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ringofox

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Posts posted by ringofox


  1. 10 hours ago, Teravoc said:

    Just stuff like the shuffles of who is heading ffg. The splitting of more expensive ip licenses the closure of certain elements of development.. when you look at the details of these events time lines it just gives you a big giant arrow to January

    I have to say... theres a chance to be happen... thats the feeling


  2. Very interesting toughts!

    I really like this game! but its true that the only 2 actions and cant repeat makes the game a bit frustrating.

    My houserule for solo its one investigator + 1 random ally for start. And if i die: game over.

    Very difficult.

    Maybe i can add some of the houserules i read here.


  3. 35 minutes ago, rugal said:

    focus and old but greater games

    This is amazing, and only can be achieved by board games.

    You only need an stupid update of software, or incopatibility between hardware and software, or just simply dont have electricity and you cant play any of this hybrid antique trendy-for-a-short-time games.

    We all need toncome back to the great old ones. Hours and hours of fun... actually, we need to buy less, and play more!

    Sorry for the offtopic.


  4. 10 minutes ago, kris40k said:

    Expanding on this, apps allow you to do a lot more than you can do without one, when dealing with hidden information and back-end record keeping. One of my favorite digital boardgames is Armello. Fans of the game are always screaming that there should be a physical copy of the game made, but the developers have repeatedly shot that idea down due to it not working. As I've played the game over the years, I've picked up on the little things that happen behind the scenes and though, "how would you do that at the table" and the amount of bookkeeping that game would have is ridiculous. From things such as tracking certain combinations of what hero is holding what magic items, or has what follower when they step on a stone circle or forest tile, and if its day or night, and if that triggers a special event or not without telling the players (psst...the druids are actually hiding here this game), determining where the King drops random perils every night, without giving away what the peril is and if its appropriate combination for that peril to be on that tile, where Banes randomly spawn every night, resolving combat between King's Guard and Banes, etc., etc. There is a mountain of fiddly bits that happen without the players having to handle it. It really would break down if you took the computer out of the game. 

    Mansions of Madness is also a decent example of what you can do when you have the app handling hidden information. From the interview, it sounds like Kara took what expertise she developed with MoM one-off stories, took the self-contained limitations off and ran with it for Legends' campaign. I look forward to seeing the results.

     

    As i see so far at this moment, The app comes when the game designers cant express with ideas some board gsme mechanics. In my opinion, the games that uses apps feels "prosthetics", the implementation is very very poor. 

     

    Also, the real magic, IMO, in board games is the analogic sense, the "human" component is vital.

     

    Apps? not for me, and romantically speaking, not for anyone: the apps can kill the tabletop.

     

    Cheers everyone


  5. 1 hour ago, Raizox said:

    And you keep trying to explain your wet paper, no one cares about your opinion because it doesn't have any value since you haven't tried the game, no one has, so it's pointless saying it's a bad game if you haven't see not even a demo of it. You can say you don't like the art, you don't like the app-driven feature or every other aspect regarding its looks, but your opinion about the gameplay isn't there so no point on saying it's a bad game, and this is why no one is reading your and you have to repeat it over and over again expecting that some day people will see your opinion as something relevant.

     

    "Check there no "4 or 5" old grumpys, theres the majority of people complaining bout a videogame with toys for 175 bucks."

     

    I don't have to check everything. I've been reading this forum for 2 years and I'm pretty aware about the negativity that goes around here. Right now if you only read this forum and have no contact with the outside you would thing that FFG is going to collapse because all their games are bad. The reality is that this is just a biased place. As I said in previous post, JiME had the same or even more negativity during its release, all the forums were full of people saying that the game was about to fail, bad mechanics, bad art, "Boo app-driven", "boo no dices", "Boo odd tiles", etc, etc. But, what is the reality? Is one of the best sellers of FFG right know, admited by themselves and with a solid roadmap on future content.

    So no my friend, even though there is a majority of people here (I see it more like minorities making so much noise), you are irrelevant, for me and of course for FFG, they know their audience better than you, and that's why we don't really care about you or your opinion. So please, keep brining your daddy or bully issues here, it's so much fun to read.

    Calm down and read first before write. I didnt say "this is a Bad Game" i say "this is a bad product". Its very different. And is why a lot of people are is worried, cause we know this publisher, and we see how they take wrong desitions based in DO NOT HEAR what some fans have to say. They only hear the blind fanboys. 

    That being said, i understand that this publisher has games for different personalities, and this is not for me, luckily. But at the same time i can have my opinion on this as you have yours.


  6. 14 hours ago, Raizox said:

    Ignore the negativity. This forum is full of it because all D2E hardcore fans expected a 3rd Edition of the same game. After a few month they won't be around here.

    Also, Today's internet is full of people complaining about everything. I guess that in their real life (job, friends, gf (if they have...)) they stay quiet so they have to explode here.

