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01jbell

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About 01jbell

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  • Birthday 07/08/1990

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  1. I had a tournment today and went 2-2. I had some awful flying with vennie. I have learnt to just keep the mobile arc point left and right as no one will joust a vennie. When I had mobile arc forward and back I just kept getting shot down too quickly with out get a shot back. Mostly down to my poor flying but Vennie is not that manouravble and with high in pilots about at the mo it is hard to keep them in my front arc with out exposing one large side, then my t-70 and A wing is not enough to punish that tactic. First game I lost against a. Anakin, obi and two torrent list. I killed one torrent and had half points on anakin till he regan. Once they got half on vennie they spent the game running away and could just not get enough through befor time. 2nd game I won against a triple t-70 list due to a lucky last shot. Poe range one in to Vennie side and only one hit which I evaded. Vennie on her last life then put Poe down to half health and won by 20 MOV by pure luck. I should have lost that game I had a run of 3 or 4 turns where poe could not put a single damage on Vennie due to my mobile arcs being out of my side and kept turning around rocks or my A wing covering my none mobile arc sides. 3rd game. I lost against a 3 tie advance v1 with concussion missiles and super natural and a shuttle. Vennie got bumped 2 turns in a row and was whittled down to one health to quickly and not much I could do I got out flown. Then i won against a tug boat. Ig88A and fen. He was a new player and sent his tug boat one on one with Vennie, t-70 !and A wing lost it first round. While fen and igg-88 flanked but he chased after my A wing and T-70 while Vennie turned out and just followed Ig and fen and double tapped fen . Where i rolled 3 critical hit and a hit and he got one evade total. After that was just mop up. I did feel bad as vennie is not fun for first timers. All in all I find vennie a scary and good ship however can be out flown easily due to how slow it is and poor its dial is. I think going hard on the bombs and trajectory sim was a bad idea also I think rose may be a better fit as then I can cover 270 degrees of my ship and also move the fire arc. So while getting my *** kicked first and 3rd game and only lucked out in the 2nd. I thought up two new versions I may try. Both keep Vennie cheap. 1st. Vennie (60) C-3PO (Resistance) (6) Veteran Turret Gunner (8) Paige Tico (7) Ship total: 81 Half Points: 41 Threshold: 6 Ello Asty (56) Heroic (1) R2 Astromech (4) Integrated S-Foils (0) Ship total: 61 Half Points: 31 Threshold: 4 Black Squadron Ace (T-70) (49) Heroic (1) M9-G8 (7) Integrated S-Foils (0) Ship total: 57 Half Points: 29 Threshold: 4 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z294XWW191W90W189WWWY299X172W2WW175WWWY256X172W197WW175WWW&sn=Unnamed Squadron&obs= ××××××××××××××@@@@@@@××××××××××××× 2nd list Vennie (60) C-3PO (Resistance) (6) Veteran Turret Gunner (8) Paige Tico (7) Ship total: 81 Half Points: 41 Threshold: 6 Poe Dameron (68) Heroic (1) R2 Astromech (4) Integrated S-Foils (0) Pattern Analyzer (5) Black One (2) Ship total: 80 Half Points: 40 Threshold: 4 Tallissan Lintra (36) Heroic (1) Crack Shot (1) Ship total: 38 Half Points: 19 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z294XWW191W90W189WWWY231X172W2WW175W206W171WY240X172W116WW&sn=Unnamed Squadron&obs= I am thinking i may try the first list first. I know I lose the A wing support but if my opponent goes for Vennie I have better supporting ships that can cause some damage. In both lists I would fly Vennie with the turret pointing left and right just to make sure my sides are protected also with paige means I can start setting up my turret with out having to use my action for later turns.
  2. I do like that I may have to give that a try. I tried using trajectory simulator yesterday at a few games and I found a few people who had heavy joust list wound still fly straight at the fortress. It was against 4 *arc 170 the person came straight for the bomb and was happy to trade one health on my fortress for the 4 health knocked off them. One of the others was a 6 ship tie swarm with a shuttle with the stressing crew and it forced them to change the way they set up and try and run away quickly and could not engage me easily due to the risk from seismic. I think overall the fear of trajectory simulato can change how a person flies their list so hard to put a price on that but I am always on the fence about including it or not. I might be wrong about the whole thing think I just need to get more experience with this kind of list.
