Flamespeak
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Flamespeak got a reaction from twincast in Oracle System?
Appears to be a choose your own adventure story, although really more complex. The product explicitly states there is no DM and looking at an sample of the work describing an Orc bandit about to fire an arrow and two possible actions you have depending on past actions (check this box if X is met, check this box if X was not met) it is pretty heavy on the choose your own adventure path.
That isn't saying such a system is bad, per say, but it does make one wonder how well something like that will hold up to replays, how long the sessions will be for a given adventure, if the players will feel like their choices have long lasting implications, and more.
I am down with giving a new system a shot to see how well it does. On the plus side to such a system, it really does mean your characters can keep playing with easily released expansions via adventures so their is little need to 'retire' a character. Unfortunately, it also makes me wonder if player death will be something the group should be concerned about. It really is something that should be implemented somehow and I wonder how they will do it.
I am actually more pumped about the world of Terrinoth being expanded than anything else though.
That said, such a system would make for some really awesome horror themed stories with permanent character death for one shot adventures that last 2-4 hours at a time. A big box of those adventures and a simple 'meddling kids' or 'college jerks' character creation toolset to get into the game fast would be up my alley for filler game on nights when the group needs a break from our usual games.
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Flamespeak got a reaction from haslo in If this doesn't have an app to control enemies, I won't buy it.
Nope. Not this game. I have played it five times as the Invaders now and you have to be outright murderous and use every single underhanded tactic you can employ every single turn or else you aren't going to get the kills needed to win. The marines have plenty of options to heal in the game. Especially if someone is playing as a medic. Meanwhile your options are to just attack, attack, attack and try to whittle those health pools down.
The space marines are overpowered to the point of insanity with a single marine easily dropping multiple opponents per turn if they pick up something like a chainsaw or chaingun. The game loves to kick out imps as the main spawn but their health pool is ridiculously bad and if they take one point of damage they can be glory killed.
You have a very, very simple goal as the Invader player, kill the space marines, but they don't make it easy to accomplish at all.
If you up against a solo marine, god help you because you are essentially playing against Doomguy (one extra action per turn, double HP, one extra card in hand, two cards in the initiative stack). You can clog the board with minis and he will just keep on mowing them down. In the event you do manage to drop him, he just comes back angrier than ever.
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Flamespeak got a reaction from executor in If this doesn't have an app to control enemies, I won't buy it.
Nope. Not this game. I have played it five times as the Invaders now and you have to be outright murderous and use every single underhanded tactic you can employ every single turn or else you aren't going to get the kills needed to win. The marines have plenty of options to heal in the game. Especially if someone is playing as a medic. Meanwhile your options are to just attack, attack, attack and try to whittle those health pools down.
The space marines are overpowered to the point of insanity with a single marine easily dropping multiple opponents per turn if they pick up something like a chainsaw or chaingun. The game loves to kick out imps as the main spawn but their health pool is ridiculously bad and if they take one point of damage they can be glory killed.
You have a very, very simple goal as the Invader player, kill the space marines, but they don't make it easy to accomplish at all.
If you up against a solo marine, god help you because you are essentially playing against Doomguy (one extra action per turn, double HP, one extra card in hand, two cards in the initiative stack). You can clog the board with minis and he will just keep on mowing them down. In the event you do manage to drop him, he just comes back angrier than ever.
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Flamespeak got a reaction from downsizedsandals in Another complain about 3rd Ed
I love me some Runebound, but I will be the first to admit it does have flaws. Not what the OP mentioned really (Excluding expansions, they are always welcome to extend the life of the game).
The most glaring flaw is that the absolute best strategy for being able to deal with the major threat is the most boring one in the game. Ignore quests and instead do nothing but run supplies and get gold to buy items to make you more efficient at gaining gold to buy gear, weapons, armor, etc for extra combat discs. There are very, very few skills in the game that trump having extra discs in combat, to the point having a diverse skill set with great combat options but weak or no discs will still have you get creamed in the final encounter where as someone with no skills at all but good combat discs will almost always win the throw down because their combat damage and defense are superior. Using this play style, players who can manipulate travel dice or have higher speed right out the gate have a clear advantage. Is it fun to play this way? Not at all, but it is the playstyle that offers the maximum chance at victory and skill cards should be made that really are more worthwhile for combat choices. There is a skill, for example, that makes all your attacks unblockable. That is a great skill and is worth the time to gain, many others though offer only a small increase or new and not so powerful ability that makes spending the time gaining them instead of gold and gear a poor choice.
