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About Boston1809

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  1. So, much to my surprise, there was a store championship in my neck of the woods! Go 4 Games in Metairie, LA had a SC, and although we only had 3 attendees, it was still a lot of fun! I brought a slight variation of the list I ran at World's (badly), because I figured I should just play something I had played at least once, rather than my usual trick of bringing something I hacked together the day before. Name: Store Champs 2018 Faction: Imperial Commander: Admiral Screed Assault: Most Wanted Defense: Planetary Ion Cannon Navigation: Solar Corona ISD Kuat Refit (112) • Admiral Screed (26) • Strategic Adviser (4) • Boarding Troopers (3) • Early Warning System (7) • Leading Shots (4) • External Racks (3) • Avenger (5) = 164 Points Gladiator I (56) • Intel Officer (7) • Ordnance Experts (4) • Engine Techs (8) • Assault Proton Torpedoes (5) • Demolisher (10) = 90 Points Raider II (48) • Disposable Capacitors (3) • Heavy Ion Emplacements (9) = 60 Points Gozanti Cruisers (23) = 23 Points Gozanti Cruisers (23) = 23 Points Squadrons: • 2 x TIE Fighter Squadron (16) = 16 Points Total Points: 376 Not much to say about this, in my mind kind of standard BTA, Screed's the only Admiral I remember to use, and I gotta have Demolisher. With only three people we were going to play two games each, and everyone would get a bye, so it worked out ok. I tried to convince some guys playing Firestorm Armada to play as well, I figured they already had the "Armada" part of the game, it wasn't that much of a stretch. But no luck. I had the first bye, and so got to watch Joey and Ricky (I'm 99% sure it was Joey, if not I apologize!) duke it out. Ricky had played some high level Armada in the past, and was running what he called a "JJ/Yik/Nathan Combo List": Name: Ricky's Fleet Faction: Rebel Commander: General Rieekan Assault: Advanced Gunnery Defense: Fighter Ambush Navigation: Superior Positions MC75 Armored Cruiser (104) • General Rieekan (30) • Strategic Adviser (4) • Boosted Comms (4) • SW-7 Ion Batteries (5) = 147 Points Nebulon-B Escort Frigate (57) • Adar Tallon (10) • Yavaris (5) = 72 Points GR-75 Medium Transports (18) • Toryn Farr (7) • Bright Hope (2) = 27 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points Squadrons: • Corran Horn (22) • Dutch Vander (16) • Gold Squadron (12) • Norra Wexley (17) • Rogue Squadron (14) • Ten Numb (19) • 2 x VCX-100 Freighter (30) = 130 Points Total Points: 396 Or something close to that... And Joey was running a fleet near and dear to my heart, an Imperial Glad-I swarm, but supported by a ton of fighters (I can't remember his actual list, but this is close, although he was also at 396, so I'm missing something: Name: Joey's Fleet Faction: Imperial Commander: Admiral Screed Assault: Blockade Run Defense: Contested Outpost Navigation: Intel Sweep Gladiator I (56) • Admiral Screed (26) • Ordnance Experts (4) • Demolisher (10) = 96 Points Gladiator I (56) • Assault Proton Torpedoes (5) = 61 Points Gladiator I (56) • Assault Proton Torpedoes (5) = 61 Points Raider I (44) • Ordnance Experts (4) • Rapid Reload (8) = 56 Points Squadrons: • Saber Squadron (12) • 2 x TIE Defender Squadron (32) • 5 x TIE Fighter Squadron (40) • 2 x TIE Phantom Squadron (28) = 112 Points Total Points: 386 Ricky was able to wipe out most of Joey's fighters in their game, and I think ended up with a 9-2. So I played Ricky in Round 2. I apologize for no pictures, I was just so excited to play some Armada again (and meet local players!) that I forgot... I took first, and we played Ricky's Advanced Gunnery, with my BTA and his MC75 as the objective ships. We set up pretty much across from each other in the center of the table, but with his deployment advantage, he was able to set the MC75 up with a nice angle to hook around the right side of my fleet. I played much more aggressively than usual with my Demo and Raider II, ran them hard at the GR-75s on Ricky's right flank, while BTA slow rolled the middle. Ricky set his fighters up to attack the BTA, but then when he saw how aggressive I was with Demo, he split about half of them off to try to take it out. Turn 2, I got Demo into black range of the Bright Hope, and IO'ed the Scatter away. Demo took a beating, but was still alive with 3 hull left. Turn 3, I killed Bright Hope with my right side arc, and Ricky used Rieekan. Which made sense. Except I then, at speed 3, was able to hop over Bright Hope, and got into black range on his other GR75 with my front arc. ACC and Blank on the reds, Hit/Crit Hit on the blacks... very unlucky for Ricky, as that GR75 was needed to pad his activation and move his fighters... His MC75 couldn't slow down (it had a squadron command), and ended up JUST in short range of BTA. E-racks, no useable defense tokens resulted in 8 damage to the hull, and a BTA ram finished it off. Still, Yavaris (and the Zombie Bright Hope) commanded enough bombers to drop all of BTA's shields, and put 6 or 7 damage on the hull. Turn 4 I was able to catch Yavaris in a cross fire, but this was WAY closer than it sounds. Without that perfect Demo roll, I would have lost Demo, and likely lost BTA as well. But, the dice were kind to me, and I got the 10-1. In round 3, I desperately wanted to play Joey's Blockade Run, but the logistics of the table set up would have made that almost impossible. I just thought that sounded like a fun Objective. Instead we played Intel Sweep, with his Raider and one of my Gozanti's tasked with collecting tokens. I deployed my Gozanti and 2 of the Intel tokens to the far right of the board, figuring I'd need to grab at least two to stay even on the objective, but intending to just fling firepower at the Raider and hopefully knock it out before it got 3. Joey put a Glad-I to contest the tokens on my right side, and the rest of his fleet on my left. He split his fighters as well, with his TIEs facing the Gozanti, and the rest of the squadrons on my left. This game was interesting because I think if Joey had put the Glad-I that he used to contest the Intel Sweep Gozanti with his other two Glads and the Raider, it would have gone far worse for me. I'd set my Raider on the right side of my board to support the Gozanti, so it would have been out of position. As it was, my Raider could harass the Glad-I for two turns, and then run away. By which time Demo and BTA had cleaned up the other two Glads, and I had just enough time to get Demo onto the final Gladiator, while BTA shot up Joey's Raider. Again, BTA ended up with 6 or 7 hull damage from squadron attacks (I think I overestimated the utility of EWS, and Joey and Ricky both played around it really well). But I was fortunate and got a 10-1 here as well. So, good to play some Armada close to home, and meet some really cool local players. Both had watched the World's streams so we got to talk about the strategies and such, and it was lots of fun. Hopefully we'll get to play some more games in the future. Big thanks to Go 4 Games for hosting, everyone was very welcoming and the staff did a great job juggling a few events that were happening simultaneously.
