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Everything posted by 01jbell

  1. I forgot it is a medium base now. Yeah it will be a lot easier to block. If broadside can get some thing ion the three other jedi will know where it is going and can line up the bulls eye so much easier.
  2. That seems like a great list will try that. My first pass at a list was 3 jedi but thought the bass 2 attack dice ships would not be great. However I think people are right that a arc in a swarm based meta will burn out too quickly.
  3. Hi, Trying to get my self in to the republic faction and after the most recent points increase and changes to hyperspace has caused me to rethink all my lists. So I have come up with a hyperspace list. Not had any experience with republic so may be missing some good weapons still available in hyper space. Any advice and or changes would be great to hear. I would say I am not a great player/ experienced player. so some thing that is not too difficult to use would be perfect. Obi-Wan Kenobi — Delta-7 Aethersprite 48 Calibrated Laser Targeting 4 Ship Total: 52 Half Points: 26 Threshold: 2 Plo Koon — Delta-7 Aethersprite 44 Calibrated Laser Targeting 4 Ship Total: 48 Half Points: 24 Threshold: 2 "Broadside" — BTL-B Y-Wing 36 Ion Cannon Turret 5 R4 Astromech 2 Proton Bombs 5 Ship Total: 48 Half Points: 24 Threshold: 4 “Wolffe” — ARC-170 Starfighter 50 Ship Total: 50 Half Points: 25 Threshold: 5
  4. I had a tournment today and went 2-2. I had some awful flying with vennie. I have learnt to just keep the mobile arc point left and right as no one will joust a vennie. When I had mobile arc forward and back I just kept getting shot down too quickly with out get a shot back. Mostly down to my poor flying but Vennie is not that manouravble and with high in pilots about at the mo it is hard to keep them in my front arc with out exposing one large side, then my t-70 and A wing is not enough to punish that tactic. First game I lost against a. Anakin, obi and two torrent list. I killed one torrent and had half points on anakin till he regan. Once they got half on vennie they spent the game running away and could just not get enough through befor time. 2nd game I won against a triple t-70 list due to a lucky last shot. Poe range one in to Vennie side and only one hit which I evaded. Vennie on her last life then put Poe down to half health and won by 20 MOV by pure luck. I should have lost that game I had a run of 3 or 4 turns where poe could not put a single damage on Vennie due to my mobile arcs being out of my side and kept turning around rocks or my A wing covering my none mobile arc sides. 3rd game. I lost against a 3 tie advance v1 with concussion missiles and super natural and a shuttle. Vennie got bumped 2 turns in a row and was whittled down to one health to quickly and not much I could do I got out flown. Then i won against a tug boat. Ig88A and fen. He was a new player and sent his tug boat one on one with Vennie, t-70 !and A wing lost it first round. While fen and igg-88 flanked but he chased after my A wing and T-70 while Vennie turned out and just followed Ig and fen and double tapped fen . Where i rolled 3 critical hit and a hit and he got one evade total. After that was just mop up. I did feel bad as vennie is not fun for first timers. All in all I find vennie a scary and good ship however can be out flown easily due to how slow it is and poor its dial is. I think going hard on the bombs and trajectory sim was a bad idea also I think rose may be a better fit as then I can cover 270 degrees of my ship and also move the fire arc. So while getting my *** kicked first and 3rd game and only lucked out in the 2nd. I thought up two new versions I may try. Both keep Vennie cheap. 1st. Vennie (60) C-3PO (Resistance) (6) Veteran Turret Gunner (8) Paige Tico (7) Ship total: 81 Half Points: 41 Threshold: 6 Ello Asty (56) Heroic (1) R2 Astromech (4) Integrated S-Foils (0) Ship total: 61 Half Points: 31 Threshold: 4 Black Squadron Ace (T-70) (49) Heroic (1) M9-G8 (7) Integrated S-Foils (0) Ship total: 57 Half Points: 29 Threshold: 4 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z294XWW191W90W189WWWY299X172W2WW175WWWY256X172W197WW175WWW&sn=Unnamed Squadron&obs= ××××××××××××××@@@@@@@××××××××××××× 2nd list Vennie (60) C-3PO (Resistance) (6) Veteran Turret Gunner (8) Paige Tico (7) Ship total: 81 Half Points: 41 Threshold: 6 Poe Dameron (68) Heroic (1) R2 Astromech (4) Integrated S-Foils (0) Pattern Analyzer (5) Black One (2) Ship total: 80 Half Points: 40 Threshold: 4 Tallissan Lintra (36) Heroic (1) Crack Shot (1) Ship total: 38 Half Points: 19 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z294XWW191W90W189WWWY231X172W2WW175W206W171WY240X172W116WW&sn=Unnamed Squadron&obs= I am thinking i may try the first list first. I know I lose the A wing support but if my opponent goes for Vennie I have better supporting ships that can cause some damage. In both lists I would fly Vennie with the turret pointing left and right just to make sure my sides are protected also with paige means I can start setting up my turret with out having to use my action for later turns.