An option could possible be to increase physical damage by 1 for every strength skill, magic damage by 1 for every magic skill, and defense by 1 for every agility skill you have on your character for all combat that are added toward any similarly thrown discs making skills very valuable indeed, even the ones you wouldn't normal invest the time in gaining because of the increase in survivability and damage dealing aspects of your character. Make it so that you can only use the printed attribute total on the character card when using such a feature to keep it from being terribly broken and suddenly taking time to acquire skills places them on par with mid level equipment but better than poor equipment and not as good as high level equipment.
I would have to try a few games with this rule in effect to see how it plays out though. It might be terribly broken, but as it stands right now just running for gold and milling the store deck for the best items is already incredibly broken during most end game scenarios as is. At least this way it would make the game more fun for me and my group who have gotten hung up on gold gaining instead of questing for skills in games as of late.
Edit: As an example for the combat encounter using the optional rule I mentioned. Let's say I have 2 strength skills, 1 magic skill, and 2 agility skills. I toss my discs and the results are 2 axes, 1 wing, 1 shield, and 1 doubler. All added up I have 4 physical attack (2 axes +2 strength) and 3 defense (1 shield+2 agility), no magic attack (No disc face with magic attack so the bonus isn't applied from my skill cards). The doubler would only effect what is on the token and not the skill bonuses so I could jack the physical attack up to 6 (4 axes+2 skills) or the defense up to 4 (2 shields +2 skills).
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Flamespeak got a reaction from RLogue177 in Terrinoth: The Role-playing game
The folks at FFG have done a fantastic job in creating a solid universe for their Terrinoth setting. How the different races view each other, established histories, artifacts of power, creatures, etc. Well, isn't it time for all of that fantasy goodness to finally get its chance to shine as an established RPG? Fantasy Flight has shown how well the narrative dice system works with Star Wars and Warhammer Fantasy 3e (shame about the license btw), and they have plenty of experience in dealing with RPG designs, plus this is an IP that would be completely theirs which is always a positive thing.
As another positive thing, all of those minis people have for descent and the upcoming Rune Wars minis game would double up as minis for the RPG system as well meaning it would reward people who have supported their lines for years as well.
C'mon FFG, make it happen.
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Flamespeak got a reaction from ScaredOfCrows in Stopping acronyms
All Nit-picking Aside Gamers Rightly Assign Many Simple.
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Flamespeak got a reaction from eelaypuff in Stopping acronyms
All Nit-picking Aside Gamers Rightly Assign Many Simple.
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Flamespeak got a reaction from clique84 in So I played this at Gencon
I don't like the CCG model, so I won't be buying this game. I wonder why more people aren't just following suit with a similar mind set. I hope it is fun and those interested in it have a good time with it though.
Don't like it? Don't buy it.
Like it? Buy it.
Let the market decide if it should stay or go.
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Flamespeak got a reaction from RogueLeader42 in Stopping acronyms
All Nit-picking Aside Gamers Rightly Assign Many Simple.
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Flamespeak got a reaction from JediGeekGirl in So I played this at Gencon
I don't like the CCG model, so I won't be buying this game. I wonder why more people aren't just following suit with a similar mind set. I hope it is fun and those interested in it have a good time with it though.
Don't like it? Don't buy it.
Like it? Buy it.
Let the market decide if it should stay or go.
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Flamespeak got a reaction from Murth in So I played this at Gencon
I don't like the CCG model, so I won't be buying this game. I wonder why more people aren't just following suit with a similar mind set. I hope it is fun and those interested in it have a good time with it though.
Don't like it? Don't buy it.
Like it? Buy it.
Let the market decide if it should stay or go.
