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Mundo

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About Mundo

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  1. I love the scene where Han is being fed to “the beast”... and that’s how he meets Chewie! (Spoilers) Some comedy gold moments in this film. I am a big fan.
  2. I would have brought a slight modification to my Australian Nationals winning fleet. Adding Centicore to give more flexibility on vector of attack against the new ships. Name: Mundo Worlds Fleet Faction: Imperial Commander: Grand Admiral Thrawn Assault: Suprise Attack Defense: Fighter Ambush Navigation: Superior Positions Imperial I (110) • Grand Admiral Thrawn (32) • Strategic Adviser (4) • Boarding Troopers (3) • Boosted Comms (4) • Leading Shots (4) • Avenger (5) = 162 Points Gozanti Cruisers (23) • Darth Vader (1) • Comms Net (2) = 26 Points Gozanti Cruisers (23) • Bomber Command Center (8) = 31 Points Arquitens Light Cruiser (54) • Captain Needa (2) • Turbolaser Reroute Circuits (7) • Centicore (3) = 66 Points Squadrons: • Colonel Jendon (20) • Dengar (20) • Maarek Stele (21) • Major Rhymer (16) • Mauler Mithel (15) • 2 x TIE Bomber Squadron (18) = 110 Points Total Points: 395
  3. https://www.adepticon.org/2020/03/12/adepticon-2020-has-been-cancelled/ Very sad news. This was going to be my first trip to Worlds. Hopefully my qualification can roll over to a future tournament.
  4. This sounds fun! Just need to find a buddy to play with...
  5. Most used admiral (for each faction): Thrawn and Dodonna Most successful admiral (Top 4 appearances): Thrawn Most winning faction: Empire Most taken ship: CR90A Least taken ship: Pelta
  6. Avenger Boarding Troopers ISD-1 or Kuat, with bombers, reliable ruins an SSD in 2 turns. As long as you don’t get in a double arc by the SSD, it can’t win the damage race.
  7. James Stead. We have never played each other Gink, but came close a few times including at the Liverpool regional in early 2018 - when you used Governor Pryce with dual ISD to win!
  8. Thanks @Karneck - basically spent all the points on aggressive upgrades. ISD-1 was the perfect ship for the Thrawn list: boosted comms to push the squads at long range, boarding troopers to shoot its way out of trouble, and still tough enough to take a few good hits!
  9. Very kind words LTD - really enjoyed our game in Round 3 of Day 1. Well done for placing second, a very strong list played with great flying precision! For forum readers, here is my Thrawn list which came first: Name: Thrawn Nationals Faction: Imperial Commander: Grand Admiral Thrawn Assault: Precision Strike Defense: Fighter Ambush Navigation: Superior Positions Imperial I (110) • Grand Admiral Thrawn (32) • Strategic Adviser (4) • Boarding Troopers (3) • Boosted Comms (4) • Leading Shots (4) • Avenger (5) = 162 Points Gozanti Cruisers (23) • Darth Vader (1) • Comms Net (2) = 26 Points Gozanti Cruisers (23) • Bomber Command Center (8) = 31 Points Arquitens Light Cruiser (54) • Captain Needa (2) • Turbolaser Reroute Circuits (7) = 63 Points Squadrons: • Colonel Jendon (20) • Dengar (20) • Maarek Stele (21) • Major Rhymer (16) • Mauler Mithel (15) • 2 x TIE Bomber Squadron (18) = 110 Points Total Points: 392
  10. I am currently living overseas in Australia, so have to live vicariously to experience the UK national championship. Any updates / intel / stats appreciated!
  11. Chewbacca officer. Discard this card to pull the opposing player’s arms off, if they are ahead on victory points. 7pts
  12. I really hope the new Victory title gives the Support Team slot to the Vic, giving it several potential uses on the battlefield - at the moment is just a terrible ISD with no SAd. Adding Support Team as a title would also prevent Vic spam if it proves very popular. Options with a Support Team slot then open up to: - Engine Techs, speed 3 and better turning. Or Nav Team for better yaw on a token. An instant fix to make the Vic an effective medium size battleship. - Projection Experts, to spam shields across the rest of the fleet. Engineering Team to be even more tanky. Viable alternative to the Interdictor. - Fighter Coordination Team, to make it a better battle carrier and compete with the Quasar. Here’s hoping, would love to get my Vic on the table again!
  13. The humble TIE fighter. Only 8pts for 3 blue dice with a swarm re-roll, on a speed 4 chassis. Most cost efficient generic squad in the fighter game! If they die gloriously while defending the Star Destroyers then they have done their job. Terrible at bombing, but that’s what my TIE bombers are for. (Number 2 on the list) They need BCC for consistency.
  14. Great write up, thanks @Tokra. Sounds like some good games. I love your trick with Squall to move and attack a target in cover, then run. Never thought of that. Congratulations on the win, well deserved!
  15. Great work on your performance, and thanks for the write up. Sounds like a fun few days playing Armada!
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