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Karukus

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Posts posted by Karukus


  1.  Thank you for the reply Patriarch.

     

    So the contested area rule does not apply when using the Warp gate scheme card and combat does not occur until triggered by an order ?

    What happens if the capacity is exceeded and a player has to lose units ? Who loses units in this scenario ? The attacker?

     

    This would truly balance the card a bit forcing the eldar player to use an order to get his objective, but gives me an odd feeling having a contested area and no fighting in it. 


  2. Hey guys

     

     In my last game a player had his ships surrounded by non-friendly voids and non-friendly worlds. He also lost a battle at that time. So he had to retreat his units. Can he retreat to another system through a non-friendly world ?

     

     And another question on ship movement. Rules say: ships move to any tile, but in the learn to play book paths are shown. Do they matter ? 

    Please help me with scenario two in the image below. I tell my friends each time that the path is legal because the ship can move to any tile in a system with an order when resolving an advance order. 

     

    Image below illustrates both cases:

    http://imgur.com/QqawYyk


  3. Similar experience.

     

     A friend mostly plays eldar and as an ork I have very little ship capability early on and even in the late game to stop his ship dominance. He had 2 chances to shut me into my base and didn't do it out of pity but I am afraid next game he will try to use this.

     How do you counter void locking with orks ? Make factories all over the place ? Attack early on as fast as possible ? Or just rely on the gretchin cards to crash reinforcements into the enemy in a suicide attempt ? 


  4. Hey guys

     

     Managed to get a few games into forbidden stars, but several questions about cards popped up during the play.

     

    First and foremost:

    1Warp Gate: (eldar scheme card)

     This card that allows movement on units from any to any area has been a game winner for my eldar friend. The game is objective driven, therefore it seems incredibly powerful to just move your best troops from one world to the objective world. If this is the correct interpretation of the card then how do you play against it at all ?

     

     

    2Ork roks(order upgrade).

     This ork card was supposed to fix issues related to limited ork ship capabilities, but due to it saying : move up to 2 of your units through 1 uncontrolled void I am most often left unable to use it at all. Is my interpretation correct ?

    http://imgur.com/GwoOdlx

     

     

    See image for paths I want to travel. Are both impossible with ork roks ? This leaves me with very limited options given the considerably low dice ork ships.

     

     

    3. Touched by the warp(chaos tactic card)

     

     This card says: Destroy 1 cultist in any system to gain 1 free upgrade card. Command level of that upgrade card canno exceed the number of warp storms bordering that system.

     Does this card only refer to order upgrades(which are 1 card only?). Or does it include combat upgrades(which are 2 cards)?

     

     

    And finally a question regarding tactic/scheme cards. The game often says discard. Discard if you use, discard if you exchange scheme cards etc. That said What happens to discarded event cards? Are they back into the event deck at the bottom ? Or mixed in ? I could not find a rule explanation for this. If discard removes them form play what happens on warp storm moving if I have no event cards to determine direction with ? If not can I draw the same event card multiple times ?

     Sorry for the big question at the end but I cannot find the required info in the rules or I'm just bad at reading.


  5. Hey guys !

     

     Somewhat new player here with a couple of questions. Have played 2 games with my friends but still have a couple of questions on the rules.

     

    1) First on bastions: 

     In the rules reference , on the topic of Damage and health(page 6) it says:  If a bastion suffers damage and is not destroyed, the bastion is not routed and that damage is ignored.

     

     Hoes this mean that bastions heal after every damage point they take during battle and need full destruction to be killed ? Or does this mean that they get restored to full health after the end of a battle ?

     Does damage persist after battles in general ? (because I cannot seem to find an explanation on this)

     

    2) From the same point on orbital bombardment:

     Any units that suffer damage during an orbital strike but are not destroyed, are not routed. The damage is ingored. 

     

    Does this mean that units go to full health after the bombardment if other land units attack directly after it ?

    What about the space marine bombardment order upgrade that lets me drop space marines during bombardment ? Does the damage persist there ?

     

     

    3) And finally I see bombardment is limited to 8 dice. But can i bombard the same world twice ? Or move 2 ships(eldar) to 1 void, bombard with 6 dice and then move a third ship to the same void and bombard again for 3 extra dice ?

     Does orbital bombardment happen after all ship movement and thus make adding more ships to a void impossible ?

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