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Flamespeak got a reaction from pickirk01 in Stopping acronyms
All Nit-picking Aside Gamers Rightly Assign Many Simple.
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Flamespeak got a reaction from TEK in Horror game ideas for Halloween!
I always recommend the same thing when people ask for ideas for Halloween horror sessions for RPGs.
Listen to old horror radio shows or watch old horror anthology series that most of your players are probably unfamiliar with for ideas. Put a system setting spin on the idea presented and you are good to go.
Pretty easy to accomplish.
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Flamespeak got a reaction from Rhetorics in Something big...
The ability to steal from the store.
An option to cash in trophies for gold instead of just skills
A skill set that focuses on social stuff (haggle the price of stuff cheaper at stores, get more money for goods, etc)
Oh, and firearms.
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Flamespeak got a reaction from VolksFest in Something big...
The ability to steal from the store.
An option to cash in trophies for gold instead of just skills
A skill set that focuses on social stuff (haggle the price of stuff cheaper at stores, get more money for goods, etc)
Oh, and firearms.
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Flamespeak got a reaction from Budgernaut in Runewars Miniatures Game end of Battlelore?
Battlelore is a mixture of tactics, chance, and zone capturing that can be played in about an hour with two people who know what they are doing. One hour including set-up and tear down.
The movement is pretty limited, but the game is super simple to learn and to teach. I doubt that RuneWars is even attempting to compete with what Battlelore is doing.
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Flamespeak got a reaction from SolennelBern in Something big...
The ability to steal from the store.
An option to cash in trophies for gold instead of just skills
A skill set that focuses on social stuff (haggle the price of stuff cheaper at stores, get more money for goods, etc)
Oh, and firearms.
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Flamespeak got a reaction from Phil_Fantus in Terrinoth: The Role-playing game
The folks at FFG have done a fantastic job in creating a solid universe for their Terrinoth setting. How the different races view each other, established histories, artifacts of power, creatures, etc. Well, isn't it time for all of that fantasy goodness to finally get its chance to shine as an established RPG? Fantasy Flight has shown how well the narrative dice system works with Star Wars and Warhammer Fantasy 3e (shame about the license btw), and they have plenty of experience in dealing with RPG designs, plus this is an IP that would be completely theirs which is always a positive thing.
As another positive thing, all of those minis people have for descent and the upcoming Rune Wars minis game would double up as minis for the RPG system as well meaning it would reward people who have supported their lines for years as well.
C'mon FFG, make it happen.
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Flamespeak got a reaction from Evil Genius Prime in pre-order now
Ordered. Curse you, Fantasy Flight. You just keep eating all of my money. Between this, everything released for Descent 2nd edition, Battle Lore, Call of Cthulhu the card game, Netrunner, and other titles, my wallet should have an ungodly amount of resistance towards buying new stuff. Then they just pull out a bigger, meaner knife and laugh a twisted laugh while claiming 'Oh, no, little one. You haven't even begun to bleed.'
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Flamespeak got a reaction from Osprey in Does it bother anybody else that humans are disrespected just like droids in FFG's Star Wars RPGs?
You got a good point about the human population being diverse in the Star Wars universe so capitalizing where they are from as a descriptor instead of humans would make sense. Kind of like how capitalize Chihuahua but not dog. Although, one thing that always bothered me about the human element in Star Wars is how very little diversity it offers. Where are the force adept rednecks? Where are the galactic surfer dudes? You mean to tell me in the whole of the universe there isn't some kind of group of jocks dude-bros or blast first ask questions later Texan type?
It seems like it is awfully homogenized in terms of accents and such in regards to humans when they have a whole universe to expand and alter their mannerism and customs. Sure some may have different jobs and moralities and what not, but the accents are pretty much one of two and the dialects are the same.
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Flamespeak got a reaction from k7e9 in Storage and organization of tiles
One thing I have frequently commented on about Descent is that if FF ever released a storage solution for the game where everything is easily accessible and orderly and the final product was made to look like a legit treasure chest they would make bank off of it. I would easily drop $100 for something like that, no question about it.
