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Cannibal Halfling

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About Cannibal Halfling

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  • Birthday 06/05/1988

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    Boston MA

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  1. Yes! The Genesys Mecha Armory has all the stats for the weapons, equipment, and mecha that have been created so far. It needs a few more additions - the ship and support craft, the archetypes, and a glossary of terms - but we'll get there.
  2. I might - maybe - have been a little more obvious about grabbing name ideas from Old!Rokugan than usual. Plus that one in particular amused me.
  3. Emerald Empire gave us a bunch of new character options, so really it was only a matter of time before we had a Meet the Party using it to create ready-to-play characters (for use at the table or simply for inspiration), complete with backstories and inter-party relationships. And what better place to find these characters than the Imperial Capital itself? They are: Seppun Nichiko, a member of the Palace Guard, sworn to die so that others might live but longing to give her life a value all its own. Seppun Ryusuke, a shugenja and astrologer, once fooled and twice determined never to be so again, guiding the Empire by peering into the future. Otomo Terumoto, a schemer sowing strife throughout Rokugan so that the Hantei line may rule unchallenged, to a degree even the Scorpion would admire. "Miya Yemi", a herald thought missing and now safely returned to the Capital . . . whose shadow shows seven fox tails when she becomes flustered. So give Meet the Party: L5R: Otosan Uchi a read, and see what kind of heroes and secrets can be found in the shadow of the throne. Thanks for reading!
  4. Every campaign needs a place for weary adventurers to sit down for a while, enjoy a drink, and maybe find some new work, and that’s no different a long time ago in a galaxy far, far away. Looking for a cantina for your spacers to visit that’s not on that dust-ball called Tatooine? Need some staff and patrons to interact with? Hooks to kick off your next adventure? Then fire up your hyperdrive and make the jump: we’re heading to the Smuggler’s Moon of Nar Shaddaa to grab a drink and some work at the curiously-themed cantina known as The Astrogation Glitch! We've got a quintet of the Glitch's staff and patrons, such as: Quorsil, Givin Owner and Bartender with a fascination with hyperspace disaster art and a grudge against the Body Calculus. Thriask Fey'lya, no relation, an arms dealer who contracts work out to other crews - and secretly a Commander in Alliance SpecOps. Louye, Quarren fixer who knows people, products, and places and brings them all together in profitable ways - for a fair cut, of course. For a total of thirteen different adventure hooks and jobs between them and the cantina itself. Give this system-agnostic locale a visit, and see what job your own crew might find next. Thanks for reading!
  5. What Genesys Mecha has consisted of up to this point has been theorycrafting, thought processes, and building blocks. I’ve mulled over what I wanted this particular series to do, built some giant robots, designed some pilots, tweaked some rules here and there, and went back and altered things as other ideas developed. While different pieces have built off of one another, and even influenced changes in the ones that came before, they haven’t quite been properly tied together yet, until now. In this month’s System Hack for Genesys Mecha we’re talking character creation XP, starting mecha, tone, and logistics with some Campaign Setup! Thanks for reading!
  6. Seconding what Kanetake said, but I’ll throw another coin into the ‘be prepared for alternate player ideas’ pot. First time I ran the adventure the players, who had been very active in trying to help Hitoshi, immediately copped to the fact that he’d been skipped in the gift giving when I described the other Great Clan gifts but not his, and actually preempted the outburst. Togashi kept Hitoshi in his seat and quiet while Doji quickly passed messages that actually got the Grey Crane to apologize for ‘getting carried away in the celebration of everyone’s success’ and accidentally offending the honored guest from the Mantis. There was a lot of glaring, but both sides remained polite, and nobody lost face. Players will be players. Let them pleasantly surprise you.
  7. Time to change things up a bit with some Transforming Mecha! We have: The CHM-06TF Oden, the testbed for the frame shift technology capable of shifting between a humanoid and a jet-like form. The CHM-06TT Codrus, the answer to the question "How do we get MORE strategic-range firepower than a Peren?", transforming from two-legged to tank-like tracks. The CHM-06TA Vendrick, the scourge of the seas, with a humanoid amphibious form and an aquatic mode with deadly claws and heavy torpedoes. New Mecha Traits, the first machines to use the Encumbrance rules rather than strictly hard points (which is slowly but surely spreading to the other mecha), and an interesting place between the rest of the CHM line and the CHX super prototypes. Let me know what you think, especially when it comes to both forms of each machine being useful/balanced. Thanks for reading!
