AngryAlbatross reacted to DariusAPB in E-wing Fix Suggestions
I admit I'd love system upgrades for the E-wing, but it was done in the TIE Advanced... Sticking by astro upgrades in the hypothetical rebel aces.
Edit to include.
"Much of the great cost of the E-wing came from the use of the R7 droid, a much more sophisticated and expensive astromech than the classic R2 and R5 astromechs. Later models of the E-wing starfighters were however able to interface with earlier astromech models, such as an R2 or R5 unit."
Proposal: Title (of course) E-wing Mk1 E-wing only -3 (or 4, or 2) points cost. This card has a negative point cost.
The E-wing is only able to equip R7 Astromech droids in it's astromech slot. Rebel veterans should include a bunch of alternate R7s.
AngryAlbatross reacted to GreatMazinkaiser in E-wing Fix Suggestions
You'd be surprised... there's some people convinced that there won't be an E in Rebel Vets (mostly just people that hate EU ships/E-wing in particular).
If you're gonna give them a tech slot the upgrade needs to be just straight up free like with the x1 title, unless they have an E-wing only tech equivalent to ATC. Anything that makes them more expensive is a non-starter.
AngryAlbatross reacted to thespaceinvader in E-wing Fix Suggestions
An upgrade that occupies both the droid and the systems slot (thus making it e-wing only by default), and gives a good benefit but on that is not conducive to the use of Corran's ability, e.g. a bonus for spending focus tokens when attacking, or some repositioning options.
Giving everyone an excellent option that for Corran is just another competing good option (because FCS/R5P9 or R2D2 is an excellent option for him specifically because of his doubletap/run rhythm but only good for everyone else) would be how I'd do it. not sure what that option should be though. Maybe a big modification type effect with a Gunner limitation? Spend a focus token to set all dice to [boom] when attacking, cannot attack again this round.
AngryAlbatross reacted to CaptainAl in Your Favorite Non Meta List?
This list is really fun to play.
Redline is extremely accurate and can dish out massive amounts of damage with cluster missiles and FCS and the extra focus token from fleet officer. scimitar is there because I thought it would be fun to run a bomber. you could drop him and the aced my pilot and run an unnamed punisher. it would make the list better, but its just fun to run the regular bomber every now and then
AngryAlbatross reacted to Hobojebus in Is Stealth Device worth 3 points on a 2-agility ship?
It's not even worth it on 3 agility unless you also have lone wolf or AT as well to up your chances it wont fail first time.
On 2 agility go hull upgrade its a sure thing.
AngryAlbatross reacted to Vorpal Sword in Y wings with missiles and targeting astros
A 4-straight won't do it most of the time. Your opponent will have to go even further than you do in order for you to attack on the first turn--and he or she will have to move that ship before yours in order for a Gold Squadron Pilot to pick up a target lock.
Basically, Guidance Chips and Extra Munitions solve one of the major problems with ordnance, but you still have to get a target lock on an enemy ship and get that ship in your firing arc at the appropriate range. It's easier said than done.
AngryAlbatross reacted to dotswarlock in Ten numb, guidance chip, plasma torpedo
He said 2 uncancellable damage against a shielded target.
- You fire the plasma torpedo, switch a result to a crit which cannot miss
- Plama torpedo effect kicks in afterwards, removing 1 shield if one remained.
So overall, provided that the target had 2 shields to begin with, the plama torpedo, in this case, will do a minimum of 2 damage.
AngryAlbatross reacted to Zabuzauz in Ten numb, guidance chip, plasma torpedo
I think you meant Proton Torpedoes that change an eye to a crit. And I hate to break it to you, but it's only one uncancellable damage because Ten Numb's card specifies that only the first crit cannot be cancelled. However, even if the second crit can be cancelled, this is still a recipe capable of putting out a lot of hurt.
AngryAlbatross reacted to Okapi in Rebel Veterans Content (Repaint Color Scheme and Pilot Choice)
That CorSec looks pretty cool. I'd be really curious to see what they could do to make the Knave and the Blackmoon playable, though.
AngryAlbatross got a reaction from Verlaine in What is your favorite "Ace Hunter"
Nera "stress them as they arc dodge you" Dantels - 37pts
-Fire Control System, Flechette Torpedoes, Extra Munitions, Deadeye, B-Wing/E2, Recon Spec
Horton "you thought you had me in arc" Salm - 34pts
-r7-t1, Twin Laser Turret
AngryAlbatross reacted to ParaGoomba Slayer in What is your favorite "Ace Hunter"
Not enough flair. That's not meta hatred, that's just meta BS. You drop a Proton Bomb on their ass at PS 10 as you brag about how you can boost at a higher PS than they can.
Boba Fett with VI, Slave 1 Title, Extra Munitions, Proton Bombs, Engine Upgrade, Homing Missiles, choice of 2 or 3 point crew. I like Kallus a lot, Rebel Captive is great and also thematic, Navigator for extra shenanigans, etc. I'd stick with Kallus though, helps you when you have to trade shots with Decimators and other fat turrets.
Vader with VI, X1 Title, ATC, Engine Upgrade, and Proton Rockets. It's 96/97 points, which means against other PS 10's and 11's you can force them to move first, which give you a significant advantage with Proton Bombs and Boost and Boba's Imperial ability. And Prockets on Vader at PS 11 are nasty.
AngryAlbatross reacted to TasteTheRainbow in Can We Expect an Errata on TLT For Post Store Championship Season?
New wave 8 swarms like Rage-ties and concussions bandits are capable of stomping 2-4 TLT's extremely hard.
I think you could bring non-TLT generics up a bit by making turret upgrades susceptible to range 3 defensive bonuses, but I don't think the situation is nearly dire enough to bother.
AngryAlbatross reacted to ParaGoomba Slayer in Can We Expect an Errata on TLT For Post Store Championship Season?
If you do this, the entire meta will be engulfed by fat turrets. TLT must remain a borderline OP card for it to be relevant or else literally the only Rebel squads we'll see will be Poe and Han/Dash.
Yeah, there's been power creep in this game alright. Phantom, Corran, Wave 5, Poe, etc. Not TLT, which calms some of that **** down.
AngryAlbatross reacted to redthirst in Solo Decimator advice?
I feel like Arc-dodging is less viable when every ship on the board is likely to have a turret.
I'd probably go with Kenkirk to give myself a little more survivability while also representing less of an offensive threat - which is important in a scrum.
That gives you 10 points to work with.
Palatine is good, but might make you a target again. Rebel Captive, on the other hand, makes it so nobody wants to be the first to target you...