Interesting. Recently definitely started having a lot less fun. In fact, I think my games against the core set have been some of the worst feelings I've had since starting this game. And it was also in public with a bunch of nice, friendly, intelligent (and tournament-competitive) people I know who couldn't tell me that I was feeling slighted for no good reason either.
Having fun is a choice. If you aren't having fun then you have chosen to let something bother you.
I agree with you that the T70 is not a fix for the X-Wing. I still believe that we will get a fix for the T65 though.
If you don't want to be patient for the fix that will come and choose to ignore all the fun stuff that is being added to the game then again that is your decision.
I see nothing meta defining wit the new core release. T70's aren't going to dominate the meta based upon what we have seen so far. I expect them to show up competitively but they should be just another option.
fairs fair on that.
id just rather see more strictness on maneuverability. just seems like an ever ascending slope of better and better.
I don't think they'll dominate either. Also, I haven't said they will either.
I'm more talking about why I don't like it from a design perspective.
"id just rather see more strictness on maneuverability". That line alone scares me the most out of what you have been saying so far.
With the onset of fat turrets we entered an era where maneuverability did not count for quite as much and that was the first time I felt a small decrease in the fun I received from the game (thankfully I have since learned how to deal with that).
This was because, and a lot of persons will agree, X-Wing was most fun when it was more about the movements. The positioning. The guessing. Trying to predict your opponent's next move logical only for him to throw you a curve ball.
Taking that away, adding restraints on how you can move, seems completely opposed to the very nature of the game. Being unable to reliably predict how to block a ship seems almost more like a fix to me. Unpredictability among my friends breeds fun.
P.S.:This is a legitimate, non-antagonizing question: Have you often won your games prior to the set's release? This (and I do not know because I do not know you) feels like you are experiencing a string of losses for the first time. Again, I have no idea and mean no insult, but it just sounds like it a bit.
Well. I could also say, I want the system of the game to be sound. How's that?
That's more of what I mean. I want there to be some things that should be easy and some things that should be hard. We learn early that mucking up a k-turn is one of the worst things you can do.
Yes, I LOVE the positioning. But to me that also includes blocking, not simply allowing the post-movement high PS player to dictate range with Boost BR, and using even more ships versus using less ships.
I think your talk about turrets means we are on the same page.
I love seeing people play 4+ ships well. It shows that they've dedicated time to learn how to use so many ships. Its also not easy. Much harder to set 5 dials. It also means you have less PS, you have to do a lot more actual predicting, vs post-movement motion.
I've actually gone 1-1-1. Literally. Which is not a large sample size, but I didn't like the theory of the new core anyway.
The tie game was particularly dumb. It took 75 minutes to simply kill Poe with some Zs. Game did not finish. He also took out the same number of points that Poe was worth. And I had a much harder time keeping track of so many ships with upgrades and ranges for missiles. (I'm a decently strong player so the missiles were meant to be a fun challenge, but they ended up being the only way to get damage through the autothrusters + R3 boosting away from normal attacks, regen with astromech, etc etc.)
Via blocking into bad angles for him, forcing slam/boost to avoid 4arcs, I consistently stopped 2/3s of his list from attacking for the first 3 turns of combat. I got TLs while he had no shots on me. I hit no rocks. I forced him into the corner of the board where he had the least room to move. I literlally had 4 ships attacking against 1ship only for 3 turns. And it still didnt matter.
This of course, tells you that my opponent was similarly skilled. He played very well.
Just all in all, it really put to rest any notion that a list that I've tweaked for over 15 or so games would ever amount to anything. Mostly due to that extra maneuverability. Could not predict him at all. Blocks didn't happen against the new X.
I can see your point of view and I do actually agree with a good bit of what you have said (especially the turrets). While we may disagree on the Talon Roll, I do really appreciate the civil discourse. :-)