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BrickSteelhead

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  1. Like
    BrickSteelhead reacted to Yaccarus in Oops, all ______!   
    Conversely, I’d argue that oops all Smugglers would be the easiest -Smugglers can man a single ship together, but unlike other careers you have a lot less redundancy between different specs. You can have a Pilot, a Gunslinger, a Charmer, and a Thief all have completely different skillsets that don’t make the others unnecessary.
  2. Like
    BrickSteelhead reacted to Agis in Beginner game box character as painted minis   
    I started a L5R campaign using ht new FFG rules recently. We used the Beginners game box and had a lot of fun. Consequently I had to get and paint some suitable minis. From left to right:
    Doji Ren Courtier of the Crane Clan - I used a Samurai from the core Okko box and swapped the head for a female Statuesque mini head. I underlines his soft androgen Crane look.
    Togashi Yoshi Tatooed Monk of the Dragon Clan -A Pathfinder Human Male Monk that is just painted in suitable Dragon colours.
    Isawa Aki Shugenja of the Phoenix Clan -A Rising Sun boardgame mini in Phoenix colours.
    more pics on my site: http://www.adpublishing.de/html/fantasy__oriental_.html
  3. Thanks
    BrickSteelhead reacted to Kualan in [UPDATE 21/9/19] Heroes On Both Sides - An unofficial Clone Wars version of Allies & Adversaries [WIP]   
    Hello there folks!
    Some of you may be familiar with the Clone Wars adversary cards I made (which you can view HERE) that made stats for a whole host of Clone Wars-era NPCs from named Jedi right down to the likes of Black Sun foot soldiers and Mandalorian police officers.
    Well for my next project I wanted to take that one step further and take those CW adversaries and turn them into a full-blown sourcebook in the same vein as the official Allies & Adversaries.
    [UPDATED 21ST SEPTEMBER]
    LATEST FULL-RESOLUTION PDF (324MB) HERE
    LATEST LOWER-RESOLUTION PDF (49MB) HERE
    CHANGE LOG BELOW:
    21st September 2019 - SECTION THREE - THE SEPARATIST ALLIANCE - COMPLETED AND UPLOADED (26 PAGES)
    15th September 2019 - SECTION TWO - THE GALACTIC REPUBLIC - COMPLETED AND UPLOADED (33 PAGES)
    8th September 2019 - SECTION ONE - THE JEDI ORDER - COMPLETED AND UPLOADED (35 PAGES)
    7th September 2019 - PREVIEW PAGES UPLOADED
    I've done a few pages to get familiar with the SWRPG style guide, but am looking for feedback before I commit to using the same template for dozens more characters. So here you go, take a peak and let me know what you all think:

    There will be a credits page in the final version that identifies as much of the art/artists used as possible. However a big mention goes to https://fanggrip.wordpress.com/2015/04/17/edge-of-the-empire-style-guide/ for the style guidance and https://kainrath.wordpress.com/ for the background page images.
  4. Haha
    BrickSteelhead got a reaction from ardoyle in Rune-Scars, Genesys Muscle Wizards   
    Must combine with this.
  5. Haha
    BrickSteelhead got a reaction from Rimsen in Aim description for Melee   
    I have often wanted to become a muay TIE Fighter.
  6. Confused
    BrickSteelhead reacted to Mark Caliber in Aim description for Melee   
    TL:DR
    GURPS describes this with the words: "All out attack: Determined.  +4 to hit roll."
    as opposed to "All out attack: Fierce. +2 to damage roll."
  7. Like
    BrickSteelhead got a reaction from Archlyte in Any broken rule sub-systems?   
    The only complaint I have regularly heard (and seen at my table), at the "sub-system" level, is GMs offering unlimited downtime for crafting.  I refer players to this article and tell them they can make crafting checks only when it's meaningful to the party and story and then we're moving on.
  8. Like
    BrickSteelhead reacted to Paris Teta in Ship art   
    Did we have this A-Wing pic already?

  9. Like
    BrickSteelhead reacted to Concise Locket in Choosing Adversaries for High-XP Jedi   
    Stop worrying about high level adversaries and focus instead on extremely treacherous terrain. Obi-Wan and Anakin swung around on cables and rode floating things over red hot lava. Create a situation where PCs have to use skills other than Lightsaber just to stay alive.
  10. Thanks
    BrickSteelhead got a reaction from ZorinIchiona in Upgrading a Safe House / Lair / Base?   
    I believe you want DESPERATE ALLIES, p.87ff.
  11. Like
    BrickSteelhead reacted to kaosoe in Alita: Battle Angel dilemna: Droid or Cyborg?   
    I agree with what others are saying. You have three options here
    Play a human and flavor accordingly Play a droid and flavor accordingly Play a Gank and flavor accordingly.
  12. Like
    BrickSteelhead reacted to micheldebruyn in Alita: Battle Angel dilemna: Droid or Cyborg?   
    Or just use Gank stats to play a human who has never even heard of Ganks, looks nothing like Ganks, has never been in contact with Ganks, and was created in an Imperial lab using non-Gank technology. 
  13. Thanks
    BrickSteelhead got a reaction from Josep Maria in Alita: Battle Angel dilemna: Droid or Cyborg?   
    c__beck is right.  Gank is the way to go.  And make sure someone in the party has some good Computers/Mechanics so they can modify and upgrade her cyberware throughout the game!
  14. Like
    BrickSteelhead reacted to HelloRPG in Upgrading a Safe House / Lair / Base?   
    To add to Bricksteel there is two more:
    Edge of the Empires: Far Horizons page 81~85 have Homestead (similar to rebel base) and Business (more merchant oriented). You can use obligation as well as credits in these rules.
    Age of Rebellion: Fully Operational  page 74~75 have Converting Civilian Facility to make a more concealed base that uses a legit institution to hide the rebel agenda.
    There is also Force and Destiny: Knights of Fate 92~95 which allows you to use xp to make a Jedi school and rules for followers and NPC helpers. Not really a base but useful maybe for some ideas.
     
