-
Content Count
417 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Calendar
Everything posted by JalekZem
-
Sting heads faces the port airlock and sets his blaster to stun. He also takes up a defensive position behind a bulkhead ready to shoot the first being through the hatch. "With any luck, I'll be able to work on my back hand slice" he mumbles to himself batting his trusty gaffi stick. ------------------------------------------------------ Description Perception Roll Results 1eP+2eA+3eD: 1 success, 1 threat [1eP=S/A] [2eA=-, S] [3eD=-, Th, F/Th] Vigilance Roll Results 2eP: 2 successes, 1 advantage, 1 Triumph [2eP=Tr, S/A]
-
So I am assuming that the Vigilance roll is for initiative, so I don't get a special effect from the Triumph or that advantage Description Perception Roll Results 1eP+2eA+3eD: 1 success, 1 threat [1eP=S/A] [2eA=-, S] [3eD=-, Th, F/Th] Vigilance Roll Results 2eP: 2 successes, 1 advantage, 1 Triumph [2eP=Tr, S/A]
-
Another Character Generator
JalekZem replied to OggDude's topic in Star Wars: Edge of the Empire RPG
Yeah with the new update I was able to restore my data from my last back up (prior to the SM addition) -
What should my Boonta Blaster be Disguised as?
JalekZem replied to RodianClone's topic in Star Wars: Edge of the Empire RPG
A lapel flower -
Another Character Generator
JalekZem replied to OggDude's topic in Star Wars: Edge of the Empire RPG
I have done that and the old data was gone as well, and I keep on getting "This Zip does not contain any SW data" when I try and restore or import the archived file -
Another Character Generator
JalekZem replied to OggDude's topic in Star Wars: Edge of the Empire RPG
I had a customized data set for 1.6 (Talents, Sig Abilities, and Force Powers). I installed 1.7 and did the clear cache as above and the data was loaded properly. Then I went in to the data editor and added data for talents and Sig abilities for Special Modifications. When I went back into the CG, the data is not showing and I cannot import it I, smartly made an archive copy prior to this. -
Turned my players off to Starship Combat - help!
JalekZem replied to Greyh Seer's topic in Game Masters
This is one thing that is often highly overlooked by PCs and GMs alike. If the face has access to Scathing Tirade and has the ability to communicate with the enemy ships, he can give them a migthy chewing out. Scathing Tirade has a strict range limit, and there is nothing to suggest that comms extend that range. Allowing it to carry over comms can set an ugly precedent for other interaction-based talents that have range limits. And so it does, SHORT range. It does not specify personal or planetary scale. And neither does Inspiring Rhetoric, yet historically since the invention of the radio, media has been used to inspire nations into action when needed. For example, FDR's "A day that will live in Infamy" speech in 1941 JFK'S "We will go to the moon" speech in the 60's Reagan's "Mr. Gorbachev, tear down this wall!" speech to close the cold war and start the German re-unification process. Now, would I give it carte blanche approval all of the time? No. But, if the PC can come up with something that is appropriate to the situation for either ST or IR (which the OP's post is not the case) I would allow it. Hell even upgrade the difficulty 1 time and throw a set back or 2 in for not being able to see them. For example, PCs are on a light freighter and flying into a system and are being harassed by the local space militia, they send out a flight of Z-95s to force the ship to land, but the PCs don't want that as they are carrying lots of contraband. The Face is not getting anywhere with his deception rolls to pass unmolested. If the PC could come up with a decent cover, like: They are a Nobel (or corporate official) on an official, but secret governmental business and if they do not leave the ship, he will see the pilot's fired and their families run out of the system. It could be a fun thing. It might prevent a long drawn out running gun battle. It is an unique use of the talent It lets a PC that, if the situation did devolve into a fire fight, would likely be doing nothing during the fight -
Good start.. Gramorian Ass-Map.....(if you have seen Three Kings)
-
Turned my players off to Starship Combat - help!
JalekZem replied to Greyh Seer's topic in Game Masters
This is one thing that is often highly overlooked by PCs and GMs alike. If the face has access to Scathing Tirade and has the ability to communicate with the enemy ships, he can give them a migthy chewing out. -
Not much different then a rifle with an under-slung flame thrower, and that also has blast
-
My last session, I had an NPC shoot at the party and got 0 successes and 7 or 8 advantages, I narrated it as they were laying down a ton of supressive fire on the 2 PCs that were close together. I upgraded the difficulty PC sniper's next attack (3), added a Setback to both PCs (4 and 5), gave that NPC an extra maneuver that round to go from medium to long range.
-
Also, don't forget there are other defensive abilities available to them. Maxing out the Sense power on the left hand tree will result in 2 attacks being upgraded 2 times at no strain cost, Dodge works vs all attacks at 1 strain per level and so on.
-
As mentioned adding to removing an attachment does not require any roll or monetary cost. Modifying them, does. Also, as noted it takes longer then can typically be allowed in combat. Yes, if you fly off half cocked and do not pay attention to your enemy and there strengths. Don't forget your space suit at home, going into a hard vacuum unprotected, over committing to an attack Watch your 6 and don't let your wing man die
-
To add to what Kaigen said; there was a form here that basically used the FATE background system to weave players together. Each player writes their background as far as mannerisms, behavior, and old history (childhood and before the campaign starts, but leaves holes in it). Then each player passes that sheet to their right. Then they write their character into the other character's back ground and returns the sheet to the original player. This is then repeated, but with passing to the left. So assuming you have 3 players, A, B, & C. They each write their own back ground, then A passes to B, B to C, and C to A. Player A incorporates themselves into C's past and so on. With 4 or more people, you will have friend of a friend situation. So with A, B, C, and D. Player A, would get cross over with B and D, but not C, while B would cross over with A and C, but not D, and so on.
-
Yeah same corrupt file will not open in Dropbox, Google Drive, or Windows.
-
Pictures of your character.
JalekZem replied to SuperArppis's topic in Star Wars: Force and Destiny RPG
Thanks. This is a commision. For the jacket and boots, I browsed images for women's clothing and sent one that I liked to the artist. -
Pictures of your character.
JalekZem replied to SuperArppis's topic in Star Wars: Force and Destiny RPG
Also, in the EotE Character Artwork thread: My Advisor, Kyodra -
Endless Vigil A Sourcebook for Sentinels!!!
JalekZem replied to Hoda25's topic in Star Wars: Force and Destiny RPG
Tell that to writer and editor of the Devaronian species write up in Nexus of Power. The artwork for the race is of a female with that is hairless -
Kind of, but generally, only with lightsabers. Most of the saber combat trees have reflect, parry, or a defense talent to help them avoid incoming damage. Otherwise, you need to rely on Adversary, Bodyguard, Dodge, Sidestep, or block to get bonus defense. As has been said many times on this board. Forget what you have learned in other RPGs, Dex/ AGI adding to defense is a construct of D&D/ Pathfinder and other games that are derivative of them.
-
The Commander Career would be the obvious choice. Start off with either Squadron or the Ground one, throw in Ace or Commando, then move to Commodore (fleet actions) then Figurehead That would be the basic career path. But remember that there are only a handful of Moffs and they do not usually take a regular retirement. They either are killed by a rival or as a result of failure.
-
More than one spec, and specs from different careers
JalekZem replied to baterax's topic in Star Wars: Force and Destiny RPG
Politico/ Charmer works very well for social encounters