     

    Same negativity happened with JaiME and today's is one of the best sellers for FFG. Follow the sales, not the comments of the same 4-5 old grumpy guys.

    I never play 1st or 2nd edition of descent. I simply use to love this publisher and i was waiting this new game and hoping to see something good, whatever the ip. 

    Objectivle speaking this is a bad product. Im tired of explain every weak point on this, inthink the images and description speaks by himself.

     

    Check there no "4 or 5" old grumpys, theres the majority of people complaining bout a videogame with toys for 175 bucks.

     

    Sure, theres another games, we

    move on of course, but this art and marketing direction is to be worried bout the future of Terrinoth and FFG.


  7. 1 hour ago, Tubb said:

    I'd like to comment:

    First, I have never played descent, and looking at this game makes me think this will not change soon. I'll wait for a better product.

    I think the art is not exactly what we are used as fantasy players. Perhaps the art direction has done a poor job choosing this kind of art for this kind of genre... this art (in my opinion) would suit perfectly in a cyberpunk genre game. Or perhaps a modern warfare game. Or an urban modern environment.

    But not medieval fantasy. Medieval fantasy suggest traditional colors, complex and desaturated palettes, smooth shadows and lights, volumes, evocative backgrounds...

    Sketchy looking characters with duotone textures backgrounds and pop color schemes DON'T say "medieval". High contrast shadows aren't for medieval themes... (it is VERY difficult to mix both concepts, but if you dare to do it and do it right, then you got a gem like Darkest Dungeon).

    Extreme palettes of flat colors are for superheroes and modern comic books... but all this stuff simply doesn't have nothing to do with fantasy art.

    Is like using steampunk chrome aesthetics in your next marvel champions expansion... sure it would be "original" and "different" but it would be horrible and a bad decision... and people would be upset, simply because the art chosen by the art directors REQUIRES to FIT the theme.

    That makes me thing that the main purpose of this game is NOT to tell a good story, or to include wonderful and original mechanics... the purpose is to make you freak out giving you 3d environment, groundbreaking aesthetics, great minis... and an expensive B I G box that, now that I see the content... is TOO big... that suggest me FFG has done it again, big empty boxes filled with air.

    And now that I have mentioned it... 3d environment... Why?

    You say an app will make your games more agile... good luck placing cardboard trees and cardboard stairs... and again... what is the purpose of having these elements? what does this add to the experience? rules for different levels work perfect in other systems, using coloured lines, and different straight levels don't exactly make a prettier board... it makes it impractical and in my opinion, unneeded on a dungeon crawler. Come on... you CAN'T pass UNDER the elements, so, what's the difference between 3d stairs and drawn stairs??? where's the enjoyment once you have seen all the cardboard placed over there?

    For this price, I'd prefer the contents of Gloomhaven. With a good story you DON'T need 3d cardboard chests... in fact they look ugly. I REALLY prefer an obstacle printed in 2d... OR a real plastic model for doors or chests. But 3d cardboard trees?????

    So, in my opinion they seem to have prioritized aesthetics over gaming mechanics and story... and they have done a very poor job. And the price is simply excessive... taking into consideration that you will need a new expansion and/or miniatures box after a couple of missions...

    And I really jhave enjoyed a lot of app driven games, UBOOT for example is a wonderful app driven game, very immersive! or MoM, a wonderful game that I have played a lot of times... but seeing the screens with the crafting system, the weapons, the experience... it seems TOO MANY rules and mechanics have been displaced  outside the board. Even inside graphics in the app are terrible... the interface seems poor, the pop-up windows don't have elaborated backgrounds or borders, everything is flat... again everything makes me think about a cyberpunk game and not a fantasy setting.

    Sorry for my poor english :)

    your english is very good, and i think you make the point here. Is exactly as you say.

    Im pretty sure that if FFG reads messages like yours gonna learn something... but ultimately they doesnt reed neither hear...


  8. 5 minutes ago, thinkzinc said:

    Hard pass at 175. After the way they dropped support of Heroes of Terrinoth and BattleLore I have zero belief they'll even release the expansions and finish the campaign. Sucks, descent is my favorite boardgame and it's still incomplete.

    I really cant understand why they stop supporting HoT. First Warhammer Quest TCG was cancelled cause the Games Workshop end of contract... but they reimplement the game quickly in terrinoth! if they decide that, why decide to stop supporting? is not clear to me. A game very cheap to produce, and easy expandable... and one of the best designs so far this last years.


  9. 6 minutes ago, Gregor Eisenhorn said:

    I feel your pain, Arkham Horror 3rd edition was a big letdown for me compared to previous games

    Can be a letdown (actually, not for me, i love the 3rd of arkham) but theres something you must agree: it has QUALITY in every aspect, design, art, material...