  8. I ran the adventure at a con once. The players sabotaged the shuttle but spent a triumph so that they (and only they) could restart it. That escaping AT-ST didn’t get far. ANYWAYS, you could improve the difficulty quite a bit by giving the players back a lot of the starting work. The module as written starts after they’ve gotten on-world, hiked through the jungle, and cut the com line without getting caught. Rewind it so the players actually have to figure out how to do all those things, and you’ve made it more complicated before they even step into the hangar.
  9. Trying something a little different this time: rather than a wandering group of samurai, our ready-to-play characters have received an invitation to the Winter Court! There'll be intrigues and challenges aplenty, so who are our guests? Soshi Nao, an Illusionist of the Scorpion Clan collecting secrets and telling truths, longing for honest connections. Ikoma Soh, a mute Bard of the Lion Clan tasked with (ahem) lionizing his Clan and working to do so with true stories. Kakita Mariko, a one-armed Duelist of the Crane Clan who nevertheless fights to serve her Clan, struggling to contain her own anger. Rumiko, a Wordly Rōnin formerly of the Crab Clan trying to live honorably despite her status while concealing the Taint that sent her to the roads. Shinjo Bataar, an Outrider of the Unicorn Clan working to increase acceptance of his Clan throughout the Emerald Empire, wanting to prove the Unicorn's superiority. Give Meet the Party: L5R: Winter Court a look, and enjoy your time at the Winter Court (watch out for any assassins)! Thanks for reading!
  10. I liiiiiiiiiiiiiiiiiiiiiiiiiiiiive! Well, it's been a while, hasn't it? Sorry about that, the wee lad picked up the Crawling skill that requires me to chase him, work went crazy, and I put myself into a feedback loop because the latest System Hack required more thinking than number crunching. It's all paid off, however, because I finally got Genesys Mecha Alternate Rules out of my head and on to the screen! A lot of the stuff in this one is going to be familiar to you folks here, because this is similar to the original Design Goals article in that it's more ideas and thinking things through than crunchy mechanical bits, and a lot of those ideas got their start right here in this thread. I've pointed readers here so they can see what everyone here has cooked up yourselves, and given what is hopefully the right level of credit where it's due. Thanks to all of you, and thanks for reading, and look forward to a return to schedule with some Transforming Mecha next month.
  11. That’s awesome! Hope they serve you well. Glad to hear it! I think a certain amount of planing does have to go in to how multi-clan parties get together and interact, especially if they’re from clans with historical .... conflicts. You can slap the Emerald Magistrate title on everyone and call it a day, which is perfectly fine, but if that’s not what you want to do you need to think about it a bit.
  12. Well I’M not going to be the one to call him out on it. Not being crushed like a bug is an ideal state imo.
  13. The chance of me not trying my hand at making L5R characters for a Meet the Party was basically zero. For MtP's L5R debut we've got a band of samurai who, one way or another, have come together to hunt Mahō-tsukai, kansen, Shadowlands beasts, and anything else of Jigoku! Kuni Otoya, a Purifier of the Crab Clan hunting Mahō-tsukai and looking to force the other Great Clans to respect the sacrifices made by his. Kaito Jorihime, a Shrine Keeper of the Phoenix Clan protecting her charges and looking to overcome the criticism of her resentful father. Yogo Chen, a Wardmaster of the Scorpion Clan keeping dark artifacts from use and scoffing at the curse of his family. Kitsuki Geriel, an Investigator of the Dragon Clan working to keep the Empire's peace and bring her clan out of isolation. Kasuga Rikyu, a Smuggler of the Tortoise Clan tasked to track dark artifacts on the black market, yearning for the respect of others. Give Meet the Party: L5R: Mahō Hunters a read! Maybe they can find a home at your table, hopefully they at least plant a few useful ideas/morsels of inspiration. Thanks for reading!
  14. The Beta Adventure has the PCs as junior EMs, so that would work out nicely enough as a follow up.
  15. Ran the Beginner Game with seven people and got through with the one set just fine (there was one explosion chain that used all ten dice), so I’d say you could comfortably max out at two sets just to be able to share more easily.
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