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AngryAlbatross

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  1. Like
    AngryAlbatross got a reaction from Captain Lackwit in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    They should also have reinforce, in fluff they had fantastic shields.
  2. Like
    AngryAlbatross got a reaction from Hunting Phoenix in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  3. Like
    AngryAlbatross reacted to GuacCousteau in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    To add to this, I completely agree that most of the B-Wing's chassis is very well designed and fits the ship's role and performance capability. The biggest problem, I think, is actually the 3 dice primary. 
    The reason for that is pretty deep seated, and I could get in to a long and boring discussion about the design limitations of a mechanic that does not distinguish between weapon power and accuracy, and further does not distinguish between a ship's weapon and its ability to hit targets with it based on its own maneuverability. I'm not even necessarily advocating such a complex system for X-Wing, but it does underlie what's going on with the B-Wing.
    The short version is simply that a 3 dice primary basically trumps every other forward arc weapon in the game other than torpedoes 90% of the time because there are limited ways to incorporate a weapon that does low damage but hits consistently. And when you do, as the rest of the system isn't designed ground up around that, you get TLT and it ruins everything.   
    Given that Heavy Laser Cannon, Autoblasters and Ion Cannon are now all in the game as cannon upgrades, there's a lore argument that the B-Wing shouldn't have a primary weapon at all, given the above are its weapons. 
    Given the level of abstraction, there's obviously an argument that the the 3 dice primary just represents some combination of those weapons working in tandem, but that of course throws up questions of why you would bother to give the B-Wing two cannon slots, and why you would include all three as optional weapons with their own effects. 
     
    The B-Wing's problem is simply that it is a very complicated ship that has been translated to a game of relatively simple mechanics. Moreover, it suffers from the fact that every ship needs to be able to kill every other ship efficiently to be good in a standard game. 
    I personally would love it if the B-Wing was a super cheap chassis with no primary weapon value, but could take HLC, Ion Cannon and Autoblasters. I think it make it interesting, unique and be a ton of fun to fly. I think, along with the other existing stats and the dial, it would perfectly represent the B-Wing I know, as a ship that can absolutely wreck big, slow ships but takes a bit of skill and good decision making to use effectively against agile starfighters. But it wouldn't be competitive....
  4. Like
    AngryAlbatross reacted to ClassicalMoser in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    I could see a double-sided config: One side for reinforce, on side for some kind of cannon buff.
  5. Like
    AngryAlbatross got a reaction from Ccwebb in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    They should also have reinforce, in fluff they had fantastic shields.
  6. Like
    AngryAlbatross got a reaction from william1134 in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    They should also have reinforce, in fluff they had fantastic shields.
  7. Like
    AngryAlbatross got a reaction from ClassicalMoser in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    They should also have reinforce, in fluff they had fantastic shields.
  8. Like
    AngryAlbatross reacted to ficklegreendice in FFG Live Pics 4-30   
    Well ****
    If those sensors are legit, it's a game changer for low I ordnance
    Problem is finding any good platform that isn't the nuboat 
    If it comes on the Hyena, Kraken's gonna get real cute 
  9. Like
    AngryAlbatross reacted to Punning Pundit in FFG Live Pics 4-30   
    So you cause an enemy to drop a shield and _then_ your enemy takes damage from uncanceled hit/crit dice? That's a nice buff to Plasma torps!
  10. Like
    AngryAlbatross reacted to Ravenhull in FFG Live Pics 4-30   
    That’s what it looks like. So, you can get the bonus damage before your normal results destroy the shields.  The trade-off of getting the shield hit first for the reduction of crits works for me.
  11. Like
    AngryAlbatross reacted to ficklegreendice in FFG Live Pics 4-30   
    Tubbs is a Cylon, confirmed
  12. Like
    AngryAlbatross reacted to GuacCousteau in FFG Live Pics 4-30   
    Autoblasters look like a great change from 1e. The auto damage element is largely  gone, which is good, but there's still a chance for it if you can flank and get a crit result. 
    I still don't know if you'd want to bother with them on B-Wings, unless they turn out to be quite cheap, which is a shame as I really want to run B-Wings with the 'correct' armament. 
    But at least there's a chance they could benefit from them. I also like the potential for synergy with Marksmanship - the more things that make that card less terrible, the better. 
    Assuming these are 3 points or less, I'll definitely give them a go with Marksmanship Braylen. I could maybe stretch to 4, but that might start to be diminishing returns. 
  13. Like
    AngryAlbatross reacted to theBitterFig in [Blog] Danger: Electro-Proton Bomb   
    In the same way that we probably don't want Ion weapons being good, we almost surely don't want unpreventable-damage weapons being good either.  Green dice can be so bad on their own, I don't want them being entirely ignored when the actually work.  Strong and widespread Autoblasters would probably be a pretty feelsbadman play experience.  Not NPE, just feelsbadman.
    But it might not be too bad.
    At first glance, it's probably trash on 3-red ships like T-70s or B-Wings.  But I can't be sure of that.  I just don't know how good the cannot-be-cancelled crits are.  I'll need to see a dice calc to get a good sense of how different it is from getting a 3rd attack die.  I just don't have a good sense of how the math works out.  However, on folks like Poe or Nien Nunb, having unpreventable crits is potentially scary, and certainly will be easier to fit into a list than Proton Torpedoes (which can create unpreventable crits, by simply having more hits than the opponent has green dice).  It's not a staple-on weapon, but there's a role for it.  Having a nimble ship which can get out of arc to create moments where your damage *will* be pushed through can be useful.  But the specific math and chances of it?