  5. I do like that I may have to give that a try. I tried using trajectory simulator yesterday at a few games and I found a few people who had heavy joust list wound still fly straight at the fortress. It was against 4 *arc 170 the person came straight for the bomb and was happy to trade one health on my fortress for the 4 health knocked off them. One of the others was a 6 ship tie swarm with a shuttle with the stressing crew and it forced them to change the way they set up and try and run away quickly and could not engage me easily due to the risk from seismic. I think overall the fear of trajectory simulato can change how a person flies their list so hard to put a price on that but I am always on the fence about including it or not. I might be wrong about the whole thing think I just need to get more experience with this kind of list.
  6. Hello. I have been crafting a slight change to Vennie based list after the points change and with very small changes to counter a mirror match up. Any one got any opinions on this list or changes they may have tried, especially with all the new crew for resistance. the reason for the RED squadron in stead of the normal T-70 lt bastion is the IN 3 and heroic. in a mirror match up it can shoot first and if I want either remove green tokens on vennie before she gets or remove LT bastion lock on vennie maybe. Vennie — MG-100 StarFortress 60 Trajectory Simulator 10 Perceptive Copilot 8 Veteran Turret Gunner 8 Rey 14 Seismic Charges 3 Proton Bombs 5 Ship Total: 108 Half Points: 54 Threshold: 6 Tallissan Lintra — RZ-2 A-Wing 36 Heroic 1 Ship Total: 37 Half Points: 19 Threshold: 2 Red Squadron Expert — T-70 X-Wing 47 Heroic 1 M9-G8 7 Integrated S-Foils 0 Jamming Beam 0 Ship Total: 55 Half Points: 28 Threshold: 4 thanks in advance for any opinions or advice given.
  7. Hello all. I am trying to come up with a han and Vennie build. Because I really want to try and have some fun with resistance han and his power and I had some fun with Vennie last time I ran a resistance list and thought it would be a good tank like wing man. I am open to options of other support for han. This list was helped by the recent point drops. Thankfully The list I have so far is Vennie (60) Pattern Analyzer (5) Perceptive Copilot (8) Rey (14) Veteran Turret Gunner (8) Seismic Charges (3) Proton Bombs (5) Ship total: 103 Half Points: 52 Threshold: 6 Han Solo (Resistance) (71) Heroic (1) Rose Tico (9) Finn (10) Ship total: 91 Half Points: 46 Threshold: 6 Total: 194 How I would try and set up this up is vennie to joust and han flanking and give the opponent a choice either go for Vennie or try and go for han. The only thing I may add is chewie crew on han. But I think I may get more use out of the 6 point bid. Not to sure at the moment. However open to any tips/ changes or new wing men/ people for han. Thanks for any advice.