  3. Hello. I have been crafting a slight change to Vennie based list after the points change and with very small changes to counter a mirror match up. Any one got any opinions on this list or changes they may have tried, especially with all the new crew for resistance. the reason for the RED squadron in stead of the normal T-70 lt bastion is the IN 3 and heroic. in a mirror match up it can shoot first and if I want either remove green tokens on vennie before she gets or remove LT bastion lock on vennie maybe. Vennie — MG-100 StarFortress 60 Trajectory Simulator 10 Perceptive Copilot 8 Veteran Turret Gunner 8 Rey 14 Seismic Charges 3 Proton Bombs 5 Ship Total: 108 Half Points: 54 Threshold: 6 Tallissan Lintra — RZ-2 A-Wing 36 Heroic 1 Ship Total: 37 Half Points: 19 Threshold: 2 Red Squadron Expert — T-70 X-Wing 47 Heroic 1 M9-G8 7 Integrated S-Foils 0 Jamming Beam 0 Ship Total: 55 Half Points: 28 Threshold: 4 thanks in advance for any opinions or advice given.
  4. Hello all. I am trying to come up with a han and Vennie build. Because I really want to try and have some fun with resistance han and his power and I had some fun with Vennie last time I ran a resistance list and thought it would be a good tank like wing man. I am open to options of other support for han. This list was helped by the recent point drops. Thankfully The list I have so far is Vennie (60) Pattern Analyzer (5) Perceptive Copilot (8) Rey (14) Veteran Turret Gunner (8) Seismic Charges (3) Proton Bombs (5) Ship total: 103 Half Points: 52 Threshold: 6 Han Solo (Resistance) (71) Heroic (1) Rose Tico (9) Finn (10) Ship total: 91 Half Points: 46 Threshold: 6 Total: 194 How I would try and set up this up is vennie to joust and han flanking and give the opponent a choice either go for Vennie or try and go for han. The only thing I may add is chewie crew on han. But I think I may get more use out of the 6 point bid. Not to sure at the moment. However open to any tips/ changes or new wing men/ people for han. Thanks for any advice.
  5. I really like that list I think I may give that a go. I forgot about Tallistan being I5. Also it feels like vennie needs to be able to tank hits before double tapping. As the double tap is only a 2 dice attack. With traj SIM and the bombs they should help with damage as well. I got a friendly tournament on Saturday so will give it a go and see what happenes. It looks really fun :). Thank you
  6. Thank you all for the advice it does seem as I want to run Heroic Lulo and M9-G8 Bastian  as the support ships i will give Vennie (62)Trajectory Simulator (10)Pattern Analyzer (5)Perceptive Copilot (8)Paige Tico (7)Veteran Turret Gunner (6)Seismic Charges (3)Proton Bombs (5)Total: 106 it comes down to one question though and that is Rey vs tico For me to put Rey in that vennie build I would need to replace tico and pattern analyser. Which I think pattern analyser on vennie is too good. Being able to launch a bomb and stop and still get your actions would create a good killing zone. Also opening up those 1 hard turns is helpful. Unless I am missing some thing that makes get that much better.
  7. Yeah I am changed the list above to try and get vennie the bombs and turret double shot. So I have currently got . I do lose pattern analyser but I hope with the m9-g8 re roll on vennie that will make the 3 strengh attack and the 2 dice turrent better. As c3p0 calc tokens will be used on defence first. But still it is sacrifing Rey and pattern analyser for proton bombs and trajectory simulator. Which lowers my weapon power but does give me some board control with the bombs, tico and Trajectory Simulator. Vennie — MG-100 StarFortress 62 Trajectory Simulator 10 C-3PO 6 Veteran Turret Gunner 6 Paige Tico 7 Proton Bombs 5 Ship Total: 96 Half Points: 48 Threshold: 6 Ello Asty — T-70 X-Wing 56 Heroic 1 M9-G8 7 Integrated S-Foils 0 Ship Total: 64 Half Points: 32 Threshold: 4 L’ulo L’ampar — RZ-2 A-Wing 38 Crack Shot 1 Heroic 1 Ship Total: 40 Half Points: 20 Threshold: 2 Simple Text Reddit TTS BBCode HTML Close I do
  8. yeah that looks like a good synergy list. I do think Vennie ( and star fortress as a whole) has two ways to build. Either double tap turret or traj sim and bombs you can't do both due to the ballooning cost(unless some how I have missed some perfect blend of the two). . I just keep flip flopping on which build may be better as a starter for ten. I thought I would try double tap turret first as it seems better against more types of list then the traj sim. As a traj sim may do very well against swarms and rebel beef but only on the first pass as it is way to slow to turn.
