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GiledPallaeon

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About GiledPallaeon

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    Atlanta, GA

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  1. I like martial arts. Things like taido, tae kwon do, things that engage your brain just as much if not more than your muscles, while also continuing to remind your muscles that they hate you and everything you stand for.
  2. GiledPallaeon

    Squads movement at semifinals

    Thorough, and if I'm being honest, about 48 hours swifter than I expected a response. (Not a knock on you @i2xCross, more FFG as a whole .) Thanks for the reply. I'd summon the text of my message, but believe it or not, I don't actually have access anymore. @i2xCross ought to still have it and is more than welcome to copy it here though. I'll acknowledge my initial responses were a little harsh/unfeeling, but I try to avoid being an a**. Also, for the record, I'm glad you brought it up and stood your ground, now that we have this to sort out future debates.
  3. GiledPallaeon

    Squads movement at semifinals

    By all means FFG should clarify. Conflict is never good for a gaming community, and I appreciate your clear and demonstrated intent to help the community where you can, both in person and with your battle reports. Hopefully this will get clarified the next tine FFG does a FAQ
  4. GiledPallaeon

    Squads movement at semifinals

    No, it's not. That is a gross false equivalency. Ship movement is extremely precise for a reason, and that not only violates the letter but the spirit of the rules. For squads, FFG has not provided an equivalent way to achieve equal precision. See my above post for my preferences on this matter, but at a certain point this is a game involving two people. The objective is for both people to enjoy the game, and for it to go as smoothly as possible. You are implying with your comparison that when people work with their opponents to make sure their squads are arranged that what they are explicitly attempting to achieve is illegal advantage rather than precision, beyond the capabilities of the squadrons in question, which is what your ship example is explicitly acquiring. If Mauler has to move past speed 4 to hit Jan and not Wedge, sorry, you're SOL, but if he can reach it, by all means, check and line it up. Sidebar: I also note those discussions are also very useful for the inevitabilities of the game, specifically bumping. If we know that Wedge was out of range of Mauler, then when an ISD has to move Mauler to lay down the maneuver tool, even if Mauler ends up in range of Wedge when he goes back down because human error, we know Wedge has to twitch to hit him. Yes, it is often an EWAG, but it's an EWAG that is verifiable and falsifiable. I'll be honest, RAW you two have a strong case that the currently understood way to play the game is correct. I don't happen to believe that Step 2, specifically its last line: does not explicitly forbid using the range ruler to check and adjust the squad between its initial removal and its final position, and I will never challenge someone for fudging the rules such that they are not gaining an advantage but simply removing their own minor mechanical error, provided they extend the same courtesy to me. By all means play your way, but I believe the current understanding is not only legal but overall good for the game and its complete state.
  5. GiledPallaeon

    Squads movement at semifinals

    I'm going to challenge this very strongly. All movement in Armada is in fact exceptionally precise. Ship movement in particular is never in question. The position of a ship, given the original position, the speed, and the arrangement of clicks on the maneuver tool, is beyond question. Every ship, given the same parameters, will end up in the same position. I see absolutely no reason this should not extend to squadrons. I have some spares. Give me your postal address and I will fix this (insofar as I can, I can't help American or Canadian customs services) by the beginning of next week. I very strongly agree with this sentiment. Setting aside any legality, this is what I would rather deal with, because it means my opponent's fleet is operating at maximum possible efficiency. I would much rather beat or lose to my opponent at his/her best than win because of unforced, unnecessary errors.
  6. GiledPallaeon

    MONSTER TRUCK MANIA (The Actual Thread)

    That's why you have two weeks to schedule. Note that I did not say that the game had to be done in those two weeks, only that it be scheduled. Also, related note, I was done last week. How long are you guys going?
  7. GiledPallaeon

    MONSTER TRUCK MANIA (The Actual Thread)

    If you are tagged in the above post, please make an effort to schedule your game and post it here as soon as is practical if/when it will be wrapped up. Thanks a lot to everyone for participating, I hope you all had fun, and I look forward to the next iteration of this tournament. IF I DO NOT HEAR FROM EITHER PLAYER, EITHER IN PM OR ON THIS EXACT THREAD WITHIN TWO WEEKS (MAY 22ND 2018) ABOUT THE FATE OF THE GAME, EITHER COMPLETED OR SCHEDULED, I WILL CONSIDER BOTH PLAYERS WITHDRAWN AND AWARD A 0-0 GAME!
  8. GiledPallaeon

    MONSTER TRUCK MANIA (The Actual Thread)

    Alright, to follow up. the following are the remaining games yet to be played (obviously if I'm wrong feel free to ping me with the results and I'll update this): Europe: @Green Knight vs @BrobaFett North America: @Ardaedhel vs @JJs Juggernaut @themightyhedgehog vs @Undeadguy @MandalorianMoose vs @Rikash @Nevole vs @itzSteve Current Standings (updated to include the results I do have):
  9. GiledPallaeon

    Like watching paint dry

    Pretty amazing that this still happened despite the fact that this happened before your post. If you'd rather a less passive aggressive answer, perhaps you could stop and assess what @geek19 was trying to achieve, gently with some sarcastic humor point out that while the effort was laudable, the question went unanswered. The intent was not to destroy conversation, but recenter it.
  10. GiledPallaeon

    MONSTER TRUCK MANIA (The Actual Thread)

    I have indefinite extensions to get around Worlds. Tomorrow or the day after I’ll get everything together and push out some updates.
  11. GiledPallaeon

    Mustache Report - Day 2

    Good [redacted] riddance.
  12. GiledPallaeon

    Mustache Report - Day 2

    Ahhh yeah I'm zoning them out
  13. GiledPallaeon

    Mustache Report - Day 2

    Fighter Ambush
  14. GiledPallaeon

    Mustache Report - Day 2

    Seconded. PLEASE
  15. GiledPallaeon

    Squads movement at semifinals

    It is understood that the more applicable rule is that the squadron stays within its speed range, which was always initially checked, and that there be only one tool on the table. Once it is clear the squadron's destination is within the range of its movement, it is understood to be acceptable that the tool be moved to measure some other coordinate of interest to the final position, such as the range one attack limitation. Further, it is incumbent on the opponent to challenge "illegal" play, and seeing as both men made these choices, I really have a hard time believing that this is so unacceptable. I also happen to know the judge for this event, and can guarantee you if your hardline interpretation was correct, it would have been enforced.
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