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  1. Like
  2. Like
    AngryAlbatross reacted to Captain Lackwit in Padme's *what* initiative?!   
    Because Padme is married to the actual best starfighter pilot in the galaxy.

    EDIT: I realize reading between lines is hard. I'm inferring that Anakin's taught her stuff.
  3. Like
    AngryAlbatross reacted to MegaSilver in Padme's *what* initiative?!   
    For all we know this is younger Ahsoka we first see (hence "Snips"), and not as experienced?
  4. Like
    AngryAlbatross reacted to Blail Blerg in The Seinar Specialist I2 Tie Aggressor is morbidly overcosted   
    It literally has the same hull shields, similar dial to the Torrent, similarly ok actions, with the only exception being that it HAS a turret slot. As we know, most of the time, slots are worth 0-2 points. 
    Thus the Seinar is easily 3-5 points overcosted. 
    The Gunboat currently also lacks a niche 
  5. Like
    AngryAlbatross reacted to ClassicalMoser in N-1 Naboo Starfighter Preview!   
    I love how the art is the TIE/sf. They'll love this for a Lock -> Rotate during engagement. Missiles will be great on them.
  6. Like
    AngryAlbatross reacted to ficklegreendice in Hyena Article - Living Starfighters   
    ". Already an ideal candidate to help control its fellow droids, DBS-32C is made even stronger by the fact that it can carry a Tactical Relay like TA-175 into battle."
    assuming the article isn't wrong...as ffg articles love to occasionally be...we have our winner!
    (Looks like he might not be able to ordnance though, as the hyena is split into seperate loadout types ala the article
    we got our ordnance, our launch bomber, and this dude)
  7. Like
    AngryAlbatross reacted to RStan in Hyena Article - Living Starfighters   
    Also.....Red Jam on this guys action bar instead of Red Reload?!?!?!?!?!
    Different actions available on different uniques????
    That's pretty dang cool. 
  8. Like
    AngryAlbatross reacted to Innese in Hyena Article - Living Starfighters   
    Oh hey look a release date of June 6th
  9. Haha
    AngryAlbatross reacted to Brunas in Grand Championship Nationals   
    this is not a reference I was expecting today...
  10. Like
    AngryAlbatross reacted to Elkerlyc in Happy Other Friday .....   
    My wife does not play (tactical) games. (Pandemic legacy, eldritch horror etc she does though)
    But she gives me advice on paintschemes for my many wargames.
    (which is useful given the fact that I am pretty poor at that)
  11. Like
    AngryAlbatross reacted to ClassicalMoser in Happy Other Friday .....   
    I actually got this game when I saw it at B&N because I thought it would help me bond with my Father-in-Law, who is a very big Star Wars fan. I like games, he likes Star Wars, perfect compromise, right?
    Little did I know it would end up pulling me deep, deep into the world of Star Wars lore, and now He, his brother-in-law and I all have over 50 ships each.
    Still can’t get my wife or any of my own family to play much, except for getting my younger brother a little 2e Resistance and FO for Christmas.
  12. Like
    AngryAlbatross reacted to ficklegreendice in Let's Talk Blockers   
    I mean, you gotta be lower I to block by definition, unless you've set up a large base in a poor bwing's face
    The "best" blockers are just low I dudes with good speed and repositioning, making something like the I 1 A-wings the best (in theory). Another BIG mention is the I 1 scum falcon of large base boosting hilarity.
    But I can't ever seem to justify taking a ship for the sole purpose of blocking, because then you're banking a lot on something that does not occur so often. After all, range 1-3 is MARKEDLY larger than Range 0! Mainly, I just take a PEWPEW ship that CAN block because it's lower I than the opponent
    Still, I'll bring up i2 Arcs (because of course I would). Medium base makes them easier to overlap and gives them good displacement despite their dial. RED rolls let them get into irritating positions. They've got a good forward facing primary for cost AND can shoot out the rear in case the enemy flies right by!
    Also Starvipers, with their flexible speed 1 manuever, boost, and weirdo roll get them into spots your opponent can't anticipate. Pair with coordinate and just let hilarity unfold 
  13. Like
    AngryAlbatross reacted to Ximatique in Hyena Bomber Cost Speculation   
    The batktoid prototype can ignore focus or lock requirements to fire ordnance
  14. Like
    AngryAlbatross reacted to Transmogrifier in Hyena Bomber Cost Speculation   
    I'm hoping for something in the 26-28 point range for the I1. The biggest concern for making them too inexpensive is if they end up being a good Barrage Rocket platform, and it's currently unclear what sort of hoops they have to jump through to make those work. Otherwise, they are relying a lot on supporting abilities to enable them to use ordnance effectively against higher initiative ships.
  15. Like
    AngryAlbatross reacted to Darth Meanie in Rebel Pilots - Help me brainstorm!   
    If you don't have Lt. Wenton Chan, your list isn't even worth talking about:

    On a more serious note, Tiree, Pops, Blue Squadron, and Wraith Squadron all need representation.

