to 700XP, but the correct answer is: when the story is done.
  15. Like
    BrickSteelhead got a reaction from RLogue177 in How many XP do you folks usually retire a campaign at?   
    We made it to 700XP, but the correct answer is: when the story is done.
  16. Thanks
    BrickSteelhead reacted to whafrog in How many hours are the starter box sessions?   
    Straight up new to the game took about 3-4 hours for the EotE game.  I ran it a couple of times for different groups, about the same amount of time for each.  The free PDF followup is several session's worth.  The AoR game was a bit shorter, but by then I was a lot more comfortable with the game, and chopped out some things I didn't like.  Again the PDF download is another several session's worth.  Never ran the F&D game.
  17. Like
    BrickSteelhead reacted to Derrigan Bluewave in Legend of the Five Rings   
    I love Rokugan, and it's setting, and have played 4ed, with the AEG ruleset. However, while i was thrilled when FFG bought it, and were talking about doing narrative dice, I wasn't thrilled with the results when I tried the beta. If felt like a lot of the flavor has been lost, and to me that was a sore point. So, I have been working on my own conversion of L5R to Genesys (actually, the symbols used in the document are the Star Wars ones, will fix that later).
    There are several important differences from Genesys, so note:
    1. Instead of 6 Characteristics, I have used the 5 Rings.
    2.  The Dice Symbols used in this version are the Star Wars ones. (this will be changed for the final version).
    3. Due to the way Schools are set up in previous editions, I opted for the fixed Talent Tree format from SW.
    4. Skills are decoupled from Characteristics, and any Ring can be used with any Skill. I will add more info on that in the next update.
    5. I added more Magic Actions.
    6. This is still being play tested in my group, so changes might happen. 
     
    With all that said, here is the link to the file.
     
    List of things to fix for next update:
    1. Embed Fonts
    2. Add a section about the various Rings, and how they are used with the Skills.
    3. Do another pass of proof-reading.
    4. Add sample adversaries.
    5. Make a version with Genesys symbols instead of SW symbols.
  18. Like
    BrickSteelhead reacted to klatschi0212 in Tokens, counters, dice - what player aids/gadgets do you find useful?   
    I designed cards for my gaming group that have all relevant information on them, helping us to keep track of all the different actions available to our samurai. I also did some smaller cards for all the different conditions.
     

     

     

     
     
  19. Like
    BrickSteelhead reacted to HappyDaze in Hunting Creatures   
    A huge part of hunting is...
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Patience.
    A good hunt isn't necessarily an exciting hunt.
  20. Confused
    BrickSteelhead reacted to Avatar111 in System inconsistency and how to combat it?   
    Depends what you played before.
    L5R is way more crunchy than D&D 5th.
    But less than Shadowrun.
    It also have broken and rough mechanics in many places, which is probably the core of the issue. The foundation is good, but some of the polishing/finishing is off, especially in the details.
    Nothing that makes it impossible to play, far from it. But you will often raise an eyebrow when a mechanic fails to achieve a sensible result (for better or worse) or seems to be absurdly crunchy and gamey in the wrong places and very vague and undefined in places where it should require a bit more structure.
    Your mileage may vary. 
  21. Like
  22. Like
    BrickSteelhead reacted to GandofGand in CEC Ship Designer   
    Hey now folks, this was intended to be a fun thing. The Star Wars Universe, much like Star Trek isn't built to be scrutinized down to every nut and bolt. 
    So build your own thing and have fun with it. But please, be lets be civil...thanks. 
  23. Like
    BrickSteelhead reacted to Tramp Graphics in CEC Ship Designer   
    How's this beast:

  24. Like
    BrickSteelhead reacted to Sturn in Compare/Contrast Saga Edition and FFG Star Wars   
    I've played D&D with use of original Boxed Set, Basic, Expert, AD&D, Arduin Grimorie, 3.0, and 3.5. I've played Star Wars using WEG, d20, Saga, Traveller, and FFG. My personal opinion is FFG is by far the best to use for Star Wars. Most balanced, best feel, for me.
    typo edit
  25. Like
    BrickSteelhead got a reaction from vargr in Warhammer 3rd Ed Conversion   
    I have a question about this: why?
     
    As in, what are your design goals here, Justindoodler?  What is it about the Genesys system that will help you and your group have a better play experience than if you just played WFRP3e?
     
    I love both games, and have played and GMed both games, but blending them seems like traveling all the way from New York to Beijing just to order a slice of pizza.
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