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Cannibal Halfling

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About Cannibal Halfling

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  • Birthday 06/05/1988

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    Boston MA

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  1. Meet the Campaign: Wild Space Colony Tired of traveling the same old hyperlanes? Had your fill of fighting off stormtroopers? Sick of owing credits to the Hutts? Outer Rim not far enough out for you? Well, it’s not without risks of its own, but have you ever considered Wild Space? Find a planet of your very own, start from scratch, no Empire, no Rebels, no syndicates? It’ll be an entirely new way of life for you out there, so before you start making the astrogation calculations, let me tell you a little about what you might be getting yourself into… Some talk about how what Careers and Specs you bring to the table can change the game, and story ideas for what kinds of adventure you can have on a planet of your own beyond the Outer Rim!
  2. 'A Falcon hunting phantoms through the trees of Shinomen Forest. A Lion trying to heal the wounded and avenge an ancestor’s death. A Unicorn riding out to free the spirits of corrupted kin from the shadows that have swallowed them. A Phoenix desperate to redeem his bloodline and himself before it’s too late. The land of Rokugan thrives in the light of the sun, but shadows creep in, and someone must stand against them. We’re telling another tale in the Legend of the Five Rings from Fantasy Flight Games with this haunted but ready-to-play party of samurai seeking honor and glory in the Shadowlands!' Toritaka Mai, a Phantom Hunter with a bone to pick with the Kuni and a ghost looking over her shoulder. Moto Ganzorig, an Avenger with friends among the Nezumi, ancestors among the fallen, and a wound that won't fade. Kitsu Tae, a Medic whose connection to her ancestors is a little more persistent and talkative than most. Asako Kenzan, an Inquisitor who hunts down Mahō-Tsukai . . . while concealing that he used to be one himself. After reviewing Emerald Empire, I made sure to grab a copy of Shadowlands (and Courts of Stone, and so on going forward), but reviewing it in turn didn't quite hook me as much. "Here's a ton of cool setting knowledge, and also some cool character options, I like it" could have summed it up. But I still wanted to get some use out of it, so I've fallen back to making more ready-to-play L5R characters, complete with starter backstories. So, whether you take on the role of Mai, Ganzorig, Tae, or Kenzan yourself or simply use them for inspiration, I hope they come in handy. Thanks for reading!
  3. Sure, you could enlist and get issued a giant robot by your space military. Or you could be a traditionalist and just steal fall into the cockpit of the nearest mecha to start your adventure. Why trust some other engineer’s design, though? You’ll be making your own story, why not your own mecha to tell it with? Well if that’s what you want to do then you’re in luck, because that’s what we’re doing for one last G.E.N.E.S.Y.S. Mecha System Hack. Custom Mecha With the Expanded Player's Guide in the way and the Foundry being a thing now, any further work on this Hack will hopefully end up looking much more official. In the meanwhile, though, I had promised one more thing, so while we wait for the EPG grab a character with a good Mechanics skill and get to building! Thanks, as always, for reading.
  4. Re:1: I do notice that the links to the various art collections are actually working now, instead of just being underlined text, which they were the last time I checked (another sign of things having been rushed out the gate).
  5. I think the charitable explanation - and the one I’m choosing to believe until proven wrong - is that this is the result of rushing the paperwork to get the announcement out in time for GenCon so it could drive sales there. That’s kind of embarrassing, but not malicious, and they’d hardly be the first ones to make a gaffe while scrambling during con season. I’m optimistically looking forward to seeing them straighten this out, and really hope that optimism is rewarded.
  6. We got new specializations for the Jedi and Clone Soldier in Collapse of the Republic, and they’re nice, but those Careers already had their time in the spotlight. This time it’s the Universal Specializations that really caught my eye. Three of them are pretty firmly on the side of the bad guys in the Clone Wars (although there are always exceptions, and then there’s that whole Palpatine thing), while the Senator is explicitly written to refer to a representative from either side of the war. So, why not turn things on their head and fight for the Confederacy of Independent Systems against the corrupt Galactic Republic, their army of clone slaves, and their Jedi attack hounds? Tuc Shodin, Skakoan Colonist/Entrepreneur/Separatist Commander, leading the droids of the Separatist Alliance much the way he would lead a Techno Union labor force: with ruthless efficiency. Galatea Obdris, Umbaran Diplomat/Propagandist/Senator, fighting for the hearts and minds of the galaxy, one speech or propaganda holo at a time. Duron Skirata, Mandalorian Smuggler/Gunslinger/Death Watch Warrior, a fast-shooting, fast-flying son of Mandalore determined to return his homeworld and people to their glorious heritage, forged in battle. Vania Tuspin, Dathomirian Hired Gun/Maruader/Nightsister, a swordswoman skilled in magicks, out in the galaxy to prove herself and perhaps even learn a thing or two. Whether you're just looking for an idea for a different kind of campaign or grab the characters as they are and jump right into play, give Meet the Party: Separatists a look, and deploy the droids! Thanks for reading!
  7. Let's meet the bad guys. In this System Hack for Genesys Mecha's Minions and Adversaries, I address the problem with Star Wars starfighters, how mecha have so far been toughened up, and one way to keep Minions and Rivals on the table without having to write three different versions of every machine. Once that's done I turn back to designing more mecha, this time trying to come up with a different 'faction' of machines with some different design philosophies - along with some new traits to give them a hand (heh) with standing apart from the CHM and CHX lines. Let me know if you think the Mecha-Mooks work out, and what you think of the MAM-02 Berkanan, the MAM-09 Ūruz, the MAM-12F Laguz, and the Othala-class Cruiser. Thanks for reading!
