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AngryAlbatross

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  1. Like
    AngryAlbatross got a reaction from Hunting Phoenix in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  2. Like
    AngryAlbatross got a reaction from Muelmuel in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  3. Like
    AngryAlbatross got a reaction from Npmartian in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  4. Like
    AngryAlbatross got a reaction from Phelan Boots in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  5. Like
    AngryAlbatross got a reaction from Darth Meanie in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  6. Like
    AngryAlbatross got a reaction from theBitterFig in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  7. Like
    AngryAlbatross got a reaction from HanScottFirst in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  8. Like
  9. Like
    AngryAlbatross reacted to Phelan Boots in Darth Vader in a TIE Defender   
    I was messing around with @J1mBob's quick build card creator, and thought to myself, "Everyone always speculates about Vader in a TIE Defender and how broke it would be.  Let's make it!"  Turns out it's not possible with his current selection of web apps over at http://infinitearenas.com/.  However, when I contacted him about the possibility, he was kind enough to let me beta test a new app for custom cards.  Thus, I give you the eight threat, Super Vader for all your quickbuild fun times.  The art is something I blatantly ripped off google, and everything else was done using Jim's app.  I'd never used his stuff before, but it was very easy to figure out.

    @Darth Meanie, you're going to love this site...
    To be clear, I'm not advocating TIE D Vader as a good idea for competitive gameplay.  It does look super fun to try though.
  10. Like
    AngryAlbatross reacted to svelok in So much about lists, so little about flying...   
    Typing out a list is easy, typing out a strategy is hard.
  11. Like
    AngryAlbatross reacted to Kehl_Aecea in Reporting... Nebulon-B Frigate here   
    They never were. ****, in the first game, you the player take the place of Luke during the first Death Star attack. In X-Wing Alliance, if you choose to fly the Falcon, you're taking the role of either Lando or Nien Numb for the second Death Star attack.

    Man, I REALLY REALLY miss playing those games... I really hope the XWVM project releases soon >_>
  12. Like
    AngryAlbatross reacted to BenderIsGreat in Reporting... Nebulon-B Frigate here   
    They do need carriers, though, because otherwise how will they do repairs and resupply when on the run? 
    Their fighters are indeed hyperdrive-equipped (which makes TLJ even more poorly written) but you still need downtime for planes and pilots between missions, and they don’t always have a planetary base. This is why one one of their goals in Rebels was to actually capture a carrier. 
    Giving that carrier to “Fire Magnet” Sato was a mistake, though...
  13. Like
    AngryAlbatross reacted to Knightcrawler in Reporting... Nebulon-B Frigate here   
    That diagram takes significant liberties with the scales of the ships. Also notice that each layer of the hull of the Nebulon-B is only about a foot thick in that diagram.
     
    So anyway, I took some models I have of the Nebulon-B and TIEs (and a Z-95), scaled them correctly (300 meters for the Nebulon-B, and the shorter Legends 6.3 meters for the TIE Fighter), took screenshots in orthographic view (in other words, distant objects and near objects are the same size), and tried to replicate what you have in that diagram. Here are the results:
     
    Hmmm. We might have a problem. And yes, that's the right scale for the Z-95. If you think that's big, I should show you a V-19 Torrent (still love them, though). Once again, the new "canon" TIE Fighter size is about 1/6 larger than the Legends measurement I used.

     
    The TIE Fighters are peeking out of the sides of the ship. Now consider there are two layers of hull at the ship's widest point, and each should one or more meters wide.

     
    Peekaboo!

     
    Found the "hangar." Bwahaha!

     
    "But they could move fighters into the lower modules." Hmmm. Could they? I mean, assuming they weren't needed for other things.

     
    ---------
     
    Took some pictures of a Nebulon-B2 while I was at it, for comparison. This is an upgrade of the in-game model, with proportions about the same, while taking some efforts to make the ship make a bit more sense. Hmm... hangar looks a little too short for a TIE Fighter. On the actual model, it's also very shallow for some reason. If you can see it, on top of the spar there is a landing pad for larger ships; this was also present on the original model. That said, the original Nebulon-B2 model was 1/6 shorter than the Nebulon-B for some reason, even though the B2 is supposed to be a modification of the B, so I think this version corrected its length to the normal Nebulon-B's 300 meters.

