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Silidus

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  1. Like
    Silidus reacted to Serenetouch in Genesys magic too open/easy?   
    I don't know if it's maybe my group, my GM skills, or if the system is missing something...  I ran Star Wars for a couple of years, and never had this issue with the Force...  Games without magic have not been an issue, so I believe the system itself is great... so trying to figure out a way to make it work...  
    I have two casters in my group.  One generally uses his powers only for healing, restoration type spells, etc (Divine caster).  Not had any issues with this.  
    The Primalist however I've had a harder time keeping powers in check.  It's not anything the player is doing - he is not trying to be overpowered and is more likely to be me that is the issue...  but again, I'm not 100% I care for the magic system after playing it for 6+ months (every other week).   I'm having issues with the difficulty dice/effects in that it seems like the powers are not difficult enough.  The primalist has Cunning 4 and 3 Ranks in Primal, so is rolling 3Y + G and in order to have any real chance of failing means having 4P+. Which makes sense statistically.  With an item/implement, he will always do what he can to keep the difficult at 3P if he can.  To put this in perspective, the players at this point have 250XP as we play every other week for 6+ hours at a time.
    Has anyone else tried a different magic system they could explain that makes the magic system a little bit more restrictive/easier to control?  Again, I think the system itself is great for non-magical environments
  2. Like
    Silidus reacted to Morangias in Durable and Deadeye   
    This. Durable affects the crit roll directly, then you can decide to use Deadeye and change to any other Crit of same severity. Simple and logical.
    Not this. Durable and Deadeye reference two different facets of the Critical Injuries mechanics. Durable changes the Effect you suffer by subtracting its Rank x10 from the d100 roll. Deadeye lets you choose any Crit of the same Severity. Since you need to know the Effect to determine its Severity, and since Durable affects the Effect you get, you need to account for Durable before using Deadeye.
  3. Like
    Silidus got a reaction from Armoks in Item and Talent Cards   
    So I put together some card decks for my players to represent all the items, equipment, and talents in the game valid for the Terrinoth setting (across both books).  My group has found these insanely useful for remembering talents, tracking usage (once per session/once per encounter/etc), tracking encumbrance, and planning character builds.
    As much as I would LOVE FFG to put these out in some official card decks, I am guessing that is a long way off... so the question is, if I post these up as a PDF, am I going to get a C&D?  I should also note that the cards contain art scraped from the internet (personal use), but putting these out into the world would probably require a ton of work to update the original files and find the original artists.
    So, is this worth the effort to the community? or should we just tell FFG that we want to see more official components and adventure modules for Terrinoth?
     
    Here they are!
    Talents:
    https://drive.google.com/open?id=19_ocLqrq0xbc1oXqIhvtif2k84A1_E8E
    Items:
    https://drive.google.com/open?id=18aIkYU7W2hQE7JTQ5B-LpsWBeS5yNyzr
    Enemies and Creatures:
    https://drive.google.com/folderview?id=1-cTxK7m2fG-eRGTvhbcw2YC3UkZ-KvJF
     
    Spells:
    https://drive.google.com/folderview?id=1mNTO5AG9sqQd7DGD0k5SqztsFPNyWrxb
     
    Talents are sized to be 3x5 (windows likes to print as photo sizes) and will fit 2.5x3 card sleeves.
    Items should be printed as 'wallet' size (make sure you do not resize to fit the frame as the image has its own size adjusted to compensate) and will fit FFG Yellow (mini) sleeves.
    All Art is NOT my own.
    Also I know the item text can be difficulty to read depending on the dpi of your printer (the red especially). I will probably do another version at some point, but redoing all the cards feels a little soul crushing.  Hopefully FFG will put out some official ones for Talents and Items along with some pre-done adventure modules and DM screens...
     
     
     
  4. Like
    Silidus got a reaction from redskelton76 in Currently running a D&D campaign in Terrinoth   
    @redskelton76 I have been running a Terrinoth RPG in Genesys for about 2 years now, and frequently take sections from DnD 5e campaigns (players are currently in a modified Greenest from Lair of the Dragon Queen).
    Converting campaigns is easy enough to do that it can be done on the fly. Encounter balance is less of a big deal in Genesys, and you will quickly get a feel for how heavy an encounter your players can take. However the combat can move significantly faster and be more deadly in Genesys, so always have a "based on this scene, what would a player KO look like? Capture? Death? Or simply sulking away?"
     