    I feel like it's a nice effect on an M3-A.  Simply getting an extra die in the Bullseye at Range 1-2 is a nice effect on a baseline of 2 red dice.  Cheap Scyks might be able to get to flanks as opponents go after more important ships.  Who knows whether the effect will be worth the price, but if a M3-A Quickbuild used Autoblaster over Ion, I'm probably not disappointed.  It's nice to know that there's at least somewhere that the effect isn't too bad.
    Last, XG-1 Starwings and IG-88 B squads care about the mere fact of Autoblaster being a cannon.  XG-1 probably isn't super impressive, but it might make some amount of sense.  Essentially a normal attack while Disarmed.  Not amazing, not total trash.  IG-88 B could be different.  Some kind of cannon is needed to help push damage, and this represents a new option.  Unlike a capped-at-1-damage Ion cannon, Autoblaster is normal damage, usually at the cost of an attack die.  Is it better than an Ion Cannon?  Is Dorsal Turret better than Ion Cannon Turret?  It'll come down to the price, and how easily a ship can actually achieve bullseye for the extra die.
    One other thing is certain, however: at any cost less than 5 points, Autoblaster can enable better squads than Ion Cannon due to break points.  Some variant of B + (A or C) + 4-LOM with D Crew fits at 2 to 4 points, maybe with Marksmanship at the lower point end--but there isn't an IG/IG/4-LOM list which will work with Ion Cannons.
  14. Like
    AngryAlbatross reacted to svelok in Electro-Proto Bomb   
    I'm very excited to use it in CIS, but thematically and mechanically disappointed it's available to factions other than CIS/Republic.
    I'm not sure if it's good but it's so cool.
  15. Sad
    AngryAlbatross reacted to Captain Lackwit in [Blog] Danger: Electro-Proton Bomb   
    Wow uh.

    The Autoblaster is... Complete trash. This helps actually zero cannon carriers. It DEFINITELY doesn't help X-Wings.

