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AngryAlbatross

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  1. Like
    AngryAlbatross reacted to DariusAPB in E-wing Fix Suggestions   
    I admit I'd love system upgrades for the E-wing, but it was done in the TIE Advanced... Sticking by astro upgrades in the hypothetical rebel aces.
     
    Edit to include.
     
    http://starwars.wikia.com/wiki/E-wing_escort_starfighter
     
    "Much of the great cost of the E-wing came from the use of the R7 droid, a much more sophisticated and expensive astromech than the classic R2 and R5 astromechs. Later models of the E-wing starfighters were however able to interface with earlier astromech models, such as an R2 or R5 unit."
     
    Proposal: Title (of course) E-wing Mk1 E-wing only -3 (or 4, or 2) points cost. This card has a negative point cost.
    The E-wing is only able to equip R7 Astromech droids in it's astromech slot. Rebel veterans should include a bunch of alternate R7s.
  2. Like
    AngryAlbatross reacted to GreatMazinkaiser in E-wing Fix Suggestions   
    You'd be surprised... there's some people convinced that there won't be an E in Rebel Vets (mostly just people that hate EU ships/E-wing in particular).
     
    If you're gonna give them a tech slot the upgrade needs to be just straight up free like with the x1 title, unless they have an E-wing only tech equivalent to ATC. Anything that makes them more expensive is a non-starter.
  3. Like
    AngryAlbatross reacted to thespaceinvader in E-wing Fix Suggestions   
    An upgrade that occupies both the droid and the systems slot (thus making it e-wing only by default), and gives a good benefit but on that is not conducive to the use of Corran's ability, e.g. a bonus for spending focus tokens when attacking, or some repositioning options.
     
    Giving everyone an excellent option that for Corran is just another competing good option (because FCS/R5P9 or R2D2 is an excellent option for him specifically because of his doubletap/run rhythm but only good for everyone else) would be how I'd do it.  not sure what that option should be though.  Maybe a big modification type effect with a Gunner limitation?  Spend a focus token to set all dice to [boom] when attacking, cannot attack again this round.
  4. Like
    AngryAlbatross reacted to CaptainAl in Your Favorite Non Meta List?   
    This list is really fun to play.
     
    Redline
    FCS
    Extra Munitions
    Proton Torps
    Cluster Missiles
     
    Scimitar
    Extra Munitions
    Cluster Missiles
     
    Omicron
    ADV sensors
    Fleet Officer
     
    Academy Pilot
     
    Redline is extremely accurate and can dish out massive amounts of damage with cluster missiles and FCS and the extra focus token from fleet officer. scimitar is there because I thought it would be fun to run a bomber. you could drop him and the aced my pilot and run an unnamed punisher. it would make the list better, but its just fun to run the regular bomber every now and then
  5. Like
    AngryAlbatross reacted to Flyingbrick in Your Favorite Non Meta List?   
    Rexler with twin ion engine. hlc, vi
    Boba with navagator, eu, hlc, vi.
     
    4 red dice most of the time = good times 
  6. Like
    AngryAlbatross reacted to SPE825 in WHAT SHOULD I BUY NEXT?   
    Since you have interceptors and want to buy a scum ship, the Starviper is probably a good choice as it includes Autothrusters. That'll mean you have that ship and what you need to really fly the Interceptor.
  7. Like
    AngryAlbatross reacted to DR4CO in If you could only buy one epic ship...   
    The Raider. Between the crew cards, the TIE Advanced fixes, and the extra Advanced itself, it easily gives you the most stuff that can be used outside of Epic play.
  8. Like
    AngryAlbatross reacted to WWHSD in What's left to spoil? (Wave 8)   
    My money is on them exploding.
  9. Like
    AngryAlbatross reacted to Icelom in The Sad Case of Blue Ace   
    T-70 X-Wing: · "Blue Ace" (27)
    · R2-D6 (1)
    Integrated Astromech (0)
    Now do what ever you want with the ept, you also don't need to run integrated if you want thrusters.
    I think blue ace is highly under rated.
  10. Like
    AngryAlbatross reacted to Hobojebus in Is Stealth Device worth 3 points on a 2-agility ship?   
    It's not even worth it on 3 agility unless you also have lone wolf or AT as well to up your chances it wont fail first time.
     
    On 2 agility go hull upgrade its a sure thing. 
  11. Like
    AngryAlbatross reacted to Shiftydaz in Just Had To Create This...   
    Seems more like the 1 forward is red and the 0 stop is green
  12. Like
    AngryAlbatross reacted to Vulf in Just Had To Create This...   
    It's a great ship, but dockworker strikes are a hard counter. I wouldn't be taking it to any tournaments.
  13. Like
    AngryAlbatross reacted to Vorpal Sword in Y wings with missiles and targeting astros   
    A 4-straight won't do it most of the time. Your opponent will have to go even further than you do in order for you to attack on the first turn--and he or she will have to move that ship before yours in order for a Gold Squadron Pilot to pick up a target lock.
    Basically, Guidance Chips and Extra Munitions solve one of the major problems with ordnance, but you still have to get a target lock on an enemy ship and get that ship in your firing arc at the appropriate range. It's easier said than done.
  14. Like
    AngryAlbatross reacted to Blail Blerg in How much offense is "enough"   
    Amazing. I never even realized that. Although that data is pretty skewed. 3 are the same person.
  15. Like
    AngryAlbatross reacted to dotswarlock in Ten numb, guidance chip, plasma torpedo   
    He said 2 uncancellable damage against a shielded target.
     