     

    In the other hand, im with you, the sky is not falling... just we are seeing how FFG is drowning slowly (people abandon the ship every year) and well... everyone here grow with this amazing games... so we are sad when we see the long shadow of asmodee over the "soul" of this publisher


  10. 30 minutes ago, Swordbreaker said:

    I mean, sure it's not super realistic, but it looks okay to me, and is identifiable. I play Final Fantasy games, so I have a high-threshold for ridiculous weapons. It just looks stylistic to me, and wouldn't by itself be a deal-breaker.

    Ok but Im not talkin bout "realistic"... im talkin bout making good art.


  11. 10 minutes ago, Swordbreaker said:

    As someone who has no horse in this race and has very little emotional attachment to the Terrinoth universe, the art they've used for their products prior to this point (such as in the Genesys book) strikes me as incredibly generic fantasy art. Not artistically bad (the artists they contract all [mostly] do excellent work), but the designs and imagery is very bland, as in, it could be from something from Lord of the Rings or maybe Warcraft or maybe Dungeons and Dragons or maybe something else.

    It just seems like, with this new style, someone is trying to give Terrinoth a newer, more identifiable style, for better or worse.

    Thats the idea qhen you renew the art direction of an entire IP. But heres is not the case, they didnt achieve that... Theres nothing in the backgrounds of the characters, theres no universe or climax... the tiles, o my god, seems like generic tiles from shutterstock, using premade textures from photoshop 5.1.... and the water... oh my god the water!


  12. 9 minutes ago, rugal said:

    This is no new art, this is horrible stuff made by one of the worst studen of bad drawing school ...

    exactly... in this game ffg makes a bad copy of cmon's massive darkness... forgetting his own great style.

    Its a bad attempt in take a new art style.

     

    Objectivly speaking, this gane is bad in each aspect.

     

     


  13. 16 minutes ago, TryFal said:

    cheers! (Hopefully FFG doesn’t read this topic.. S

    They must read this!! They have to listen to the audience!! Is important. Do not buy this... and will see... Im stil waiting for Heroes of Terrinoth content... More of Runebound 3rd... and more


  14. 11 minutes ago, Shirys said:

    I entirely agree with you.

    I had the same problem with video games, so i can relate. I do tend to play video games less and less, replaced with board gaming time which i enjoy and get immersed into more.

    Still, i never really felt like the use of an app like Road To Legend removed any of the magical feel into the game; i feel like it enhanced, or even brought a new interesting approach to it. The same magic i felt as a teenager while playing Advanced D&D (1st Ed) by myself with my own boundless imagination, the excitement of discovery after you tap a door and the app tells you to setup this tile and that tile, with this many monster and terrain features, plus a potential special event. Paper and cardboard can't come up with that except with some random card mechanic and thick adventure books who keep piling up as new expansions get released - though i admit,  i'd perfectly fine with that too. I did collect everything from Descent 1st and 2nd Ed and i DO enjoy the adventure books, cards and even the older, overly complex, brought out of the bat Road To Legend campaign system from 1st Ed with just too much stuff to keep track of! I am neither pro nor anti app driven games, as long as it is well integrated into the game, which seems to also be the case with Descent:LotD.

    They obviously appear to have put a lot of effort into the development of this app and, from what i've heard in their recent Twitch stream, there will be good amount of side quests too! Plenty of things to do outside the main quest line, as they said. Also apparently, you'll have the ability to interact with 3D terrain, such as climbing trees, or topple a stone column on a monsters, or use it as a bridge over a gap!

    Why not?

    There are types of games, or mechanics which i don't enjoy such as card drafting or semi-coop games; Still, i accept them being on the market. You not enjoying it doesn't mean others don't.

    you are right... actaully im trying to manage my dissapointment, thats why i being so categoric.

     

    Still, not for me. Sadly i was expecting this a lot.

     

    cheers


  15. 2 minutes ago, Shirys said:

    I think this is the future of boardgames and most people will really enjoy it.

     

    this is also a matter of taste and personal opinion.

    To me the apps in boardgames are a trend from the past... this apps didnt add anything interesting in boardgames beyond "setup manager" or stupid things as "enemy rolls dices"... nothing that a good board game design can make by his own.

    the future in boardgames is to keeping this wonderful magic without the digital, theres the magic... Thats why i love boardgames and videgames bored me...

    And yes, is a personal opinion of course, but this is FFG (not sure anymore) and i grow with the best ameritrash designs in history, this hobby is amazing... i dont want app only driven games, not only in my shelves, i dont wantit in the marker.

     

     


  16. 2 minutes ago, tomkat364 said:

    My biggest issue is the app. It's one thing to have an app that serves to expand a playable game, but to have the game entirely dependent on the app is not cool in my mind. Am I the only one concerned that the game will be unplayable after Armageddon? What am I supposed to do with this game when I'm sitting on a pile of ashes with no electricity??? (and yes, I am serious)

    indeed... this born as a "forgeatable game"

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