    The more difficult part is getting the Genesys rules to be a little crunchier (this may depend on group style, some like more narrative and free form creativity, others like things more gamey). Attatched is a set of house rules my group uses to handle movement, spells, stealth and healing in Genesys that helps handle things like dungeon crawls and miniature combat.
     
    https://docs.google.com/document/d/18Qv_2Nzc2FbyV-K2i6z47Ovax_hsUObzdig91IoD6rE/edit?usp=drivesdk
  5. Like
    Silidus got a reaction from IamGazrok in Currently running a D&D campaign in Terrinoth   
    @redskelton76 I have been running a Terrinoth RPG in Genesys for about 2 years now, and frequently take sections from DnD 5e campaigns (players are currently in a modified Greenest from Lair of the Dragon Queen).
    Converting campaigns is easy enough to do that it can be done on the fly. Encounter balance is less of a big deal in Genesys, and you will quickly get a feel for how heavy an encounter your players can take. However the combat can move significantly faster and be more deadly in Genesys, so always have a "based on this scene, what would a player KO look like? Capture? Death? Or simply sulking away?"
     
    The more difficult part is getting the Genesys rules to be a little crunchier (this may depend on group style, some like more narrative and free form creativity, others like things more gamey). Attatched is a set of house rules my group uses to handle movement, spells, stealth and healing in Genesys that helps handle things like dungeon crawls and miniature combat.
     
    https://docs.google.com/document/d/18Qv_2Nzc2FbyV-K2i6z47Ovax_hsUObzdig91IoD6rE/edit?usp=drivesdk
  6. Like
    Silidus reacted to redskelton76 in Currently running a D&D campaign in Terrinoth   
    I like the idea of running a 5e campaign in Terrinoth. Thanks for sharing your campaign and work. Definitely will be borrowing from your work for my next D&D campaign. However, I am new to Genesys RPG and working on converting D&D 5e campaigns to the Genesys system. Have you done any of that type of work?
  7. Thanks
    Silidus reacted to Cantriped in Barrier Reflection Useless?   
    The magic rules were written for the benefit of the PCs, not NPCs. NPCs don't need balanced magic rules; they do whatever I (as GM) need them to be able to do.
    Barrier Reflection exists in part because it's a narratively appropriate use of a barrier spell, but mostly because players generally can't spend an NPC's Threat or Dispair. Per GCRB pages 23 and 24, the GM generally spends all Threat and Dispair, even those generated by the NPCs they control. Ergo why spending one Dispair allows the "GM [to pick] the target of the character's spell. If the caster is an NPC, the controlling player picks the target of the spell instead." (GCRB 211). Note that the "controlling player" is usually going to be the GM since that clause only applies to Non-Player Characters.
  8. Like
    Silidus got a reaction from Direach in Barrier Reflection Useless?   
    @c__beck
    && @Direach
     
    Response received (already posted in the FAQ threat.  Looks like Direach was correct in the interpretation, although I can't say it makes much sense to me (at least from the perspective of an NPC with the spell)):

    The Reflection attribute as listed in the Genesys core rulebook is correct. It is true that Threat can be spent to cause additional targets to be affected by a spell, which does mean that the one can end up with the same result. This is also correct.
     
    The two really shouldn’t be compared side by side because one (the Reflection option) is under the control of the player, while the other (the option in Table III.2—4) is under the control of the GM. The second option also applies to any spell cast (including healing, augmentations, etc), and can target any other character in the encounter (not just the caster or their target). But the player isn’t going to be able to be the one who selects who the second target is going to be under the spending Threat option in Table III.2—4, so it’s not an ability they can count on or control.
     
    The Reflection attribute does not work against ranged attacks. The Necromancer’s spell in the Realms of Terrinoth does, but that is a specific spell for a specific NPC, and thus does not necessarily follow the same rules.
     
    Hope this helps!
     
    Sam Gregor-Stewart
    RPG Manager
    Fantasy Flight Games
  9. Like
    Silidus got a reaction from DarthDude in FAQ   
    Reply:
     
    The Reflection attribute as listed in the Genesys core rulebook is correct. It is true that Threat can be spent to cause additional targets to be affected by a spell, which does mean that the one can end up with the same result. This is also correct.
     
    The two really shouldn’t be compared side by side because one (the Reflection option) is under the control of the player, while the other (the option in Table III.2—4) is under the control of the GM. The second option also applies to any spell cast (including healing, augmentations, etc), and can target any other character in the encounter (not just the caster or their target). But the player isn’t going to be able to be the one who selects who the second target is going to be under the spending Threat option in Table III.2—4, so it’s not an ability they can count on or control.
     