    - You fire the plasma torpedo, switch a result to a crit which cannot miss
    - Plama torpedo effect kicks in afterwards, removing 1 shield if one remained.
     
    So overall, provided that the target had 2 shields to begin with, the plama torpedo, in this case, will do a minimum of 2 damage.
  16. Like
    AngryAlbatross reacted to Zabuzauz in Ten numb, guidance chip, plasma torpedo   
    I think you meant Proton Torpedoes that change an eye to a crit. And I hate to break it to you, but it's only one uncancellable damage because Ten Numb's card specifies that only the first crit cannot be cancelled. However, even if the second crit can be cancelled, this is still a recipe capable of putting out a lot of hurt.
     
    Edit: Grammar
  17. Like
    AngryAlbatross reacted to Dagonet in When do you expect more from your ships?   
    The Empire expects that every ship will do its duty.
  18. Like
    AngryAlbatross reacted to Okapi in Rebel Veterans Content (Repaint Color Scheme and Pilot Choice)   
    That CorSec looks pretty cool. I'd be really curious to see what they could do to make the Knave and the Blackmoon playable, though.
  19. Like
    AngryAlbatross got a reaction from Verlaine in What is your favorite "Ace Hunter"   
    How about 
     
    Nera "stress them as they arc dodge you" Dantels - 37pts
    -Fire Control System, Flechette Torpedoes, Extra Munitions, Deadeye, B-Wing/E2, Recon Spec
     
    or 
     
    Horton "you thought you had me in arc" Salm - 34pts
    -r7-t1, Twin Laser Turret
  20. Like
    AngryAlbatross reacted to ParaGoomba Slayer in What is your favorite "Ace Hunter"   
    Not enough flair. That's not meta hatred, that's just meta BS. You drop a Proton Bomb on their ass at PS 10 as you brag about how you can boost at a higher PS than they can.
    Boba Fett with VI, Slave 1 Title, Extra Munitions, Proton Bombs, Engine Upgrade, Homing Missiles, choice of 2 or 3 point crew. I like Kallus a lot, Rebel Captive is great and also thematic, Navigator for extra shenanigans, etc. I'd stick with Kallus though, helps you when you have to trade shots with Decimators and other fat turrets.
     
    and
     
    Vader with VI, X1 Title, ATC, Engine Upgrade, and Proton Rockets. It's 96/97 points, which means against other PS 10's and 11's you can force them to move first, which give you a significant advantage with Proton Bombs and Boost and Boba's Imperial ability. And Prockets on Vader at PS 11 are nasty.
  21. Like
    AngryAlbatross reacted to TasteTheRainbow in Can We Expect an Errata on TLT For Post Store Championship Season?   
    Doubt it.
    New wave 8 swarms like Rage-ties and concussions bandits are capable of stomping 2-4 TLT's extremely hard.
    I think you could bring non-TLT generics up a bit by making turret upgrades susceptible to range 3 defensive bonuses, but I don't think the situation is nearly dire enough to bother.
  22. Like
    AngryAlbatross reacted to ParaGoomba Slayer in Can We Expect an Errata on TLT For Post Store Championship Season?   
    If you do this, the entire meta will be engulfed by fat turrets. TLT must remain a borderline OP card for it to be relevant or else literally the only Rebel squads we'll see will be Poe and Han/Dash.
    Yeah, there's been power creep in this game alright. Phantom, Corran, Wave 5, Poe, etc. Not TLT, which calms some of that **** down.
  23. Like
    AngryAlbatross reacted to redthirst in Solo Decimator advice?   
    I feel like Arc-dodging is less viable when every ship on the board is likely to have a turret.
    I'd probably go with Kenkirk to give myself a little more survivability while also representing less of an offensive threat - which is important in a scrum.
    Kenkirk
    Lone Wolf
    Ysanne
    That gives you 10 points to work with.
    Palatine is good, but might make you a target again. Rebel Captive, on the other hand, makes it so nobody wants to be the first to target you...
  24. Like
    AngryAlbatross reacted to skins1924 in So...what IS the Imperial "thing"?   
    Winning.
  25. Like
    AngryAlbatross reacted to R2ShihTzu in Is TLT REALLY worth it??   
    Turrets = good
    Turrets that shoot twice = great
     
    The one damage limit is almost meaningless. Against many targets, you are dealing 2 damage per round regardless, making it arguably the most potent weapon in the entire game.
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