    It better be DIRT cheap.
  16. Like
    AngryAlbatross reacted to BlastyMcBlasterFace in Are 4 T-70s Good?   
    @viedit, I know those would be easy to play, but I'm concerned about the lack of mods.  That's why I though maybe mixing in Jess and Bastian might be a good idea.  
    I just don't see 4 T-70 lists that are getting that good of finishes so I'm worried that I'm missing something and they aren't good.
  17. Like
    AngryAlbatross reacted to BlastyMcBlasterFace in Are 4 T-70s Good?   
    I flew Nien, Bastian, Bastian, and Lulo and made top 16 at our local regional.  Muh dice!  But I don't want to give the new guy all the complicated things that are on Nien, and Lulo pops if put in the wrong place.
  18. Like
    AngryAlbatross reacted to GreenDragoon in Meta-Wing is Back   
    What changed?
    I share the opinion to a lesser degree because it will be used to argue all kinds of stupid ideas.
    But I agree with what you said there: "But if you do know how to read it and allow for its foibles it's a very useful aggregator."
  19. Like
    AngryAlbatross reacted to Kieransi in Meta-Wing is Back   
    Didn't see a thread about this yet. 
    https://meta.listfortress.com/
    I think there's some new features here. The filtering by event size is super cool. 
  20. Like
    AngryAlbatross reacted to Hiemfire in Miniature Market: Just changed my wave 4 order status   
    Mid June if they keep with their current pattern.
  21. Like
    AngryAlbatross got a reaction from Archangelspiv in How long will FFG maintain the low initiative swarm spam?   
    Right now I am seeing high low mixes do the best.  People who have lists that can block but also dodge in the endgame are doing very well.
    Great examples of this are the 5 resistance A's, Rebel beef, the Kylo Double ups build.
     
    If you can outfly the opponent you win.  Thats how it should be!
  22. Like
    AngryAlbatross got a reaction from Skitch_ in How long will FFG maintain the low initiative swarm spam?   
    Right now I am seeing high low mixes do the best.  People who have lists that can block but also dodge in the endgame are doing very well.
    Great examples of this are the 5 resistance A's, Rebel beef, the Kylo Double ups build.
     
    If you can outfly the opponent you win.  Thats how it should be!
  23. Like
    AngryAlbatross reacted to Captain Lackwit in [Wave IV] HD spreads for N1, Resistance Transport & Hyena   
    Fascinating stuff to be honest. They really want me to buy into The Republic. They reeeeaaally do.

    'Cause **** near ain't nothin' coming out for The Resistance... What, we've got five ships once the transport comes out? But by wave 5 The Republic will effectively have... Six? Don't tell me the Delta-7 and the Delta-7B are the same ship. Those stat changes change everything about how you fly it and how much it costs to a... kind of insane degree actually. I mean, 11 points for a better dial, the ability to boost and keep 3 firepower, have a force token, one of the shortest Sloops in the game, and turn tighter than a Red Squadron Veteran at I3? Just 11 extra points for almost twice the performance.

    Compare that to a naked Jedi Knight. It's a different ship.

    Transport's gonna' be interesting though. Way I'm looking at it, may not end up running the full thing. No firepower's lost, but the cannon slot definitely will be. But maybe, just maybe, my X-Wings want that Cannon slot instead. Maybe that'll make them viable for me to use.
  24. Like
  25. Like
    AngryAlbatross reacted to viedit in Snap Shot   
    Yeah, basically soontir and Fenn are never going to want to front an opponent.  They often come up a bit short to the range 2 zone to prevent the block if don't know how fast their opponent is going to come in.  Then in Fels case will use double reposition to hop out of arc possibly or shoot in to a R1 kill shot with a boost.  Same with Fenn.  He wants to come in just short of R1 and then choose to boost in to pull all of his r1 shenanigans.  Again, he risks getting half pointed at range 2 before he even activates if dice variance goes sideways.
    With the inclusion of passive sensors, you really put ships into bad places.  Stay range 3 and the passive sensor ship can TL and chuck a missile or torp at you without any R3 mods.  Land into r2 and you take a snap shot, plus eat a missile or torp if you don't boost into R1.  Or you can try and shoot the R2 band and hope your opponent doesn't come in too fast and force a block.  Uhg.  With VTG already adding double attacks, this just feels like an unnecessary addition into the game.  I understand that yes there is the option of just never fronting your opponent, but then you've just forced them into one style of play.  I don't like it.
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