  8. I really like that list I think I may give that a go. I forgot about Tallistan being I5. Also it feels like vennie needs to be able to tank hits before double tapping. As the double tap is only a 2 dice attack. With traj SIM and the bombs they should help with damage as well. I got a friendly tournament on Saturday so will give it a go and see what happenes. It looks really fun :). Thank you
  9. Thank you all for the advice it does seem as I want to run Heroic Lulo and M9-G8 Bastian  as the support ships i will give Vennie (62)Trajectory Simulator (10)Pattern Analyzer (5)Perceptive Copilot (8)Paige Tico (7)Veteran Turret Gunner (6)Seismic Charges (3)Proton Bombs (5)Total: 106 it comes down to one question though and that is Rey vs tico For me to put Rey in that vennie build I would need to replace tico and pattern analyser. Which I think pattern analyser on vennie is too good. Being able to launch a bomb and stop and still get your actions would create a good killing zone. Also opening up those 1 hard turns is helpful. Unless I am missing some thing that makes get that much better.
  10. Yeah I am changed the list above to try and get vennie the bombs and turret double shot. So I have currently got . I do lose pattern analyser but I hope with the m9-g8 re roll on vennie that will make the 3 strengh attack and the 2 dice turrent better. As c3p0 calc tokens will be used on defence first. But still it is sacrifing Rey and pattern analyser for proton bombs and trajectory simulator. Which lowers my weapon power but does give me some board control with the bombs, tico and Trajectory Simulator. Vennie — MG-100 StarFortress 62 Trajectory Simulator 10 C-3PO 6 Veteran Turret Gunner 6 Paige Tico 7 Proton Bombs 5 Ship Total: 96 Half Points: 48 Threshold: 6 Ello Asty — T-70 X-Wing 56 Heroic 1 M9-G8 7 Integrated S-Foils 0 Ship Total: 64 Half Points: 32 Threshold: 4 L’ulo L’ampar — RZ-2 A-Wing 38 Crack Shot 1 Heroic 1 Ship Total: 40 Half Points: 20 Threshold: 2 Simple Text Reddit TTS BBCode HTML Close I do
  11. yeah that looks like a good synergy list. I do think Vennie ( and star fortress as a whole) has two ways to build. Either double tap turret or traj sim and bombs you can't do both due to the ballooning cost(unless some how I have missed some perfect blend of the two). . I just keep flip flopping on which build may be better as a starter for ten. I thought I would try double tap turret first as it seems better against more types of list then the traj sim. As a traj sim may do very well against swarms and rebel beef but only on the first pass as it is way to slow to turn.
  12. Hi I finaly got around to getting the resistance pack and want to try out a half decenent list. I also as a gift got the star fortress so really want to use this. I current have created this list but want to see if I am missing some thing regarding the list or if other builds may be better I only have the one A wing that's why I have not gone for a supporting A wing swarm with the star fortress. I am also on the fence with going for bomber with traj sim and loads of bombs or the double tap version I created below any opinions on which to pick would be great. Vennie (62) Pattern Analyzer (5) Perceptive Copilot (8) Veteran Turret Gunner (6) Rey (14) Ship total: 95 Half Points: 48 Threshold: 6 L'ulo L'ampar (38) Heroic (1) Crack Shot (1) Ship total: 40 Half Points: 20 Threshold: 2 Ello Asty (56) Heroic (1) M9-G8 (7) Integrated S-Foils (0) Ship total: 64 Half Points: 32 Threshold: 4 Total: 199 again any advice opinions or changes to pilots will be greatly appreciated. Kind Regards
  13. Hi all i have my first hyperspace even at the weekend i am am trying to come up with a rebel based hyper space list. i have currently come up with the following, as the amazing help and tips i got on my last list i thought i would come back to this fountain of knowledge to help me. just for information i have only one Y wing so i can't have multiple in the list , also i have no lose cargo tokens so can't use rigger chute ( my original idea) any help or tips would be great, even if it is scrap the whole list it is useless my current idea would be have the Y wing and U wings group together and have wedge set up the other side for some flanking moves. the other idea i had was repalce the Y wing with thane kyrell in a X wing and have the 3 point bid. but have him and wedge team fly together and the U wings fly together. Partisan Renegade — UT-60D U-Wing 43 Leia Organa 2 Tactical Officer 2 Pivot Wing 0 Ship Total: 47 Half Points: 24 Threshold: 4 Wedge Antilles — T-65 X-Wing 52 Elusive 3 R4 Astromech 2 Servomotor S-foils 0 Ship Total: 57 Half Points: 29 Threshold: 3 Partisan Renegade — UT-60D U-Wing 43 Tactical Officer 2 Pivot Wing 0 Ship Total: 45 Half Points: 23 Threshold: 4 Gray Squadron Bomber — BTL-A4 Y-Wing 31 Proton Torpedoes 12 R4 Astromech 2 Proximity Mines 6 Ship Total: 51 Half Points: 26 Threshold: 4 Any help would be great Kind regards
  14. Thank You every one. I forgot about admiral Sloane. May use her on a shuttle (as not got a reaper) then just as many ties as i can fit in.
