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01jbell

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About 01jbell

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  • Birthday 07/08/1990

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  1. This is what I am running for a ANi and Obi list. it has been very green dice reliant at times, but I have had a few games where I have taken 0 damage. however other times where I lost very quickly due to one bad roll and bombs are a real hazard. you could replace ric with another eta maybe aayla secura with brilliant evasion. but I just prefer RIC with a big bid. Anakin Skywalker (Eta-2) (56) Brilliant Evasion (2) Marksmanship (1) Autoblasters (3) R7-A7 (3) Stealth Device (8) Ship total: 73 Half Points: 37 Threshold: 2 Obi-Wan Kenobi (Eta-2) (49) Brilliant Evasion (2) Predator (2) Ion Cannon (6) Stealth Device (8) Ship total: 67 Half Points: 34 Threshold: 2 Ric Olié (45) Daredevil (2) R2 Astromech (5) Ship total: 52 Half Points: 26 Threshold: 3 Total: 192
  2. I like the list, however I think auto blasters is deadweight if you don't have a way to get crits either marksmanship or the droid. I would think either getting rid of the auto blasters and up grading one of the generals to a named or just have a large bid. however I have a love hate relationship with green dice, so the more I can have the better. I have used the below a few times and found it fun and simple. Jedi General (41) Stealth Device (8) Ship total: 49 Half Points: 25 Threshold: 2 Jedi General (41) Stealth Device (8) Ship total: 49 Half Points: 25 Threshold: 2 Jedi General (41) Stealth Device (8) Ship total: 49 Half Points: 25 Threshold: 2 Jedi General (41) Stealth Device (8) Ship total: 49 Half Points: 25 Threshold: 2 Total: 196 This is just built on the idea of you can't hit me, I may not do much back but if I am not getting hit all the better. the thing I found is having to take evade and having only one force meant minimal use of the ships ability, which does feel like a waste. I am planning to use a more offensive version, as I find the ion cannon very useful, makes it a 3 attack ship. see below. Jedi General (41) Brilliant Evasion (2) Ion Cannon (6) Ship total: 49 Half Points: 25 Threshold: 2 Jedi General (41) Brilliant Evasion (2) Ion Cannon (6) Ship total: 49 Half Points: 25 Threshold: 2 Jedi General (41) Brilliant Evasion (2) Ion Cannon (6) Ship total: 49 Half Points: 25 Threshold: 2 Jedi General (41) Brilliant Evasion (2) Ion Cannon (6) Ship total: 49 Half Points: 25 Threshold: 2 Total: 196 once you get a ship ionned it is very easy to block or get bulls eyes lined up, and even against swarms one ionned ship my cripple their formation.
  3. back to the more important 4 T-70. this is one I am testing out in the near future. Blue Squadron Rookie (41) BB Astromech (1) Integrated S-Foils (0) Ship total: 42 Half Points: 21 Threshold: 4 Blue Squadron Rookie (41) BB Astromech (1) Integrated S-Foils (0) Ship total: 42 Half Points: 21 Threshold: 4 Blue Squadron Rookie (41) BB Astromech (1) Integrated S-Foils (0) Ship total: 42 Half Points: 21 Threshold: 4 Poe Dameron (62) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Ship total: 65 Half Points: 33 Threshold: 4 Total: 191 I have played poe and 3 A wings a bit so replaced the A wings with t-70 and a 9 point bid.
  4. I think heroic never needed fixing they were just trying to push that new A wing talent more then the forma. the only way to do that was to have it cost more for a A wing then the other resistance ships, where the only way to do that was on Agility as A wing is the only AG 3 ship where there are a lot of 2 dice attack ships,
  5. I think there are too many 2 attack dice ships in the resistance that would be hurt by pricing it that way, fireball transport transport pod also how do they word it to include the YT1300 turret and the star fortress turret? I think it was just easier to do green dice as it is much simple to price it that way.
  6. the cynic in me thinks , it is more to do with the 2 attack dice of the A wing as that with advance optics is a very good combo also yes 3 green dice triggers less however when it does happen you can go from a dead A wing in a single shot to not losing a Awing. Which can save you a game. also I think they want to push star bird slash ( can't remember what it is called now) so made heroic more expensive for A wings to make is less auto include.