  16. Like
    AngryAlbatross reacted to AceDogbert in Unwritten Rules of Tournament X-Wing   
    If your game wraps up quickly/one game looks like it'll run to time, don't wander over and start providing commentary to other games.
    It is a distraction for the people still playing, and is very rude.
  17. Like
    AngryAlbatross reacted to Dax12387 in Unwritten Rules of Tournament X-Wing   
    If playing with Obi-Wan Kenobi, use between 4 and two dozen pegs.
  18. Like
    AngryAlbatross reacted to Captain Lackwit in Unwritten Rules of Tournament X-Wing   
    No matter how badly you lost, no matter what your rolls were, even if you show your discontent with your luck...

    Shake their hand and say good game.
  19. Like
    AngryAlbatross reacted to ScummyRebel in Unwritten Rules of Tournament X-Wing   
    Always drink water. Have a water bottle that you can refill.
    Always shake the hand of your opponent before the game starts. Always wish them luck on their future matches after it ends.
  20. Like
    AngryAlbatross got a reaction from Captain Lackwit in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    They should also have reinforce, in fluff they had fantastic shields.
  21. Like
    AngryAlbatross got a reaction from Hunting Phoenix in Darth Vader in a TIE Defender   
    I hope FFG is listening, because this would be a fantastic idea to make quickbuild events interesting.  
    "Lets release pilots in quickbuild cards that ARE NOT already pilots of the ship they are in!"
    Wedge in an A-Wing!
    Corran in an X-Wing!
    Soontir in a Tie Fighter!

    The possibilities for fun are endless!
  22. Like
    AngryAlbatross reacted to GuacCousteau in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    To add to this, I completely agree that most of the B-Wing's chassis is very well designed and fits the ship's role and performance capability. The biggest problem, I think, is actually the 3 dice primary. 
    The reason for that is pretty deep seated, and I could get in to a long and boring discussion about the design limitations of a mechanic that does not distinguish between weapon power and accuracy, and further does not distinguish between a ship's weapon and its ability to hit targets with it based on its own maneuverability. I'm not even necessarily advocating such a complex system for X-Wing, but it does underlie what's going on with the B-Wing.
    The short version is simply that a 3 dice primary basically trumps every other forward arc weapon in the game other than torpedoes 90% of the time because there are limited ways to incorporate a weapon that does low damage but hits consistently. And when you do, as the rest of the system isn't designed ground up around that, you get TLT and it ruins everything.   
    Given that Heavy Laser Cannon, Autoblasters and Ion Cannon are now all in the game as cannon upgrades, there's a lore argument that the B-Wing shouldn't have a primary weapon at all, given the above are its weapons. 
    Given the level of abstraction, there's obviously an argument that the the 3 dice primary just represents some combination of those weapons working in tandem, but that of course throws up questions of why you would bother to give the B-Wing two cannon slots, and why you would include all three as optional weapons with their own effects. 
    The B-Wing's problem is simply that it is a very complicated ship that has been translated to a game of relatively simple mechanics. Moreover, it suffers from the fact that every ship needs to be able to kill every other ship efficiently to be good in a standard game. 
    I personally would love it if the B-Wing was a super cheap chassis with no primary weapon value, but could take HLC, Ion Cannon and Autoblasters. I think it make it interesting, unique and be a ton of fun to fly. I think, along with the other existing stats and the dial, it would perfectly represent the B-Wing I know, as a ship that can absolutely wreck big, slow ships but takes a bit of skill and good decision making to use effectively against agile starfighters. But it wouldn't be competitive....
  23. Like
    AngryAlbatross reacted to ClassicalMoser in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    I could see a double-sided config: One side for reinforce, on side for some kind of cannon buff.
  24. Like
    AngryAlbatross got a reaction from Ccwebb in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    They should also have reinforce, in fluff they had fantastic shields.
  25. Like
    AngryAlbatross got a reaction from william1134 in Opinion: FFG Dropped the Ball on the B-Wing (Thematically)   
    They should also have reinforce, in fluff they had fantastic shields.
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