Jump to content

JalekZem

Members
  • Content Count

    417
  • Joined

  • Last visited

Posts posted by JalekZem


  1. Many trees are like that,

     

    The Trader from the explorer tree needs to go down column 1 to unlock anything in column 3 to 4 for anything past row 1

    The Heavy, needs to go down column 2 to row 4 then over 1 to column 1 to get to row 5 so they can get back up to row 4 in the other column

     

    The Gambler has dedication as a 10 or 15 point talent, but to get it must got all the way down column 1 or 2 then over to row 4 and then all the way back up.


  2. Or use this analogy:

     

    Edge is the first 2/3rds of A New Hope with Age being the last 3rd

     

    --Or ---

     

    Age is the part of Empire Strikes back, that is on Hoth, Edge is the parts dealing with Han and Leia running from the Empire and on Cloud City, with F&D being the parts focusing on Luke.

     

    ---Or----

     

    In Return of the Jedi:  Edge is the part in Jabba's Palace, Age is the battle of Endor (ground and fleet), and F&D is the parts with Luke, Vader, and Palpatine


  3. Just a random observation, but please tell me I'm not the only one to notice this:

    Commodore = Leader-type Engineer

    Figurehead = Leader-type Diplomat

    Instructor = Leader-type Commander

    Squadron Leader = Leader-type Ace

    Strategist = Leader-type Spy

    Tactician = Leader-type Solder

    Every single Commander spec is basically a spec from one of the other AoR careers that is then given a little make over for someone who's in charge. Sure, the Strategist/Spy connection might not be perfect, but the rest? Spot on.

     

    This actually makes sense, as the Commander career path is that of a back up, really.  The Squadron Leader needs to know some piloting tricks to fly with their squadron and the Tactician needs basic field craft and soldiering skills to be viable in the field and they split the tree with leadership skills to help their team recover from fear or benefit better from a good skill. 


  4. Also, to be fair, the Empire's arrogance has nothing to do with the whether the TIEs have shields or not.  They are designed to be an attrition unit.  As such, they are designed to as cheap to produce as possible so they can be replaced quicker.   Also, they are stripped of all non-essential equipment for the same reason and to make them faster and more maneuverable. 


  5. 1. After you finish the adventure in the box and the one I can download online, can I as a GM continue the campaign with the basic rules that the game provides?

     

    Yes, but the basic games does not have rules for character creation.  If you are playing with the pre-made characters, you may need to find a way to have them swap out characters if they do not with to continue to use them after (or you can let them make ones covering the bases that the pre-gens cover before starting).

     

    2.Since I playing through the adventures with my family(Who have never played a role playing game, and neither have I) is it easy to teach and learn the rules.

     

    Yes, the beginner games hand hold you through the process.  They gradually introduce rules and evolve the complexity of the game, until you are playing with 90% of the rules at the end of the game.


  6. If you are looking for travel times, it takes as long as it needs to fit the narrative.  So if the PCs are heading to stop some ISB agents from planting a proton bomb that goes off in Coruscant Square during the Life Day parade, killing millions and framing the Rebellion for doing so, and the PCs are coming from Nar Shaddaa where the bomb "sale" took place.  You can decide if they arrive super early to stop the agents prior to them placing and arming it or they can arrive after it has been planted and try to disarm it risking capture by Imperial forces.


  7. I had each player select 1 drink, I had them written on a white board and the quantity (3 each based on my party size and the increase in the 2 opposing team due to the size).  This forced everyone but the droids (the NPC one and the one from my party).  I had the party alternate with the other 2 groups so it was PCs, the human group, the Rodian group then the PC and repeat.

     

    Then I prevented them from drinking until everyone in the Granee Nupta had a drink.  Then everyone drank at once.  Then described how no matter the drink the victim felt nauseous and sick.  Then I had everyone roll the resilience check.  Finally to keep the PCs double guessing the honesty of any group that they made an alliance with, all the drinks were poisoned (these are Hutts after all).


  8.  

    As a real world precedent, flamethrowers are currently prohibited as weapons of war during

     

     

    Except that they are not.  There has been no modification of the Geneva convention or any other arms treaties to disallow their use.  The US used them up to 1978 when they were withdrawn, not for humanitarian reasons but rather for logistical and a lack of perceived usefulness in the modern fluid battle field. 

     

    Even if they were disallowed, by a treaty, it would only be if they were used against personnel which is easily circumvented by not shooting at the man, but his equipment be it a radio, uniform, rifle or pillbox.


  9. CONTEMPLATE ONE'S NAVEL:

     

    On the first round of a combat may take the Contemplate One's Navel action:  make a Simple [-] discipline check.  For the remainder of the combat the character may not take any actions or maneuvers and is largely ignored by the opposition (unless they are the last PC standing).  Recover all strain after the combat is over.

     

     

    Debate an Action Until the Cows Come Home:

     

    When discussing a course of action with the party, the character may flip a Destiny Point to keep the debate going after the issue has been settled forcing all sides to restate their argument and positions.  If the character wishes to use this to avoid a combat, it must be done when rolling for initiative.  NOTE:  The ensuing debate is likely to become heated and draw the attention of the enemy.  When this happens, the enemies get a free round of attacks on the party with a free boost die and upgrade of the skill check.  

     

    I'll have to check with the Council:

     

    When the PC encounters a troubling dilemma, situation, or puzzel.  He may petition the Jedi Council to solve the issue for him by Deus Ex Machina.  If playing in the suggested time frame it may take the character a while to find the council.  If playing in a era with a Jedi Council, the character must travel to the Council and petition to get on their docket for the day.  At the start of each session make a Daunting Charm roll to get on the docket.  A Despair results in the Jedi being excommunicated from the order.


  10. You can also wait until The Force Awakens starter set is release.  It is a blended begginer set with characters from Edge, Age, and F&D drawn together on Jakku. 

     

    https://www.fantasyflightgames.com/en/products/star-wars-the-force-awakens-beginner-game/products/force-awakens-beginner-game/

     

    Which is currently listed as "On the Boat" aka shipping from the printer.  I think it was slated for either a Gencon or September release.


  11. You also need to remember how each species is viewed by the galaxy as a whole.  Chiss, would bake for a very logical, but cold detective (think Data as Sherlock holmes or a Vulcan), a Twi'lek or Nikto may be able to go into more places unchallanged (especially in Hutt space), and everyone would remember a Whiphed or Wookie PI.


  12. From my own experience with my my group (which was a AoR group).  When I ran the adventure, we had a Sullistan Solider, a Mon Cal Engineer, Murder bot 5000, a Survivalist BH, a Togruta Sharpshooter, and a Kel-Dor Jedi. All but the BH had over 300 XP. 

     

    The space combat scenes were also a challenge for my group as none have gunnery or any piloting (or if they do, they have 1 level).  The chase through the canyon on Raxus Prime took forever, as did the flight from Chalganna. 


  13. As they are POD, the store either need to order directly through FFG or have their distributor do so.  I did not realize this when I saw the original forum post(3 or 4 weeks ago now) and told my FLGS about it.  They are set to arrive this coming Monday or Tuesday.

     

    Make of that what you will.

×
×
  • Create New...