  2. That theory is very reasonable, makes a lot of sense, and makes me super sad. I hope not, but you're almost certainly right. I know a bunch of local MSP players weren't able to get tickets (in addition to all the other people elsewhere who wanted tickets and didn't get them) so that's a bummer if those people never intended to play.
  3. You got me, I'm just passing on what I was told when several people were asking the same question. I would be shocked given the positive attitudes and general good mood in the room if anyone had dropped after 1 round. But maybe I'm still on a 4-games-of-Armada-in-a-Day-high...
  4. I don't think that was the case, I was told we started with 34, although when the points-based sheets were put up, there were a significant number of 0 points listed. I think those were people with Day 1A tickets who did not show up, NOT drops after one round. In fact, I think very few people dropped at all. I could be completely wrong, but my understanding is that the grey-ed out point list is misleading in terms of who dropped/stayed.
  5. Me too! I'm excited, should be neat.
  6. You’re not wrong, but I’ve also been traveling for work (saw @WuFame in North Carolina last week) so trying to minimize weekend travel. But I’m going to work on building the New Orleans Armada community and then I can host the Georgia/Florida/Alabama crew for a Store Championship at some point! #ArmadaGoals!
  7. I moved to New Orleans! You all need to come down here for a game sometime!
  8. Looks awesome wish I could have been there. Good luck to all!
  9. It was a lot of fun, and great to see @GiledPallaeon and @Valca again! @Valca fulfilled my prophecy from my first Regionals, and beat me solidly with his TRC CR90 list, but due to the three round structure and a 10-1 and a 9-2 I was able to just barely hold onto the top spot. Two things made me super happy: 1) I gave my first round opponent and his buddy who was also playing some advice on what to buy next, recommending a Gozanti and Imperial Fighters II to round out his fleet, and his buddy some thoughts on the MC30 as a good purchase. They completely ignored me and bought an ISD and Home One. Which, again, pleases me no end. Big ships with lots of guns for the win, and I hope they return for more tournaments in the area! 2) Being very, very lucky. The key play of the last game was my Demo sitting in the front arc of a kitted out Defiance MC80, and having double arc. I fired bottom of my turn, pushed three damage through to the hull, and figured even with 3 shields on the left and 1 on the right, I was going to be able to fire side and front and get the kill. Until my opponent asked "Is it the ship phase now?" and discarded Reinforced Blast Doors. Argh! Rolled four damage out the right side, he redirected 3, took one to the hull. Front arc expanded launchers + con fire got me to 8 damage, which was just barely enough... yikes... Thanks to HobbyTown USA for hosting, it was a great venue and definitely worth the trip down!
  10. Well now I'm mad I can only hit the "like" button one time. I shall make the journey to Atlanta at some point for sure!
  11. Great tournament, great participants, great venue. I gotta get over to Huntsville more often, it was a heck of a lot more pleasant drive than Atlanta. No offense @jamie nasmyth I would have loved to come down to Giga-bites, but I'll take a 90 minute drive over a drive that could be 90 minutes or could be 4 hours... I'll post my list later, but by "crushed" @CaribbeanNinja means "rolled max damage back to back with Demo to get two kills I definitely should not have gotten" after his Demo basically blanked out... Sorry man! We can add another "perfect crit at the perfect time" story to our battle history though Huge congrats to Kevin on his win, and I look forward to losing to him in future Armada tournaments, and likely Runewars as well!
  12. This guy gets it. I actually jumped into Runewars and really like it, but watching World's and the Store Championship season is getting me all excited for Armada again. Just take all my money FFG! I do share CN's concerns about the pace of expansions, but I think for a fantasy rank and file miniatures game they need to expand quickly. I'm just really struggling trying to paint everything I want to field!
  13. Distance wise or time wise? Assuming there are any roads left in Atlanta to drive on... hmmm....
  14. First of all, I really hope this isn't the guy from the tournament that we just had where the only undefeated player DID come in second. Because it was an awesome tournament, and after 2 of 3 rounds the tournament points were 14, 13, 12, 11, 8, 8 if I remember right. So very very close. The thing with a tournament being that close is you absolutely can have someone who you beat 5-6 in a previous round jump to the top if they manage to pull off a big win, either through luck or skill. I don't have a better suggestion though, because most other options put us in a situation where we get a whole bunch of "play to win 6-5 fleets" which just wouldn't be much fun at all.
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