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AngryAlbatross

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About AngryAlbatross

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  1. It would be really interesting if they gave them a hardpoint but no primary attack. To me they sound like a M3a
  2. If a buzz droid swarm relocates, but an enemy ship overlaps it again (say by moving after the first ship that interacted with the droids), does it relocate again?
  3. What if they overlap another ship when being relocated? Are ships objects?
  4. So is whats the consensus on buzz droids? Do the immediately relocate if the overlap on launch? Do they immediately detonate if they overlap an enemy ship when they would be placed? Seems like it would be reaaaaaly difficult to make them useful if they cant overlap multiple ships....
  5. I think this is incorrect. Only if you would overlap an obstacle can you not be placed. Overlapping multiple ships is fine! Otherwise why would the card say 'each enemy ship at range 0'
  6. You have given me hope for the gunboat. This is a fantastic idea! I like ruthless on them with Jendon. Still fits with the points update. Sprinkle Advanced Slam or Passive Sensors to taste. GUNBROS (199) Rho Squadron Pilot — Alpha-class Star Wing 35 Ruthless 1 Proton Torpedoes 13 Advanced SLAM 3 Os-1 Arsenal Loadout 0 Ship Total: 52 Half Points: 26 Threshold: 4 Rho Squadron Pilot — Alpha-class Star Wing 35 Ruthless 1 Proton Torpedoes 13 Advanced SLAM 3 Os-1 Arsenal Loadout 0 Ship Total: 52 Half Points: 26 Threshold: 4 Rho Squadron Pilot — Alpha-class Star Wing 35 Ruthless 1 Diamond-Boron Missiles 6 Advanced SLAM 3 Os-1 Arsenal Loadout 0 Ship Total: 45 Half Points: 23 Threshold: 4 Colonel Jendon — Lambda-class T-4a Shuttle 46 ST-321 4 Ship Total: 50 Half Points: 25 Threshold: 5
  7. What I see now is players take the best ships and mix and match them. I would like to encourage more realistic squadrons. Looking to X Wing vs Tie Fighter for inspiration, most of the missions you only two or 3 ship types at most. Maybe you had some escorts flying A-Wings and some strike guys in Y's, B's or X's. But it was usually 2 A 2 X or 2 A 2 B or whatever. Not ABXY (choose the best pilot of each). I agree it would be hard to balance. I wouldn't want the benefit to be too powerful, but I want to try to encourage people to not just take the best pilot of every ship and make a soup (or alphabet).
  8. What combo does Ello have? Is there a way for her to get TL and Focus?
  9. I would bring in squadron mechanics. Something like if you fly at least 3Z's and 2 Y's you get some bonus. Or 4 Tie/LN's and 2 Bomber's. Something to encourage people to mix it up and fly more thematically.
  10. @Wazat have you tried the struts? I have found the bombers are great at sitting on a rock and reloading/clearing stress with struts. Plus you can ignore the rock and still get it for defense.
  11. I was talking about in general use, not in the Cluster Missiles case. Forgive me for not being clear
  12. I still think its a wasted card as it stands currently. Sure the cluster missile interaction already is there, but most of the time it is far better to chance the reroll in my humble opinion. On vultures they are so cheap already I don't know if I would chose this over struts.
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