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Zigur

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  1. This has perplexed me for much of 1.0 and continues to bother me. Why is it that characters aren't differentiated in relative strength between their icons? Is it simply to streamline the game? It doesn't seem very Nedly that characters are always equally good at anything they can do.
  2. I'm curious how veteran players think the dust will send once players grab their second and third core sets. Do any factions/strategies seem particularly strong? Weak? Fun?
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