  15. Hi, i am looking to fly a TIE swarm kind of list at a local tournment tomorrow. I have currently penciled the following together i want to see if people think it may hold up ok. it is 6 tie and my current idea is to fly it in a 3 row 2 colloum lay out so not the normal wide tie swarm if that makes sense. “Howlrunner” — TIE/ln Fighter 40 Juke 5 Ship Total: 45 Half Points: 23 Threshold: 2 Del Meeko — TIE/ln Fighter 30 Juke 5 Ship Total: 35 Half Points: 18 Threshold: 2 Black Squadron Ace — TIE/ln Fighter 26 Crack Shot 1 Ship Total: 27 Half Points: 14 Threshold: 2 Black Squadron Ace — TIE/ln Fighter 26 Juke 5 Ship Total: 31 Half Points: 16 Threshold: 2 Black Squadron Ace — TIE/ln Fighter 26 Juke 5 Ship Total: 31 Half Points: 16 Threshold: 2 Black Squadron Ace — TIE/ln Fighter 26 Juke 5 Ship Total: 31 Half Points: 16 Threshold: 2 I am not sure if i should just go Tie spam and spam as many naked ties as possible instead of juke and the higher IN of 3. any adivce or tips would be great Kind regards.
  16. Yeah the reason I had for exp instead of ptl was to do with fenn rau and his power to stop norra using tokens. But may go back to ptl has does give the option to to and say BR if I have vector thrusters. I would like to keep the stress bot as it's a great counter to fenn rau. The reason for Rey was to slow roll first 3 or so turns and stack a few Rey tokens on him before I engage with every one what way in the first engagement I can get focus and reinforce for a few turns which may be a massive help.
  17. Yeah not too worried about a stressed ezra due to his ability. May try snap shot list with one point bid. The only thing with vector thrusters is norra then won't be able to gain a target lock for her ability. However it may be more useful then snap shot as makes it a 41 point ship that can survive till the end of a game.
  18. any tips on what to do with the left over 2 points if I get rid of pred on lowhrick? , maybe snap shot on ezra with a one point bid?
  19. might give selflessness go as norra is my main damage dealer so need to keep her alive. the reason for gunner is to have the chance of double stressing, as two attack dice primary will miss a lot against a lot of ships and two stress is a lot better then one. it also forces people to either take a damage or get double stressed as well so helps push through some damage from a 2 dice attack. If I replaced it with tact I don't know what to do with the extra 3 points it gives me.