  9. Hi I finaly got around to getting the resistance pack and want to try out a half decenent list. I also as a gift got the star fortress so really want to use this. I current have created this list but want to see if I am missing some thing regarding the list or if other builds may be better I only have the one A wing that's why I have not gone for a supporting A wing swarm with the star fortress. I am also on the fence with going for bomber with traj sim and loads of bombs or the double tap version I created below any opinions on which to pick would be great. Vennie (62) Pattern Analyzer (5) Perceptive Copilot (8) Veteran Turret Gunner (6) Rey (14) Ship total: 95 Half Points: 48 Threshold: 6 L'ulo L'ampar (38) Heroic (1) Crack Shot (1) Ship total: 40 Half Points: 20 Threshold: 2 Ello Asty (56) Heroic (1) M9-G8 (7) Integrated S-Foils (0) Ship total: 64 Half Points: 32 Threshold: 4 Total: 199 again any advice opinions or changes to pilots will be greatly appreciated. Kind Regards
  10. Hi all i have my first hyperspace even at the weekend i am am trying to come up with a rebel based hyper space list. i have currently come up with the following, as the amazing help and tips i got on my last list i thought i would come back to this fountain of knowledge to help me. just for information i have only one Y wing so i can't have multiple in the list , also i have no lose cargo tokens so can't use rigger chute ( my original idea) any help or tips would be great, even if it is scrap the whole list it is useless my current idea would be have the Y wing and U wings group together and have wedge set up the other side for some flanking moves. the other idea i had was repalce the Y wing with thane kyrell in a X wing and have the 3 point bid. but have him and wedge team fly together and the U wings fly together. Partisan Renegade — UT-60D U-Wing 43 Leia Organa 2 Tactical Officer 2 Pivot Wing 0 Ship Total: 47 Half Points: 24 Threshold: 4 Wedge Antilles — T-65 X-Wing 52 Elusive 3 R4 Astromech 2 Servomotor S-foils 0 Ship Total: 57 Half Points: 29 Threshold: 3 Partisan Renegade — UT-60D U-Wing 43 Tactical Officer 2 Pivot Wing 0 Ship Total: 45 Half Points: 23 Threshold: 4 Gray Squadron Bomber — BTL-A4 Y-Wing 31 Proton Torpedoes 12 R4 Astromech 2 Proximity Mines 6 Ship Total: 51 Half Points: 26 Threshold: 4 Any help would be great Kind regards
  11. Thank You every one. I forgot about admiral Sloane. May use her on a shuttle (as not got a reaper) then just as many ties as i can fit in.
  12. Hi, i am looking to fly a TIE swarm kind of list at a local tournment tomorrow. I have currently penciled the following together i want to see if people think it may hold up ok. it is 6 tie and my current idea is to fly it in a 3 row 2 colloum lay out so not the normal wide tie swarm if that makes sense. “Howlrunner” — TIE/ln Fighter 40 Juke 5 Ship Total: 45 Half Points: 23 Threshold: 2 Del Meeko — TIE/ln Fighter 30 Juke 5 Ship Total: 35 Half Points: 18 Threshold: 2 Black Squadron Ace — TIE/ln Fighter 26 Crack Shot 1 Ship Total: 27 Half Points: 14 Threshold: 2 Black Squadron Ace — TIE/ln Fighter 26 Juke 5 Ship Total: 31 Half Points: 16 Threshold: 2 Black Squadron Ace — TIE/ln Fighter 26 Juke 5 Ship Total: 31 Half Points: 16 Threshold: 2 Black Squadron Ace — TIE/ln Fighter 26 Juke 5 Ship Total: 31 Half Points: 16 Threshold: 2 I am not sure if i should just go Tie spam and spam as many naked ties as possible instead of juke and the higher IN of 3. any adivce or tips would be great Kind regards.
  13. Yeah the reason I had for exp instead of ptl was to do with fenn rau and his power to stop norra using tokens. But may go back to ptl has does give the option to to and say BR if I have vector thrusters. I would like to keep the stress bot as it's a great counter to fenn rau. The reason for Rey was to slow roll first 3 or so turns and stack a few Rey tokens on him before I engage with every one what way in the first engagement I can get focus and reinforce for a few turns which may be a massive help.
  14. Yeah not too worried about a stressed ezra due to his ability. May try snap shot list with one point bid. The only thing with vector thrusters is norra then won't be able to gain a target lock for her ability. However it may be more useful then snap shot as makes it a 41 point ship that can survive till the end of a game.
  15. any tips on what to do with the left over 2 points if I get rid of pred on lowhrick? , maybe snap shot on ezra with a one point bid?
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