    The Reflection attribute does not work against ranged attacks. The Necromancer’s spell in the Realms of Terrinoth does, but that is a specific spell for a specific NPC, and thus does not necessarily follow the same rules.
     
    Hope this helps!
     
    Sam Gregor-Stewart
    RPG Manager
    Fantasy Flight Games
  10. Thanks
    Silidus got a reaction from c__beck in Barrier Reflection Useless?   
    @c__beck
    && @Direach
     
    Response received (already posted in the FAQ threat.  Looks like Direach was correct in the interpretation, although I can't say it makes much sense to me (at least from the perspective of an NPC with the spell)):

    The Reflection attribute as listed in the Genesys core rulebook is correct. It is true that Threat can be spent to cause additional targets to be affected by a spell, which does mean that the one can end up with the same result. This is also correct.
     
    The two really shouldn’t be compared side by side because one (the Reflection option) is under the control of the player, while the other (the option in Table III.2—4) is under the control of the GM. The second option also applies to any spell cast (including healing, augmentations, etc), and can target any other character in the encounter (not just the caster or their target). But the player isn’t going to be able to be the one who selects who the second target is going to be under the spending Threat option in Table III.2—4, so it’s not an ability they can count on or control.
     
    The Reflection attribute does not work against ranged attacks. The Necromancer’s spell in the Realms of Terrinoth does, but that is a specific spell for a specific NPC, and thus does not necessarily follow the same rules.
     
    Hope this helps!
     
    Sam Gregor-Stewart
    RPG Manager
    Fantasy Flight Games
  11. Like
    Silidus got a reaction from Cantriped in FAQ   
    Reply:
     
    The Reflection attribute as listed in the Genesys core rulebook is correct. It is true that Threat can be spent to cause additional targets to be affected by a spell, which does mean that the one can end up with the same result. This is also correct.
     
    The two really shouldn’t be compared side by side because one (the Reflection option) is under the control of the player, while the other (the option in Table III.2—4) is under the control of the GM. The second option also applies to any spell cast (including healing, augmentations, etc), and can target any other character in the encounter (not just the caster or their target). But the player isn’t going to be able to be the one who selects who the second target is going to be under the spending Threat option in Table III.2—4, so it’s not an ability they can count on or control.
     
    The Reflection attribute does not work against ranged attacks. The Necromancer’s spell in the Realms of Terrinoth does, but that is a specific spell for a specific NPC, and thus does not necessarily follow the same rules.
     
    Hope this helps!
     
    Sam Gregor-Stewart
    RPG Manager
    Fantasy Flight Games
  12. Thanks
    Silidus reacted to Direach in Barrier Reflection Useless?   
    Not exactly... the effect of reflection deals out an automatic hit dealing the full damage of the attack, rather than another character being targeted by the spell as well (in which case it could miss, if it was an attack). Also, "One character of the GM's choice" seems to specify that only the GM can pick who is additionally affected by the spell, and they could very well choose another PC, regardless of who cast the spell.

    I do agree there are better uses for Threat and Despair for a player on the receiving end of an enemy spell attack. Causing an adversary to suffer an additional six strain or three wounds (3 Threat), or negating an adversary's ability to cast for the rest of the encounter (Despair) is way better than tagging them with their own magic missile!
  13. Thanks
    Silidus reacted to c__beck in Barrier Reflection Useless?   
    @Silidus, please note that the FFG devs do not frequent this forum, so you will not get your questions answered by them here. If you want other ask the devs directly, please see the FAQ thread; there is a link to the Contact Us page where you can send them a question.
    If you do get a reply, be sure to share in the FAQ thread!
  14. Thanks
    Silidus got a reaction from Watercolour Dragon in Heirs of Blood   
    @Watercolour Dragon
     
    Not sure if this will help, but I have compiled a set of rules I use with my group to adapt Genesys to a more tactical play setting (and some general rule clarifications, magic and skill balances, etc) that may be helpful.
     