  20. hey I am playing around with a list, hoping to get some input on things I could change/add or take away. I am playing around with the idea of a stress bot and I think ezra is currently the best. just in front of a arc-170. I am planning to take this to a local tournament and have some success at least 50% win to lose ratio also I am not using any turret ships as I am getting board of using tlt and Miranda that's why I am trying using norra. so here is the list I currently have any advice or changes would be great. feel free to redo the whole list if that is some thing I am missing Norra Wexley — ARC-170 29 Expertise 4 Tail Gunner 2 R2-D2 4 Alliance Overhaul 0 Ship Total: 39 Lowhhrick — Auzituck Gunship 28 Predator 3 Rey 2 C-3PO 3 Ship Total: 36 Ezra Bridger (Sheathipede) — Sheathipede-class Shuttle 17 Veteran Instincts 1 Gunner 5 R3-A2 2 Ship Total: 25 thank you for any tips or advice in advance
  21. Also would not a stress bot be better then the R5-p9 with out recon spec as would hamper Offense too much
  22. Hey i am trying to run a two ARC and a wookie list for a tournament coming up and i can't pick between 3 lists, as any one got any advice or preferences on which list? Please not i have not got C3P0 , but nay changes or tips would be very welcome, but I want to keep the two arc and auzituck ship base. List one Norra Wexley — ARC-170 Push the Limit Tail Gunner R2-D2 Alliance Overhaul Braylen Stramm — ARC-170 25 Gunner R3-A2 Alliance Overhaul Lowhhrick — Auzituck Gunship Selflessness Wookiee Commandos List two Norra Wexley — ARC-170 Push the Limit Nien Nunb R2-D2 Alliance Overhaul Braylen Stramm — ARC-170 Gunner R3-A2 Alliance Overhaul Lowhhrick — Auzituck Gunship Selflessness Rey List Three Norra Wexley — ARC-170 Push the Limit Tactician R2-D2 Alliance Overhaul Braylen Stramm — ARC-170 Tactician R3-A2 Alliance Overhaul Lowhhrick — Auzituck Gunship 28 Selflessness Rey Tactician Any changes or tips will be greatly welcomed, Kind regards
  23. Thank you for the replies, I was on the fence about the hull upgrade or stealth device on OL but I think I may change it to stealth device on OL I think I am leaning to list 2 now. I am a little worried about the amount of points put in to a 2 attack ship, with only 1 shield 3 hull. but hey whats the worst that could happen. in reply to every day ace the reason I put darth vader on RAC was at the last few store championships there were a few fenn rau, soonti and low hull aces so darth was there to cripple them. the reasons for lone wolf was it is one of the few EPT that can help on defence rolls. my theory was a focus+evade+ stealth device+ lone wolf would give me a high chance to out grind the last one or two ships after RAC killed the biggest threats and been removed him self. but I guess in theory that list would bleed MOV like no ones business.
  24. Hi all, i have my first ever store championship in 2 weeks. I have played a few competive tourns before but nothing bigger then 12 players so be a first time with a tourn so big. I am kind of tourn between 3 lists. Kind of want peoples opinion on which may do the best. Or any changes they would make. I feel comftable flying defenders so they will be part of all 3 lists in some way. 1st. Ryad- ptl, twin ion, x7 title - 36 Vessery- VI, stealth d, x7 title- 37 Omega leader- juke, comms relay - 26 -99 2nd Ryad- ptl, twin ion, x7 title - 36 Vessery- VI, twin ion, x7 title- 35 Omega leader- juke, comms relay, hull upgrade - 29 - 100 3rd RAC- Vi, engine upgrade, darth vader, rebel captive, gunner- 62 Ryad- lone wolf, stealth d , x7 title.- 37 -99 Any advice on which list to fly any changes you would make or any tips for a first store championship would be great Thank you in advance.
  25. hi i have came up with a Millennium falcon + A wing + T-70 X wing list ( M A X) i want to see what changes or tips people may have for the list before i start to try and run it. i am relatively new to X wing so any tips will be greatly appreciated, also only got most of the rebel and imperials ships but no scum so no auto thrusters Chewbacca- (48) VI recon specialist Jan ors poe dameron (36) Vi R2D2 A wing (15) refit
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