Jump to content

EeiddKlabe

Members
  • Content Count

    66
  • Joined

  • Last visited

  1. Lothal Rebel (35) Accuracy Corrector (3) Autoblaster Turret (2) Plasma Torpedoes (3) Extra Munitions (2) Saboteur (2) Weapons Engineer (3) Guidance Chips (0) Lothal Rebel (35) Accuracy Corrector (3) Autoblaster Turret (2) Plasma Torpedoes (3) Extra Munitions (2) Saboteur (2) Weapons Engineer (3) Guidance Chips (0) Total: 100 View in Yet Another Squad Builder
  2. Not sure which Dengar build you wanted to go with, but you can spend the points. It kinda comes down to what torps you want as well. You could go advanced proton torps, but i feel like that forces you to coordinate that torpedo shot with your glitterstem use, which may or may not be optimal. Some scout advantages are turret vs arc, another crew slot (You can't boba on an IG), and Brolls. Contracted Scout (25) Deadeye (1) Proton Torpedoes (4) Extra Munitions (2) Boba Fett (1) R4 Agromech (2) Glitterstim (2) Guidance Chips (0) Dengar (33) Push the Limit (3) Proton Torpedoes (4) Extra Munitions (2) Bossk (2) Unhinged Astromech (1) Glitterstim (2) Engine Upgrade (4) Punishing One (12) Total: 100 View in Yet Another Squad Builder
  3. I think that would have applications for sure, but I'd be tempted to use the points from BP on some more upgrades for scout
  4. For a long time I forgot that. At my SC I was reminded of that fact.
  5. I was going to say no way its anything but a primary... but FFG has been very specific in the past about what kind of attacks you can use and what kind of attacks trigger a given effect. That makes me think you can respond with a torpedo. because they deliberately didn't say perform a primary attack.
  6. My list is IG88B and Dengar. I'm not a great list builder, but I honestly think this will be strong. I think my Dengar build will be one of the standards. I can see a VI version with a different flavor of astromech and crew as well. Probably as viable. Dengar (33) Push the Limit (3) Bossk (2) Unhinged Astromech (1) Glitterstim (2) Engine Upgrade (4) Punishing One (12) IG-88B (36) Crack Shot (1) Fire-Control System (2) "Mangler" Cannon (4) Total: 100 View in Yet Another Squad Builder
  7. I don't see the attraction to attani mind link, but everytime katto steals a focus, everyone who doesn't have one, gets one, so it's a nice play. I'm also currious to see what people like about the contracted scout. Is it the unique upgrade bar? Because if I'm not running Dengar, the JM5K doesn't jump out at me (pun unintended) as a ship I just have to field. I have Denagr and 88B in my future plans.
  8. I hope I'm not coming across as rude. Sometimes I can't tell. I was just attempting to explain my thought process. It will be worth trying both lists and see how it works on the table, instead of just looking at it on paper.
  9. I fear Talonbane Cobra. Thank you for the compliment.
  10. I was going to say no to marksmanship... But on Bossk. I like it.
  11. im not too worried about a chain reaction. If I'm in a tight traffic jam, I'll hit my enemy too. If I'm not in a traffic jam yet, it's my goal as the pilot to create the situations that best suit my own goals. That'll be the challenge. Benefits over the FA are, I move early if not first, so I can position myself to block/explode. I don't have to survive untill the end of the combat phase to use the card.
  12. Feedback arrays are cool. And probably would work, I was just thinking about how the Dead man switches hit in a range 1 burst. After the missiles are fired, I'd want to get in close for range 1 shots. This is risky and will likely get me killed. This way I can potentially hit more enemies. With feedback array I have to get hurt to use it, and once I'm dead, it's gone. I feel that ordinance, then primary attacks, then an explosion, lets me potentially deal more damage across the entire lifespan of the ship.
  13. I went ahead and entered this list into the squad builder and I found that one has to be binayre instead of black sun to make up that point. N'Dru Suhlak (17) Lone Wolf (2) Cluster Missiles (4) Glitterstim (2) Guidance Chips (0) Black Sun Soldier (13) Concussion Missiles (4) Dead Man's Switch (2) Guidance Chips (0) Black Sun Soldier (13) Concussion Missiles (4) Dead Man's Switch (2) Guidance Chips (0) Black Sun Soldier (13) Concussion Missiles (4) Dead Man's Switch (2) Guidance Chips (0) Binayre Pirate (12) Concussion Missiles (4) Dead Man's Switch (2) Guidance Chips (0) Total: 100 View in Yet Another Squad Builder This list looks super fun to me.
  14. At one point I was thinking of bumping them to black Suns and I couldn't find a reason to, but before tlt's is a good reason. As for ndru, double lone wolf is awesome. I should have thought of glitterstem, but when you throw on clusters... That's brilliant. Maximize all those bonuses. I'll definitely switch that up.
×
×
  • Create New...