  15. Thanks
    BrickSteelhead reacted to ElderKoala in Upgrading a Safe House / Lair / Base?   
    Thank you very much!
  16. Thanks
    BrickSteelhead got a reaction from ElderKoala in Upgrading a Safe House / Lair / Base?   
    I believe you want DESPERATE ALLIES, p.87ff.
  17. Like
  18. Like
    BrickSteelhead got a reaction from HaphazardNinja in Stated Animal Companions   
    This isn't precisely what you're asking, but I'd start here, then "ctrl-F" for "silhouette 0".  I got 13 creatures to choose from when I did that.
  19. Like
    BrickSteelhead reacted to Donovan Morningfire in How much xp should I give per session.   
    All you really need to do is discount the time that your group spends faffing about from the amount of time played.
    When Jay Little proposed the "5XP per hour of game play" method, he specifically said he discounted stuff that didn't pertain directly to the adventure itself.  So if in a four hour session, the players spent about an hour of it on OOC chatter about the IRL latest sportsball event or political whatsit, then they'd only get 15XP for the three hours of actual play.
    As for the over-planning, that's more an issue of you as the GM needing to move things along and get the players back into the story.  They might enjoy it, but if them gobbling up hours at a time of the session on such things is killing your enjoyment of running the game, then it's an issue that needs to be addressed.  If you're not having fun as the GM, then really what's the point of you running in the first place?
  20. Haha
  21. Like
    BrickSteelhead reacted to DarkHorse in Career Guide   
    https://1d4chan.org/wiki/Star_Wars_Roleplaying_Game#Edge_of_the_Empire
    I find these a pretty good one line summary of the 36 EotE career specs available. Not the most serious assessment but gives an idea of each.
     
  22. Like
    BrickSteelhead got a reaction from Nytwyng in The Big Battlemap Thread   
    @whafrog I am normally on board with your posts -- and I am with you on some of this one -- but, dude, don't be that guy who answers an honest thread question with "up yours for even asking".  The only reason I started playing FFG Star Wars in the first place was as a ufck you to the FLGS clerk who, when I asked him if he had "this new game Edge of the Empire" in stock, told me I was dumb and should just play the old WEG game.
    Even on that note: I use maps as a GM to _inspire_ weirdness and surprise in my encounters.  I have a huge folder of them and plop in ones that seem to have something compelling about them related to the encounter or scene we're entering.  I let my players fill in much of the gaps--why the lighting is this way in one place, what that mysterious object is, where that other path leads.  A good map can be the grain of sand that makes the pearl.
     
    As for answering the OP, you can't go very wrong with the maps Christopher West makes at Maps Of Mastery.  I've gladly forked over money for them and had my players go gaga at the level of detail and imagination.
     
  23. Like
    BrickSteelhead got a reaction from Subhntr in The Big Battlemap Thread   
    @whafrog I am normally on board with your posts -- and I am with you on some of this one -- but, dude, don't be that guy who answers an honest thread question with "up yours for even asking".  The only reason I started playing FFG Star Wars in the first place was as a ufck you to the FLGS clerk who, when I asked him if he had "this new game Edge of the Empire" in stock, told me I was dumb and should just play the old WEG game.
    Even on that note: I use maps as a GM to _inspire_ weirdness and surprise in my encounters.  I have a huge folder of them and plop in ones that seem to have something compelling about them related to the encounter or scene we're entering.  I let my players fill in much of the gaps--why the lighting is this way in one place, what that mysterious object is, where that other path leads.  A good map can be the grain of sand that makes the pearl.
     
    As for answering the OP, you can't go very wrong with the maps Christopher West makes at Maps Of Mastery.  I've gladly forked over money for them and had my players go gaga at the level of detail and imagination.
     
  24. Like
    BrickSteelhead reacted to whafrog in The Big Battlemap Thread   
    I guess I came off that way, sorry to @AnomalousAuthor about that.  I have a ton of Maps of Mastery stuff myself.  But I never actually use them in a game...I tried to once and about 5 minutes later the map was irrelevant.  That was the only point I was trying to make.
    I do find them handy to set the scene, and sometimes just viewing them can spark encounter ideas, so I'm not saying they're useless.
  25. Like
    BrickSteelhead got a reaction from AnomalousAuthor in The Big Battlemap Thread   
    @whafrog I am normally on board with your posts -- and I am with you on some of this one -- but, dude, don't be that guy who answers an honest thread question with "up yours for even asking".  The only reason I started playing FFG Star Wars in the first place was as a ufck you to the FLGS clerk who, when I asked him if he had "this new game Edge of the Empire" in stock, told me I was dumb and should just play the old WEG game.
    Even on that note: I use maps as a GM to _inspire_ weirdness and surprise in my encounters.  I have a huge folder of them and plop in ones that seem to have something compelling about them related to the encounter or scene we're entering.  I let my players fill in much of the gaps--why the lighting is this way in one place, what that mysterious object is, where that other path leads.  A good map can be the grain of sand that makes the pearl.
     
    As for answering the OP, you can't go very wrong with the maps Christopher West makes at Maps Of Mastery.  I've gladly forked over money for them and had my players go gaga at the level of detail and imagination.
     
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