  7. I have tried this last night Anakin Skywalker (Eta-2) (56) Brilliant Evasion (2) Marksmanship (1) Autoblasters (3) R7-A7 (3) Stealth Device (8) Ship total: 73 "Broadside" (36) Ion Cannon Turret (5) R4 Astromech (2) Ship total: 43 Jedi Knight (37) Delta-7B (12) Ship total: 49 Shadow Squadron Escort (29) Deadeye Shot (1) Ship total: 30 Total: 195 I played against a rey and 2 A wings list, it was brutal I am still trying to learn how to fly the ETA, I went in hard a bit to early and lost a health early on. so spent the rest of the game running away from Rey as if I got stuck in the front arc it would have wiped on Ani. I won in the end 200- 148, had a one health shadow squadron escort and one health ani at the end. The shadow escort was the ship of the game it was ignored for so long it kept using deadeye multiple times on Rey and got lucky with a roll one less dice attack and some other crits that just crippled rey for a few turns. I really like the deadeye talent, feels like I want to try a mini swarm of ships with it and the ANI I used for all of the faceup damage cards.
  8. Anakin Skywalker (Eta-2) (56) Brilliant Evasion (2) Juke (7) Stealth Device (8) Obi-Wan Kenobi (Eta-2) (49) Brilliant Evasion (2) Juke (7) Stealth Device (8) Mace Windu (46) C1-10P (8) Calibrated Laser Targeting (3) Total: 196 this is a list I have only tried once, found it fun to fly and did annoy my opponent as he was heavy ordinance list ( 2 named B wings with proton and a decked out U wing) so kept causing him to lose his TL with Ani and C1-10P However i found it may have lacked a punch it took a while to blow through a ship but once i got the 1 ship advantage i was able to be a bit more aggressive. Ended with only losing Half on Mace (1 health left) and half on Ani ( 1 health left) got cocky and took a range 3 TL proton. thankfully had the evade. need to try it out some more and see if the lack of punch is to crippling.
  9. might have to give that a try I was setting up a similar list. Ric Olié (45) Juke (7) Adv. Proton Torpedoes (5) Ship total: 57 Half Points: 29 Threshold: 3 Anakin Skywalker (ETA-2) (56) Brilliant Evasion (2) Juke (7) Stealth Device (8) Ship total: 73 Half Points: 37 Threshold: 2 Obi-Wan Kenobi (ETA-2) (49) Brilliant Evasion (2) Juke (7) Stealth Device (8) Ship total: 66 Half Points: 33 Threshold: 2 Total: 196 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z333X123WWW134Y441X199W123WWW166Y440X199W123WWW166&sn=Unnamed Squadron&obs= but not sold on Ric Ollie cost if I can get the points back from him. I did fight with replacing Ric Ollie with: - Mace Windu (46) C1-10P (8) Calibrated Laser Targeting (3) Ship total: 57 Half Points: 29 Threshold: 2 as a 3 force ship, which can help make my jukes more effective by removing focus tokens before they have even used it. Also gives me another way to remove target locks as well, with ani and C1-10P I need to get back to the table well currently TTS and try it out. I could end up theory crafting for days and still get my *** kicked till I learn how to use aces properly.
  10. You may be right with Juke, it does seem to cost a lot and may not be the best use of points. the original idea Luminara was to help against those crits just in case as her ability to make a crit a hit could be helpful as a 3 hull ship one crit could be a killer. However the all I5 list I do like, I need to try and give it a ago and see how it works. I might drop Brilliant Evasion off plo Koon and change Brilliant evasion on Obi to sense as I feel the ETA and Sense is great as they both work at the same time and makes it easier to block low I ships. but need to get out and start testing rather then theory crafting
  11. Hi all I am trying to improve my ace flying so came up with a 3 Jedi ace list. What are people's opinion on it. As I want some thing that can be a good list as don't want to hamper my self at the first hurdle. Obi-Wan Kenobi (ETA-2) (49) Juke (7) Ion Cannon (6) Stealth Device (8) Ship total: 70 Half Points: 35 Threshold: 2 Aayla Secura (51) Juke (7) Ion Cannon (6) Stealth Device (8) Ship total: 72 Half Points: 36 Threshold: 2 Luminara Unduli (42) C1-10P (8) Calibrated Laser Targeting (3) Ship total: 53 Half Points: 27 Threshold: 2 Total: 195 This gives me two I5s and a 5 point bid. Even then with two ion cannons and c1-10p means I could keep ships Joned for a while, so even if I lose the bid I just need a bit of luck some where and could ion lock another ace. But any one with more experience or tips would be greatly appreciated As my limited experience with trying to fly aces goes badly.