     
    As you can see, the B2's main module is considerably wider than the B's. However, I am sure a lot of that must be taken up by supports for the "arms."

     
    One great improvement the fan artist made over the original model was a drop-down landing pad for shuttles to land in, since it would be impossible for them to fly through the main hangar. Even then, it'd be a very difficult docking maneuver. The blue was originally supposed to be transparent, of course.

     
    Anyway, hope you guys like it. It wasn't as hopeless as I remembered, but it is still *fairly* hopeless. I think the Nebulon-B2 might have been an attempt by LucasArts to soft-retcon the frigates that had been established as carrying fighters as having all actually been B2s. A good attempt, but if the new Disney canon is saying Neb-Bs are carrying many fighters, it's a shame they didn't start out with B2s...
     
    Also, please don't bring up TFU2. It shows the Rogue Shadow docking with... some metal underneath the main spar, where there is no hangar. Then they're suddenly on the engine side of the spar and traveling down it through a massive tunnel that leaves negative room for anything of actual use to the ship. Then the spar is like a mile long instead of like 120 meters. Then when they get inside, there are huge chasms built into the ship. That game was pure garbage on almost every level, including its depiction of Star Wars ships. It was obvious someone there wanted to please fans, so they put in Z-95s and R-41s and an Assault Frigate and all that, but a few good sparks don't a good game make.
  14. Sad
    AngryAlbatross reacted to PorgLeader in X-Wing: Bad Game Design - Focus   
    Gripe about Focus all you want, but the real downfall of X-Wing was the 2 Bank Left maneuver. 2 Bank Right was powerful enough as it was, but pairing it with a Left took things too far. Now every dial in the game has to have it just to be competitive. Ridiculous!
  15. Like
    AngryAlbatross reacted to svelok in Dear Separatists: I <3 U   
    Confession:
    I have secretly wanted a 900 page Separatist thread to exist to someday rival the gunboat thread but been unwilling to start it.
  16. Like
    AngryAlbatross reacted to MasterShake2 in Dear Separatists: I <3 U   
    I will say that, once you see through the lies of the Jedi i.e. bank maneuvers, you can do a much tighter formation than any other swarm.  You could practically fly base 2 base if it weren't for nubs.
  17. Like
    AngryAlbatross reacted to MasterShake2 in Dear Separatists: I <3 U   
    In the last 10 games, I have done 0 bank maneuvers.  Just forget banking is a thing, you'll be happier
     
  18. Like
    AngryAlbatross reacted to svelok in Dear Separatists: I <3 U   
    I disagree with this. And it's something I see people say a lot, that strikes me as odd.
    So, you talk about variance, and reliance on dice, and whatever... but isn't that just talking about ESC Vultures?
    What about a bunch of generic Belbullabs with Impervium flying together? Or a pair of generic Infiltrators with both force crew? What about missile-less Grappling Struts Vultures alongside a Soulless/Impervium Grievous? Or a triple Discord Missiles list? Or just 3-ship Maul, Dooku, Grievous?
    Maybe there's some good stuff still hidden in there. Plenty of people don't own a collection to test all that stuff; if random off-the-wall CIS lists start winning events I'll take notice. 
    But until then, everybody is almost implicitly looking at CIS as "Energy Shell Vultures: The Faction; Guest-Starring Darth Maul". Is everybody just missing something? Sure, I'd believe it. But right now, it sure looks like everything in CIS that isn't Darth Maul or Energy Shell Charges is overcosted.
  19. Haha
    AngryAlbatross reacted to Boom Owl in Dear Separatists: I <3 U   
    CIS is cool. Im just bad at X-Wing. 
  20. Like
    AngryAlbatross reacted to Innese in Dear Separatists: I <3 U   
    I played against a squad of 6 with Energy Shells and a Kraken-carrying Bulbasaur last weekend and every round I was popping 1 before it had a chance to fire.
  21. Like
    AngryAlbatross reacted to Captain Lackwit in Dear Separatists: I <3 U   
    I didn't care about Wave 3. But then I played around the Separatists in Fly Casual.

    Oh my sweet baby jesus they are everything I want them to be. Networked Calculations is straight up savagery. They cost absolutely NOTHING. You're FINE using Trade Federation Drones, why wouldn't you? Sure, throw in an ace, you can afford it!