    https://drive.google.com/open?id=17drzBfqitzSRTfRkupOuDITVxuSFYiaR
  15. Like
    Silidus reacted to Enfid in Enfid's Miniature Collection for Terrinoth   
    Hi all.
    During the 2018 holiday period, I have been collecting and painting Descent miniatures (and others) so I can hopefully use them in Realm of Terrinoth Roleplaying. It's been slower than I had hoped (what with having a 1-year old to take care of and all), but hey, progress is progress.
    I can't promise that this will be ongoing but I will try to get as much done as I could before January ends. I just want to share some of my work. I know it's not the best painting, but I like how they look from an arm's length away.
    For this first set I had worked on what I called the "random encounter box", or the Oath of the Outcast Hero and Monster Collection. Razorwings had been described as being a common sight in the skies (and I guess it depends whether they are hungry enough to attack travelers or not) and Bane Spiders seem to inhabit caves and parts of Bilehall, and finally the Beastmen seem to roam Menerra in general but occurring most often in the Broken Plains. I have been painting monsters then heroes alternatively, so that's how I will present them. So far I have finished the Razorwings, Trenloe, Bane Spiders and Laurel.
    Razorwings

    Trenloe the Strong


    Bane Spiders

    Laurel of Bloodwood


     
    Here's some diorama shots for fun.

    Trenloe and Laurel attacked by opportunistic Razorwings. Trenloe brace for impact, while Laurel deftly dodged a slavering Razorwing.

     
    In the crumbling ruins of Bilehall, the undeads are not the only thing you should be worried about. Chitterings echo down the ruins as yellow eyes glow in the darkness.

    Up next are the Beastmen!
    I also plan to have a little solo game with them to test out the monsters. So far I have the impression that Razorwings are meant to be really annoying to fight against, while Bane Spiders are quite deadly-tier Rivals.
  16. Like
    Silidus reacted to Sadgit in New expansion wanted   
    Zaltyre, Painkeeper any myself are currently putting together a community expansion. We are in the play-testing stage at the moment. The working title is Weapons of War as it includes Zaltyre's great mini campaign of the same name. Weapons of War will be an expansion to D2e very similar to the official small box expansions (Trollfens, Lair of the Wyrm, etc.). It will include high quality, thoroughly play-tested components developed by the community.
    Obviously, we will not ship physical components. However, we will provide all the digital materials needed together with detailed instructions for how to obtain physical stuff (e.g. cards via printerstudio, minis from Reaper Bones, etc.). As we will not be able to add new map tiles, Weapons of War will include a new, challenging coop variant as an alternative play mode instead. This coop mode is called Road to Peril and will allow playing the Weapons of War and the Heirs of Blood campaigns without a human OL.

    List of components: 

    2 new heroes (1 healer and  1 mage)
    2 new classes 
    2 new monsters 
    1 new condition
    1 new mini campaign (Weapons of War)
    1 new search deck
    components for Road to Peril
    1 rule book
  17. Like
    Silidus reacted to 10Ten in Terrinoth adversary decks   
    Where are you getting 14.99$ from?  The FFG store has both decks for 6.95$ each.
     Miniature Market has them for 5.99$
    You are comparing a brand new product with zero history
    to
    a product with over 40 years of history and literally hundreds if not over a 1000 different products?
  18. Like
    Silidus got a reaction from Jedifish in Item and Talent Cards   
    Probably not.
    The current cards include the talents for from the Genesys core book that are relevant to the Terrinoth setting, and since my group tends to stick to the fantasy settings I will probably leave it at that.
  19. Like
    Silidus got a reaction from Maddambeltaine in Item and Talent Cards   
    So I put together some card decks for my players to represent all the items, equipment, and talents in the game valid for the Terrinoth setting (across both books).  My group has found these insanely useful for remembering talents, tracking usage (once per session/once per encounter/etc), tracking encumbrance, and planning character builds.
    As much as I would LOVE FFG to put these out in some official card decks, I am guessing that is a long way off... so the question is, if I post these up as a PDF, am I going to get a C&D?  I should also note that the cards contain art scraped from the internet (personal use), but putting these out into the world would probably require a ton of work to update the original files and find the original artists.
    So, is this worth the effort to the community? or should we just tell FFG that we want to see more official components and adventure modules for Terrinoth?
     
    Here they are!
    Talents:
    https://drive.google.com/open?id=19_ocLqrq0xbc1oXqIhvtif2k84A1_E8E
    Items:
    https://drive.google.com/open?id=18aIkYU7W2hQE7JTQ5B-LpsWBeS5yNyzr
    Enemies and Creatures:
    https://drive.google.com/folderview?id=1-cTxK7m2fG-eRGTvhbcw2YC3UkZ-KvJF
     
    Spells:
    https://drive.google.com/folderview?id=1mNTO5AG9sqQd7DGD0k5SqztsFPNyWrxb
     
    Talents are sized to be 3x5 (windows likes to print as photo sizes) and will fit 2.5x3 card sleeves.
    Items should be printed as 'wallet' size (make sure you do not resize to fit the frame as the image has its own size adjusted to compensate) and will fit FFG Yellow (mini) sleeves.
    All Art is NOT my own.
    Also I know the item text can be difficulty to read depending on the dpi of your printer (the red especially). I will probably do another version at some point, but redoing all the cards feels a little soul crushing.  Hopefully FFG will put out some official ones for Talents and Items along with some pre-done adventure modules and DM screens...
     