  12. I can see that I guess since a 5 A wing list can either have a deep bid but less toys, or a small bid with more toys and in the latter AO works better on the I1 as you know for sure if you can spend or not spend the focus. I have been having a play with starbird slash and seems better then heroic in a 5 A wing list. What do you think of this list below, I drop a I5 for a I1 but then have 4 ships with AO which may be more helpful, also the star bird slash at I1 and at I5 means even if a ship does a blue move after the I1 starbird I could get them with the I5 or even better multiple strain on a ship so multiple A wing attacks get the -1 AG. I am thinking that A wings as blockers are good but trying to force them with Int means the lose their effectiveness in later rounds. But once in person games start up again ( **** covid) I want to try out both starbird and AO vs Int on I1s see which is better. Zizi Tlo (41) Heroic (1) Starbird Slash (1) Advanced Optics (4) Ship total: 47 Half Points: 24 Threshold: 2 Seftin Vanik (36) Starbird Slash (1) Heroic (1) Ship total: 38 Half Points: 19 Threshold: 2 Blue Squadron Recruit (32) Starbird Slash (1) Advanced Optics (4) Ship total: 37 Half Points: 19 Threshold: 2 Merl Cobben (32) Starbird Slash (1) Advanced Optics (4) Ship total: 37 Half Points: 19 Threshold: 2 Blue Squadron Recruit (32) Starbird Slash (1) Advanced Optics (4) Ship total: 37 Half Points: 19 Threshold: 2 Total: 196 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z387X172W344WW186Y447X344W172WWY301X344WW186Y444X344WW186Y301X344WW186&sn=Unnamed Squadron&obs=
  13. I have played Sloane lists a few times. I do find some lists have such a hard time against them, especially as you get the rerolls when ever some one is stressed, so it makes your opponent have second thoughts about K turns, red man and linked actions. Which again can have massive effects on ships. I have had good people not enjoy games against it, which yes it is at a tournament however I never like to have opponents not enjoy the game. this is on top of the large range reroll it offers and it offers a massive force multiplier when ships are stressed. I think it is better then howl runner and look how costly howl runner is then if you do engage and destroy a ship you are double stressed so can't even get rid of the stress next turn. Now at 9 points it is a steel. it really forces you to shot and just shot the Sloane carrier first, which is some times easier said then done. I do think it needs a points increase, I would still use it at 14 -15 points, easily in a swarm list. I like the concept of the card and think on second review you could rain in certain parts of Sloane and make it cheaper and more fun. for example I would love them to add:- when a friendly ship range 0-3 is stressed when defending the attacker can reroll one attack dice. when a enemy ship is destroyed at range 0-3 the attacker gains 2 stress. so its a double edge sword so effects you and the opponent, not sure on costs or if it would even be useable, its just some thing that may be interesting.
  14. I like this list, what do you think of putting Intimidation on Merl and Blue Squad as they will be used as blockers mostly. I am planning to try this on TTS at the weekend, does give me a 4 point bid. I got two intimidation blockers and 2 tooled up I5s and a bare bones I5 for filler. I am still on a toss up of removing the intimidation of the blue recruit and adding heroic in stead and adding advanced optics to Lintra but not sure as only gives me a 2 point bid then. I feel the more -1 AG I can toss around the better the 2 dice guns become. Zizi Tlo (41) Heroic (1) Starbird Slash (1) Advanced Optics (4) Ship total: 47 Seftin Vanik (36) Heroic (1) Starbird Slash (1) Advanced Optics (4) Ship total: 42 Tallissan Lintra (36) Heroic (1) Ship total: 37 Merl Cobben (32) Intimidation (3) Ship total: 35 Blue Squadron Recruit (32) Intimidation (3) Ship total: 35 Total: 196
  15. the Ini kill idea was behind the first list, with two intimidation blockers and one of them can lower a AG twice. it helps improve my INI killing. its still a toss up about getting rid of dead eye or keeping it as I am not sure if 2 points is enough of a bid to make it worth while for any I5 list. It may just come in handy against I1 swarms but either way if I can't use them as blockers I can still just use them as A wings, so may not be a problem.
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