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Aurelus

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About Aurelus

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  1. Initial design was Rebels hit slightly harder, defend slightly worse. Imperial was the opposite, coupled with some slow moving units. Last few releases have broken those rules and messed up the balance.
  2. Or better yet, Sniper/Sab mini is no longer unit leader, and is first to die.
  3. Locally we have been batting around the idea of not allowing strike teams in our games... If you want snipers or sabs, you attach them to the 60 point squad. We will see if this gains any traction.
  4. My poor choice of words. Point I am trying to make is that the Special Forces slot should make for difficult choices. As a Rebel, why would I take PFs or Wookies over snipers? PFs are not great, Wookies are pretty good, but situational... Both are expensive. Imperial has the option to take 2 snipers and potentially 2 DTs (which are too good for the points) or 2 IRG which are solid... Opening up a fourth SF slot, and allowing for free commands with Entourage. On one side you have units not really worth spending points on that really make the choice obvious. On the other, you have good options that you can spend the points on since the army composition rules are being bent.
  5. A counter is not a fix. Introducing units that make taking snipers over something "better" a difficult decision is a fix. Anything that promotes diversity in the game is beneficial.
  6. Want to reduce snipers? Give Rebels better options for Special Forces. Want to reduce snipers? Eliminate the Entourage keyword. Fixed. The game is starting to suffer from poor design choices.
  7. ATRTs would be great if DLTs were not a thing. Stormtroopers will shred the thing without breaking a sweat.
  8. Sorry about your Vader, but Luke is the only thing Rebels have going for them at the moment... ... But wait! Now you can put Vader in a tank and launch him across the table Round 1!
  9. Sad fact of life is that Empire dominates the range/suppression/armour/defence/impact aspect of the game. This leaves rebels with what?
  10. God, why would you?! 150+ points and it's gonna blow up super quick!
  11. I honestly don't know how to respond to this. Hypothetically, you are making some good points, but this is all perfect condition scenarios. The reality is that 4 units rolling 5+ hits against white dice will eat 5 man squads behind heavy cover no problem. Strict Orders is terrible against compounded stress. Wookies are pretty good, but I doubt their effectiveness against Standby/Ready 1/ Precise 2... and red melee will punch holes in crappy Wookie defence. Flamer AT-RTs will lose their effectiveness at 4 wounds (less damage, less actions, reduced movement). 1 Unit with Impact and Precise 2 will absolutely score at least 2 crits per shot with that many dice to play with, ATRTs wont have a chance to hit range 1. I'm not trying to criticize your suggestions, but I am VERY concerned that this perfect storm managed to get past play testing. And given FFGs track record of dealing with units that under/over perform, a fix could be 6 months to a year away. We are planning another game tomorrow, same Imps vs another Rebel player in our community, hopefully we are wrong and/or overreacting.
  12. I played Rebels against Krennic, 3 DTs with DLT and config, 1 DT with leader and config, 3 Storms with medic, Eweb... I got lit up 2 games in a row. There is no answer to 2 red, 4 black, and a white at Range 4 with suppression. None. Never mind 6 red and white at Range 2 with blast. Having a unit that can punch this hard, with the best defense possible is a recipe for disaster... If it was a single commander, ok sure, but having the option to put 4 of these on the table is terrible design.
  13. Looking at what this unit brings to the table, 3-4 squads with DLTs and Configurable weapons is grossly overpowered. Currently Rebels have nothing that can challenge them. Adding a range 4 option to Pathfinders was a welcome addition that gives them a bit more flexibility. Range 4 Death troopers are a wrecking ball... Range 2 DTs wipe squads with no effort. I think FFG made a huge mistake adding a keywords to the config weapon... For the sake of balance I could see it being removed from the game altogether.
  14. Especially since Ezra was waaaay more proficient in the Force than Luke... Which was a huge sticking point for me with Rebels. Sabine is a counter to Boba Fett, let's just leave it there.
  15. Deathtroopers are confirmed. As are pathfinders. They are the 3rd special forces release.
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