     
     
  20. Like
    Silidus got a reaction from RagingJim in Item and Talent Cards   
    So I put together some card decks for my players to represent all the items, equipment, and talents in the game valid for the Terrinoth setting (across both books).  My group has found these insanely useful for remembering talents, tracking usage (once per session/once per encounter/etc), tracking encumbrance, and planning character builds.
    As much as I would LOVE FFG to put these out in some official card decks, I am guessing that is a long way off... so the question is, if I post these up as a PDF, am I going to get a C&D?  I should also note that the cards contain art scraped from the internet (personal use), but putting these out into the world would probably require a ton of work to update the original files and find the original artists.
    So, is this worth the effort to the community? or should we just tell FFG that we want to see more official components and adventure modules for Terrinoth?
     
    Here they are!
    Talents:
    https://drive.google.com/open?id=19_ocLqrq0xbc1oXqIhvtif2k84A1_E8E
    Items:
    https://drive.google.com/open?id=18aIkYU7W2hQE7JTQ5B-LpsWBeS5yNyzr
    Enemies and Creatures:
    https://drive.google.com/folderview?id=1-cTxK7m2fG-eRGTvhbcw2YC3UkZ-KvJF
     
    Spells:
    https://drive.google.com/folderview?id=1mNTO5AG9sqQd7DGD0k5SqztsFPNyWrxb
     
    Talents are sized to be 3x5 (windows likes to print as photo sizes) and will fit 2.5x3 card sleeves.
    Items should be printed as 'wallet' size (make sure you do not resize to fit the frame as the image has its own size adjusted to compensate) and will fit FFG Yellow (mini) sleeves.
    All Art is NOT my own.
    Also I know the item text can be difficulty to read depending on the dpi of your printer (the red especially). I will probably do another version at some point, but redoing all the cards feels a little soul crushing.  Hopefully FFG will put out some official ones for Talents and Items along with some pre-done adventure modules and DM screens...
     
     
     
  21. Like
    Silidus reacted to Zszree in NEW EPISODE: Finding The Narrative: A Genesys RPG Podcast (Episode 18)   
    Hey all!
    Tony and Chris here to let you know we just dropped Episode 18 - Teaching Old Skills New Tricks where we talk about using skills in new ways and how to uncouple skills for their linked characteristic.  We give away 50 more Pieces of Awesome and we put that uncoupling to the test in Advantageous Threats for ya!  So, take a listen and come find the narrative with us!
    Thanks for listening!
    Tony "Azzmodeus" Fanning and Chris "Zszree" Holmes
    findingthenarrativepodcast@gmail.com
    Facebook Page
    Podbean Site
    YouTube Channel 
    iTunes (US) | iTunes (UK) | iTunes (Australia) | iTunes (Canada) | iTunes (Germany)
    Google Play Music
    We are a VERY proud member of the Nerds-International Google+ Community!
  22. Thanks
    Silidus reacted to BodhiWolff2 in Item and Talent Cards   
    Very pretty!  Well done!
  23. Like
    Silidus got a reaction from Flobio in Item and Talent Cards   
    Here they are!
    Talents:
    https://drive.google.com/open?id=19_ocLqrq0xbc1oXqIhvtif2k84A1_E8E
     
    Items:
    https://drive.google.com/open?id=18aIkYU7W2hQE7JTQ5B-LpsWBeS5yNyzr
     
    (I will update the first post to include the links and instructions as well.)
     
  24. Like
    Silidus got a reaction from Archellus in Item and Talent Cards   
    Here they are!
    Talents:
    https://drive.google.com/open?id=19_ocLqrq0xbc1oXqIhvtif2k84A1_E8E
     
    Items:
    https://drive.google.com/open?id=18aIkYU7W2hQE7JTQ5B-LpsWBeS5yNyzr
     
    (I will update the first post to include the links and instructions as well.)
     
  25. Thanks
    Silidus reacted to BodhiWolff2 in Item and Talent Cards   
    Very much looking forward to seeing these!
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