  8. These ready-to-play Heroes of the Republic are prepared to fight the good fight on whatever planet it comes to, whether that's providing inspiration for characters of your own or heading straight into battle. They are: Lashni Taggon, a Nautolan Jedi Knight forced to become a leader and a teacher, learning as much as she goes along from those under her wing as they’re learning from her. Izuso, a Mirialan Padawan on his second Master, fighting in a war when he’d rather be studying, because such is apparently the will of the Force. Numbers, CT-4585, an officer first among brothers, determined to get as many of them alive to the end of the war . . . whatever that might mean for them. Courier, CT-6588, a pilot who wouldn’t be out of place at a Corellian spacer’s cantina, never mind that he’s technically only eleven standard years old. Ricochet, CT-12218, a trooper who believes a quantity of firepower has a quality all its own, but it’s not the only quality worth bringing to the battlefield. This one actually ended up being a little more involved than usual, as I puzzled over the problems with Padawan to Knight progression and the general vibe of the Knight that I found while reviewing Rise of the Separatists. I think I found a way to get rid of the problem and end up with some interesting and fun to play characters, though, so check these Jedi Knights and Clone Soldiers out! Let us know what you think and what kind of Clone Wars characters you're making yourself, and thanks for reading!
  9. Yes! The Genesys Mecha Armory has all the stats for the weapons, equipment, and mecha that have been created so far. It needs a few more additions - the ship and support craft, the archetypes, and a glossary of terms - but we'll get there.
  10. I might - maybe - have been a little more obvious about grabbing name ideas from Old!Rokugan than usual. Plus that one in particular amused me.
  11. Emerald Empire gave us a bunch of new character options, so really it was only a matter of time before we had a Meet the Party using it to create ready-to-play characters (for use at the table or simply for inspiration), complete with backstories and inter-party relationships. And what better place to find these characters than the Imperial Capital itself? They are: Seppun Nichiko, a member of the Palace Guard, sworn to die so that others might live but longing to give her life a value all its own. Seppun Ryusuke, a shugenja and astrologer, once fooled and twice determined never to be so again, guiding the Empire by peering into the future. Otomo Terumoto, a schemer sowing strife throughout Rokugan so that the Hantei line may rule unchallenged, to a degree even the Scorpion would admire. "Miya Yemi", a herald thought missing and now safely returned to the Capital . . . whose shadow shows seven fox tails when she becomes flustered. So give Meet the Party: L5R: Otosan Uchi a read, and see what kind of heroes and secrets can be found in the shadow of the throne. Thanks for reading!
  12. Every campaign needs a place for weary adventurers to sit down for a while, enjoy a drink, and maybe find some new work, and that’s no different a long time ago in a galaxy far, far away. Looking for a cantina for your spacers to visit that’s not on that dust-ball called Tatooine? Need some staff and patrons to interact with? Hooks to kick off your next adventure? Then fire up your hyperdrive and make the jump: we’re heading to the Smuggler’s Moon of Nar Shaddaa to grab a drink and some work at the curiously-themed cantina known as The Astrogation Glitch! We've got a quintet of the Glitch's staff and patrons, such as: Quorsil, Givin Owner and Bartender with a fascination with hyperspace disaster art and a grudge against the Body Calculus. Thriask Fey'lya, no relation, an arms dealer who contracts work out to other crews - and secretly a Commander in Alliance SpecOps. Louye, Quarren fixer who knows people, products, and places and brings them all together in profitable ways - for a fair cut, of course. For a total of thirteen different adventure hooks and jobs between them and the cantina itself. Give this system-agnostic locale a visit, and see what job your own crew might find next. Thanks for reading!
  13. What Genesys Mecha has consisted of up to this point has been theorycrafting, thought processes, and building blocks. I’ve mulled over what I wanted this particular series to do, built some giant robots, designed some pilots, tweaked some rules here and there, and went back and altered things as other ideas developed. While different pieces have built off of one another, and even influenced changes in the ones that came before, they haven’t quite been properly tied together yet, until now. In this month’s System Hack for Genesys Mecha we’re talking character creation XP, starting mecha, tone, and logistics with some Campaign Setup! Thanks for reading!
  14. Seconding what Kanetake said, but I’ll throw another coin into the ‘be prepared for alternate player ideas’ pot. First time I ran the adventure the players, who had been very active in trying to help Hitoshi, immediately copped to the fact that he’d been skipped in the gift giving when I described the other Great Clan gifts but not his, and actually preempted the outburst. Togashi kept Hitoshi in his seat and quiet while Doji quickly passed messages that actually got the Grey Crane to apologize for ‘getting carried away in the celebration of everyone’s success’ and accidentally offending the honored guest from the Mantis. There was a lot of glaring, but both sides remained polite, and nobody lost face. Players will be players. Let them pleasantly surprise you.
  15. Time to change things up a bit with some Transforming Mecha! We have: The CHM-06TF Oden, the testbed for the frame shift technology capable of shifting between a humanoid and a jet-like form. The CHM-06TT Codrus, the answer to the question "How do we get MORE strategic-range firepower than a Peren?", transforming from two-legged to tank-like tracks. The CHM-06TA Vendrick, the scourge of the seas, with a humanoid amphibious form and an aquatic mode with deadly claws and heavy torpedoes. New Mecha Traits, the first machines to use the Encumbrance rules rather than strictly hard points (which is slowly but surely spreading to the other mecha), and an interesting place between the rest of the CHM line and the CHX super prototypes. Let me know what you think, especially when it comes to both forms of each machine being useful/balanced. Thanks for reading!
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