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AngryAlbatross

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  1. Ive been flying Ric and the Bravo Bois lately and its ok, if you have cold dice its hard but theres plenty of room to iterate. Bravo Flight Officer (33) Passive Sensors (3) Proton Torpedoes (13) Ship total: 49 Half Points: 25 Threshold: 3 Bravo Flight Officer (33) Passive Sensors (3) Proton Torpedoes (13) Ship total: 49 Half Points: 25 Threshold: 3 Bravo Flight Officer (33) Passive Sensors (3) Plasma Torpedoes (9) Ship total: 45 Half Points: 23 Threshold: 3 Ric Olié (42) Outmaneuver (6) Fire-Control System (2) R2 Astromech (7) Ship total: 57 Half Points: 29 Threshold: 3 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z323X240WW136Y323X240WW136Y323X240WW234Y333X126W113W2W&sn=Hyper Ric and the Bravo Bois&obs=coreasteroid5,core2asteroid4,core2asteroid5
  2. So last year I flew the Optics A's quite a lot and ended up getting top 8 at a hyperspace with LuLo, Tallie and 3 blues with Optics. Now I am looking at trying something with Missiles and potentially dropping heroic on the i1's for Intimidation. Am I crazy? Has anyone else tried missiles on the A's? I flew this to good effect on Vassal the other day. Concussion Spam (199) Zizi Tlo — RZ-2 A-Wing 40 Heroic 1 Concussion Missiles 6 Advanced Optics 4 Ship Total: 51 Half Points: 26 Threshold: 2 Greer Sonnel — RZ-2 A-Wing 36 Heroic 1 Concussion Missiles 6 Advanced Optics 4 Ship Total: 47 Half Points: 24 Threshold: 2 Tallissan Lintra — RZ-2 A-Wing 36 Heroic 1 Concussion Missiles 6 Advanced Optics 4 Ship Total: 47 Half Points: 24 Threshold: 2 Jarek Yeager — Fireball 33 Heroic 1 Concussion Missiles 6 R1-J5 6 Contraband Cybernetics 2 Advanced SLAM 3 Targeting Computer 3 Ship Total: 54 Half Points: 27 Threshold: 3
  3. Saw this from NOVA Squadron https://store.us.asmodee.com/catalogue/x-wing-2nd-ed-republic-attack-gunship-expansion-pack_2477/?fbclid=IwAR0QzFoLGZfMRe6tJ73_YYmgF_EgxkS8surgAVoxsSpJBEHejwgZItPDPyk https://store.us.asmodee.com/catalogue/x-wing-2nd-ed-hmp-droid-gunship-expansion-pack_2478/?fbclid=IwAR1sKEtalg94cRZnXWpaNCCm4Zh5i6eOI9W07Sk1Dp5GNcXzPhGlR8yzuZQ https://store.us.asmodee.com/catalogue/x-wing-2nd-ed-xi-class-light-shuttle-expansion-pack_2476/?fbclid=IwAR2B2XW4oT2zEz7EgifQuYOWKB1yp75c0JQAzf0x-wO7tB0dbl-NQmvYJlM
  4. I was trying to make Berwer work and stumbled across an interesting question which I think I know the answer to but thought I would put it out there (since it appears no one has asked before). If one of my droids has Berwer's target locked and already has performed a white calculate action, when Berwer hits the enemy can that droid perform a red calculate? Thereby having two calculates? Or in shorter form, if I have access to an action with two different difficulties, does it count as the same action or two different actions? (This could also happen if I have a Tactical Officer on a Reaper thereby giving it both White and Red Coordinate actions). My brain tells me that no this can't work because I am performing the same action twice, but my heart wants it to be possible if just to give Berwer a reason for existing beyond i5!
  5. Yes, as Nitro posted, please do not take my banter negatively! We are all enthusiastic to see more gunboats on the table. Welcome! I for one will try out those ion/proton rocket combo's tonight. That looks nasty!
  6. I am offended this conversation is not in the glorious gunboat thread of yor.....
  7. @TasteTheRainbow I agree with everything you say except this. If the U-Wing goes up anymore it won't be worth flying. I get that its too spammable though. I wish they had made the ship unique in a way that you could only bring one. Maybe they could increase the cost of the title? Unpopular opinion *(probably) Generic Tie Fighters/Interceptors/Bombers should go down (just bump barrage rockets slightly up to balance) Snap shot and Foresight should swap points. Snap is uselessly overcosted at 7 and Foresight is a STEAL at 4 (especially if it ends up being true that you can use them during the engagement phase as missiles)
  8. | This is a great thought! I think some other changes would have to come along (like a points reduction) to make it worthwhile but it certainly would eliminate a need to change card text. Then the Nantex could either reposition itself or use Ensnare to mess up opponents. This would also encourage non ensnare play of the Nantex.
  9. Who is the same cost as Vader or Kylo......but dies to a sneeze. I'll give you that he can do real work. But with that high skill ceiling comes a very high floor. Soontir is only 54 and no one complains about his action economy......
  10. My personal experience is that Sun Fac is good but also a huuuuge bet. If you make one mistake he is toasted. Chertek is my go too now. Juke/Ensnare makes him a good swarm leader and gives you some tools to fight those annoying aces!
  11. @Lyianx indeed! After checking the rules reference you are correct. Still extremely unlikely lol
  12. Unfortunately every overlap (no matter how) causes the droids to relocate. Against a swarm they will relocate all the way to the back of the swarm (or detonate on a middle ship when they can't be placed due to overlap). If FFG errata'ed the relocate to be 'once per turn' they would be much more useful. Currently it is impossible for them to be range 0 of more than one ship.
  13. Connors needed a buff anyway
  14. @ClassicalMoser They have a 5 straight boost and its hard to get ALL your ships at range 2 of them if a good player is flying the Nantex. The lunge is huge.
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