    There's almost nothing they cannot do with just these three ships in my experience. Not super powerful, not super strong, not super agile, but their dials... Their OPTIONS... TheiR CLOUD COMPUTING

    ALL HAIL THE BEZOS FACTION


  22. Like
    AngryAlbatross got a reaction from Scott Pilgrim2 in [Blog] The Ultimate Negative Play Experience.   
    You did the right thing.  Take the high road and do not let others soil your attitude with their actions!
    For myself I generally reward fly casual with fly casual and heavy handed ness with heavy handedness.

    For example, at a round 4 game of a hyperspace trial I just went too, I accidentally sent two of my A-Wings banking the wrong direction.  My opponent was gracious enough to let me change the dial because it was obvious I intended to go the other way (it was the 2nd turn of the game).  Later he made a mistake of the same kind and I graciously let him change the dial to the opposite maneuver.  Neither change won either of us the game, but the attitude of how we approached each other in that moment was one of mercy.  We both asked the other player permission for the change and humbly accepted their judgement.  On the flip side of that I have played plenty of people who have been very angry when they realized they made a mistake or had dice not go their way.  One player even threw his dice across the room!  
    Its OK to call the judge over to settle disputes, there is no shame in it!  Especially on players who are not marking tokens correctly.  I don't care about missing cards but not remembering sfoils is something that cannot be allowed. 
    Ultimately in all of these situations it is best to consider the event you are in, the level of that event and the ability of your competitor.  If your opponent is some kid and its round 2 in a FLGS store champ, have mercy on the guy.  If its the Top 8 cut at a Trial/System Open and some guy forgets to flip his Foils, graciously remind him that he missed his opportunity and if he wants to compete at this level he needs to remember such things.   

     
  23. Like
    AngryAlbatross reacted to thespaceinvader in Are vulture droids broken? (Energy cell charges)   
    They have two agility and three hit points, and typically a single calculat for defence.  That is their weakness.  What more weakness do you need?
    And the energy shells only shoot every other turn.
    And if they're on a rock, just... stay away from the rock.  Force them to come out and fight you in the open, and you will M U R D E R them.
  24. Like
    AngryAlbatross got a reaction from Hiemfire in [Blog] The Ultimate Negative Play Experience.   
    You did the right thing.  Take the high road and do not let others soil your attitude with their actions!
    For myself I generally reward fly casual with fly casual and heavy handed ness with heavy handedness.

    For example, at a round 4 game of a hyperspace trial I just went too, I accidentally sent two of my A-Wings banking the wrong direction.  My opponent was gracious enough to let me change the dial because it was obvious I intended to go the other way (it was the 2nd turn of the game).  Later he made a mistake of the same kind and I graciously let him change the dial to the opposite maneuver.  Neither change won either of us the game, but the attitude of how we approached each other in that moment was one of mercy.  We both asked the other player permission for the change and humbly accepted their judgement.  On the flip side of that I have played plenty of people who have been very angry when they realized they made a mistake or had dice not go their way.  One player even threw his dice across the room!  
    Its OK to call the judge over to settle disputes, there is no shame in it!  Especially on players who are not marking tokens correctly.  I don't care about missing cards but not remembering sfoils is something that cannot be allowed. 
    Ultimately in all of these situations it is best to consider the event you are in, the level of that event and the ability of your competitor.  If your opponent is some kid and its round 2 in a FLGS store champ, have mercy on the guy.  If its the Top 8 cut at a Trial/System Open and some guy forgets to flip his Foils, graciously remind him that he missed his opportunity and if he wants to compete at this level he needs to remember such things.   

     
  25. Like
    AngryAlbatross reacted to wurms in [Blog] The Ultimate Negative Play Experience.   
    Sucks, Ive had a couple of them like that.
    In regionals one year, I was helping my opponent remember his triggers with Old Teroch like every round, and getting an extra green die for Fenn at range 1. Then I tractor him onto a rock and he goes bananas saying I cant do that, and demands to see where it says that, and I tell him its in the FAQ, then we call a judge over and he says tractoring on a rock is allowed and has a printout of the FAQ. So I tractor the guy on a rock and then tell him he has to roll for damage and he blows up and calls the judge back over. Entire ordeal ate up the last 15 minutes of the game. Have no idea where that blow-up came from. Was first match of the day and almost ruined my mood, but luckily every other opponent I played was awesome and killed the sourness from round 1.
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